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Abokasee
03-21-2008, 14:14
On huge scale in MTW2, the number of units is near 50% less than those of RTW, so is this a hard-coded engine problem, or a simply case of changing some numbers in export_units

beatoangelico
03-21-2008, 15:52
hardcoded, but the max number of men on "normal" size setting was raised from 60 to 75

Abokasee
03-21-2008, 16:33
hardcoded, but the max number of men on "normal" size setting was raised from 60 to 75

Ahh, just a historical question would Medieval armies be larger than most EB period armies?

beatoangelico
03-21-2008, 16:50
Ahh, just a historical question would Medieval armies be larger than most EB period armies?

medieval armies were much smaller than the ones in EB timeframe

The General
03-21-2008, 20:36
medieval armies were much smaller than the ones in EB timeframe
In the squabbles of the warlords and lords of Europe, yes.

Kepper
03-21-2008, 21:32
The good news, is Kingdoms use the same number of unit of RTW.

Puupertti Ruma
03-25-2008, 13:33
The bad news is that M2TW's engine is a lot heavier for your computer, so you might have to reduce the number of soldiers to get the game running in a playable manner.

On the other hand, EB II isn't coming in a while so I have a while to update my comp to run it. :idea:

Ashtart
04-15-2008, 09:54
When EBII will be finish, we could have another generation of computer, so I'm not worry about this

sgsandor
04-22-2008, 22:16
So playing with 242 levy phalanx is possible or impossible?

Atilius
04-23-2008, 02:04
Unit size limits for Kingdoms, no officers or generals:

Huge - 250
Large - 187
Normal - 125
Small - 100

(EDU max value for number of soldiers is 100)

sgsandor
04-23-2008, 04:05
Atilius that was vey good news thank you!

Godofredo
04-23-2008, 17:15
250 units is a vety good number!