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  1. 08-26-2006 Help making pak files
  2. 08-26-2006 'Beam' problem with model
  3. 08-26-2006 'Beam' problem with model
  4. 08-26-2006 I_MapName condition: how it works
  5. 08-26-2006 building_present_min_level conditional issues in 1.5
  6. 08-26-2006 Terrain texture modification on the strat map
  7. 08-26-2006 Adding new elements to a UV map
  8. 08-26-2006 I can't seem to get any recruits - what's wrong?
  9. 08-26-2006 You know you're a modder when...
  10. 08-26-2006 Dictionary of Modding 2007 - submission
  11. 08-26-2006 Mod: Total Mod isn't recruiting!
  12. Alexander to RTW
  13. Distorted texture in 3dsmax7
  14. another unit modding question!
  15. Modding Formations
  16. Battlemaps and Fords ?
  17. African Land Block
  18. How to Increase Experience Gainning Rate
  19. Rendering without background.
  20. Playing with Julii as ONLY Roman Family
  21. Historical battles
  22. Buildings in cities and around the place...
  23. Mod that gives correct descriptions and map info
  24. How to export CAS files from Max
  25. Question about to place a Elephant in....
  26. Unrest question, possibly for Epistolary Richard
  27. Re: Portraits
  28. Making maps for custom battles using the map editor
  29. how to change the lethality of the game
  30. Trouble Creating New Buildings
  31. fire and particles....
  32. The RomeTW sign comes up but nothing happens
  33. Mod:mymod switch for BI
  34. How can i make german beserks from barracks?
  35. Creating new weapons
  36. ATW map CTD! Help!
  37. Scripting natural events
  38. Romano-British playable
  39. Problem while modding- Pop growth
  40. Changing weapons from one unit to another
  41. enabling the process_rq cheat for RTW v. 1.5?
  42. New Unit Skins/Models? (Various)
  43. My mini-mod is unable to start!
  44. Does BI increase the limit of models?
  45. How do you change the amount of turns per year?
  46. Oases and grass
  47. Problem with -show_err
  48. Problem with unit skins
  49. Camp map crash
  50. Destructable Defenses
  51. Spawn_army questions
  52. Program need
  53. Epic walls cause the infamous siege bug too?
  54. How To Create A Mod????
  55. DDS Alpha problems - no transparency, dont know why!
  56. Ai behaviors
  57. Character Names
  58. Effectiveness of chariots?
  59. Faction Switcher?
  60. 09-17-2006 Explanation of AI personalities in descr_strat
  61. 09-17-2006 Getting rid of family names
  62. 09-17-2006 Chariots - making them more effective
  63. 09-17-2006 Edited unit skins don't seem to change?
  64. 09-17-2006 Distorted texture in 3DSMax
  65. 09-17-2006 Why .cas files only use triangles
  66. 09-17-2006 How to get a smoke effect with a missile weapon
  67. 09-17-2006 Marian Reforms: how they're triggered in v1.5
  68. 09-17-2006 Y'know you're speaking to a non-modder when...
  69. change city name
  70. Tying Building Requirements to City Level, not Upgrade Chain
  71. list of trigger Conditions
  72. Help with scripting for my Alexandros mod
  73. Field Fortifications
  74. Changing General's age!
  75. What does this error mean?
  76. Choosing/swapping, skin/texture
  77. Building TGA/Card
  78. Problem with culture change
  79. Soldiers in a unit.
  80. How to make elephant rider shoot?
  81. How do I change Unit Size?
  82. Brightness...ouch my eyes.
  83. Um Not Working
  84. Spawn Script not working
  85. new army
  86. Adding Horde Feature to a Faction
  87. new private message
  88. Changing grass detail
  89. BI: Cannot Place Rebel army to Rebel Cities!
  90. Adding a Vertex
  91. Wall Defence Towers
  92. Regarding Mundus Magnus
  93. Blue battlemap problem - no, not the usual
  94. music changes doesnt works
  95. Traits database? where's that?
  96. Changin AI preferences in SPQR modv 6.1
  97. 09-30-2006 test
  98. descr_building_battle.txt error?
  99. Independent cityes script
  100. scripting campaigns from beginning
  101. problem with phalanxes
  102. Unit creation
  103. Installing mods
  104. Removing non combatant peasants
  105. Linking new buildings with their cards
  106. descr_strat woes
  107. Would a Mod for BI Work With Vanilla v1.5?
  108. Adjusting nighbouring regions religious influence
  109. Is there a guide for adding new units from scratch?.
  110. City Occupation CTD
  111. Valid Trait Effects..
  112. Ressources, new ones and hidden ones
  113. Alexander battle map script question
  114. Provincal Campaign description
  115. and not nothere bug?
