PDA

View Full Version : Ladder



Paolai
03-05-2009, 13:00
CA told us that there is a ladder for MP. Anyone knows where is it? How it works? I think that there are just personal stats and not a real ladder. I wonder why CA called personal stats "ladder".

Thx in advance.

Sp00n
03-05-2009, 17:03
Winks at Paolai, I'd like to know thw answer to this also please if anyone know?

:help:

ELITEofWARMANGINGERYBREADMEN88
03-05-2009, 17:47
Nope, me don't Paolai. It looks more like Players Stats to me then a actual Ranking/Ladder system.

RTKBarrett
03-05-2009, 18:00
The game is a massive dissapointment already... its so limited

Kenchi_Sulla
03-06-2009, 00:28
I am not sure about this ladder/stats thing.... Ofcourse, I do not really care about it so that could explain my ignorance :D... Heart of TW is tournaments imo, not single game stats/ladders.

RTKBarrett
03-06-2009, 02:11
Yes but again like many things that have been previously advertised... this has not been delivered. Lies and deceit will only go so far...

Paolai
03-06-2009, 10:38
Yes, I would like to know if CA lied about the ladder or not

and

I would like to know then the difference between comp games and friendly ones

and

Why CA called personal stats: ladder.

Im getting old, I am very curiosus :egypt:

Mars
03-06-2009, 10:54
Amazing, there is no ladder. But, same as the online-campaing, it prolly will get delivered with a patch someday. ;)

Paolai
03-06-2009, 11:36
weird thing is that there are competitive games and friendly ones :inquisitive:

Swoosh So
03-06-2009, 17:21
Probably will say they will tag on at a later date, been reading the steam forums and the people there say steam have never advertised leagues and ladders and that it was only sega that promised it on their page.

I know some rts games use automatch compeditive to define your stats not sure how it works in empire totalwar.

Monarch
03-06-2009, 23:43
The game is a massive dissapointment

Surprised?

Kenchi_Sulla
03-07-2009, 01:29
Monarch, what do you find lacking in the game?

tibilicus
03-07-2009, 01:53
I echo the limitations. Whilst I still can't play due to steam and my firewall being stubborn as :daisy: I can tell it's going to be limited by seeing there is only a maximum of what, 8 infantry units? It's simply limiting game play to the same tactics as well as creating the same generic army builds.


Take Rome and BI for example, you had a range of factions and units each varying to such a degree that it created dynamics in the tactical game play. For example a faction like Lombardy would be a threat because of their armour piercing axemen, you would then have to change your tactics to adapt to that faction. For example you couldn't use your usual Saxons army as you would get eaten alive, you would have to adapt and change. Bear in mind this example might be a bit outdated as Rome/BI was a while back and my memory is vague.

Anyway you get my point, limiting the variation in factions and units makes for awfully similar game play and takes out a huge tactical side to the game. I'm all for making things balanced but that shouldn't mean cutting things down.

pevergreen
03-07-2009, 03:23
I echo the limitations. Whilst I still can't play due to steam and my firewall being stubborn as :daisy: I can tell it's going to be limited by seeing there is only a maximum of what, 8 infantry units? It's simply limiting game play to the same tactics as well as creating the same generic army builds.

To my understanding, wasnt Shogun like this?

This game acurately reflects the time period. If you don't like it, why would you buy it?

Its about tactics, not uber units.

tibilicus
03-07-2009, 13:20
To my understanding, wasnt Shogun like this?




And that would be a step back to what, 1999? You get all these people ranting and raving about how great shogun was but for someone who likes to see the continuous development of games why on earth would I want that? If I wanted to play Shogun I would buy it on the cheap and play on one of the servers which are hosted, I want play a game that will bring something new to the table.



This game accurately reflects the time period. If you don't like it, why would you buy it?

Its about tactics, not uber units.



It may accurately reflect the time period but that's still no reason to limit the game down. And from what im picking up from people I know and the two MP games my firewall would actually let me play is that the "tactics" so far consist of spamming mortars and line infantry, never knew that was the tactic of the day. Oh and when I say spam, I mean spam. There is also an incredibly low number of maps which limits game play further and again takes out diversity.

