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General Malaise
06-12-2010, 21:14
In another thread I brought up how I would prefer to see the units done, which was component customization rather than pre-configured static units. However, since they most certainly won't do this I was wondering how exactly there are planning to get 30-40 units in Shogun without coming up with nonsense. After doing some research and fiddling around, I came up with the below:

https://img46.imageshack.us/img46/1038/s2twtroops.png

Now, this is being very generous with what weapons were actually commonly used and by what kind of troop, and this also comes out to 30, which is ten less then their maximum total but still 10 more than what they claimed would be per faction (which was 20). Ergo, I'm wondering what you all think of this, meaning:
1) How do you think CA will *actually* end up implementing troop types in Shogun?
And
2) How would you rather *prefer* them to implement troop types?

I bring this up in its own thread since unit type, in terms of value, balance, and versimilitude is personally a dealbreaker for me on this game and it seems to be like that for some others too, especially old-timers. Have I missed something or got something inaccurate on my chart (besides the names, which aren't too much of a big deal) or do you think we'll end up getting stuck with reskins and/or pure fantasy troops? If it's moddable, which it really *ought* to be, how would you mod it if it was, assuming you would?

Tera
06-13-2010, 00:59
You might have just guessed some of the new units there!

CA will surely use anything which is historically sound. Units like Teppo Samurai and Archer/Crossbow Ashigaru are both historically accurate and excellent tactical additions.

I think that after milking the history cow as much as possible, CA will resort to some, so to say, 'twisting' like:
Heavy Cavalry Archers (more expensive and armoured mounted archers)
Light Cavalry (fast units like Yari Cavalry but using swords)
Samurai Infantry (basic katana-wielding samurai troop, fitting in unit balance between Yari Samurai and No-Dachi)

Tsar Alexsandr
06-13-2010, 02:47
I would like to see Masamune Date style Teppo Cavalry men. :D That would make me very happy.... XD

General Malaise
06-13-2010, 03:13
Huh, I didn't come across anything about teppo from horseback. Seems like it would be clumsy to shoot and difficult if not impossible to reload. Where'd you read about this out of curiosity? Did they actually shoot while moving or was it more dragoon style where'd the would ride to battle or around the field and mostly get off to actually shoot?

Tsar Alexsandr
06-13-2010, 18:01
Huh, I didn't come across anything about teppo from horseback. Seems like it would be clumsy to shoot and difficult if not impossible to reload. Where'd you read about this out of curiosity? Did they actually shoot while moving or was it more dragoon style where'd the would ride to battle or around the field and mostly get off to actually shoot?

Where I read it, well I can't actually cite the source on that lol. But I have read about Teppo being used from horseback. Primarilly Masamune Date's forces. They would have functioned like Dragoon's I imagined. I think they were at the Battle of Osaka under Masamune Date.

The Date and the Shimazu clan both had pretty good gunpowder units. Shimazu used to toss a Yumi bow archer in the unit to act as a sniper basically lol. XD As the Yumi was still more accurate.

Kagemusha
06-13-2010, 19:29
It wasnt just Date and Shimazu. Samurai started to adopt teppo more and more during the end of the period. So they would move on horseback and fight on foot.:yes:

Tsar Alexsandr
06-13-2010, 21:35
It wasnt just Date and Shimazu. Samurai started to adopt teppo more and more during the end of the period. So they would move on horseback and fight on foot.:yes:

Indeed! I only cited them for some of their unique takes on the weapon. The Hosokawa clan sponsored a smith in Kunimoto who made superb fire arms. :D And Sorin Otomo, the Catholic Daimyo in Kyushu had cannons in his keep. There were lots of gunpowder weapons being used and made, and lots of people were doing work to gain expertise in the field of firearms. A time period of change for sure.

