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Baby Boomer
06-21-2008, 04:38
https://img48.imageshack.us/img48/8611/intropicturecopyde7.jpg (https://imageshack.us)

https://i28.tinypic.com/2njiq6h.jpg
In one of the War Office's many office rooms, sat a busy Brigadier General, and was furiously writing something out with the long, feathered quill in his hand. As his eyes raced down the page, trying to match the speed of his hand, a gentle knock came from the door. The man wirting paused, obviously frustrated from the burrowed eyebrows. He did place down his quill, and sat back when a second knock came.
"Come in." He called, his tone strong. The door opened at once and a tall man came in. He stopped, the jewels depicting his rank ringing.
"Yes, Colonel?" greeted the man sitting down.
"I have a issue to discuss, sir." replied the Colonel, his hand in a salute and his eyes staring like stone at the man.
"Is it important, I have a report the General wants in By Thursday." asked the man in annoyance, his heart twingeing when he thought of all the work ahead.
"Yes, sir, very important. It has to do with the Coldstreamers, sir." announced the Colonel. The other man groaned, but waved a hand on for him to continue.
"Yes?"
"At Copenhagen, sir, the Regiment was at the Battle of Koge, and we were hit from behind by disorganized Danish militia." started the Colonel, while the Brigadier sat back, bored by this story.
"It didn't do much damange, to the men, but it killed four of our Captain's."
"What!?" shouted the Brigadier, standing, "All four!? How the-" The Colonel was grimacing at this onslaught of words.
"Just by some peasents in Denmark!? And we lose four bloody Captain's! This is poor work, Colonel! I expected better and you fight in a pansy's war and lose four DAMNED CAPTAIN"S!" roared the Brigadier.
"We are trying to find replacements, sir!" soothed the Colonel.
"So what!? Get some damned recruits from the bloody local recruiting station, or just out of Eton! You can't replace the veterans, Colonel! Damnit! Find those bloody officers, and get them training!! Take them and train them around England, or Scotland, WHEREVER! JUST GET ME THOSE OFFICERS!" he roared, and the COlonel scurried from the office with some last words thrown at him.
"IF I FIND THERE CRAP, THEN THEY"RE GONE!"



https://img524.imageshack.us/img524/1759/ruleszd2.jpg (https://imageshack.us)

This game is simple, easy and hopefully fun. The maximum of four players are all Captain’s in Britain’s Coldstream Guards. Following strict orders from their Colonel, they must all co operate and guide their Battalions so they all merge into one big powerhouse.

This may take many battles, and in those battles lives will be lost. Every decision has its impacts, and veterans are irreplaceable. During these battles these five Captains’ shall fight in some recognizable battles from the Napoleonic Wars, command more then the average redcoat, and struggle through the inconveniences of command.

These five players have no decision about where they are posted next; this is all up to the Colonel. But battles are different, in the heat of war, no Colonel has authority where swords matter the most, not stripes.
https://img46.imageshack.us/img46/9731/coldstreamguardsym9.jpg (https://imageshack.us)

Each Captain shall be presented with a map of their portion of the battlefield before the battle, and given a briefing by the Colonel. Once they understand where they’re fighting, and who they command, they have to direct their troops around the field.

The Company is represented by bars. Each Company in a Battalion is color coded showing what Battalion they are in, and numbered. The numbers and name shall appear below with information on strength, morale and how they’re holding up.

Each Captain specifies where they want their Companies to go by PM to me, the Colonel. The Companies shall move and attack, and a brief battle description follows, and then one side retreats. The battle ends when the enemy loses all morale, when some other force forces them to retreat, lose or surrender (Such as Commander dieing, rest of the army withdrawing or needed elsewhere.)

There is no need to worry a lot about this, so if you don’t get it do not stress and give up, thinking this complicated game. There will be three training battles against each other, staged around England for the Captain’s to get the grasp of it.

