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Wasntmenl
06-08-2008, 15:26
Is the total building number still 40 or can we now exeed to maybe 60?

Foot
06-08-2008, 15:56
The total number of building complexes was 64 in RTW, in MTW2 it has risen to 128.

Foot

Wasntmenl
06-08-2008, 16:45
Ok sthanks:2thumbsup:

blacksnail
06-10-2008, 20:59
Are you talking about the number of buildings that appear as icons in the settlement building summary box when you click on a settlement on the campaign map?

Wasntmenl
06-11-2008, 23:22
Yeah First you could onyl scroll down ones and you could see 40 buildings altough sometimes you could have more wich had the negative effect of not seeing the buildings on the settlement scroll. I was wondering if is now possible to scroll down maybe 1 more time so that you could see 60 building icons?

blacksnail
06-12-2008, 20:26
Load up M2TW and check - that's hardcoding we can't alter. I suspect it's two panes of two rows max.

sgsandor
06-19-2008, 05:27
Will we be able to destroy farms in EbII?

Lysandros
06-19-2008, 13:10
Also, will EB 2 still have a government placement script which damages the present government when conquering a city? And is the AI now capable of permanently destroying buildings itself? Or will there be a complete different building/government/MIC system?

Foot
06-19-2008, 13:35
Also, will EB 2 still have a government placement script which damages the present government when conquering a city? And is the AI now capable of permanently destroying buildings itself? Or will there be a complete different building/government/MIC system?

Remember how in MTW2 churches and mosques are destroyed automatically when you conquer a province (and your religion is different to that of the pre-existing temple building). Well we've got that mechanic to work with all buildings that we want destroyed on conquest for all factions.

Foot

Lysandros
06-19-2008, 13:54
Thanks, that sounds very good. You know, I haven't played MTW 2 very much, in fact I bought it mainly because of EB 2...

blacksnail
06-19-2008, 16:03
Will we be able to destroy farms in EbII?
Too early to answer.

sgsandor
06-20-2008, 05:49
Too early to answer.

I always wondered why we couldnt destroy them in EBI was it hardcoded? I know in vanilla graneries couldnt be demolished but they could in EB which i liked alot!, Anyway Thanks for the quick reply!

blacksnail
06-20-2008, 16:25
No problem!

It's not hardcoded, but I think the decision was made a while ago to keep them as indestructible as the best way to represent them in EB1. They were supposed to be the sum total of all farmland for the province, so it didn't make sense to just suddenly "destroy" them.

Aodhan
06-23-2008, 17:44
Will you be able to demolish walls when you take a settlement in EB II.

Foot
06-23-2008, 17:47
Will you be able to demolish walls when you take a settlement in EB II.

For further reference:


Too early to answer.

Foot

Aodhan
06-23-2008, 20:26
Thank you for the quick reply "Foot."