I hope the gameplay of Shogun 2 will reflect this. :D

seienchin
06-13-2010, 23:40
In another thread I brought up how I would prefer to see the units done, which was component customization rather than pre-configured static units. However, since they most certainly won't do this I was wondering how exactly there are planning to get 30-40 units in Shogun without coming up with nonsense. After doing some research and fiddling around, I came up with the below:


Well samurai didnt fight separated by their weapons. It was perfectly normal having a samurai with a naginata standing next to one with two katanas.
My guess is that this will be one of the new features: Mixed units.
Off course there at the end of sengoku jidai wise generals grooped their samurais according to their weapons, but it wasnt something most generals focused on. The exception beeing guns and yari ashigaru, because this was their most common weapon.

Anyway I am expecting units mixed with clubs, swords and bows. My dreams would come true, if you could let a champion of your army challenge one of the other army for a duell, like it was common in early sengoku jidai.:book:

By the way. Tetsubo is just like daikatana a word creation that didnt exist in sengoku jidai. Its called kanasaibo in japanese.

General Malaise
06-14-2010, 00:43
This thread is getting too de-railed into historical discussion. I'm aware of the mixed unit thing, however I don't think they will do this and I personally hope they do not. I'd much prefer the tactical options and considerations that come from staying with one weapon to a unit rather than complete historical accuracy. If I was being really accurate I wouldn't have put up the nodachi, nagamaki, kanabo/tetsubo, or ono/masakari at all since they were very rarely used in actual battles.

Historically accurate sengoku jidai warfare is basically going to be push-of-pikes (yari) plus guns with some naginata and yumi thrown in and that's about it. Real warfare in general is very boring, repetitive, and random. Verisimilitude and immersion is important to me in a game, hence my concern about very silly units like battlefield ninja again, but total factuality is not (and is better avoided). Another way to put it is to give options that a daimyo theoretically could have employed and *feel* real on a battlefield, like simply equipping your samurai with nagamaki even though it was actually rare, as opposed to units that have semi-magical powers like hiding in plain sight.

Tsar Alexsandr
06-14-2010, 01:40
I as well was kinda off put by the "Battlefield Ninja" of the original. Fantasy units don't really do much for me..... XD

I am actually okay with Battlefield Ninja. But they would have to be altered. Ninja in battle would be given a highly specialized role. And in fact, some "ninja" were merely superb marksmen. So throw a lot of Ninja marksmen into a unit, and you have a excellent squad of marksmen. Other ninja would specialize in demolition. Basically they'd just be a highly skilled unit for a specific mission. They'd also have to be costly, hard to tech up to, and a small in their unit numbers.

Sticking close to history is very important for me, and the more accurate it is the better. But hopefully we will have options Sengoku commanders didn't explore much. Like units of kanasaibo and nagamaki. :D As well as No-Daichi. I enjoyed the No-Daichi from the original Shogun Total War. :D

The black masked, robed, battlefield ninjas were a bit much.... XD I rarely used them. Regular troops were far more effective. Totally ruling out rare or fantasy units though might create a less enjoyable experience though. The battlefield ninjas and kensai were.... XD Hmmm.... I always thought using them was, I didn't enjoy it anyhow... XD

Hopefully hero characters are less ridiculous than Kensai. But somehow, I see them being a lot like the kensai. Hopefully there's not a ton of them.

Mostly I just can't wait to see my armies of Samurai sweeping across Japan. XD

General Malaise
06-14-2010, 03:14
I'm pretty sure I read that hero units would be attached to a unit, like the little unit commanders from Rome on are, who have different armor and/or carry the banner. So, for now, I'm not *too* worried about them as they also said they'd largely be about providing morale bonuses.

As for guns from horseback, if they functioned like dragoons, I'm not sure how this would work in STW2. Unless the battlefields are huge, they generally aren't big enough to make riding to the battle, then getting off to shoot, then back on to ride away, really viable or sensible in my opinion. Although, perhaps dragoon-like units would just have better movement points or whatever on the strat map and shoot on foot in the tactical map. That would be neat.


EDIT: Unrelated, by why is it this forum seems pretty dead in comparison to twcenter and official one? I tried reading over there but most of the posts gave me migraines...

antisocialmunky
06-14-2010, 04:34
Making every cavalry unit dismountable would be nice as that's how cavalry operated for the most part during the period IIRC.

Tsar Alexsandr
06-14-2010, 04:45
I'm pretty sure I read that hero units would be attached to a unit, like the little unit commanders from Rome on are, who have different armor and/or carry the banner. So, for now, I'm not *too* worried about them as they also said they'd largely be about providing morale bonuses.

As for guns from horseback, if they functioned like dragoons, I'm not sure how this would work in STW2. Unless the battlefields are huge, they generally aren't big enough to make riding to the battle, then getting off to shoot, then back on to ride away, really viable or sensible in my opinion. Although, perhaps dragoon-like units would just have better movement points or whatever on the strat map and shoot on foot in the tactical map. That would be neat.


EDIT: Unrelated, by why is it this forum seems pretty dead in comparison to twcenter and official one? I tried reading over there but most of the posts gave me migraines...


Ahhh! The Hero's are connected to a unit. Well that is a lot better. :D

I would prefer the Teppo cavalry to act like musket armed cavalry archers, but that's just my preference. Whatever they settle upon will be fine. I'm sure I'll still get some ranged cavalry. :D

seienchin
06-14-2010, 16:04
Yeah, having the ability to let every cavallery dismount would be great. As well as having all the servants of the samurai present on the battlefield. On mounted samurai was at least accompanied by 6 servants.

Sp00n
06-14-2010, 16:30
I really hope they don't mix unit weapons as it will wreck multiplayer balancing, dismounting cav I can live with but no more, keep it simple as it was before with maybe a few faction specific units, if they overcomplicate it they'll wreck it.

Oh and the less guns the better, otherwise we'll just have the standard turkey shoot MP from NTW dull.

Tsar Alexsandr
06-14-2010, 18:18
In MTW the dismounted cavalry couldn't become cavalry again after they dismounted. :O

There will have to be some guns. And since they're not as advanced as the guns in ETW or NTW they won't be the end all of battle quite yet lol. XD So cavalry and infantry will still do good against them. If the environment is a bid variable like in the original STW that would be cool. So then your Yumi Samurai would beat the poor gunners who are operating at 50% effectiveness or less. XD Yumi archers will also be able to use rugged land to their advantage better.

I'm thinking if gunpowder was like it was in MTW 2 Total War that would be okay. It'd be a factor for sure. That way the player could do like Nobunaga at Nagashino. I doubt the AI would. I also doubt the player vs. player would become dominated by guns. But it's hard to tell. I dunno.

I like guns, and since they played such a role in the Sengoku they should be present in some form. Napleonic armies in the Sengoku would just be ridiculous though.... XD I think it will play out okay. :D

andrewt
06-16-2010, 23:07
Well, if the different factions will have different unit rosters, I wouldn't mind some units having more than one version. For example, instead of the Takeda having a 25% discount on cavalry like in the original, maybe they would have a more powerful version of yari cavalry or something to that effect. Of course, the differences would have to be more pronounced than in RTW, MTW2 and ETW.

Tsar Alexsandr
06-17-2010, 02:39
Shingen could very well have unique names for his cavalry. (As well as enhanced training and superior equipment.) Translating into higher attack and defense. :D

A Nerd
06-17-2010, 03:10
Concerning the sohei units. Could they not be varied depending on the branch of buddhism they represent. Different weapons and fighting style, etc. Also depending on region, clan religion and buildings availalbe in the tech tree? I apologize if this was mentioned in another thread (for some reason I think it was), I just thought it might be worth mentioning again. Might add to realism in expanding the unit roster.

Barkhorn1x
06-17-2010, 14:37
Shingen could very well have unique names for his cavalry. (As well as enhanced training and superior equipment.) Translating into higher attack and defense. :D

This kind of approach is my hope for unit differentation; the basic unit is the same for all factions - but how the player developes them - according to faction capabilities - will provide some variety.

Tsar Alexsandr
06-17-2010, 17:17
Concerning the sohei units. Could they not be varied depending on the branch of buddhism they represent. Different weapons and fighting style, etc. Also depending on region, clan religion and buildings availalbe in the tech tree? I apologize if this was mentioned in another thread (for some reason I think it was), I just thought it might be worth mentioning again. Might add to realism in expanding the unit roster.

I think Sohei cavalry and infantry should exist. As well as Sohei archers, and Sohei horse archers. :D Sohei fought in diverse ways

Tsar Alexsandr
06-17-2010, 17:21
This kind of approach is my hope for unit differentation; the basic unit is the same for all factions - but how the player developes them - according to faction capabilities - will provide some variety.

Yeah that would be interesting. :D It might be fun if Takeda can get something like, "Takeda Tiger cavalry." Or "Elder Tiger mounted spears."

They'll have to do a lot of research into the clans. :D Maybe they could find some cool accurate titles for the clans troops.

O'Hea
07-01-2010, 03:37
Personally, I reckon it'll be mostly like the original STW rosters, but with more tiers, and with unique units rather than cost reductions. So instead of having just one type of archer and one type of swordsman and one type of light cavalry, and they just get experience bonuses as you tech up, there would be separate units representing improvements in armor and weapons. I also don't doubt they'll have at least two periods unit-wise, with one being the more classical samurai armies and another showing the post-Nobunaga one that more closely resembled Western armies of the time (Ashigaru armed with pikes and teppos, followed by teppo samurai, etc). Because honestly, the oldschool STW roster was probably more the result of avoiding a lot of unnecessary work making sprites, text entries, and the like for units that are functionally the same as their basic forms than some kind of Zen-inspired design decision. It's only the experience of Empire and Napoleon that's persuaded CA to cut back on unit variety.

Tsar Alexsandr
07-02-2010, 07:18
Hmm. Yeah that sounds right. Some Samurai used some pretty old fashioned gear in the begining of the Sengoku jidai. And in the latter Sengoku we saw masses of muskets and cannon used in battle. (With plenty of hand to hand soldiers still in use.)

caravel
07-02-2010, 15:55
In MTW the dismounted cavalry couldn't become cavalry again after they dismounted. :O
The problem with dismounts in MTW is that the AI cannot use this feature. If this was to be the case in the S2TW, it would be a bad thing.

General Malaise
07-02-2010, 23:47
Since they're using fixed/static and not component-made units, while I am probably in the minority on this, I hope they don't duplicate the weapon types over and over. Granted, it's probably more historically accurate, but then it would be even more accurate to simply have mixed unit weapon types, and that's bad for balance. While not necessarily bad for balance, I don't really see the point of three or four different types of units who all wield the same exact weapon whose only difference is attack/defense when you can increase that through experience or infrastructure buildings anyway. For instance, while both Ashigaru and Samurai wielded all different lengths of yari, I'd rather just have the ashigaru be pikemen and samurai be standard spearmen. Another example would be to give the iconic naginata to the sohei only and samurai something like a nagamaki instead (which was the favorite weapon of Oda Nobunaga).

