SaFe
08-23-2008, 16:21
I thought i share some info concerning the game that are new.
First of all the two mysterious characters on the campaign map are
Gentleman
He is able to offer a duel to characters of a other faction. More important is his ability to fasten the advance in technologies by positioning him in a city with a university.
Rake
This dubious character is the "newer" version of the spy from other TW-Games. He has the ability to assasinate, but more important is his ability to infiltrate other armies, meaning no fog of war for the player anymore for the infiltrated army.
Concerning the map, it is possible to put "buildings" where eve you want, the example to build ports where ever you want is mentioned. Also there should be much more cities than before, something that is not obvious on the screens of the campaign map i have seen, but we can hope...
I was especially interested in the feature concerning forts. If you put them at "narrow" point on the map, for example, between a river an mountains, enemy troops will not be able to pass through an extended radius around the fort.
A additional feature is a seperate option for the map, factions you're allied with are shown in green, factions that don't like you are red, in my opinion a visual feature of the old "who likes me" scroll.
Also there is much talk about the tech tree. It is parted in three different areas.
Philosophy, Tech and Military.
Prestige can be won by advancing in these different areas. For example having the most powerful navy
Prestige you ask?
Well it seems you can win the game by advancing at the top as the faction with the most prestige!
Seems like a lighter version of Glorious achievements, but i really have high hopes on this. Colouring the map in your faction colour alone is not the only way to win. Hurrah!!!
They also talk about trade routes and diplomacy. Diplomacy seems to work now in a other way as before (well CA already talked about this)
You can ask "nicely, normal or demanding" for alliances, money, etc...
Trade routes: well, you put a ship on a trade route of a other faction and you gain some money from it each time a ship from this faction passes by. Ergo= Protect you trade routes. Hopefully this is also a feature on land as they talk only about sea trade routes.
Enough for now, for readers who can understand german here is the link:
http://www.pcgames.de/aid,656986/News/Empire_Total_War_Informationsflut_von_der_GC/
Interesting information on page 2
Excuse my rather bad english:embarassed:
First of all the two mysterious characters on the campaign map are
Gentleman
He is able to offer a duel to characters of a other faction. More important is his ability to fasten the advance in technologies by positioning him in a city with a university.
Rake
This dubious character is the "newer" version of the spy from other TW-Games. He has the ability to assasinate, but more important is his ability to infiltrate other armies, meaning no fog of war for the player anymore for the infiltrated army.
Concerning the map, it is possible to put "buildings" where eve you want, the example to build ports where ever you want is mentioned. Also there should be much more cities than before, something that is not obvious on the screens of the campaign map i have seen, but we can hope...
I was especially interested in the feature concerning forts. If you put them at "narrow" point on the map, for example, between a river an mountains, enemy troops will not be able to pass through an extended radius around the fort.
A additional feature is a seperate option for the map, factions you're allied with are shown in green, factions that don't like you are red, in my opinion a visual feature of the old "who likes me" scroll.
Also there is much talk about the tech tree. It is parted in three different areas.
Philosophy, Tech and Military.
Prestige can be won by advancing in these different areas. For example having the most powerful navy
Prestige you ask?
Well it seems you can win the game by advancing at the top as the faction with the most prestige!
Seems like a lighter version of Glorious achievements, but i really have high hopes on this. Colouring the map in your faction colour alone is not the only way to win. Hurrah!!!
They also talk about trade routes and diplomacy. Diplomacy seems to work now in a other way as before (well CA already talked about this)
You can ask "nicely, normal or demanding" for alliances, money, etc...
Trade routes: well, you put a ship on a trade route of a other faction and you gain some money from it each time a ship from this faction passes by. Ergo= Protect you trade routes. Hopefully this is also a feature on land as they talk only about sea trade routes.
Enough for now, for readers who can understand german here is the link:
http://www.pcgames.de/aid,656986/News/Empire_Total_War_Informationsflut_von_der_GC/
Interesting information on page 2
Excuse my rather bad english:embarassed: