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luke_liddle
02-08-2009, 18:53
Principate Total War


AD 10- AD 192
Europe/North Africa/Middle East

The Roman Principate has existed for nearly 40 years, carefully centralizing power whist retaining a republican facade. The 73 year old Princeps Augustus, adopted son of Gaius Julius Caesar is nearing the end of his life. Roman territory encompassed Italy, Gaul, Africa, Egypt, Greece, Iberia and Asia Minor. But the invinciblity has been shattered. Just one year ago, three legions under Varus were slaughtered at Teutoburg Forest by the German Arminius. The conquest of Germania has been brought rapidly to a halt and now other states bordering on Roman lands think of war.
To the East, Pontus and Armenia are poised to attack Asia Minor, and retake their old homelands. The Parthian Empire has been subdued temporarily by a peace treaty, but they are as changeable as the wind and will strike at any time.
North of Gaul, across the sea lays Brittania. Not much is known about this land, except that it is rich with metals and inhabited by vicious barbarians.
Take control of Rome and expand your already huge borders or play as the British and break out of your island home. Play as the German Tribes and continue to decimate the legions who dare to invade your land. Play as Parthia and conquer the Judeans who ally themselves with Rome before taking the Roman lands themselves.

Faction List.
Julii- Roman Principate
Brutii-?
Scipii- ?
Britons- British Tribes
Germania- Germanic Tribes (Frisians, Cherusci, Teutons, Chatti)
Gaul- ?
Spain-?
Numidia- the Kingdom of Nabatea
Dacia- the Kingdom of Dacia
Seleucids- the Kingdom of Osroene
Egypt- the Tetrarchy of Judea
Carthage-the Kingdom of Mauretiania
Scythia-?
Thrace- the Kingdom of Thracia
Parthia- the Parthian Empire
Armenia- the Kingdom of Armenia
Pontus- the Kingdom of Pontus
Macedon the Bosporan Kingdom
Slaves- Independent States
Greeks-?
Senate-?


Ideas-

The Roman Principate Family tree will be split in two.

One half is the Imperial Family, descended from Augustus

The other half are the politicians, dividided into various sub-families

Faction Leader (deceased) is Julius Caesar, succeeded by his adoptive son, and also by the politicians.
In my opinion this would be be the best way to simulate the reality of the period.



Questions-

Would it be possible to recruit generals with native features?

For example, the Romans recruit a general in Judea, with the name Herod and Judean traits. I think the traits part could be done through ethnic traits


Help Needed-

To forward the mod and accellerated the speed that it is finished, I will need help. If anyone can volunteer to create a new map or model units that would be amazing. I also need help with research, especially for the non-Roman factions.

Thanks for reading this!

SubRosa
02-08-2009, 19:30
I like the idea. I think it would be one way to do a second Rome TW game. The real question is how do you make it challenging for the Roman player? They start out as the biggest kid on the block, and would probably be able to easily steam-roll little countries like Mauretiania and Nabataea, as they did in real life.

luke_liddle
02-08-2009, 19:57
Good question. What I need to do is to make incentives to not bulldoze these nations. One idea is for the Tetrarchy of Judea to provide regular tribute which makes you want to stay allied to it. For the African nations i debated making the legions much less effective in desert terrain, but historically they could fight nearly anywhere, so I think the makeup the the troops will help with that. If anyone has any ideas as to how i can make the Romans harder to play as, just give me a shout and il take them into account. :)

SubRosa
02-09-2009, 04:20
All I can think is to make use of a Culture system like XGM does, using the 3 religions from BI. You could have a Roman, a Barbarian, and an Eastern culture. That would slow down Roman expansion by adding to public disorder in the provinces they capture. You also might make their units cost a lot more to recruit and maintain.

luke_liddle
02-09-2009, 18:10
Thats a good idea. Also i have an idea to implement a similar feature, with Roman Citizenship (as a building). All cities in Italy would have this at the start and they will be the only ones able to recruit a legionary cohort (as legionaries had to be citizens of Rome). I might make citizenship createable in provinces but at a high price.

SubRosa
02-09-2009, 23:48
XGM, EB, and other mods do something similar with Colony buildings. Building the colony building at each tier increases culture conversion rates, and allows you to recruit your better units.

Olaf Blackeyes
02-10-2009, 04:46
U guys do realise that u can have NINE of these religious slots in RTW:BI right?

luke_liddle
02-10-2009, 18:42
U guys do realise that u can have NINE of these religious slots in RTW:BI right?

