Baby Boomer
06-21-2008, 04:38
https://img48.imageshack.us/img48/8611/intropicturecopyde7.jpg (https://imageshack.us)
https://i28.tinypic.com/2njiq6h.jpg
In one of the War Office's many office rooms, sat a busy Brigadier General, and was furiously writing something out with the long, feathered quill in his hand. As his eyes raced down the page, trying to match the speed of his hand, a gentle knock came from the door. The man wirting paused, obviously frustrated from the burrowed eyebrows. He did place down his quill, and sat back when a second knock came.
"Come in." He called, his tone strong. The door opened at once and a tall man came in. He stopped, the jewels depicting his rank ringing.
"Yes, Colonel?" greeted the man sitting down.
"I have a issue to discuss, sir." replied the Colonel, his hand in a salute and his eyes staring like stone at the man.
"Is it important, I have a report the General wants in By Thursday." asked the man in annoyance, his heart twingeing when he thought of all the work ahead.
"Yes, sir, very important. It has to do with the Coldstreamers, sir." announced the Colonel. The other man groaned, but waved a hand on for him to continue.
"Yes?"
"At Copenhagen, sir, the Regiment was at the Battle of Koge, and we were hit from behind by disorganized Danish militia." started the Colonel, while the Brigadier sat back, bored by this story.
"It didn't do much damange, to the men, but it killed four of our Captain's."
"What!?" shouted the Brigadier, standing, "All four!? How the-" The Colonel was grimacing at this onslaught of words.
"Just by some peasents in Denmark!? And we lose four bloody Captain's! This is poor work, Colonel! I expected better and you fight in a pansy's war and lose four DAMNED CAPTAIN"S!" roared the Brigadier.
"We are trying to find replacements, sir!" soothed the Colonel.
"So what!? Get some damned recruits from the bloody local recruiting station, or just out of Eton! You can't replace the veterans, Colonel! Damnit! Find those bloody officers, and get them training!! Take them and train them around England, or Scotland, WHEREVER! JUST GET ME THOSE OFFICERS!" he roared, and the COlonel scurried from the office with some last words thrown at him.
"IF I FIND THERE CRAP, THEN THEY"RE GONE!"
https://img524.imageshack.us/img524/1759/ruleszd2.jpg (https://imageshack.us)
This game is simple, easy and hopefully fun. The maximum of four players are all Captain’s in Britain’s Coldstream Guards. Following strict orders from their Colonel, they must all co operate and guide their Battalions so they all merge into one big powerhouse.
This may take many battles, and in those battles lives will be lost. Every decision has its impacts, and veterans are irreplaceable. During these battles these five Captains’ shall fight in some recognizable battles from the Napoleonic Wars, command more then the average redcoat, and struggle through the inconveniences of command.
These five players have no decision about where they are posted next; this is all up to the Colonel. But battles are different, in the heat of war, no Colonel has authority where swords matter the most, not stripes.
https://img46.imageshack.us/img46/9731/coldstreamguardsym9.jpg (https://imageshack.us)
Each Captain shall be presented with a map of their portion of the battlefield before the battle, and given a briefing by the Colonel. Once they understand where they’re fighting, and who they command, they have to direct their troops around the field.
The Company is represented by bars. Each Company in a Battalion is color coded showing what Battalion they are in, and numbered. The numbers and name shall appear below with information on strength, morale and how they’re holding up.
Each Captain specifies where they want their Companies to go by PM to me, the Colonel. The Companies shall move and attack, and a brief battle description follows, and then one side retreats. The battle ends when the enemy loses all morale, when some other force forces them to retreat, lose or surrender (Such as Commander dieing, rest of the army withdrawing or needed elsewhere.)
There is no need to worry a lot about this, so if you don’t get it do not stress and give up, thinking this complicated game. There will be three training battles against each other, staged around England for the Captain’s to get the grasp of it.
~
An important part, a little less important then actual battle, is after it. After the battle losses are rounded up, supplies are considered and reports on peer’s actions are reported. Captain’s can be fired (So another player may join) or even killed. The Regiment finds out what happened to the rest of their army, and other things come into play. Soldiers and supplies will also have to be shipped out to them, wherever they fight, and that takes time (and training of recruits)
So, the role of the Player is to be one of the Regiment's Captain's. Each Player has their own Company, which ONLY they can direct. It is possible to turn to the enemy, lose orders, etc. Each Player has to contribute as Captain as best they can to defeat the enemy. This will usually require team work so I will give every one a single week to organise a united attack. Each Company will specialise in one thing. 1st Battalion is pure Musketeers, and the backbone of the Regiment, but 4th Battalion is pure Cavalry, and essential on Napoleonic Battlefields.