Although I realize it's early to be thinking about mods, I nevertheless had some fun playing around with how I would probably do this and came up with something like:
Nagayari Ashigaru (nagayari/pike, light armor; spear wall formation ability)
Oyumi Ashigaru (oyumi/arbalest, wakizashi/shortsword, unarmored; plant stakes ability*)
Koyumi Ashigaru (kokyu/shortbow, wakizashi/shortsword, light armor; fire arrow ability)
Teppo Ashigaru (teppo/portugese arquebus, wakizashi/shortsword, unarmored; plant stakes ability*)
Taiho Ashigaru (taiho/cannon, wakizashi/shortsword, unarmored; small shot ability)
Tousekiki Ashigaru (tousekiki/catapult, wakizashi/shortsword, unarmored; flaming ammo ability)
Nagamaki Samurai (nagamaki/glaive, heavy armor; challenge/chant ability)
Odachi Samurai (odachi/greatsword, medium armor; challenge/chant ability)
Teyari Samurai (teyari/spear, heavy armor; spear wall formation ability)
Yumi Samurai (daikyu/longbow, medium armor, katana/longsword; fire arrow ability)
Waseiteppo Samurai (waseiteppo/japanese arquebus, katana/longsword, light armor; small shot ability)
Keikihei Samurai (horse mount**, odachi/greatsword, medium armor; wedge formation ability)
Juukihei Samurai (horse mount**, nagamaki/glaive, heavy armor; wedge formation ability)
Kyukihei Samurai (horse mount**, daikyu/longbow, katana/longsword, medium armor; circle shoot ability)
Soukihei Samurai (horse mount**, teyari/spear, heavy armor; wedge formation ability)
Ryuukihei Samurai (horse mount, waseiteppo/japanese arquebus, katana/longsword, light armor; circle shoot ability)
Naginata Sohei (naginata/halberd, light armor, portable shrine)
Kanabo Sohei (kanabo/spiked iron staff, unarmored, portable shrine)
Kyu Sohei (hankyu/halfbow, katana/longsword, unarmored, portable shrine)
Kihei Sohei (horse mount*, naginata/halberd, light armor, portable shrine)
*plantable during deployment only
**Juukihei Samurai become Nagamaki Samurai, Keikihei Samurai become Odachi Samurai, Kyukihei Samurai become Yumi Samurai, Soukihei Samurai become Teyari Samurai, Ryuukihei Samurai become Waseiteppo Samurai, and Kihei Sohei become Naginata Sohei when dismounted

...which is 20 total, rather than 30 or 40 as I'm not keen on "faction unique" units either. Better to just go STW1 way and have certain factions or provinces have an "honor" or income bonus on them. (BTW I realize the japanese is probably off in the above :-P )

Another thing I hope they do, which was related to my problems with "tech trees" in another thread that I posted in, is make the dojos train more than one or two units this time. This is slightly less of a problem with M2TW's recruitment system (haven't played the newer gunpowder ones) but I've always found it more a tedious pain in the arse to have to build a whole building for one or two types of units than strategic. In what I posted above I'd probably go with:
Sojutsu Dojo: Nagayari Ashigaru, Teyari Samurai, Soukihei Samurai*, Naginata Sohei**, Kihei Sohei*/**
Kenjutsu Dojo: Odachi Samurai, Nagamaki Samurai, Keikihei Samurai*, Juukihei Samurai*, Kanabo Sohei**
Kyujutsu Dojo: Oyumi Ashigaru, Koyumi Ashigaru, Yumi Samurai, Kyukihei Samurai*, Kyu Sohei**
Hojutsu Dojo: Teppo Ashigaru, Waseiteppo Samurai, Ryuukihei Samurai*, Taiho Ashigaru, Tousekiki Ashigaru
Bajutsu Dojo: *required for all kihei/cavalry
Butsu Tera: **required for all sohei/warrior-monks

Which is 6 buildings plus a castle for 20 unit types, rather than the original's 15 or 16 buildings for about 16 unit types plus different levels of castles. Upgrading the buildings/castles would just increase honor or something. It's silly you have to wait so long to access units (other than gunpowder) at the start of the game, especially one in this short of a time period. While on the subject of castles though, and only partially related to units, I do hope they bring back the originals maximum amount of units garrisoned in a castle per castle size, although I'm pretty certain they won't.

Karl08
07-04-2010, 06:08
You have te-yari listed as a "long spear". Te yari was, in fact, a very short hand spear, about the length of a jo or less (it's even in the name: "hand spear").

Also, even though we see illustrations of samurai bravely charging in on horseback wielding naginata, the nagimaki was more of a "mounted" version of the naginata. The naginata is too long for effective use from horseback.

General Malaise
07-06-2010, 00:04
Where are you getting that from? I've read "te-" is more of a generic rather than specific term, and I meant "longspear" in the generic sense that you wield it with two hands, but it's still not a pike-length.

As for the nagamaki, it's weird to call it a "mounted naginata" as you use it more like a katana then a polearm, with the same types of stances and without sliding your grip up or down the shaft as you do with the latter.

I'm not really interested in historical nitpicking though, I'm more concerned that the units are balanced and unique as I've said before, than that we get eight types spearmen with one or two point differences in stats.

