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  1. How can I remove the 12.5% of pop growth?
  2. Army desertion trait
  3. Texture- model problem
  4. How to increase unit size
  5. Simple Script for Kingdoms
  6. Campaign map movement
  7. CTD
  8. Making HRE fun
  9. Changing/Adding Units between faction
  10. Adding BG unit & retraining
  11. 3d editer
  12. Modding the size of general units
  13. Please Help me I don't know what to do
  14. removing the screen quotes
  15. fog of war
  16. custom loading screens
  17. Starting w/o settlements?
  18. changing units weapons
  19. M2 Textures
  20. splash/menu screens
  21. modding battle casualties
  22. focusing on chivalry
  23. Campain Map Help/can I make swamps in METW2
  24. more loading screen hassle
  25. Strange CTD
  26. Hav ing trouble modding
  27. getting the export_units.txt file?
  28. Some mod help
  29. can i edit the stats of the units in mtw2:kingdoms? (im a noob in modding)
  30. The unpacker crashed
  31. Religion help
  32. changing faction names - help please
  33. making permanent forts
  34. Can you mod battlefield vegetation in M2TW?
  35. modding population levels?
  36. missing vanilla files
  37. 'Henry' 'Smith' 'Stalin' etc.
  38. changing the faction campaign intros
  39. making all factions horde makes game load and not respond.
  40. Can we mod the % of each pip in settlement_mechanics?
  41. modding trade
  42. modding mercs
  43. modding faction symbols
  44. Where to start
  45. need two TGA files
  46. faction symbol nightmare
  47. Fear of Unpacker
  48. need to change minimap's darkness of explored/unexplored.
  49. Im a modding Newbie
  50. Kingdoms units in MTW2
  51. Changing the colo(u)rs of projectiles
  52. Modding movement rates?
  53. Need help! Modding Problems
  54. Judaism in MTW2
  55. emerging Teutons
  56. descr_regions
  57. modded music question
  58. Editing Starting Settlements
  59. Two Papal States? Is it possible?
  60. Enabling all sounds in a mod
  61. removing unhistorical units
  62. RTW phalanx
  63. now that the kingdoms patch has come out...
  64. Problem with animation
  65. modding unit size to create large or small armies
  66. adding heretics
  67. more princesses?
  68. suddenly lost sounds and music
  69. editing menu screen
  70. nobody expects the Spanish inquisition
  71. my family just disappeared
  72. what's your bloodiest battle?