Once you all have orders, get either one person, or each seperate (Up to the four Captain's) to PM me (I am the Colonel in this game) and the orders shall be carried out. The Company's move, attack, ambush, gain or hold, whatever, until the Battle is won or lost. Every Chapter is a summary of what happened recently in the Battle, and then presents everyone with a mpa of the current situation, from where you all plan your moves, and some problems which must be dealt with by all or one.
Remember, though some thing' aren't outlined in these Rules, you can still use them. By stopping your peer Captain's from attacking, you can then send on a offer of surrender, or you can ask the Colonel, or other Captain's, for reinforcements.
Enjoy the game, which will hopefully outshine my last Interactive History, Religious Wars. Any questions please ask before Training in England is finished, and any concerns ask.
Here is the list of Battalion's can control, so ask to play and I will put you as Captain 'till we have the four Player's. Good luck, Captain!
Coldstream Guards
1st Battalion:
Captain AggonyDuck
A Company
150 Soldiers
100% Morale 100% Supplied
Musketeers
B Company
150 Soldiers
100% Morale 100& Supplied
Musketeers
C Company
150 Soldiers
100% Morale 100% Supplied
Skirmishers
D Company
150 Soldiers
100% Morale 100% Supplied
Musketeers
2nd Battalion:
Captain Julian the Apostate
A Company
150 Soldiers
100% Morale 100% Supplied
Musketeers
B Company
150 Soldiers
100% Morale 100& Supplied
Musketeers
C Company
150 Soldiers
100% Morale 100% Supplied
Skirmishers
D Company
150 Soldiers
100% Morale 100% Supplied
Engineers
3rd battalion
Captain shlin28
A Company
A Company
150 Soldiers
100% Morale 100% Supplied
Musketeers
B Company
150 Soldiers
100% Morale 100& Supplied
Musketeers
C Company
100 Soldiers and 6 close range cannons
100% Morale and 100% Supplied
Artillery
D Company
100 Soldiers and 6 close range cannons
100% Morale and 100% Supplied
Artillery
4th Battalion
Captain Seign Thelas
A Company
300 Hussars
100% morale and 100% Supplied
Cavalry
B Company
300 Cuirassiers
100% Morale and 100% Supplied
Cavalry
https://i28.tinypic.com/2njiq6h.jpg
In one of the War Office's many office rooms, sat a busy Brigadier General, and was furiously writing something out with the long, feathered quill in his hand. As his eyes raced down the page, trying to match the speed of his hand, a gentle knock came from the door. The man wirting paused, obviously frustrated from the burrowed eyebrows. He did place down his quill, and sat back when a second knock came.
"Come in." He called, his tone strong. The door opened at once and a tall man came in. He stopped, the jewels depicting his rank ringing.
"Yes, Colonel?" greeted the man sitting down.
"I have a issue to discuss, sir." replied the Colonel, his hand in a salute and his eyes staring like stone at the man.
"Is it important, I have a report the General wants in By Thursday." asked the man in annoyance, his heart twingeing when he thought of all the work ahead.
"Yes, sir, very important. It has to do with the Coldstreamers, sir." announced the Colonel. The other man groaned, but waved a hand on for him to continue.
"Yes?"
"At Copenhagen, sir, the Regiment was at the Battle of Koge, and we were hit from behind by disorganized Danish militia." started the Colonel, while the Brigadier sat back, bored by this story.
"It didn't do much damange, to the men, but it killed four of our Captain's."
"What!?" shouted the Brigadier, standing, "All four!? How the-" The Colonel was grimacing at this onslaught of words.
"Just by some peasents in Denmark!? And we lose four bloody Captain's! This is poor work, Colonel! I expected better and you fight in a pansy's war and lose four DAMNED CAPTAIN"S!" roared the Brigadier.
"We are trying to find replacements, sir!" soothed the Colonel.
"So what!? Get some damned recruits from the bloody local recruiting station, or just out of Eton! You can't replace the veterans, Colonel! Damnit! Find those bloody officers, and get them training!! Take them and train them around England, or Scotland, WHEREVER! JUST GET ME THOSE OFFICERS!" he roared, and the COlonel scurried from the office with some last words thrown at him.
"IF I FIND THERE CRAP, THEN THEY"RE GONE!"
https://img524.imageshack.us/img524/1759/ruleszd2.jpg (https://imageshack.us)
This game is simple, easy and hopefully fun. The maximum of four players are all Captain’s in Britain’s Coldstream Guards. Following strict orders from their Colonel, they must all co operate and guide their Battalions so they all merge into one big powerhouse.