And before you ask why would you buy it I purchased the game for the SP and MP. I'm not saying the MP is bad I'm just stating it lacks the diversity of previous total war games. I can tell you right now that by taking away the feature of unique unit builds for certain factions your really slashing the tactical depth on half. After all, who's really interested in playing another battle on province where enemy camps on a hill with 5 mortars?

Monarch
03-07-2009, 14:19
To my understanding, wasnt Shogun like this?

This game acurately reflects the time period. If you don't like it, why would you buy it?
.

I'm looking for a game, not a historical reenactment.

tgi01
03-07-2009, 20:35
I ve played some ranked battles , and you receive and lose points when you win or loose ...

but i have no idea how to access the info online .... and havent found any refernces to it so far ...

so there is ranking data somewhere but ...

weird ...

Im only hosting ranked battles with no mortars right now its easier to get decent opponents ...

TGI

robpa
03-07-2009, 22:41
I ask you all to please visit: globalwf.com

I am an administrator there and If 20 or more of you would like me to Start a ladder I will do it. I will also discuss with you what you would like, maybe we could start it out with a tourny then start the ladder system? I do not post here much but I have been playing Total war since Shogun and I have played every game and expansion and even some of the mod packs here. I was offered the position of Game Manager on globalwf.com. We have around 2500 Active players on our ladders. With the Help of you guys I will start an Empire: Total War ladder. I am also willing to Have a Tournament as a Kickoff to the Total War Ladder. We would give prizes for the top 4 players etc.. Im not talking dumb stuff either, for our tournies we have given away computers, gaming Mouse's etc etc. I just need some support from you guys and I will set this ladder and have this tourny for you. I am a very fair game manager and Will have endless discussion with you guys on what you want. Anyone who is interested please reply to this Topic or Xfire me: robpa82

I have the resources to Give you guys your own Ladder with your own rules. Xfire me, or even Email me if you would like to help organizing or if it would be even worth it to do this. I dont know if there are total war clans out there ETC so get in touch with me. Remember, its Globalwf.com We have an excelelntly programmed ladder system. I would also be looking for ladder assistants to help me out so lets try and do this!


xfire: robpa82
email:robpanotch82@yahoo.com

Monarch
03-08-2009, 01:01
Monarch, what do you find lacking in the game?

My issues are different to Baz's, in that they mainly focus on the lobby/network rather than gameplay, As someone who cba with the competitive side anymore I think the game play is pretty fun (except of course for bs mortars, my ally had his general sniped literally after 10 seconds of play earlier. Grenadiers are a joke too.) Keep in mind though I've played a 2v2 and two 4v4s...I'm sure as (or if) I play more I'll find some issues.

The main issue is the online system, lobby, coding or w/e it is is absolute trash. Had a group of four people today on teamspeak ready to play some games. One cannot join any games unless I host, then he gets booted if people join. Weirdly, I can't join his games. The other two cannot join each others games, they can join my game and be in the same game that way. Not all the time though, sometimes they fail to join. It also takes 15 minutes plus to get a 4v4 going, which bring me to my next point...why the bloody hell isn't there a 3v3 map? Also tried a 2v2, one time as soon as we finally go a game we got a desync error. Next issue is I can't find a list of people online and theres certainly not a lobby chat, please don't suggest steam groups, thats a work-around to a problem, it's not a good alternative. I mean are CA just trying to annoy people or they just that lazy? All four of us regularly play games online btw, why is Total War's system so absolutely terrible.

Edit: Just had another game. Crashed after about 10,15 minutes. Was just about to uber double team the frenchies. lulz.

gollum
03-08-2009, 04:40
Originally posted by Tibilicus
I echo the limitations. Whilst I still can't play due to steam and my firewall being stubborn as I can tell it's going to be limited by seeing there is only a maximum of what, 8 infantry units? It's simply limiting game play to the same tactics as well as creating the same generic army builds.