  73. chain routs
  74. recruiting knights
  75. basic questions about win conditions
  76. Question regarding Army Upkeep
  77. Confused MTW Modding Dinosaur
  78. questions about sieges
  79. Rate of aging
  80. Milkshape Textures
  81. Can't find EDU file
  82. Mod gone wrong M2TW Battles Non-functional
  83. Question about changing projectiles for crossbows in M2TW: Kingdoms
  84. Characters & army
  85. Jewish Merchants
  86. export descr character traits
  87. medieval trade
  88. ModelDB
  89. Black Death
  90. questions that are bugging me
  91. spawn_character oddity
  92. campaign_db
  93. post-victory conditions
  94. Pope - but no Papal States
  95. Saxons recruitable?
  96. What files needed for adding region?
  97. Transferring Textures
  98. making mercs recruit in different regions
  99. Shiny Strat Models
  100. .cas to .mesh display error
  101. help plz, getting rid of green arrow markers with vista
  102. Unpack files
  103. diplomatic missions
  104. rebels and pirates spawn
  105. Switching settlement appearances on the battle map
  106. Arrow Fade Edit
  107. A few simple questions
  108. Crusader steamroller
  109. Stronger English in Kingdoms: Britannia
  110. Quick Question.....
  111. Projectile file modding
  112. Is this the right place to pose questions?
  113. M2TW armor upgrade system messed up--Can it be fixed?
  114. Does anyone know what the knight attribute does?
  115. Iam unable to play mongol faction n M2TW
  116. Is there any way to decrease the accuracy of missile weapons?
  117. Problem with a model
  118. Modifying reloading times and removing fire_by_rank
  119. Making a map from scratch
  120. first_blast_furnace, world_is_round, and gunpowder_discovered
  121. How does one extract the M2:TW Kingdoms Pack Files?
  122. Error and CTD on Kingdoms After Extracing Pack Files
  123. comparing a settlement's trade income between turns
  124. An Exercise in Futility - Norway in the Teutonic Campaign
  125. Adding Character Traits
  126. Adding regions to 1.3 - problems.
  127. Adding regions to faction and decreasing rebels
  128. New to all this..but keen to learn
  129. Which Ones?
  130. How do I move my mod to the kingdoms.exe?
  131. AI's love of Mercenaries
  132. Editting export_descr_guilds--how can I make it easier (or harder) to get a guild?
  133. Unpacker and Vista
  134. EDU problem not affecting the game
  135. A few issues with modding, help appreciated
  136. Mapping with io-file first method
  137. Help with an anim
  138. List of Settlement Coordinates?
  139. Problem Adding Faction
  140. Visible ally .. just how?
  141. while/ if instead of monitor_conditions
  142. linking a faction's money to King's traits
  143. How does one change terrain type on the battle map editor?
  144. Problems with campagn map iman
  145. Problems editing retrofit mod
  146. CBUR project needs an animator!
  147. io_file first
  148. Rebels/Saxons/Normans in custom battles?
  149. ageless (immortal) agents
  150. Making units available to multiple factions
  151. Area/Launch Attacks for Infantry?
  152. Fog of war quesion
  153. enableing crusades button in kingdoms: teutonic campaign
  154. The Swiss Phalanx - How?
  155. How Can I Make My File HotSeat Compatible?
  156. spawning character into existing army
  157. Can not save files
  158. Special Request
  159. area culture in the Grand campaign
  160. Kingdoms.exe, export_descr_character_traits.txt and --io.file_first
  161. How do I make a unit start in Guard mode ?
  162. Custom battle crash
  163. How to rig model in 3DS Max?
  164. Unpacking the Kingdoms expansion
  165. Max number of effects per trigger?
  166. Can't find Geography.txt_new
  167. New Unit Problem
  168. How to make Princesses from other factions be bribed to your own?
  169. Swapping weapons
  170. Problems with emerging Portugal
  171. Odd crash in campaign menu
  172. Limits on Minor Factions?
  173. AI PRIORITIES
  174. Unable to launch game through mymod.bat
  175. Problem with stone forts
  176. Help with making a new death animation
  177. Unit Sprite Generation
  178. How do I change castle tower appearances?
  179. Changing the leader battle models...?
  180. i'm making a hellboy II mod
  181. Modding Siege engines
  182. Character Names question
  183. modding experience
  184. Faction Heir...
  185. Lol.
  186. Funky Weapons texture problems.
  187. Quick Questions...
  188. huge cathedral bishop
  189. High Def stats = slower battles?
  190. Removing Siege Weapons and Connons?
  191. How do you add voices to units?
  192. Is there any attribute list for buildings?
  193. How to add a new country?
  194. Pikemen mod
  195. Getting a mod folder recognized
  196. CTD
  197. Steam
  198. Napoleonic TW & MTW2
  199. changing unit weapon
  200. .DDS to .texture download - TWC down :(
  201. Converting Russia and the Byzantines
  202. Changing Character Names
  203. how do u change the unit stats (cost, upkeep etc.)
  204. unit size
  205. Changing longbow stats
  206. English pikemen... please
  207. Officer ranks & Handgunners
  208. changing character picture when heir or leader
  209. how to change Ai field behavior?
  210. Unpacker Problem
  211. MTW2 unpack problem
  212. unlimited ammo?
  213. Switching factions?
  214. The mount marks the man
  215. Increase number of Treaties offered?
  216. script problem
  217. Some Questions on Altering the Timescale
  218. New Factions?
  219. I made an embarassing mistake
  220. standard bearers/officers
  221. Artillery units only have 2 pieces- how can i fix?
  222. Unpacking Britannia Campaign
  223. Adding a new faction problems
  224. Campaign Goals & Ages, new Settlement type, elections
  225. descr_climates.txt values?
  226. --io.file_first
  227. Unpacking 1.5 & windows 7
  228. Problem changing time scale
  229. Problem enabling the battlemap editor.
  230. read only is reborn EVERY SECOND
  231. how does arrow_generator work?
  232. hi am new here
  233. How to anticipate Mongol/Timurid invasion
  234. Why cant I mod this?
  235. Getting Unspecified Error Crash
  236. adding settlements
  237. Coding Traits Help
  238. Ageing
  239. Unit modding question
  240. Enabling buildings quick question
  241. Milkshape messing up textures -please help
  242. can't find Unit_Models
  243. Can't set up for modding...getting frustrated
  244. Problem adding a new mount
  245. Hardcodes
  246. Adding Wells and Food (and loss leads to riots)
  247. My imperial_campaign.txt not creating a new .bin
  248. CTD with retrofit mod
  249. DiplomacyMission trigger
  250. Modding Help! - Zoom and Add