- RTR Mod--Council
- Star Wars: Total War?????
- How can I disable gloss effect on roman auxillia archers?
- Historical information about Dacians ...
- Sacred band to swordsman. Please help needed
- Adding sidearm (sword) to Triarii
- Giving Triarii and Aux Inf Wedge formation.
- Troop appearance mods
- Weapons (and shield) question (for the 3d units)
- Lordz job thread
- My suggestion for RTR!
- Hidden Resources problem
- Duke John AppreciationThread
- One city per close up!
- Get tutorials on request
- companion cav.
- The Rebel rabble questions
- i need help starting a mod
- No Senate Faction Moding
- Unit Cards
- Khan: Total War
- Chariot Textures
- Problem adjusting the campaign map
- No changing of characters qualities
- Change pike??
- Help with my mod of Roman standard bearers?!
- Citadel Total War needs YOU!
- Family members/tree editing tutorial
- Editing Family Pics
- mods: history vs gameplay
- Marian Reforms - HardCoded?
- millionaire tw
- Faction Banners
- Creative Assembly Hard-Coded Limits
- removing faction?
- Directory Mapper - Pls Contribute
- How can you conquer the world instead of 50 provinces?
- No support for Modders in 1.2 patch?
- Scythia
- Mental Attribute and longer battles
- Is there a "not sucking" mod for RTW yet?
- Adding North America to RTR3 map
- Battle Editor Helppp!!!!!!!!!!!
- Creative Assembly Patch 1.2 .rum files
- Marius Reforms question
- More than 160/240 men per unit?
- Mod Request
- Forgot where to go
- VnV Trigger mechanism logic
- Cheat unlocker with 1.2?
- changing fonts (colours)
- Noob attack
- Problems creating thermopylae...need help
- Official RTW Spartan hoplite 1.2 compatible
- changing units
- Battlescars
- ITEM files
- getting cut off at the knees is not fun
- Is the a mod that allows you to play as Macedon?
- Editing Unit Names
- officers
- Recruit the units you beat mod?
- Creative Assembly spearmen with secondary CTD
- Creative Assembly Adding a new faction - we are SO close!
- data/ui/... I dont have a ui folder!
- Late Legion Skin
- Problems with edited icons/unit cards
- Creative Assembly Modding directory with 1.2
- Making your personal sound voices!!
- Help with descr_strat needed
- Need major help
- How can you change rivers in the Battle Editor?
- Research of AI battlefield tactics
- Files to modify for 1.2
- How do you stop ports being built in the Caspian/Red Sea?
- command line enabler yet?
- .DAT files
- How to see what I have done ?
- Adding six new 'quasi-factions' :)
- Dat Files How To Edit Them
- Community standards for existing unit modifications
- What should I use?
- Creative Assembly A quick question from a modding newbie...
- Need some help before i pul the rest of my hair out! :P
- Multiplayer game
- Disabling/enabling buttons
- Creative Assembly Additional capabilities and requirements for buildings
- a few specific "how to mod x" questions
- Strategic Event Scripting?
- == The Trivium Organization ==
- Creative Assembly Help with add and removing Phalanx ability
- Changing Battle Editor Map
- Movie Editor
- rtw 5.0 5.1 question
- Landmarks (aka wonders) question
- Lotr interface
- Does the AI ever destroy buildings?
- Is it possible to mod the game so that you can uppgrade pre-reform to post-reform?
- Fixing Volcano smoke?
- Raising Limit on Number of Men in an Army?
- More Money, Did Search
- Creative Assembly Fleet stats
- RTW XD Mod available for beta testing
- Double Install
- CA failed with the little and important things
- Chivalry mod
- Enable battle editor?
- Easy Question
- Multiple Temples Mod
- Stuck with Wardogs!
- Surmise for Trigger Conditions on Lesser General Adoption
- flammable missile
- Sound Editor
- Exiled from TWC
- Skinning Problem
- Stonewalls = happiness
- Kill rate mod questions?
- NOOB Question : Unit Training 0 Times
- Uber or Champion units.
- Modding Temples
- Best way to monitor AI factions while mod testing?
- Officers and elites...