~
An important part, a little less important then actual battle, is after it. After the battle losses are rounded up, supplies are considered and reports on peer’s actions are reported. Captain’s can be fired (So another player may join) or even killed. The Regiment finds out what happened to the rest of their army, and other things come into play. Soldiers and supplies will also have to be shipped out to them, wherever they fight, and that takes time (and training of recruits)

So, the role of the Player is to be one of the Regiment's Captain's. Each Player has their own Company, which ONLY they can direct. It is possible to turn to the enemy, lose orders, etc. Each Player has to contribute as Captain as best they can to defeat the enemy. This will usually require team work so I will give every one a single week to organise a united attack. Each Company will specialise in one thing. 1st Battalion is pure Musketeers, and the backbone of the Regiment, but 4th Battalion is pure Cavalry, and essential on Napoleonic Battlefields.

Once you all have orders, get either one person, or each seperate (Up to the four Captain's) to PM me (I am the Colonel in this game) and the orders shall be carried out. The Company's move, attack, ambush, gain or hold, whatever, until the Battle is won or lost. Every Chapter is a summary of what happened recently in the Battle, and then presents everyone with a mpa of the current situation, from where you all plan your moves, and some problems which must be dealt with by all or one.

Remember, though some thing' aren't outlined in these Rules, you can still use them. By stopping your peer Captain's from attacking, you can then send on a offer of surrender, or you can ask the Colonel, or other Captain's, for reinforcements.

Enjoy the game, which will hopefully outshine my last Interactive History, Religious Wars. Any questions please ask before Training in England is finished, and any concerns ask.

Here is the list of Battalion's can control, so ask to play and I will put you as Captain 'till we have the four Player's. Good luck, Captain!

Coldstream Guards

1st Battalion:
Captain AggonyDuck
A Company
150 Soldiers
100% Morale 100% Supplied
Musketeers

B Company
150 Soldiers
100% Morale 100& Supplied
Musketeers

C Company
150 Soldiers
100% Morale 100% Supplied
Skirmishers

D Company
150 Soldiers
100% Morale 100% Supplied
Musketeers

2nd Battalion:
Captain Julian the Apostate
A Company
150 Soldiers
100% Morale 100% Supplied
Musketeers

B Company
150 Soldiers
100% Morale 100& Supplied
Musketeers

C Company
150 Soldiers
100% Morale 100% Supplied
Skirmishers

D Company
150 Soldiers
100% Morale 100% Supplied
Engineers

3rd battalion
Captain shlin28
A Company
A Company
150 Soldiers
100% Morale 100% Supplied
Musketeers

B Company
150 Soldiers
100% Morale 100& Supplied
Musketeers

C Company
100 Soldiers and 6 close range cannons
100% Morale and 100% Supplied
Artillery

D Company
100 Soldiers and 6 close range cannons
100% Morale and 100% Supplied
Artillery



4th Battalion
Captain Seign Thelas
A Company
300 Hussars
100% morale and 100% Supplied
Cavalry

B Company
300 Cuirassiers
100% Morale and 100% Supplied
Cavalry

Seign Thelas
06-21-2008, 09:05
Can I take the 4th Battalion, B Company?

I had an idea like this, but longer and Japan-based. But the Sengoku game is there already. :(

Baby Boomer
06-21-2008, 09:26
Good to see you join!


If you have any suggestions or ideas, please suggest them as it will contribue to a better game. The Coldstream Guard's were probably the most involed Regiment, on Britain's side, for the whole Napoleonic Wars. (They fought in Egypt, Copenhagen, the Penninsular War, Hundred Day's and more.) so I will be suprised if its short.

You take command of Battalion's, as Captain, and command the Company's which are organized into Battalion's, and the battalion's form a Regiment.

shlin28
06-21-2008, 12:43
May I have the 3rd battalion? :yes:

AggonyDuck
06-21-2008, 15:43
I'd love to command the 1st battalion.

Julian the apostate
06-21-2008, 17:43
I'd like to take Brigade two.