Thats quite a lot. The ones i need really are Roman, Germanic, Celtic, Eastern and african.

SubRosa
02-11-2009, 02:58
U guys do realise that u can have NINE of these religious slots in RTW:BI right?

Really? I had no idea.

Olaf Blackeyes
02-11-2009, 03:52
Yeah. Ive heard it posted around these forums cant remember where though.:shame:

Makanyane
02-11-2009, 08:50
You can definitely have more than three religions,
https://forums.totalwar.org/vb/showthread.php?t=54858
but bear in mind only the first three cause dissent, and the ai isn't very good at handling them, eg. if last owner of a settlement built a building that gives wrong religion, they'll never blow it up :embarassed:

luke_liddle
02-11-2009, 21:44
Thanks for the heads up guys. A minor note - the Castra Praetoria will be simulated by a fort outside Rome. Nothing huge or special, but just a little idea. The reason its a fort is because 1- it holds the Praetorian Guard and 2- It had solid walls which could probably serve as a fortress.

A quick question - would it be possible to utilize the loyalty system and tie it to one man (faction leader)? This could work well if 2 leaders were different ie- Nero Drusus is loyal to Augustus because he is is stepson. But he is disloyal to the next FL Tiberius because Tiberius was picked as heir instead of Drusus' own son Germanicus.

Mabey it would need to be linked with traits...

luke_liddle
02-14-2009, 19:06
Just a small update guys, the family trees for the House of Herod (Judeans) and the Mauretanians

https://i53.photobucket.com/albums/g72/luke_liddle/houseofherod.jpg

https://i53.photobucket.com/albums/g72/luke_liddle/houseofmauretania.jpg

SubRosa
02-14-2009, 19:20
You really are going to a lot of work on the historical side. Impressive.

I am guessing that Cleopatra was a popular name back then, rather than all those Cleo's being the famous one. :winkg:

luke_liddle
02-14-2009, 19:25
[QUOTE=SubRosa;2137658
I am guessing that Cleopatra was a popular name back then, rather than all those Cleo's being the famous one. :winkg:[/QUOTE]


Cleopatra Selene (wife of Juba) was actually the daughter of Cleopatra and Mark Antony. In fact in the game, the Mauretanians and the Roman Imperial family are sort of related (role play resons really) as Cleopatra Selene's sister Antonia is married to Nero Drusus and she is the mother of Germanicus and the future Emperor Claudius. Im still mainly researching the armies and royal history of the factions, but finding actual 'units' is harder than I thought because most battle accounts just refer to them as '30,000 infantry' or '7000 cavalry'.

luke_liddle
02-16-2009, 15:31
Small Update regarding units.

Roman Principate-

Strong Legionaries and elite Evocati, but little variety in factional troops.
Auxiliaries available in many provinces including Barbarian cavalry and archers.

British Tribes-

Light, Fast, High morale troops in large numbers have no armour. Skirmish troops armed with slings and javelins.
Chariot generals and spear warband among heavier troops.

Parthians-

Heavy Cataphracts, two varieties, one armed with a lance and the other with a heavy mace.
Speedy horse archers, including a camel mounted version - slower but cheaper and more effective in desert areas.
Little infantry.


Dacians

Small amount of mounted troops. Mounted javelin troops. Rhoxolani Cavalry.
Dacian archers. Bastenae Falxmen.
Captured Civilized Ballistae and Catapults.


Just a small insight into some of the troops in the game

luke_liddle
02-23-2009, 20:40
The Judean Tetrarchy

https://i53.photobucket.com/albums/g72/luke_liddle/judea.jpg

comments on this and the troop ideas above please

SubRosa
02-24-2009, 00:34
Will the Judeans start out as a client kingdom of Rome?

luke_liddle
02-24-2009, 16:38
Will the Judeans start out as a client kingdom of Rome?