Take Rome and BI for example, you had a range of factions and units each varying to such a degree that it created dynamics in the tactical game play. For example a faction like Lombardy would be a threat because of their armour piercing axemen, you would then have to change your tactics to adapt to that faction. For example you couldn't use your usual Saxons army as you would get eaten alive, you would have to adapt and change. Bear in mind this example might be a bit outdated as Rome/BI was a while back and my memory is vague.

Anyway you get my point, limiting the variation in factions and units makes for awfully similar game play and takes out a huge tactical side to the game. I'm all for making things balanced but that shouldn't mean cutting things down.

Playing a bit longer with *generic* factions and army builds might prove more fun than you ve thought - i dont think that the tactical gameplay is limited, rather the gameplay of *matching army selection* is. They are not the same thing in my book. You might be surprised that the *generic* can give rise to the *diverse* if you give it sometime with an open mind.


Originally posted by Monarch
I'm looking for a game, not a historical reenactment.

http://en.wikipedia.org/wiki/Empire_total_war

It says *its a real time tactics and... computer game* so i guess you got the right thing, and from what you say it seems you like it already.

Wolf_Kyolic
03-08-2009, 11:30
My issues are different to Baz's, in that they mainly focus on the lobby/network rather than gameplay, As someone who cba with the competitive side anymore I think the game play is pretty fun (except of course for bs mortars, my ally had his general sniped literally after 10 seconds of play earlier. Grenadiers are a joke too.) Keep in mind though I've played a 2v2 and two 4v4s...I'm sure as (or if) I play more I'll find some issues.

The main issue is the online system, lobby, coding or w/e it is is absolute trash. Had a group of four people today on teamspeak ready to play some games. One cannot join any games unless I host, then he gets booted if people join. Weirdly, I can't join his games. The other two cannot join each others games, they can join my game and be in the same game that way. Not all the time though, sometimes they fail to join. It also takes 15 minutes plus to get a 4v4 going, which bring me to my next point...why the bloody hell isn't there a 3v3 map? Also tried a 2v2, one time as soon as we finally go a game we got a desync error. Next issue is I can't find a list of people online and theres certainly not a lobby chat, please don't suggest steam groups, thats a work-around to a problem, it's not a good alternative. I mean are CA just trying to annoy people or they just that lazy? All four of us regularly play games online btw, why is Total War's system so absolutely terrible.

Edit: Just had another game. Crashed after about 10,15 minutes. Was just about to uber double team the frenchies. lulz.


Hmm weird. Actually TW series after MTW are known to have perfect MP. CA fails this time? ~:rolleyes:

Andres
03-08-2009, 13:05
Hmm weird. Actually TW series after MTW are known to have perfect MP. CA fails this time? ~:rolleyes:

Some people prefer STW/MTW over the newer totalwar instalments, other people prefer the newer instalments over STW/MTW.

De gustibus et coloribus non disputandum est :shrug:

Let's not derail this thread to a pointless discussion about tastes and preferences.

Wolf_Kyolic
03-08-2009, 14:36
I was reffering to the HORRIBLE MP experiences after MTW. Not the game itself which is a whole different story.

Tomisama
03-08-2009, 15:34
I was reffering to the HORRIBLE MP experiences after MTW. Not the game itself which is a whole different story.
Not sure if you are talking specifically talking about the lobby conduct deterioration that emerged with the release of Rome, but it was a major issue for others and myself.

Many folks quit playing because the lobby was so full of disgusting banter and ferocious bulling. The Org multiplayer community response was to form a code of conduct, which is still collecting signers today.

No-lobby is a blessing to me. I can pick who I want to associate with, and not have to put up with or witness the abuse by moronic sociopathic misfits.

I’m here to play the game and have fun, that’s all!

(Sorry, getting off topic here :shame: should be ladder not lobby. )

t1master
03-08-2009, 17:06
who was the guy who was always spamming maek big mani game!!! 99999k :laugh4: sometimes the lobby was good for a laugh.