Baby Boomer
06-22-2008, 00:31
https://i29.tinypic.com/2h6r2ms.jpgAnother day in Whitehall, and the Colonel was wearily reminded of his last visit to the War office. Thankfully, this time, he actually did have those Captain's. They weren't just recruited either, he had pulled them from other Regiment's, so they had experince. He gulped as he neared the brigadier's office, and then knocked.
"Come in." called the tone again, and he opened the door more carefully this time, to see the brigadier waiting there, staring at him.
"Sir." saluted the Colonel, raising a honorary hand.
"Colonel, you better have those Captain's." growled the Brigadier, a threatening look about him.
"Yes sir, we got them yesterday, sir. They have experince..." he offered meekly.
"Good, Colonel, very good. We need to make sure though." he said.
"Make sure, sir?"
"We need to make sure that they're experinced. We don't want to see the Guards along to some foreign country only to have some crackpot send him straight to the Frogs guns." said the Brigadier lightly, writing furiously again.
"I assure you sir, I don't expect they're crackpots."
"Never know; hard to tell in this Army. Send them, and the Battalions, along to one of those farms further south, near Portsmouth. Pitch them against each other or another Regiment." demanded the Brigadier, giving the Colonel written orders.
"Dismissed, Colonel." he said airily, the Colonel saluted and walked away, glad he wasn't being verbally attacked.


North of Southampton, Hampshire, England

"Good day gentlemen." greeted the Colonel as the four Captain's walked in, "Good for you to come." He paused the continued,
"The Brigadier is not satisfied with your assurances of experince... he believes you will, ah, stuff up. So here we are today, and we will be training with the whole Regiment, the Battalion's are already set up in good, defensive positions. We shall be fighting the 41st Regiment. We shall be learning the goods, and bads, of war. Follow." he commanded, "The 41st is a famous Regiment, Captain's. They're Welsh, and fight like the Devil's minions. They're Colonel and Captain's are very, very good. You stuff up, and the Brigadier might kill you." he joked.

They came to a field.
"Now, observe this field, and then go to your Battalion's. Once you have your orders ready, send them to me by horse courier? I shall then certify it and the Battalion's move, attack or defend. Whatever you have in mind. Easy, eh? Any quesions just send them to me."

http://i31.tinypic.com/29zufrn.jpg
1st Battalion: Yellow

A= Musketeer Company
150 Musketeers
100% Morale and 100% Supplied, in weak cover
strong Army Pattern Muskets

B=Musketeer Company
150 Musketeers
100% Morale and 100% Supplied, in weak cover
strong Army Pattern Muskets

C=Skirmisher Company
150 Riflemen
light Baker Rifles

D=Musketeer Company
150 Musketeers
100% Morale and 100% Supplied, in weak cover
strong Army Pattern Muskets


2nd Battalion:Orange
A= Musketeer Company
150 Musketeers
100% Morale and 100% Supplied, in weak cover
strong Army Pattern Muskets

B=Musketeer Company
150 Musketeers
100% Morale and 100% Supplied, in weak cover
strong Army Pattern Muskets

C=Skirmisher Company
150 Riflemen
light Baker Rifles

D=Engineer Company
150 Engineers
100% Morale and 100% Supplied, in medium cover
Tools and Army Pattern muskets


3rd Battalion:Blue

A= Musketeer Company
150 Musketeers
100% Morale and 100% Supplied, in weak cover
strong Army Pattern Muskets

B=Musketeer Company
150 Musketeers
100% Morale and 100% Supplied, in weak cover
strong Army Pattern Muskets

C=Artillery Company
100 Soldiers and Six Light Cannons
100% Morale and 100% Supplied in medium cover
light cannons and Army Pattern Rifles

D=Artillery Company
100 Soldiers and Six Light Cannons
100% Morale and 100% Supplied in medium cover
light cannons and Army Pattern Rifles.

4th battalion

A=Hussar Company
300 Hussars
100% morale and 100% Supplied
Steel blades and carbines

B=Cuirassier Company
300 Cuirassiers
100% Morale and 100% Supplied
Water edged blades and carbines


From this map see where you want your units placed, only your Battalion, and then send me a PM with details of where. As there is a lack of numbers which coordanate where you place them, detail your PM's so I can know exactly what is happening, and draw a summary from these. Don't let the 41st beat you! Who knows what the Brigadier will say...

