Jorduan
04-20-2008, 14:25
Im very sorry if this has been discussed before, but I recently thought of the issue of ages within EB.
For example, family members, admirals, diplomats etc. all age.
Units, on the other hand, are exempt from this: you can start off a campaign with an elite unit, which you can use for an unlimited amount of time.
Obviously, this is not a totally accuate representation of reality, and although I can comprehend the great difficulties presented through trying to account for such an 'age' mechanism within the game, I do feel that this would add an interesting dimension into the experience.
Perhaps demographics of cities/regions could be accounted for, with certain percentages of males/females and different age groups. This always pops into my mind when dealing with small towns which lack the numbers to add to or retrain your armies. Also, various class-strata of society could be considered, as this is relavant to the units themselves, and could aid a realistic proportion of wealthy/elite units against lower class/basic units within armies.
Again, I am compelled to point out that I am aware of the complexity of the situation which I am pointing out. However, I am interested if any other people have considered these kinds of issues within EB.2.
If so then please leave your thoughts here.
Cheers.
:idea2:
For example, family members, admirals, diplomats etc. all age.
Units, on the other hand, are exempt from this: you can start off a campaign with an elite unit, which you can use for an unlimited amount of time.
Obviously, this is not a totally accuate representation of reality, and although I can comprehend the great difficulties presented through trying to account for such an 'age' mechanism within the game, I do feel that this would add an interesting dimension into the experience.
Perhaps demographics of cities/regions could be accounted for, with certain percentages of males/females and different age groups. This always pops into my mind when dealing with small towns which lack the numbers to add to or retrain your armies. Also, various class-strata of society could be considered, as this is relavant to the units themselves, and could aid a realistic proportion of wealthy/elite units against lower class/basic units within armies.
Again, I am compelled to point out that I am aware of the complexity of the situation which I am pointing out. However, I am interested if any other people have considered these kinds of issues within EB.2.
If so then please leave your thoughts here.
Cheers.
:idea2: