PDA

View Full Version : Bug/CTD Reports for RS1.5a - Please read the first post before posting



Squid
06-10-2008, 22:11
This thread is a copy of a similar thread over at twcenter, I figured I'd add it here so everyone has access to a list of known bugs/ctds in RS1.5a. The thread over at twcenter (http://www.twcenter.net/forums/showthread.php?t=151165) is the primary bug/ctd thread, and if there are any inconsistencies between the two, the twcenter thread should be taken as correct. There is a patch being created (RS1.5b) which fixes these issues and does various other changes. There is no known release date yet for the patch so please don't ask. I'm the primary creator of the patch, and currently my computer is fried (no mobo, no psu), so any more work will be slow at best. The RS1.5b release will probably be the last patch/hotfix for RS1.5.

Do not post bugs if you have modded your version of RS in any way!!

Here's a list of known issues in RS 1.5a

Missing ports in Bretonian, Galli_Aquitania, Nervi, Virunum, Sviones, other regions without ports are not meant to have them (these should be the all baltic regions east of Virunum) (DVK: I fixed this, but it means the patch will screw up saved games)
Missing descriptions for all roman siege units (DVK: This has been fixed in patch)
roman_crew model using fs_fast_dagger instead of fs_dagger (DVK: This has been fixed in patch)
Bad treasury descriptions for Delphi (DVK: This has been fixed in patch)
Roman auxilia archers use incorrect BM texture (Squid: This issue has been fixed in patch)
Thracian Warrior merc UI_INFO card incorrect (Squid: This issue has been fixed in patch)
Celtiberian Spearman missing ui and ui_info cards for free people (britons) (Squid: This issue has been fixed in patch)
elephant_african_cataphract has incorrect model settings in DMB (causes CTD) (https://forums.totalwar.org/vb/showpost.php?p=1943199&postcount=2) (DVK: This has been fixed in patch)
For various VE legions, the 1st Cohorts are missing their aquilifiers (DVK: This has been fixed in patch)
Roman family members after reforms are still using early general model
Smith building missing and resource iron from the requirement line of the first level (DVK: This has been fixed in patch)
unique building in syracause is slightly too big for the building available to build listing (DVK: This has been fixed in patch)
Legio X Fretenses, Legio IV Scythia appear to have a model or animation issue (DVK: This issue was fixed in the new installer.)
happiness bonus for baths should be 10% in home areas (Squid: This issue has been fixed in patch)
ship descriptions are still showing the 'code fix, speak to luci' message at the beginning (Squid: This issue has been fixed in patch)
Free People (Britons) UI missing for ballistas (Squid: This issue has been fixed in patch)
Free People (Slave) UI missing for onager (Squid: This issue has been fixed in patch)
Caetari Light Infantry missing a unit description (Squid: This issue has been fixed in patch)
Gallic Noble Cavalry missing unit description (Squid: This issue has been fixed in patch)
Roman Early General missing unit description (Squid: This issue has been fixed in patch)
legionary cavalry's weapon type is Light (Squid: This issue has been fixed in patch)
missing descriptions for various levels of various temples (Squid: This issue has been fixed in patch)
latifundias (farms+4) lose the 5% happiness bonus when upgraded to a roman villa (Squid: This issue has been fixed in patch)
CTD when viewing gaul cities (Squid: This issue has been fixed in patch)
Scriptorium has happiness bonus instead of law bonus (Squid: This issue has been fixed in patch)
Mercenary Celtiberian Swordsmen using incorrect model, and have incorrect unit_info & unit cards (Squid: This issue has been fixed in patch)
Seleucid/Free people(Slave) East Heavy Cataphract is missing sprites (causes CTD) (Squid: This issue has been fixed in patch)
Battle crash with Agema Hypaspistoon (possible model problem)
Trade routes going inland
stat_charge_dist of German Chosen Axemen is incorrect (Squid: This issue has been fixed in patch)
farms+3,farms+4 not buildable by carthage, armenia, parthia (Squid: This issue has been fixed in patch)

If you want to fix the cataphract elephant ctd, click on the link for that bug and it will take you to the post that describes how to change it.

Squid
06-10-2008, 22:13
Here is a local copy of the post to fix the elephant cataphract CTD.


This is the cause of the problem' the following entry in DMB.txt:

type elephant_african_cataphract
skeleton fs_african_elephant
indiv_range 40
texture carthage, data/models_unit/textures/MOUNT/MOUNT_MM_CATAPHRACT_ELEPHANT.tga
texture seleucid, data/models_unit/textures/MOUNT/mount_cataphract_elephant_seleucid.tga
model_flexi data/models_unit/mount_elephant_african_cataphract_400.CAS, 30<<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_300.CAS, 60<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_200.CAS, 120<<<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_100.CAS, 240<<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_70.CAS, max
model_sprite seleucid, 100.0, data/sprites/rs/seleucid_elephant_african_cataphract_sprite.spr
model_sprite carthage, 100.0, data/sprites/rs/carthage_elephant_african_cataphract_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f

Should instead be like this:

type elephant_african_cataphract
skeleton fs_african_elephant
indiv_range 40
texture carthage, data/models_unit/textures/MOUNT/MOUNT_MM_CATAPHRACT_ELEPHANT.tga
texture seleucid, data/models_unit/textures/MOUNT/mount_cataphract_elephant_seleucid.tga
model_flexi data/models_unit/mount_elephant_african_cataphract_400.CAS, 15<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_300.CAS, 30<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_200.CAS, 60<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_100.CAS, 80<<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_70.CAS, max
model_sprite seleucid, 100.0, data/sprites/rs/seleucid_elephant_african_cataphract_sprite.spr
model_sprite carthage, 100.0, data/sprites/rs/carthage_elephant_african_cataphract_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f

This elephant never had a sprite before, and i didn't notice that the model settings were compensating for it. Now, with a sprite, the two settings don't work right. This will be fixed in the small fixes patch I'm working on, but for now, there's what you need to do...match the second one.