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FactionHeir
05-21-2008, 15:51
I'll likely post the final 0.92 release together with fixed 2H animations that I am currently working on. As graphical modification is something new to me, this may take a little while.

The rationale behind releasing it together is that it will also necessitate some minor changes to unit stats.

It will be worth the wait I hope!

pevergreen
05-22-2008, 00:39
It definately will be!

FactionHeir
05-22-2008, 22:49
New and improved 2H animations are done!
Rebalancing almost done.

The new anims are tailored to be more powerful (i.e. faster by up to 50 frames) but not so powerful as to beat sword/shield each time and are slightly (by 2-4 frames, so you will hardly notice) weaker against cavalry than previously when they just slaughtered them.

Still, they are powerful against cavalry and will beat any weaker infantry soundly, such as spearmen and lower militia type swordsmen and men at arms.

Most powerful of the 2H are the varangian guard, closely followed by their egyptian counterparts and their european knights. Norse axemen are just about as strong as their knight counterparts and berdiche and galloglaich slightly weaker than those.