You obviously can't see the 41st, but they can't see you,as neither of you have made first moves. You will be able to see them next turn though, so no sweat, and then you can do whatever. This part is for you to organise your Battalion's into defensive positions.

I heavily suggest you all coordanate your attacks here in this thread, as if you stuff up, say the Artillery fires at that first tree, but 4th Battalion is resting there, you're all in a bit of trouble. Or if two battalion's accidently run into each other, or Companies, then you'll slow down, turn intoa rabble and be sitting ducks for the enemy.

So here's my first tip as Colonel: Coordanaite your attacks and defenses!!

https://i28.tinypic.com/9iw8ci.jpg

Julian the apostate
06-22-2008, 08:56
Would I be able to set caltrops or do anything like that with my engineers or are they only for sieges

also is there any way we could get a scale for the map. So that we know whether or not we are putting our men in range of any danger or not

Baby Boomer
06-22-2008, 09:07
Caltrops are entirely possible, but not in training. Engineers let you build bridges, barriers, barricades and even smaller rafts.

Okay, here are the measruements:
The whole map is 4 kilometres. A musket can fire 150 metres.

shlin28
06-22-2008, 21:55
My plan:

3rd Battalion- D company bomb the hill/thingy in the middle, then my infantry move there. C ompany bomb the other hill to the right.

2th Battalion- move forward the thingy to the right,, see map.

1st Battalion- advance towards the left hill, one of the company will do a flanking movement.

4th Battalion- advance, harass any fleeing enemy infantry.

https://img440.imageshack.us/img440/6928/plancy4.th.png (https://img440.imageshack.us/my.php?image=plancy4.png)

Julian the apostate
06-23-2008, 00:22
https://img171.imageshack.us/img171/6295/29zufrntb7.th.jpg (https://img171.imageshack.us/my.php?image=29zufrntb7.jpg)
I was considering a more defensive plan being that we have natural defenses with the trees. We don't know the proportions or where the enemy is located so it seems that waiting at least a turn and positioning ourselves may be wise.

Keeping Skirmishers on the sides should hide our cavalry from enemy sight (this being entirely contingent on our ability to move cavalry through trees) and I'm hoping that our artillery will be able to hold off enemy skirmishers and with 5 units of infantry a square should be able to easily hold off enemy cavalry

My unit of engineers can build temporary barricades for the center units if it would help and my unit of skirmishers can be moved to the center to protect it from skirmishers.

It seems that this will be a multiple turn afair so it seems like we might as well be careful in stage one

Another option would be to advance to the hill at the center of the map and placing our artillery on top of the hill and then using the trees to the right for cover

What does everyone else think I guess we don't have to long. Hopefully, we will have a response from all of the captains by the deadline. It seems important that if we do attack it be in force so we should have everyones agreement

Seign Thelas
06-23-2008, 06:11
I agree I'll chill behind the skirmishers and proceed when we have more info.

AggonyDuck
06-23-2008, 09:20
I agree with the plan made by Julian the Apostate.

shlin28
06-23-2008, 17:56
https://img171.imageshack.us/img171/6295/29zufrntb7.th.jpg (https://img171.imageshack.us/my.php?image=29zufrntb7.jpg)
I was considering a more defensive plan being that we have natural defenses with the trees. We don't know the proportions or where the enemy is located so it seems that waiting at least a turn and positioning ourselves may be wise.

Keeping Skirmishers on the sides should hide our cavalry from enemy sight (this being entirely contingent on our ability to move cavalry through trees) and I'm hoping that our artillery will be able to hold off enemy skirmishers and with 5 units of infantry a square should be able to easily hold off enemy cavalry

My unit of engineers can build temporary barricades for the center units if it would help and my unit of skirmishers can be moved to the center to protect it from skirmishers.

