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  1. RTR Mod--Council
  2. Star Wars: Total War?????
  3. How can I disable gloss effect on roman auxillia archers?
  4. Historical information about Dacians ...
  5. Sacred band to swordsman. Please help needed
  6. Adding sidearm (sword) to Triarii
  7. Giving Triarii and Aux Inf Wedge formation.
  8. Troop appearance mods
  9. Weapons (and shield) question (for the 3d units)
  10. Lordz job thread
  11. My suggestion for RTR!
  12. Hidden Resources problem
  13. Duke John AppreciationThread
  14. One city per close up!
  15. Get tutorials on request
  16. companion cav.
  17. The Rebel rabble questions
  18. i need help starting a mod
  19. No Senate Faction Moding
  20. Unit Cards
  21. Khan: Total War
  22. Chariot Textures
  23. Problem adjusting the campaign map
  24. No changing of characters qualities
  25. Change pike??
  26. Help with my mod of Roman standard bearers?!
  27. Citadel Total War needs YOU!
  28. Family members/tree editing tutorial
  29. Editing Family Pics
  30. mods: history vs gameplay
  31. Marian Reforms - HardCoded?
  32. millionaire tw
  33. Faction Banners
  34. Creative Assembly Hard-Coded Limits
  35. removing faction?
  36. Directory Mapper - Pls Contribute
  37. How can you conquer the world instead of 50 provinces?
  38. No support for Modders in 1.2 patch?
  39. Scythia
  40. Mental Attribute and longer battles
  41. Is there a "not sucking" mod for RTW yet?
  42. Adding North America to RTR3 map
  43. Battle Editor Helppp!!!!!!!!!!!
  44. Creative Assembly Patch 1.2 .rum files
  45. Marius Reforms question
  46. More than 160/240 men per unit?
  47. Mod Request
  48. Forgot where to go
  49. VnV Trigger mechanism logic
  50. Cheat unlocker with 1.2?
  51. changing fonts (colours)
  52. Noob attack
  53. Problems creating thermopylae...need help
  54. Official RTW Spartan hoplite 1.2 compatible
  55. changing units
  56. Battlescars
  57. ITEM files
  58. getting cut off at the knees is not fun
  59. Is the a mod that allows you to play as Macedon?
  60. Editing Unit Names
  61. officers
  62. Recruit the units you beat mod?
  63. Creative Assembly spearmen with secondary CTD
  64. Creative Assembly Adding a new faction - we are SO close!
  65. data/ui/... I dont have a ui folder!
  66. Late Legion Skin
  67. Problems with edited icons/unit cards
  68. Creative Assembly Modding directory with 1.2
  69. Making your personal sound voices!!
  70. Help with descr_strat needed
  71. Need major help
  72. How can you change rivers in the Battle Editor?
  73. Research of AI battlefield tactics
  74. Files to modify for 1.2
  75. How do you stop ports being built in the Caspian/Red Sea?
  76. command line enabler yet?