  116. Transfered Units....
  117. Map of South America
  118. Help / lost file?
  119. Double swords
  120. Particle effects in BI
  121. Soldier sizes
  122. The critical factor value
  123. Custom ground and map feature types?
  124. How do you take a screenshot?
  125. Can anyone tell me whats wrong?
  126. Well, what do you think?
  127. Absolutely baffled - game CTDs when get too close to unit
  128. An alert system.. my first post.
  129. Making collision for buildings??
  130. ground_types problem
  131. what is wrong with this ui_elements script?
  132. Slower Battles
  133. Modding voices, culture based?
  134. I_NumberUnitsInSettlement
  135. Slave Name Pool
  136. Venhelis Mod
  137. Vercingetorix's CAS extractor
  138. modding unit stats and saves
  139. Newby needs help with RTW Battle Editor
  140. Possible to force an adoption?
  141. Where can i find more custom maps?
  142. Baffled by error that didn't exsist before
  143. Help! mods cause ctd before game starts
  144. Those little settlment icons.
  145. Changing the Berbers to Moors
  146. Some simple modding - what's possible and what not?
  147. Tga
  148. Emergent Factions
  149. Battering Rams attacking walls
  150. Chariots
  151. Menu image location
  152. some questions on Ancillaries/Scripts
  153. Best way to reduce sea area?
  154. More Family Members
  155. I need help-creation of a map.
  156. Reducing build times for units
  157. Unit textures.
  158. Kill speeds...
  159. naval cards
  160. I need an "extra-slow" horse
  161. Creating Garrison Script.
  162. I want to kill the scipii and brutii
  163. How to make night battles darker?
  164. How do I add a new font to the game?
  165. Battle map builings problems
  166. alexander map
  167. Can arrow generators be added to units?
  168. I WIN!! (crash)
  169. Modding Alexander campaign, different than vanilla?
  170. How do you make all building indestructable?
  171. ZOR system
  172. BI: Sassanids - Can I give them the ability to sack cities?
  173. White spots, strat units.3d max.
  174. City Revolt - questions and CTDs
  175. Downloads
  176. How to add shadows to a new settlement plan?
  177. Any place I can get all the patches at once or something?
  178. Common problems with desc_names.txt?
  179. DDS Coverter
  180. Chariot Question
  181. Can you create engines
  182. Why do I have Invisible Trees? (but they are there)
  183. How to edit CAS files?
  184. skinning with gimp
  185. Balancing Unit Costs
  186. Unique traits?
  187. Possible to change Quick Battle numbers?
  188. How to save files in GIMP?
  189. Problem with Alpha channels
  190. Provincial campaign returns to menu
  191. can't open .tga.dds files with plugin
  192. How to change which factions are avaliable in custom battles?-asking a question here
  193. Message to Dol Guldur
  194. Skinning walls and buildings...
  195. Forts
  196. Naval Combat Playable
  197. Strat map resource text file???
  198. Creating New Character Portraits from scratch
  199. Not sure if this is correct forum but how to activate factions w/o crashing game
  200. Command Lines
  201. Dacia and Tracia units
  202. How do I Add factions
  203. Can diffrent mods be combined?
  204. Changing a Units Weapons.
  205. Uninstalling a mod
  206. Marius Event
  207. How to change the Britons into a Rebel Faction?
  208. xpack link
  209. Making armies with more than one general
  210. Some questions about Traits and Retinue.
  211. India-The Mauryan Faction in RT-W
  212. Unit Shaders
  213. Ceaser in Gaul campaign.
  214. Can I delete this?
  215. Using "Refusal of Senate Missions" as a trigger?
  216. Help with Caligula unit editor Please
  217. Question about triggers
  218. Couple of problems with new unit
  219. What is Ceasar in Gaul?
  220. Campaign map creation
  221. Can't get this trigger to work, help!
  222. Questions.
  223. Add a new province?
  224. Couple of questions
  225. If you mod units etc - will it take effect in an old save game?
  226. STart map: CTDs at End Turn but not with -ai??
  227. How to reduce the Size of a Mod?
  228. Modding non-combat units
  229. Font of the Banner.
  230. Colors and Symbol of a Faction?
  231. Script formally required - can anyone help?
  232. EDB questions: HR and exp bonus
  233. How to edit descr_strat to get rid of default traits?
  234. Help with automating and filming a battle
  235. How exactly do battle odds for triggers work?
  236. How exactly do battle odds for triggers work?
  237. How exactly do battle odds for triggers work?
  238. adding to mundus magnus?
  239. How do I edit mine values?
  240. Making Faction-specific traits?
  241. Arrow generator
  242. Changing effects of wonders
  243. All Factions Playable.
  244. OK. I got the factions to work without crashing but...
  245. Whats wrong with this?
  246. Problem with Photoshop Skinning
  247. A little bug, please help ^^(unit)
  248. Problem with 3DS Max
  249. Skin bug
  250. Campaign map random CTDs??