ELITEofWARMANGINGERYBREADMEN88
03-08-2009, 17:15
Not sure if you are talking specifically talking about the lobby conduct deterioration that emerged with the release of Rome, but it was a major issue for others and myself.

Many folks quit playing because the lobby was so full of disgusting banter and ferocious bulling. The Org multiplayer community response was to form a code of conduct, which is still collecting signers today.

No-lobby is a blessing to me. I can pick who I want to associate with, and not have to put up with or witness the abuse by moronic sociopathic misfits.

I’m here to play the game and have fun, that’s all!

(Sorry, getting off topic here :shame: should be ladder not lobby. )



Argeed Tomi on all points but the lobby. I think gameplay had something to do with it of course, but conduct was another thing also.


But having no-lobby doesn't make sense. I don't know how many people are on and who is on. I can't just go on Steam and check our social groups and see. Most of them are on SP, so it doesn't do us not one bit of good.


Just my 2 cents :yes:.



I am still awaiting a answer from CA/SEGA about this Ladder/Ranking system. From the info I gathered, maybe they mislead us?

Kalle
03-08-2009, 19:27
The ladder system seems to be, as TGI states, based on certain games being set to status ranked by the host.

So the host can choose if a battle should be counted towards the ranking or not.

Winning these ranked games gives you some kind of prestige that other players can see at least when you are hosting a game. The more stars besides the name of the host the higher rank, at least thats how i understand it.

Win vs someone with more stars and you probably raise your own stars aswell, it happened to me today :yes:.

So far I can only see other players stars when they are hosting. Do not know if possible somewhere else. Also I do not know how many stars is possible to have and there are of course other questions to be asked regarding this also.

A ladder I would not call it.

About the chat and lobby. Steam gives the possibility to have the private chatrooms and gatherings that was asked for by the veterans of shogun during the whole mtw/vi-era so that is very good I think. You can set up a game, chat with the selected people you want to play with and host and invite only these people.

BUT, it would still be very good to have a functioning lobbychat in addition to this I think.

Kalle

tgi01
03-09-2009, 00:22
Actually you get 5 stars very quickly ( like 5 ranked battles wins ) in some weird way you reciev like 6300 points for the first 5 wins so you land around 32000 after 5 battles after that you receive a cpl of hundred if you win a ranked game (the amount varias between 70 - 250 depending on sumthin I dont know what ...) .. you also receive the win and some points if your opponent quits ...( havent seen many drops just quits so far )

The statistics page is at least good for keeping track of how many games you played won / lost ranked / nonranked ...

And remember the steam feature players where you can see the names of the ppl you played with
so if you want to talk to some1 afterwards you can add them to steam friends ...

TGI

PanzerJaeger
03-09-2009, 01:57
And that would be a step back to what, 1999? You get all these people ranting and raving about how great shogun was but for someone who likes to see the continuous development of games why on earth would I want that?



All the Shogun engine needed to bring it up to date was a graphical overhaul. The gameplay was far superior to anything CA has put out since.

De gustibus et coloribus non disputandum est - no pointless discussions please - Andres.

FearofFucy
03-09-2009, 03:00
Hmm

No spaHmm please - Andres.

Mars
03-09-2009, 11:59
Some people prefer STW/MTW over the newer totalwar instalments, other people prefer the newer instalments over STW/MTW.

De gustibus et coloribus non disputandum est :shrug:

Let's not derail this thread to a pointless discussion about tastes and preferences.

This is an interesting point.

Also interesting is, that people ask for more units, "since its so limited".
Very nice ;)

CA did learn, after 8 years, that they are not able to balance 30+ units. What is the use of having 30 different units (or even more), when u barly use them?!? In the end u saw maybe 10-12 different units beeing used in comp. Setups. This said, u was always somehow down to a small amount of units, since it was the strongest....

To have many units, just open the door for inbalance and exploits, which has to be fixed and therefore create more time needed to work it out.

