Connacht
07-31-2008, 12:23
In the game, if you want to fully conquer an enemy, you have to occupy every single city or kill all the family members of the faction (however they often are located in the remaining settlements so you'll have to siege them anyway in most cases).
But this didn't happen always in history.
When Alexander entered in Egypt, local priests gave him the title of pharaoh, he hadn't to go to Nubia and Ethiopia in order to attack Persian-controlled cities that can spawn dangerous armies.
When Hannibal entered in Italy, the Gauls joined his army, and when he defeated the Romans in Canne many Italic populations revolted against Rome.
When Rome occupied Greece, the poleis didn't stay quiet just like when in the game you see all green faces showing the high public order, and when an enemy army was incoming they often revolted hoping for a liberation.
So, is possible to script something that could give EB this possibility? To see unrest getting higher if an enemy army is approaching, simulating civil disorders in just conquered cities that want to free themselves from your rule. In example, a Seleucid army lands in Greece and thus the Roman controlled cities increase their unrest in order to get freedom, instead of remaining loyal and happy.
Or the old bad hardcoding is still behind the corner?
But this didn't happen always in history.
When Alexander entered in Egypt, local priests gave him the title of pharaoh, he hadn't to go to Nubia and Ethiopia in order to attack Persian-controlled cities that can spawn dangerous armies.
When Hannibal entered in Italy, the Gauls joined his army, and when he defeated the Romans in Canne many Italic populations revolted against Rome.
When Rome occupied Greece, the poleis didn't stay quiet just like when in the game you see all green faces showing the high public order, and when an enemy army was incoming they often revolted hoping for a liberation.
So, is possible to script something that could give EB this possibility? To see unrest getting higher if an enemy army is approaching, simulating civil disorders in just conquered cities that want to free themselves from your rule. In example, a Seleucid army lands in Greece and thus the Roman controlled cities increase their unrest in order to get freedom, instead of remaining loyal and happy.
Or the old bad hardcoding is still behind the corner?