It seems that this will be a multiple turn afair so it seems like we might as well be careful in stage one

Another option would be to advance to the hill at the center of the map and placing our artillery on top of the hill and then using the trees to the right for cover

What does everyone else think I guess we don't have to long. Hopefully, we will have a response from all of the captains by the deadline. It seems important that if we do attack it be in force so we should have everyones agreement

I concur :shame:

Baby Boomer
06-24-2008, 09:34
https://img410.imageshack.us/img410/7606/chapter2wn0.jpg (https://imageshack.us)
The Colonel was on his horse, hanging behind a nervous group of artillerymen when he was approached by the four Captain’s. The Colonel looked where the noise was, and clapped his hands and grinned in anticipation, looking as eager as a scientist with a new tool.
“Excellent!” he remarked loudly, “What have you brought?” he asked, surprised when Captain Julian The Apostate held out a hand, in which a tightly sealed scroll was.
“Our plan, sir. All four of us have agreed on it.” Said the Captain, and the other three nodded in agreement. The Colonel inspected it quickly.
“So you have considered distance, height and depth?” inquired the Colonel, still smiling at this gift of a plan.
“Everything but distance… we could not determine it accurately and certain sources were down.” Piped up Captain Seign Thelas, and the Colonel went slightly red.
“No matter! Let us continue with this plan! Dismissed, Captain’s, and follow out these orders. ” Commanded the Colonel, dismissing them by dismounting and inspecting the ready cannons.
"Oh!" he said, tempoairly calling them back, "I forgot to tell you! The 41st may have faulty guns so their range is undeterminable, so the knowledge of range and distance is useless for this battle!"

~

The Regiment retreated into the defensive position provided by Captain Julian The Apostate, and only with slight confusion with 2nd Battalion. When they were all in place, they waited patiently while the 41st emerged from its cover, working while the Coldstreamers were.

From the observant binoculars of the Colonel and his officers (Mainly the Major and the Captain’s) they saw at least two battalion’s head direct east from the north east, where they disappeared from sight before a eager Lieutenant from 2nd Battalion spotted them from his observation spot in a tree.

He confirmed there was only one Company of Musketeers, and they were camping around the base of second large tree, though very alert. As he reported this to his Captain, the RSM saw a easy Company of soldiers break cover and march to the tree near them, where they waited, facing the Coldstreamers. No threatening move was made, and the only alarming thing to follow was the arrival, and then disappearance, of a troop of 41st soldiers on the far left field.

https://img410.imageshack.us/img410/9194/training2sy3.png (https://imageshack.us)


You can only see units which have revealed themselves, but it is the same for the enemy. From here, continue with plans around what the enemy has performed, at least until battle finally commences. I guess you could call this 'Deploying' Stage.

https://img410.imageshack.us/img410/7070/ordersaredue2tj2.jpg (https://imageshack.us)

shlin28
06-24-2008, 21:52
So... I bomb those hills?

Julian the apostate
06-24-2008, 23:50
It seems like we would logically see any unit in the open which suggests that we might be able to take control of the Western fields. Does that seem like it'd be worth it? It might let us take their flank.

AggonyDuck
06-25-2008, 16:43
Our current deployment makes us very strong in the center, while the flanks can be a bit vulnerable. Personally I'd recommend doing reconnaisance to see what is out there on the flanks and maybe moving our other cavalry company to the right flank. It takes time to redeploy troops, so we should make sure we have time to respond to a possible attack on our flanks.

shlin28
06-26-2008, 22:13
or we could redeply our troops so that we only hold the centre field and with strong forces guarding the hedges to our two sides?

Seign Thelas
06-29-2008, 08:06
Have the artillery pepper the woods while any musketeers hold the right flank and center of the formation.

One of my cavalry brigades should keep to back of the left flank, the other should hold position behind our main body and be at the ready.

AggonyDuck
07-02-2008, 15:43
I suggest that the Hussars reconnaisance on the left flank and center, while the Cuirassiers move to the center as a reserve. Additionally can our cannons on the right fire from the woods they are stationed in currently? I'd say the trees might hamper any attempts to fire with them.