Yes, either as an ally or protectorate

luke_liddle
02-28-2009, 23:13
ROMAN TROOP ROSTER

Level 1 -
Vigiles (Watchmen of the City)
Gallic Tribesmen (Barbarian Auxiliaries) - AOR GAUL
Roman Auxiliaries (Light Spearmen)
Scythian Archers (Barbarian Steppe Auxiliaries) - AOR SCYTHIA


Level 2 -
Equites Maurorum (Mauretanian Cavalry Auxiliaries) - AOR MAURETANIA
Equites Hispanorum (Iberian Cavalry Auxilaries) - AOR IBERIA
Equites Thracium (Thracian Cavalry Auxiliaries) - AOR THRACE
Eastern Archers (Archers from the Eastern Provinces) - AOR SYRIA and JUDEA

Level 3 -
Equites Singulares (Hand Picked Generals Bodyguard)
Equites Gallorum (Allied Gallic Medium Cavalry) - AOR GAUL
Equites Germanorum (Allied German Medium Cavalry) AOR GERMANIA
Legionary Cohort (Roman Legionary Cohort) - AOR ITALY/PROVINCES GRANTED CITIZENSHIP
Ballistae (Arrow Firing Artillery)
Scorpions (Bolt Firing Artillery)

Level 4 -
Evocati (Re-enlisted Legionarh Cohort) - AOR PROVINCES/ ROME
Praetorian Cohort (Imperial Guardsmen) - AOR ROME
Equites Praetoriani (Mounted Imperial Guardsmen) AOR ROME
Onagers (Stone Throwing Seige Equiptment)
Polybolos (Automatic Bolt Firing Artillery)
Carroballistea (Carriage Mounted Arrow Firing Artillery)

Level 5 -
Evocati Augusti (Re-enlisted Imperial Guardsmen)
Equites Evocati Augusti (Re-enlisted Imperial Guard Horsemen)

luke_liddle
03-01-2009, 20:51
DACIAN ROSTER (Not very historically accurate - wip)

Level 1-
Dacian Javelin Skirmishers
Dacian Spear Militia

Level 2 -
Mounted Javelin Skirmishers
Dacian Archers
Falxmen

Level 3 -
Basternae Falxmen (Elite Falxmen)
Sarmatian Elite Horsemen

Level 4 -
?

Level 5 -
?



Comments on this and the roman roster please?

Emperor of Graal
03-02-2009, 08:43
Your really going in there for Historical gameplay:egypt:
Keep it up!
Your map is going great.

luke_liddle
03-03-2009, 18:23
Italia and Mauretania -

https://i53.photobucket.com/albums/g72/luke_liddle/italia.jpg

https://i53.photobucket.com/albums/g72/luke_liddle/maur.jpg


Ive had an idea for a simple Roman government system.

Level 1 is a province - a basic type that provides a small happiness and trade bonus.
It is then upgraded to 1 of 2 level 2 buildings

Level 2

Imperial Province - Larger Happiness Bonus and Troop Morale Bonus

Senatorial Bonus - Taxation Bonus and Law Bonus

Also, there is an option to give a province 'Roman Citizenship'. This is expensive and can only be done at the highest tier, but provides taxation and happiness bonuses, as well as the ability to train Legionarys there.

Would this be possible?

The two available types are an Imperial Province and a Senatorial Province (some provinces IE Italy have none).

Imperial Provinces are suited to border regions, important for stratregy. Imperial Provinces get a

SubRosa
03-04-2009, 02:17
I like your idea of the provinces. I am not sure how you would implement the code for that, but if it works it would be ideal.

luke_liddle
03-04-2009, 21:54
I might implement scripts, but only if I learn scripting or get a scripter on board.
I like the idea of having client rulers. Especially if they can have foreign names (ie an Egyptian client King would be Ptolemy, if you decided to set up a client kingdom there).

Im getting some really annoying CTD's however when playing as the Julii, reading the FAQ's its to do with rebel factions. Do you have to delete an unused rebel tribe/kingdom (ie Etruscans)?

SubRosa
03-05-2009, 01:39
Can you be more specific? If you have removed a territory, then yes I would remove the rebels that belonged to it in descr_rebel_factions.txt. Assuming those rebels were not represented in another, still existing territory.

luke_liddle
03-05-2009, 18:29
Can you be more specific? If you have removed a territory, then yes I would remove the rebels that belonged to it in descr_rebel_factions.txt. Assuming those rebels were not represented in another, still existing territory.