Karl08
07-06-2010, 01:20
Where are you getting that from? I've read "te-" is more of a generic rather than specific term, and I meant "longspear" in the generic sense that you wield it with two hands, but it's still not a pike-length.
The only word I can find for the long spear is naga yari, and everywhere I look, the te-yari is a short hand-spear, 3-4 feet in length. I'm rather curious as to who says a te-yari is a long spear.



As for the nagamaki, it's weird to call it a "mounted naginata" as you use it more like a katana then a polearm, with the same types of stances and without sliding your grip up or down the shaft as you do with the latter.
The nagamaki is a short pole with a sword blade, in essence, and the long pole makes it quite impossible to use it like a katana (which itself originated as a cavalry sword, with the tachi). The average tsuka of your average katana of Sengoku and earlier is about 8-9", meaning your hands will be pretty close to eachother. When tsuka start to reach lengths in excess of 12" (something we first see in Edo), it becomes awkward to keep the hands that close together. The nagamaki requires you to keep your hands quite far apart, so you can't use it the same way as a katana. Try chudan or jodan no kamae with katana and nagamaki, and then tell me the stances are similar.

The reason the nagamaki is more a "horseman's naginata", though, is because the naginata is too long and unwieldy for mounted use. If you want to cut with it from horseback, the shaft has to be shortened. Also, the halberd is a polearm with an axe head, and the naginata handles nothing like it. The naginata is a glaive, the glaive being essentially a blade on a pole. The nagamaki is a hybrid, neither glaive nor sword, but tries to be both.




I'm not really interested in historical nitpicking though, I'm more concerned that the units are balanced and unique as I've said before, than that we get eight types spearmen with one or two point differences in stats.
The problem here is to make different spear units distinguishable. The nagayari varied greatly in length, and which was better of longer vs. shorter nagayari never reached a proper consensus. Except we know that there was a difference. But how do we balance this out, not quite knowing the differences without hands-on experience?

Orda Khan
07-06-2010, 16:35
Add a unit roster that long and balance has gone, unless of course the MTW strategum is employed. Remember all those cav/sword armies anyone? I still don't understand why MTW has a fanbase, all it provided IMO was a better, upgraded interface, making battle commands more efficient and easy than STW.
Maybe MP points would be better off in a specific place rather than jumbled with SP.

Karl08
07-06-2010, 19:47
Add a unit roster that long and balance has gone, unless of course the MTW strategum is employed. Remember all those cav/sword armies anyone? I still don't understand why MTW has a fanbase, all it provided IMO was a better, upgraded interface, making battle commands more efficient and easy than STW.
And provide more diverse cultures. And a much bigger tech tree. And better castle models for sieges. And siege engines. And different unit sizes based on unit type (which, in my eyes, provided a significant improvement to historicity and balance). And a different setting. And lots of different stuff on the campaign map as well.

Orda Khan
07-06-2010, 22:40
Trouble with threads like this, you talk SP, I talk MP.
Anyone who played STW and MTW online will know what I mean. MP is all about viable units and by the time of MTW/VI it was continual cav/sword because the rest were crap

Karl08
07-07-2010, 08:59
You said you didn't understand why MTW still has a fanbase. To understand that you have to take both SP as well as MP into account. Not sure what you mean by "continual cav/sword", by the way. If you take spears out of the equation you might as well take swords out, too, and have cavalry only.

CBR
07-07-2010, 12:22
Not sure what you mean by "continual cav/sword", by the way. If you take spears out of the equation you might as well take swords out, too, and have cavalry only.
Units could be upgraded. The upgrade system was very unbalanced and caused all kinds of trouble in STW MP and although it technically was not as bad in MTW it was enough to kill off spears completely. Although I think of MTW with great fondness, I would not have played it that much(MP) if it hadn't been for the modding capability and that was killed off with later titles.


CBR

Orda Khan
07-07-2010, 17:11
Not sure what you mean by "continual cav/sword", by the way.
That was the army you took or you lost. After v1.0 MTW balance was utter crap.

Karl08
07-07-2010, 17:35
That was the army you took or you lost. After v1.0 MTW balance was utter crap.

