Hey,
I am challging all RTW players to do this. Pick a Army, and use the same extact army, all same extact 20 units (upgrades don't matter, make sure you use the same 20 units though) and win 250 games with it. Doesn't matter if you have 100 losses with it or if you go undeafeted, just get 250 wins, and I'll make a badge for you.
It's Not Impossible. I have a army 218 wins,136 losses (I stop because of my wrists), but I have all the replays/screenshots for them for proof, and I'm almost at 250 wins (32 more wins!).
I think it is fun and thrilling to pick one army like this, and be able to go 250 wins with it!
Anyone Up For it on RTW (PM me if you like to do it on a different game)?
http://forums.totalwar.org/vb/showthread.php?t=100369
Note: My First Actual Blog Post will be on This Thursday :-)
CHAPTER 0. THE BEGINNING
First thing to do when planning a mod: installation of game to run the mod and to be able to modify the original files. As M2TW is extraordinary huge, I didn’t want to have several installations. Fortunately there are people that explore and investigate this kind of things:
http://forums.totalwar.org/vb/showthread.php?t=76099
The method is to get another shortcut with a different configuration, that reads the modified files instead of the original ones. In this way we keep the vanilla version untouched.
Some years ago I was shocked by the discovery that commercial games are moddable. Since then, I’ve been changing lots of files, learning how to use tools developed by fans and also software for graphic design or other subjects.
In the forum of Iberia Total War (http://www.twcenter.net/forums/forumdisplay.php?f=62) I started a thread devoted to a sort of “diary” of the development of the mod, and I was really surprised when I saw the success of such initiative.
Now, in a moment when ITW is nearly finished, I’m thinking in a new project: to port this mod to the M2TW engine, taking the advantages related to non-clonic units, spawned factions, continuous background scripts, etc.
I’m not sure if I will reach the final of this project, but it may result interesting to share with the fans of modding my progress (successful or not) in this project. This is the reason to start this blog.
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Congratulations to the winners, thanks to all participants and thanks to Beirut and Andres for organising.
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