The CTD is strange, in that it only affects the Julii. Before it happened, I had successfully completed editing Gaul, basically by condensing Armorica, Central Gaul and Lugdensis into 1 large province. This worked fine. When I merged Venetia, Liguria and Cisalpine Gaul together though, I got CTD's. I experiemented a little, any removed it from Julii control. Still the game CTD'ed at the end of the loading bar. I gave Cisalpine Gaul to the Germans. It loaded for the Germans but still failed on the Julii. To see if Italia/Umbria were causing the problems, I removed them, and all other provinces bar Gallia Narboensis and gave Italia to the Scipii. The same problems ensued, in that the Scipii loaded without a hitch and the Julii failed.
Il mess around deleting rebels but if all else fails, Il load a backup which means I will have to re-do parts of Gaul, but the work only took several hours in the first place.

On a lighter note, im thinking of adding some 'sightseeing' traits to [Roman] Factions. Ie, if a governor spends a turn or two in Achaea, he gains a 'Visited Athens' trait, which adds a management point (due to Athens being a famously well run city). He can gain command points by being inspired by the Ancient Egyptian Pyramids. Just a little idea to add a little extra flavour to the mod.


Also, does anyone have any idea/requests/recomendations for Barbarian (specifically British and German) tribes, ie Brigantes, Icenii, and Frisians. Or would you prefer, a united hegemony of tribes like in vanilla.

luke_liddle
03-08-2009, 00:01
Ok, so ive figured out whats wrong. For some strange reason, whenever I edit or delete 'Liguria', I get CTD's so for now, I've changed the name that appears and moved Liguria to Britannia to create a new Iceni province. Il get some screenshots up soon.

luke_liddle
03-08-2009, 20:10
Gaul -

https://i53.photobucket.com/albums/g72/luke_liddle/gaul.jpg

Britain -

https://i53.photobucket.com/albums/g72/luke_liddle/britain.jpg

luke_liddle
03-10-2009, 21:54
Here is the Revised Faction List - Still open to suggestion though - Not complete

* Cherusci if if people do not want an allied German Faction.

S.P.Q.R (Julii)
Belgae/Trinovantes/Iceni (Brutii)
Belgae/Trinovantes/Iceni (Scipii)
Brigantes (Britain)
Kingdom of the Cimmerian Bosporus (Senate)
Confederation of German Tribes/Cherusci * (Germania)
???Marcomanii (Gaul)
??? Germanic Tribe? (Spain)
Kingdom of Parthia (Parthia)
[Roman Client] Kingdom of Mauretania (Numidia)
Kingdom of Armenia (Armenia)
[Roman Client] Kingdom of Pontus (Pontus)
Sarmatians (Scythia)
Kingdom of Dacia (Dacia)
[Roman Client] Tetrarchy of Judea (Egypt)
Kingdom of Thrace (Thrace)
Independent States (Slaves)
??? Northern European Tribe ie Cimbri, Frisians (Greek Cities)
Kingdom of Nabatea (Carthage)
(Seleucids)
(Macedon)


Thoughts?


Does anyone have any information on the armies of the Bosporan Kingdom and the Germanic Tribes (specifics) at this time? Any help would be much appreciated.

Emperor of Graal
03-11-2009, 07:43
Thats good, Remember to change the faction symbols

luke_liddle
04-15-2009, 16:16
Its been a while, but im back with some updates.

- The map is nearly finished, when i get time il upload some screenshots.
- The Germans are now 2 factions, The Germanic Tribal Confederation and the Marcomanni, representing the split in interests between Arminius and Marbod after the Battle of the Teutoburg Forest. The Confederation start at war with Rome, but the Marcomanni are neutral.
- Some faction colours have been edited - Parthia now uses the colours and symbols of Persia in Alexander.
- Several new buildings have been added including the Triumph for the Roman faction, and state funded slum housing.
- New units including cataphracts and horsemen auxiliaries for Rome and stolen artillery for Dacia.

luke_liddle
04-15-2009, 22:53
Some screens-

Germany

https://i53.photobucket.com/albums/g72/luke_liddle/germania.jpg

Babylonia, Mesopotamia and Elymais

https://i53.photobucket.com/albums/g72/luke_liddle/parthia.jpg

Evocati Augusti (Re-enlisted Praetorian Guardsmen) - credit to ferres for his modding legions pack - i just changed colour

