Braden
02-02-2010, 22:23
Firstly, I'm no modder so can't make this real and secondly, this may be an idea someone has already.
The idea is for a "realistic" mod of ETW to a dedicated Waterloo game/mini-game.
The basic restrictions for this is that even ETW is limited to size of battlefield and number of units on the field. Obviously to make this seem more realistic we need to overcome this handicap to enable us to have a battle where the opposing sides DO field the 190,000-250,000 troops each!!
In this scenario the "regiments" in ETW turn to Companies.
We take the whole of the field and immediate surrounding areas of Waterloo and make these...the campaign map but divided up into ten segments (so we're talking a huge map...huge).
We want realistic movement limits and times. Which, if we played the whole battle out via this method on a battlemap of similar size would mean a game lasting...non-stop...all day at least. For some a nice prospect but for most not possible!
Dividing the battlefield into smaller battlefields corresponding to specific areas of the real battlefield enables us to fight smaller "skirmishes" using the ETW restricted battlefield size and unit allowance which effect the whole battlefield (aka campaign map).
Re-enforcements are those that were...potentially..available on that fateful day and may arrive on the CAMPAIGN sized map dependent on choices made (perhaps) during the campaign map phase (Corp movement).
"Armies" that are normally depicted on the ETW map now become Corps...containing companies (formally regiments).
So, we are basically upscaling the ETW engine by re-associating the units and scale of the campaign map in scale.
Good idea? Possible? Might there be a "market" for it?
The idea is for a "realistic" mod of ETW to a dedicated Waterloo game/mini-game.
The basic restrictions for this is that even ETW is limited to size of battlefield and number of units on the field. Obviously to make this seem more realistic we need to overcome this handicap to enable us to have a battle where the opposing sides DO field the 190,000-250,000 troops each!!
In this scenario the "regiments" in ETW turn to Companies.
We take the whole of the field and immediate surrounding areas of Waterloo and make these...the campaign map but divided up into ten segments (so we're talking a huge map...huge).
We want realistic movement limits and times. Which, if we played the whole battle out via this method on a battlemap of similar size would mean a game lasting...non-stop...all day at least. For some a nice prospect but for most not possible!
Dividing the battlefield into smaller battlefields corresponding to specific areas of the real battlefield enables us to fight smaller "skirmishes" using the ETW restricted battlefield size and unit allowance which effect the whole battlefield (aka campaign map).
Re-enforcements are those that were...potentially..available on that fateful day and may arrive on the CAMPAIGN sized map dependent on choices made (perhaps) during the campaign map phase (Corp movement).
"Armies" that are normally depicted on the ETW map now become Corps...containing companies (formally regiments).
So, we are basically upscaling the ETW engine by re-associating the units and scale of the campaign map in scale.
Good idea? Possible? Might there be a "market" for it?