  77. .DAT files
  78. How to see what I have done ?
  79. Adding six new 'quasi-factions' :)
  80. Dat Files How To Edit Them
  81. Community standards for existing unit modifications
  82. What should I use?
  83. Creative Assembly A quick question from a modding newbie...
  84. Need some help before i pul the rest of my hair out! :P
  85. Multiplayer game
  86. Disabling/enabling buttons
  87. Creative Assembly Additional capabilities and requirements for buildings
  88. a few specific "how to mod x" questions
  89. Strategic Event Scripting?
  90. == The Trivium Organization ==
  91. Creative Assembly Help with add and removing Phalanx ability
  92. Changing Battle Editor Map
  93. Movie Editor
  94. rtw 5.0 5.1 question
  95. Landmarks (aka wonders) question
  96. Lotr interface
  97. Does the AI ever destroy buildings?
  98. Is it possible to mod the game so that you can uppgrade pre-reform to post-reform?
  99. Fixing Volcano smoke?
  100. Raising Limit on Number of Men in an Army?
  101. More Money, Did Search
  102. Creative Assembly Fleet stats
  103. RTW XD Mod available for beta testing
  104. Double Install
  105. CA failed with the little and important things
  106. Chivalry mod
  107. Enable battle editor?
  108. Easy Question
  109. Multiple Temples Mod
  110. Stuck with Wardogs!
  111. Surmise for Trigger Conditions on Lesser General Adoption
  112. flammable missile
  113. Sound Editor
  114. Exiled from TWC
  115. Skinning Problem
  116. Stonewalls = happiness
  117. Kill rate mod questions?
  118. NOOB Question : Unit Training 0 Times
  119. Uber or Champion units.
  120. Modding Temples
  121. Best way to monitor AI factions while mod testing?
  122. Officers and elites...
  123. Removing factions
  124. -show_err
  125. Building 'titles' file not export_buildings.txt???
  126. Expanded map and nothing else mod?
  127. Slowing down combat...
  128. How to add music to RTW?
  129. Battle editor and forts
  130. Error converting from 1.1 to 1.2
  131. Pathfinding
  132. "Fixed missile collision code to reduce friendly fire casualties"(1.2 readme)
  133. "Presto" mod: recruit units faster, but at more cost
  134. Population Question
  135. How do you get the editor
  136. n00bish question on the export_descr_buildings.txt files
  137. how to change in game symbols
  138. Two mods that force better AI recruitment
  139. spawning temples
  140. Modding Rebels?
  141. rtw hot seat mod
  142. Unit stats and their effects
  143. Questions (trying to make "Iron Man" mod)
  144. Unit colours...
  145. help needed with HTW
  146. Runner Ancillary
  147. General's slow XP gain
  148. Spanish General fix
  149. Rome Total Realism
  150. Creating a new weapon type?
  151. Lethality
  152. Programs?
  153. Hi everyone!
  154. Getting archers to attack buildings
  155. Conditional human v ai player? Help pls.
  156. ALL ACCESS CHEAT v1.2
  157. UVW distortion when exporting to .cas
  158. Creative Assembly Need help with descr_skeleton.txt
  159. Some New Units For A Mod
  160. Need help with hidden resources
  161. Faction-specific building names & descriptions
  162. Triarii - better formation
  163. How to change units to different factions?
  164. Creative Assembly Way to manually set the refresh rate in RTW?
  165. Help Needed With Submitting Files at TWcenter
  166. Movementspeeds and the Senate
  167. SPQR mod
  168. campaign descriptions
  169. hardcoded warcry...
  170. New Campaign
  171. Need Help Adding a Province
  172. triumph point value
  173. Does anyone know how to...
  174. Relationship between export_descr_unit and descr_model_battle
  175. Unit List for RTR ?
  176. Using -mod:My_Mod
  177. Rome: Total Realism v5.2 now available.
  178. Not compatible game data
  179. Adjust seige times for cities?
  180. 1.2 cheat unlocker "not a pirate topic"
  181. SPQR Total War Trailer download!
  182. Creative Assembly Found : World Wonders detailed effects
  183. How to Edit the Shape of the banners?
  184. Best complete mod out there
  185. shameful accusation by CA staff
  186. All Factions for 1.2?
  187. Faction Creation Guide?
  188. Creative Assembly Console commands?
  189. Help
  190. Cities
  191. AI stratmap Movement speed!?
  192. Modding building times for siege equipment
  193. Battle Speeches
  194. Overhand hoplites?
  195. Has anyone modified the offical campaign to just make it not end after 50 colonies?
  196. Disasters and the effect on the game.
  197. Can you make citizens trainable
  198. How do I alter the default unit size/scale?
  199. How to create new units?
  200. Fertility Observation V1.2
  201. Rome total realism
  202. Creation of a beta-testing team
  203. Combat bonuses
  204. Editing battle map modifers does nothing?
  205. SPQR Mod is released. Download link here!
  206. RTR....how the game should have been
  207. Simple Senate Modifications
  208. Creative Assembly Modding extras by CA (unsupported)
  209. Rebel Peasant Portrait
  210. New Factions
  211. Looksl ike Bad new for the future of TW series.
  212. Modding starting populations?
  213. Making a new skin
  214. Unified Rome
  215. Community "fixes" for ver 1.2
  216. Challenge for all modders out there
  217. Nominations for rep of Beta-testing Team
  218. an unusual problem
  219. Question and how you could change your ending conditions?
  220. A method for creating stand alone heroes or unique units!
  221. Officer/standard bearers
  222. RTR Hotfixes
  223. Blood Mod!!!!!!!
  224. Myrdraal
  225. Importing CAS models into 3ds max?
  226. rtr or spqr ? which is the better mod
  227. Siege Weapons as animals
  228. Speeding up cav units?
  229. Ship model
  230. Any way to make the AI get bigger empires?
  231. Question xx
  232. help with rebels
  233. A little racism, eh?
  234. Hidden resource limit?
  235. More than two turns a year - release
  236. Trade_Routes_Map (TGA)
  237. Taverns
  238. Unit Models- Help??
  239. Preliminary Beta Testing Team Signups
  240. Rebel provinces causes CTD with new campmap
  241. Ques. Re: Factions and Cultures
  242. Temples and priests...
  243. What does it take to create a new climate? Is it possible?
  244. Legions at the start
  245. Ressources
  246. Greek Swordsmen
  247. Projectile attributes: affected_by_rain
  248. LAca's rtw models
  249. Preferences Text
  250. Vercingetorix