https://i53.photobucket.com/albums/g72/luke_liddle/evocatiaugustui.jpg

Roman Cataphracts

https://i53.photobucket.com/albums/g72/luke_liddle/cataphract.jpg

Thracian/Dacian Basternae Cavalry

https://i53.photobucket.com/albums/g72/luke_liddle/basternae.jpg

luke_liddle
04-16-2009, 20:53
Just some info on the factions -

S.P.Q.R

Starting Provinces- Aegyptus, Africa, Apulia, Baliares, Bithynia, Calabria, Campania, Cilicia, Crete, Cyprus, Cyrenaica, Dalmatia, Galatia, Gallia Aquitania, Gallia Belgica, Gallia Cisalpina, Gallia Lugdinensis, Gallia Narbonensis, Gallic Transalpina, Hellas, Hispania Baeticia, Hispania Lusitania, Hispania Tarraconensis, Illyria, Ionia, Italia, Libya, Lycia, Macedonia, Noricum, Paionia, Pannonia, Phrygia, Propontis, Rhodos, Sardinia et Corsica, Sicilia, Syria, Tripolitania, Umbria, Venetia

Pros-


Huge Starting Territory
Good Infrastructure
Access to brilliant legionary troops as well as provincial auxiliaries
Useful client states buffer borders



Cons-


Powerful Germans in North and Parthians in the East
Provinces will be hard to control if money becomes an issue



Judean Tetrarchy

Starting Provinces- Coele Syria, Galilee & Perea, Judea, Phoenicia

Pros-


Rich Starting Territory
Rome, Parthia, Pontus and Armenia are close by for trading
Acess to Galatian Bodyguard units as well as native spearmen and desert tribesmen


Cons-


Stuck between 2 rivals Empires
Early expansion is cramped


comments please

SubRosa
04-16-2009, 21:15
The Evocati Augusti look outstanding.

luke_liddle
04-16-2009, 21:21
The Evocati Augusti look outstanding.

I know theyre from the amazing pack by ferres, i cant take much credit for them, except for their black outfits.

luke_liddle
04-17-2009, 18:01
Map Previews -

Aegyptus and Marmarica,

https://i53.photobucket.com/albums/g72/luke_liddle/egypt.jpg

The Aegean and Western Asia Minor

https://i53.photobucket.com/albums/g72/luke_liddle/aegean.jpg

Taurica-

https://i53.photobucket.com/albums/g72/luke_liddle/Bosporus.jpg

SubRosa
04-19-2009, 03:41
Is that Pontus in the last picture, of the Crimea? Or is it a separate Bosporan Kingdom?

luke_liddle
04-19-2009, 13:36
Its the kingdom of the Cimmerian Bosporus. I put them in to add some action to that area of the map

SubRosa
04-20-2009, 00:32
Very cool! I want to play the Cimmerians. (Do they get Conan as a general? :winkg:)

luke_liddle
04-20-2009, 16:21
(Do they get Conan as a general? :winkg:)

Lol it took me a while to get that one :beam:. At the minute im trying to find out all I can abuout the KoftheCB's army because apart from the Scythians and other steppe mercs, i don't know much about the composition of their armies. Does anyone have any ideas?

SubRosa
04-21-2009, 17:19
Well, they had a lot of strong Greek influences, as much of the region was colonized by the Greeks, and was an important source of grain for them. It was Bosporan grain that kept Athens fed during the Peloponnesian War.

luke_liddle
04-21-2009, 17:44
Well, they had a lot of strong Greek influences, as much of the region was colonized by the Greeks, and was an important source of grain for them. It was Bosporan grain that kept Athens fed during the Peloponnesian War.
Thanks for that info!

luke_liddle
04-21-2009, 20:50
Just a quick unit preview, an edited version of one of ferres' units. This is the Heavy Legionary, designed to be used against the falx-wielding Thracians/Dacians. They have enhanced cheek-protectors and arm protection, but are slower as a result.

https://i53.photobucket.com/albums/g72/luke_liddle/trajan.jpg


I might try and implement a script similar to the seleucid cataphract reforms in EB, where you have to fight the Dacians in a battle with falxmen prescent, so that these units are enabled. Otherwise they'll probably be for custom battles only.

comments?

SubRosa
04-22-2009, 01:37
I like how they look.

Interesting idea with the anti-falx reforms. But it does not seem like a big enough change to warrant using a Marian Reform event for it. Then again, I do not suppose there are going to be many other sweeping technological changes either...

neo_deus
04-27-2009, 03:41
Luke Liddle, this idea is very good, and you've done some very good job so far! I have been following your work here for quite some time. Congratulations, it promises to be a very good mod. I'm sure to play it when it gets out!