This may take many battles, and in those battles lives will be lost. Every decision has its impacts, and veterans are irreplaceable. During these battles these five Captains’ shall fight in some recognizable battles from the Napoleonic Wars, command more then the average redcoat, and struggle through the inconveniences of command.
These five players have no decision about where they are posted next; this is all up to the Colonel. But battles are different, in the heat of war, no Colonel has authority where swords matter the most, not stripes.
https://img46.imageshack.us/img46/9731/coldstreamguardsym9.jpg (https://imageshack.us)
Each Captain shall be presented with a map of their portion of the battlefield before the battle, and given a briefing by the Colonel. Once they understand where they’re fighting, and who they command, they have to direct their troops around the field.
The Company is represented by bars. Each Company in a Battalion is color coded showing what Battalion they are in, and numbered. The numbers and name shall appear below with information on strength, morale and how they’re holding up.
Each Captain specifies where they want their Companies to go by PM to me, the Colonel. The Companies shall move and attack, and a brief battle description follows, and then one side retreats. The battle ends when the enemy loses all morale, when some other force forces them to retreat, lose or surrender (Such as Commander dieing, rest of the army withdrawing or needed elsewhere.)
There is no need to worry a lot about this, so if you don’t get it do not stress and give up, thinking this complicated game. There will be three training battles against each other, staged around England for the Captain’s to get the grasp of it.
~
An important part, a little less important then actual battle, is after it. After the battle losses are rounded up, supplies are considered and reports on peer’s actions are reported. Captain’s can be fired (So another player may join) or even killed. The Regiment finds out what happened to the rest of their army, and other things come into play. Soldiers and supplies will also have to be shipped out to them, wherever they fight, and that takes time (and training of recruits)
So, the role of the Player is to be one of the Regiment's Captain's. Each Player has their own Company, which ONLY they can direct. It is possible to turn to the enemy, lose orders, etc. Each Player has to contribute as Captain as best they can to defeat the enemy. This will usually require team work so I will give every one a single week to organise a united attack. Each Company will specialise in one thing. 1st Battalion is pure Musketeers, and the backbone of the Regiment, but 4th Battalion is pure Cavalry, and essential on Napoleonic Battlefields.
Once you all have orders, get either one person, or each seperate (Up to the four Captain's) to PM me (I am the Colonel in this game) and the orders shall be carried out. The Company's move, attack, ambush, gain or hold, whatever, until the Battle is won or lost. Every Chapter is a summary of what happened recently in the Battle, and then presents everyone with a mpa of the current situation, from where you all plan your moves, and some problems which must be dealt with by all or one.
Remember, though some thing' aren't outlined in these Rules, you can still use them. By stopping your peer Captain's from attacking, you can then send on a offer of surrender, or you can ask the Colonel, or other Captain's, for reinforcements.
Enjoy the game, which will hopefully outshine my last Interactive History, Religious Wars. Any questions please ask before Training in England is finished, and any concerns ask.
Here is the list of Battalion's can control, so ask to play and I will put you as Captain 'till we have the four Player's. Good luck, Captain!
Coldstream Guards
1st Battalion:
Captain AggonyDuck
A Company
150 Soldiers
100% Morale 100% Supplied
Musketeers
B Company
150 Soldiers
100% Morale 100& Supplied
Musketeers
C Company
150 Soldiers
100% Morale 100% Supplied
Skirmishers
D Company
150 Soldiers
100% Morale 100% Supplied
Musketeers
2nd Battalion:
Captain Julian the Apostate
A Company
150 Soldiers
100% Morale 100% Supplied
Musketeers
B Company
150 Soldiers
100% Morale 100& Supplied
Musketeers
C Company
150 Soldiers
100% Morale 100% Supplied
Skirmishers
D Company
150 Soldiers
100% Morale 100% Supplied
Engineers
3rd battalion
Captain shlin28
A Company
A Company
150 Soldiers
100% Morale 100% Supplied
Musketeers
B Company
150 Soldiers
100% Morale 100& Supplied
Musketeers
C Company
100 Soldiers and 6 close range cannons
100% Morale and 100% Supplied
Artillery
D Company
100 Soldiers and 6 close range cannons
100% Morale and 100% Supplied
Artillery
4th Battalion
Captain Seign Thelas
A Company
300 Hussars
100% morale and 100% Supplied
Cavalry
B Company
300 Cuirassiers
100% Morale and 100% Supplied
Cavalry