lobf
07-20-2008, 00:00
I was thinking about this while reading about Quintus Sertorius the other day. I am pretty ignorant of the man and his exploits, but I read that the force of his personality inspired locals to fight with him, and allowed him to create a stable, if short-lived, governorship. I personally don't believe that any individual men can change much in the long run in history, but I was curious if some short term benefits could be extended to particularly influential or heroic characters in EBII.
I've never modded these games, so these suggestions may be entirely possible, but it can't hurt to throw them out there.
Can traits/ancillaries be attached to recruitment in any way? For instance, a trait/ancillary that says this man is very popular with the Iberian masses. It could enable recruitment of special units for that character in designated cities. Or a trait that allows the construction of a special MIC while he's in the city that could enable recruitment of those units. If I'm not mistaken, M2TW allows a cap to be placed on how many of a certain unit are produced, so that could keep the option from being exploited. Or perhaps if traits/ancillaries could be tied to the mercenary pool to enable hiring of special units.
These units could be small groups of high-end nobles or piles cheap levy spear men, but have their recruitment/upkeep discounted. If this is possible it could add a bit of spice to recruitment and make role-playing a little more interesting.
So, possible?
I've never modded these games, so these suggestions may be entirely possible, but it can't hurt to throw them out there.
Can traits/ancillaries be attached to recruitment in any way? For instance, a trait/ancillary that says this man is very popular with the Iberian masses. It could enable recruitment of special units for that character in designated cities. Or a trait that allows the construction of a special MIC while he's in the city that could enable recruitment of those units. If I'm not mistaken, M2TW allows a cap to be placed on how many of a certain unit are produced, so that could keep the option from being exploited. Or perhaps if traits/ancillaries could be tied to the mercenary pool to enable hiring of special units.
These units could be small groups of high-end nobles or piles cheap levy spear men, but have their recruitment/upkeep discounted. If this is possible it could add a bit of spice to recruitment and make role-playing a little more interesting.
So, possible?