Keep the good work up :)


About the Cimmerian Bosporus kingdom, SubRosa is right, they suffered a great hellenic influence. Panticapeum, the largest Bosphoran city, was founded as a greek cololy.
Here's a map you may, or may not, found useful
https://upload.wikimedia.org/wikipedia/commons/1/15/Ancient_Greek_Colonies_of_N_Black_Sea.png

The information about the composition of Bosphoran/Cimmerian armies is not that easy to find, at least in the web. I'm sure that if you would consult a good encyclopedia you would find many useful information. But, as SubRosa said, their greek influenced their armies. There are known reports and even images, sculptures, etc, of hoplite troops from the bosphoran kingdoms, for example.
However, I would not forget the great influence the people of the steppes had on the Bosphoran kingdoms. Mostly when the Sarmatians had the Scythians kicked out of their lands and they moved southwards and established along the the greek colonies.

So, hoplite units, or spear units that ressemble the hoplites, could be found in the Bosphoran armies, along with Scythian archers and horse archers, without forgetting somekind of celtic/germanic infantry types. Lots of germano-celtic tribes lived along and even within the Scythian territory. Something like in this picture would fit, a spear men with an axe, a reference to perhaps the favourite melee weapon of the Scythians:
http://thecimmerian.com/wp-content/uploads/2009/03/celtic-warrior-wleissmarion-54mm.jpg

Also, although the people from the steppes were not famous by their infantry, they had some pretty good units.
https://smg.photobucket.com/albums/v43/neo_deus/RomeTW2009-02-0421-42-45-01.jpg
This is a unit from my mod, I took the model and the original skin from BI (then repainted it). It's actually called Bosphoran Infantry, and it can be used as a spear unit as they are there or can easily be turned into swordsmen or even an elite archery unit.

Hope this can help you.

luke_liddle
04-27-2009, 17:25
Thanks neo_deus! I actually added the Bosphoran Infantry from BI, but that was about as far as I got, after changing the colour to purple. Il add a few elite archers, along with barbarian-style melee infantry and some elite steppe cavalry.

The map is nearing completion. I've condensed Asia Minor into several less provinces, and added several to the Baltic Sea area (not very historically correct, but most sources don't have settlement names). I've also added a small region near Sinai and Judea, the Pentapolis, representing the Philistine Pentapolis. This gives Judea/Nabataea somewhere to expand, and includes a famous city from the times (and often in the news today), Gaza.

Asia Minor:

https://i53.photobucket.com/albums/g72/luke_liddle/asia.jpg

Provinces: Anti ClockWise from Top Left: Propontis (Byzantium), Bithynia (Nicomedia), Asia (Ephesus), Cilicia et Lycia (Tarsus), Galatia (Ancyra) and Cappadocia



Baltic:

https://i53.photobucket.com/albums/g72/luke_liddle/baltic.jpg

Provinces: Anti ClockWise from Top Left: Cimbrian Chersonesos (Bordesholm), Codannovia (Vicus Hilleviones), Tribus Chatti (Damne), Scandia (Vicus Scandiae)

Any comments/suggestions?

SubRosa
04-28-2009, 01:10
You put settlements in Denmark and Sweden. Good idea considering that the Romans are going to own most of the continent to start with. Have you though about creating land-bridges linking the mainland of Jutland to the islands, and across to Sweden? This would make it easy for the Germans factions to expand up there, or for a third German faction to expand south and into the continent.

I bring it up because I have been thinking of doing the same myself with ATW.

neo_deus
04-28-2009, 02:16
I was going to say pretty much the same thing SubRosa said. Very good idea to increase the number of territories so that other factions can expand without immediately declare war on the romans, wich would be a mistake, considering the resources and infrastructures they will have.
And land bridges would be a great boost!

What about the african territories?

If you're looking for a good model for an elite archer unit, Luke Liddle, I can tell you that the Scythinas have a type of horse archer, Noble Horse Archers or something like that, that are a great start! <:

luke_liddle
05-03-2009, 15:13
Just a small update - a WIP modification to Egypt, adding the Nile in properly, using the 'realistic river' method. As you can tell it's not complete yet, but im editing the height map to be more realistic such as this, and adding small islands around coastline etc.

https://i53.photobucket.com/albums/g72/luke_liddle/realisticnilewip.jpg

SubRosa
05-05-2009, 17:32
Oh good idea. This way people can sail up the river. I like how you put the lighthouse on its own spit of land across from the city of Alexandria proper, as it was in reality. Although you should probably find a way to move the port so it is on the same side of the river as Alexandria.

