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View Full Version : [introduction] Ages of Darkness II - Renovatio Imperii



Pompeius Magnus
05-08-2010, 00:41
https://img408.imageshack.us/img408/3236/unbenanntxb.jpg (https://img408.imageshack.us/i/unbenanntxb.jpg/)
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527AD - the year when Flavius Sabbatius Justinianus became emperor -
With Ages of Darkness (AoD) you become a part of this time.

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This century is widely considered to mark the end of Classical Antiquity and the beginning of the Dark Ages.
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Following the collapse of the Western Roman Empire late in the previous century, Europe fractured into many small Germanic Kingdoms, which competed fiercely for land and wealth.
From this upheaval the Franks rose to prominence, and carved out a sizeable domain encompassing much of modern France and Germany.
Meanwhile, the surviving Eastern Roman Empire began to expand under the emperor Justinian, who eventually recaptured North Africa from the Vandals, and attempted to fully recover Italy as well in the hope of re-establishing Roman control over the lands once ruled by the Western Roman Empire.
Following Justinian's death, most of his gains were lost. The Sassanid Empire reached the peak of its power under Khosrau I in the 6th century.
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Ages of Darkness 2 - Renovatio Imperii

* a mod still under construction based on RTW/BI
* a full convertion mod
* offers dozens of customized settlement layouts (no clone settlements anymore)
* new music tracks
* many new 3D buildings for the tactical view
* a new unit roster
* made according new historical references
* a new strat-map including new textures

beside our new forum here on .org we are also located at TWCenter:
http://www.twcenter.net/forums/forumdisplay.php?f=112
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https://img580.imageshack.us/img580/4002/pqcln4d2mjix.jpg (https://img580.imageshack.us/i/pqcln4d2mjix.jpg/)

https://img188.imageshack.us/img188/302/0040j.jpg (https://img188.imageshack.us/i/0040j.jpg/)
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our team

new music tracks
apple

our unit maker and the star of the AoD2-team with the by far best units I ever saw concerning love for details and textures
empio

preparing of AoD part 3, research of Muslim faction, research of kindom of Hira
Furthermore Jermagon supports me with the very important research of all historical customized settlement layouts
jermagon

our building-model maker with extremly amazing results. Due to that guy Konstantinople becomes real in AOD2 - and of course other cities get also their "specials"
Wundai

the texture specialist for our new 3D buildings
Karlo'St

research and helping hands
Naughteous Maximus (our 1st team member) & William the Silent

responsible for portraits
Joar

guest of honour and advisor
Thor the Bassist

General concept, teamleading, co-ordination, historical research, interface, faction symbols, coding in general (including new settlement plans/ancys/traits as well as EDU+DMB) , loading screens, mapping+map concept...
Pompeius Magnus

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Free members and supporters

great banners for the tactical view (battle mode)
pacco

for his great advises and agreement to use his ships

Halie Satanus

for his great support more than 1 year ago when AoD2 started the first time to make the first unique 3D building models as well as new customized settlement layouts. Ramashan gave me the first "kick" to start the settlement coding.
Ramashan
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