We asked many years, for restricted amounts of money (logical, since u can only balance it for a certain amount of money), we asked for a smaller unitbase and so on.

A Ladder we asked as well, it can be cheated, we know it, but the egothingy is important for playerculture, drag new player in, force people into 1v1´s and so on.

MP-Campaing was asked many times, in 2000 they already said, that there would be a MP-Campain for STW, which never happend. Having a MP-Campain, based on the SP-Campain, wont help at all.
Who will really play that? It will take forever and once someone kinda had a big loss, he will give up on it. In the end u never will finish Campain´s. It wont be interesting for outside people.

Maybe they surprise us and bring us a cuttet campaing, which can be played in a short time...who knows.


bout the chat and lobby. Steam gives the possibility to have the private chatrooms and gatherings that was asked for by the veterans of shogun during the whole mtw/vi-era so that is very good I think. You can set up a game, chat with the selected people you want to play with and host and invite only these people.

As i already posted in another tread. Yes, that we did ask and actual i like Steam as it is. I dunno whats wrong with it. Ofc i can imagin the use of a Lobby, where u can kinda advertice some things or roleplay, but for the game and playing i cleary dont need a lobby.


Koc

Andres
03-09-2009, 12:38
Question asked by OP; several answers given.

Thread has served its' purpose and can be locked.

Thank you for all helpful contributions.

:bow:

As an aside: I don't mind people comparing older TW instalments with newer ones, but I'd prefer to see it in a seperate thread dedicated to that.

Often threads derail into such comparisons and the initial concern of the OP gets forgotten.

Sometimes, like in this thread, the initial question does get answered, but the thread continues in an off topic discussion about [insert TW game of your choice] is better than [insert other TW game].

I know that's just forum chemistry, but a thread with title X that contains alot of elaborate posts about anything but X is annoying for the occasional reader looking for specific information.

Hence, question asked - answer given - thread locked.

:bow:

Andres
03-09-2009, 13:10
Re-opened at the request of Paolai :bow:



1) Is there a "ladder" in the true meaning of the word ("ladder" as in (courtesy to Wiki, since your local moderator had to look up a definition :shame:) : a series of ranking levels used to measure playing skill in competitive games.) and if so, where can it be found?)
2) It appears that in MP you can choose for Ladder matches and Friendly matches. The OP feels that there is something wrong and would like to know why you can choose between ladder matches and friendly matches if there is (apparently) not a "ladder" in the true meaning of the word.

:bow:

Paolai
03-09-2009, 13:12
Thank you Andres :o)

Mars
03-09-2009, 16:54
Well, its not easy to stick to a topic with such a question 100%. Lots of things are involved.

Else this would be only one answer with a: "No there is no ladder".

For me the question is: Why we need a ladder?

or

Where is the benefit?



Maybe its worth to look at the long time of TW-gaming and compare. In STW/MI we had both times a ladder. What we could see, was in many cases a fight for the ladder. You could see Solo-player and also teams.
Majority did only care for the Soloplayer, this did lead into many 1v1 games played.

Also, people did need "food", which was new player. You can say, that many new player had quite a high chance to get a game real quick.


Now move forward to MTW, there was no ladder and with time the majority of games was played 4v4 and many of them was closed with pass. No side did want a new player in his ranks. Its hard to say how many new player did check online once and never came back. Imo it was impossible to get games as new player.


A ladder will clearly move more towards "STW-times", it will be a lot easyer for new player and thats what this game need!

Cheating as we saw in STW-times will be harder, not impossible, but harder.
There is a lot what could be done to improve the system, today its surely not hard to add more stats to the ladder, to make it easyer to filter.
How about player who defend and sit on a hill 99 out of 100 games?!? I love to see this in stats, there should be extra "points" if ur attacker, points for really roll ur enemy....

Koc

YellowMelon
03-10-2009, 02:43
All CA had to do was look at SupCom and CoH as I told them over a year ago. The ideas are there, and they did not implement them.

thurjack_mahr
03-12-2009, 03:03
How do the stars work, does anyone know?