- Removing factions
- -show_err
- Building 'titles' file not export_buildings.txt???
- Expanded map and nothing else mod?
- Slowing down combat...
- How to add music to RTW?
- Battle editor and forts
- Error converting from 1.1 to 1.2
- Pathfinding
- "Fixed missile collision code to reduce friendly fire casualties"(1.2 readme)
- "Presto" mod: recruit units faster, but at more cost
- Population Question
- How do you get the editor
- n00bish question on the export_descr_buildings.txt files
- how to change in game symbols
- Two mods that force better AI recruitment
- spawning temples
- Modding Rebels?
- rtw hot seat mod
- Unit stats and their effects
- Questions (trying to make "Iron Man" mod)
- Unit colours...
- help needed with HTW
- Runner Ancillary
- General's slow XP gain
- Spanish General fix
- Rome Total Realism
- Creating a new weapon type?
- Lethality
- Programs?
- Hi everyone!
- Getting archers to attack buildings
- Conditional human v ai player? Help pls.
- ALL ACCESS CHEAT v1.2
- UVW distortion when exporting to .cas
- Creative Assembly Need help with descr_skeleton.txt
- Some New Units For A Mod
- Need help with hidden resources
- Faction-specific building names & descriptions
- Triarii - better formation
- How to change units to different factions?
- Creative Assembly Way to manually set the refresh rate in RTW?
- Help Needed With Submitting Files at TWcenter
- Movementspeeds and the Senate
- SPQR mod
- campaign descriptions
- hardcoded warcry...
- New Campaign
- Need Help Adding a Province
- triumph point value
- Does anyone know how to...
- Relationship between export_descr_unit and descr_model_battle
- Unit List for RTR ?
- Using -mod:My_Mod
- Rome: Total Realism v5.2 now available.
- Not compatible game data
- Adjust seige times for cities?
- 1.2 cheat unlocker "not a pirate topic"
- SPQR Total War Trailer download!
- Creative Assembly Found : World Wonders detailed effects
- How to Edit the Shape of the banners?
- Best complete mod out there
- shameful accusation by CA staff
- All Factions for 1.2?
- Faction Creation Guide?
- Creative Assembly Console commands?
- Help
- Cities
- AI stratmap Movement speed!?
- Modding building times for siege equipment
- Battle Speeches
- Overhand hoplites?
- Has anyone modified the offical campaign to just make it not end after 50 colonies?
- Disasters and the effect on the game.
- Can you make citizens trainable
- How do I alter the default unit size/scale?
- How to create new units?
- Fertility Observation V1.2
- Rome total realism
- Creation of a beta-testing team
- Combat bonuses
- Editing battle map modifers does nothing?
- SPQR Mod is released. Download link here!
- RTR....how the game should have been
- Simple Senate Modifications
- Creative Assembly Modding extras by CA (unsupported)
- Rebel Peasant Portrait
- New Factions
- Looksl ike Bad new for the future of TW series.
- Modding starting populations?
- Making a new skin
- Unified Rome
- Community "fixes" for ver 1.2
- Challenge for all modders out there
- Nominations for rep of Beta-testing Team
- an unusual problem
- Question and how you could change your ending conditions?
- A method for creating stand alone heroes or unique units!
- Officer/standard bearers
- RTR Hotfixes
- Blood Mod!!!!!!!
- Myrdraal
- Importing CAS models into 3ds max?
- rtr or spqr ? which is the better mod
- Siege Weapons as animals
- Speeding up cav units?
- Ship model
- Any way to make the AI get bigger empires?
- Question xx
- help with rebels
- A little racism, eh?
- Hidden resource limit?
- More than two turns a year - release
- Trade_Routes_Map (TGA)
- Taverns
- Unit Models- Help??
- Preliminary Beta Testing Team Signups
- Rebel provinces causes CTD with new campmap
- Ques. Re: Factions and Cultures
- Temples and priests...
- What does it take to create a new climate? Is it possible?
- Legions at the start
- Ressources
- Greek Swordsmen
- Projectile attributes: affected_by_rain
- LAca's rtw models
- Preferences Text
- Vercingetorix