Beefy187
03-06-2010, 02:01
Large game
I'm good to go any time. But preferably before April.
Story
Many years passed since the events of Noble Sons II. The powers which survived the mess formed a strong alliance, forging a unified Consulate of Pizza honoring the two major powers of the alliance.
After a years of peace under the reign of the two consulates, lords, barons and various rulers of the region, it is now the time for election for new consulates.
At the same time, rebellion arises. One who claims to be the heir of Beefdom. Country which once was a super power of this island under the leadership of King Yoyoma the first. Their army strength, funds and organization clearly indicates one of the regional rulers... Perhaps more then one is aiding the rebellion.
Peace was about to become the things in the past. Will the regional rulers overcome this crisis? Or will the rebels succeed to overthrow the current power and establish the new Beefdom?
Settings
This game borrows its features from various famous Org games.
Inspired by God Father- By Silver Rush. Later by GH
-At the start of the game, one player will be selected as the God Father. Who will pick two players of their choice who will serve the God Father as Grunts.
- Mafia will lose if God Father is lynched regardless of the Grunts survival.
- Host will do the write ups. Instead of mafias.
From Various games
- On the first day phase, two consulates will be chosen via public votes. They will be granted with extra strength.
- The two leading candidate will become the two consulates. However, if one player gets more then 70 percent of the vote, he will become the dictator.
Inspired from Medieval Mafia by Thermal Mercury
- Each player starts with one strengths. This reflects their regions strength.
-Consulates gets four extra strength (5 total) and the dictator will get 9 (10 total)
- Mafia may only kill players who has equal or lower strengths. Two grunts each can have a kill, or combine their strength to kill a player. God Father can only assist the grunts until he is the last mafia remaining.
- Strengths also reflects how many votes that player can use. So while normal players starts with 1 votes, Consulate can cast 5 votes on same or different players.
- During the night, players may go to war with a player of his choice. If that players strength is below his, the attacker will gain all his strength, while the defender loses his vote (but he is not dead)
- Players may also join other players war (combines strength with the offender) or assist the defender (combines strength with defender).
- Strengths can be traded. Except Consulate and Dictator must keep their original strength.
- If the Consulate or a Dictator is lynched, killed or loses a war. Another election will be held.
Inspired from NotW games in Civ Fanatics
- Votes will be held for lynched players strength during the day phase simultaneously with the lynch votes. Who ever gets the most votes will get the lynched players strength.
To help the town a bit
-Host will hint the players when both grunts are lynched via write up.
Rules
-Normal mafia rules apply. No Pm quoting allowed.
I am looking for many players I could get :bow:
If any one is interested in the game, or not sure about what I'm talking about or wants to suggest me about balancing I m open for discussion. and possibly tweaking the game a bit.
I'm good to go any time. But preferably before April.
Story
Many years passed since the events of Noble Sons II. The powers which survived the mess formed a strong alliance, forging a unified Consulate of Pizza honoring the two major powers of the alliance.
After a years of peace under the reign of the two consulates, lords, barons and various rulers of the region, it is now the time for election for new consulates.
At the same time, rebellion arises. One who claims to be the heir of Beefdom. Country which once was a super power of this island under the leadership of King Yoyoma the first. Their army strength, funds and organization clearly indicates one of the regional rulers... Perhaps more then one is aiding the rebellion.
Peace was about to become the things in the past. Will the regional rulers overcome this crisis? Or will the rebels succeed to overthrow the current power and establish the new Beefdom?
Settings
This game borrows its features from various famous Org games.
Inspired by God Father- By Silver Rush. Later by GH
-At the start of the game, one player will be selected as the God Father. Who will pick two players of their choice who will serve the God Father as Grunts.
- Mafia will lose if God Father is lynched regardless of the Grunts survival.
- Host will do the write ups. Instead of mafias.
From Various games
- On the first day phase, two consulates will be chosen via public votes. They will be granted with extra strength.
- The two leading candidate will become the two consulates. However, if one player gets more then 70 percent of the vote, he will become the dictator.
Inspired from Medieval Mafia by Thermal Mercury
- Each player starts with one strengths. This reflects their regions strength.
-Consulates gets four extra strength (5 total) and the dictator will get 9 (10 total)
- Mafia may only kill players who has equal or lower strengths. Two grunts each can have a kill, or combine their strength to kill a player. God Father can only assist the grunts until he is the last mafia remaining.
- Strengths also reflects how many votes that player can use. So while normal players starts with 1 votes, Consulate can cast 5 votes on same or different players.
- During the night, players may go to war with a player of his choice. If that players strength is below his, the attacker will gain all his strength, while the defender loses his vote (but he is not dead)
- Players may also join other players war (combines strength with the offender) or assist the defender (combines strength with defender).
- Strengths can be traded. Except Consulate and Dictator must keep their original strength.
- If the Consulate or a Dictator is lynched, killed or loses a war. Another election will be held.
Inspired from NotW games in Civ Fanatics
- Votes will be held for lynched players strength during the day phase simultaneously with the lynch votes. Who ever gets the most votes will get the lynched players strength.
To help the town a bit
-Host will hint the players when both grunts are lynched via write up.
Rules
-Normal mafia rules apply. No Pm quoting allowed.
I am looking for many players I could get :bow:
If any one is interested in the game, or not sure about what I'm talking about or wants to suggest me about balancing I m open for discussion. and possibly tweaking the game a bit.