luke_liddle
05-05-2009, 19:24
Thanks SubRosa, i'v followed your advice and made the port closer to Alexandria. Also if you look at the old preview, the Pharos Island is still slightly connected to land, but now it is an island. I've also made it so that if you wish to traverse the river without boats, you must go to Upper Egypt, simply to give this region some more action. The crossing is near Diospolis-Magna.

https://i53.photobucket.com/albums/g72/luke_liddle/nile.jpg

neo_deus
05-06-2009, 16:36
Navigatable Nile? Very good! Are there going to be people trying to invade Alexandria by going up the river? :D

luke_liddle
05-08-2009, 22:12
Im just taking a short break from other areas of modding to show you the new roman provincial governorship system.

It goes:
|-Imperial Province
Pacification ---|-Senatorial Province
|-Client Kingdom

https://i53.photobucket.com/albums/g72/luke_liddle/govs1.jpg

https://i53.photobucket.com/albums/g72/luke_liddle/govs2.jpg

And i don't have a preview but some small edits to the map to add minor islands etc in are nearly complete. Ive added islands in the Aegean, Tyrhenian, Red Sea, the Channel Islands and seperated Anglessey (Mona) from the mainland.

Comments?

luke_liddle
05-09-2009, 16:52
Ive edited the map to include most of Caledonia, as well as the rest of the Caspian sea. Iv also made a new mini-map.

https://i53.photobucket.com/albums/g72/luke_liddle/caledon.jpg

https://i53.photobucket.com/albums/g72/luke_liddle/caspian.jpg

https://i53.photobucket.com/albums/g72/luke_liddle/mini.jpg

SubRosa
05-09-2009, 17:17
Very cool. I like it, and the idea of the Roman Provincial system.

neo_deus
05-12-2009, 02:47
I like it, and the idea of the Roman Provincial system.
Me too! I'm implementing "cultural assimilation" on Spartacus. It's kinda the same idea with some differences.
How expensive will it be to build those improvements?

Is that a province with a port in the Persian Golf I see there? It should get huge commerce bonuses!

Emperor of Graal
05-12-2009, 07:16
Sorry I haven't commented in awhile, So far this mod is looking amazing
Well done
Have a balloon:balloon2:

luke_liddle
05-17-2009, 17:17
Armargh has been replaced by Chonnacht:

https://i53.photobucket.com/albums/g72/luke_liddle/ireland.jpg


Lake Tritonis in Africa:

https://i53.photobucket.com/albums/g72/luke_liddle/carthage.jpg


Characene. In response to neo_deus, yes it will get trade bonuses:

https://i53.photobucket.com/albums/g72/luke_liddle/charcene.jpg



The Celtic Bodyguard of the Judean Kings (WIP):

https://i53.photobucket.com/albums/g72/luke_liddle/GalatianJudeanBodyguard.jpg


comments and suggestions?

neo_deus
05-24-2009, 21:50
Going good, Luke Liddle. I like the map very much. The bosphorus will be one territory only?
Speaking of the Bosphorus, I'm thinking about adding a few Bosphoran units to Spartacus, maybe a scythian-hellenic archer unit and other type of infantry besides the Bosphoran infantry for BI. I wont have a bosphoran faction, but I'll add them to the rebels there.

luke_liddle
05-26-2009, 19:05
Going good, Luke Liddle. I like the map very much. The bosphorus will be one territory only?
Speaking of the Bosphorus, I'm thinking about adding a few Bosphoran units to Spartacus, maybe a scythian-hellenic archer unit and other type of infantry besides the Bosphoran infantry for BI. I wont have a bosphoran faction, but I'll add them to the rebels there.


The Bosphorus will actually be made up of several territories. Theres a map further up the page. When i've finished my mod, you can use any Bosphoran units of mine if you want to :beam: .

Also, some units:

Reskinned British Swordsman
https://i53.photobucket.com/albums/g72/luke_liddle/britswordsman.jpg

British Standard Bearer
https://i53.photobucket.com/albums/g72/luke_liddle/headstandard.jpg

Variation of the British Swordsman
https://i53.photobucket.com/albums/g72/luke_liddle/britswordsmen2.jpg

Armenian Swordsman
https://i53.photobucket.com/albums/g72/luke_liddle/armenianswordsman.jpg