Really? I didn't realize there was a difference. Don't remember much from my 1.0 games (except I miss being able to merge mercenary units), and for 1.1 I modified the crap out of most units to get a balance I was comfortable with (thank you, GnomeEditor-man!). Never multiplayed. Never installed VI, either, as I considered the units historical butchery.

edyzmedieval
07-07-2010, 18:52
I love this thread. So much good info.

Derail over, you can have it back.

General Malaise
07-08-2010, 22:38
The only word I can find for the long spear is naga yari, and everywhere I look, the te-yari is a short hand-spear, 3-4 feet in length. I'm rather curious as to who says a te-yari is a long spear.

I already explained this. It is shorter than a typical yari yes, but it's still long enough that it's used with two hands. A "shortspear" generally refers to something wielded in one hand with a shield in my experience. There wasn't a better generic word I could find, but I suppose it should probably just be called yari samurai. I can see you really like to nitpick though, as I mentioned in the original my japanese was probably off but that the names weren't the point of the post anyway.



The nagamaki is a short pole with a sword blade, in essence, and the long pole makes it quite impossible to use it like a katana (which itself originated as a cavalry sword, with the tachi). The average tsuka of your average katana of Sengoku and earlier is about 8-9", meaning your hands will be pretty close to eachother. When tsuka start to reach lengths in excess of 12" (something we first see in Edo), it becomes awkward to keep the hands that close together. The nagamaki requires you to keep your hands quite far apart, so you can't use it the same way as a katana. Try chudan or jodan no kamae with katana and nagamaki, and then tell me the stances are similar.

This affects gameplay how? The only question in regards to gameplay is should the nagamaki function more like a longsword unit or a polearm unit and I'd argue for the former. Obviously your hands are farther apart as the shaft is longer but you still don't really slide your hands up and down the shaft when you wield it, and it's more considered a variation on the no-dachi than the naginata, hence it's odd you're calling it a "mounted naginata" below.


The reason the nagamaki is more a "horseman's naginata", though, is because the naginata is too long and unwieldy for mounted use. If you want to cut with it from horseback, the shaft has to be shortened. Also, the halberd is a polearm with an axe head, and the naginata handles nothing like it. The naginata is a glaive, the glaive being essentially a blade on a pole. The nagamaki is a hybrid, neither glaive nor sword, but tries to be both.

A naginata is almost identical to a guan do and other similar chinese polearms and they were occassionally used from horseback. The original game also had mounted naginata (although they probably should have been sohei). I know what the the things are, I don't need a history lesson the forum. Yet again, I'm more interested in balance, utility, and play of a unit than strict historicity anyway, although nothing I listed is really unhistorical, just either uncommon or simplified.





The problem here is to make different spear units distinguishable. The nagayari varied greatly in length, and which was better of longer vs. shorter nagayari never reached a proper consensus. Except we know that there was a difference. But how do we balance this out, not quite knowing the differences without hands-on experience?

Exactly what I was saying was that there really doesn't need to be more than two types of spearmen, nagayari (pikemen basically) and standard yari (spearmen). The fact there were dozens of different spear-length and spear-head combinations historically is irrelevant, and not just in in MP gameplay but in single player too. It's a strategy game not a historical larp so unless the designers can come up with a convincing mechanic for why a yari a foot longer than another one, or a yari with a prongs on the side and one without has some real effect, there's no reason to have it in game, particularly because you wouldn't get entire units of identical yari anyway. At best, it should just be something used graphically to differentiate the soldiers in a unit. If this mount and blade type game, I'd say yes, give us all different types of yari, but that's not what kind of game this is.

O'Hea
07-09-2010, 09:01
A naginata is almost identical to a guan do and other similar chinese polearms and they were occassionally used from horseback. The original game also had mounted naginata (although they probably should have been sohei).
As an aside, there was a lot of variation between individual weapons, so it seems likely that cavalrymen would've used shortened pudao/bisento/naginata/whatever, say ones with four-foot or five-foot hafts instead of a six-foot infantryman's weapon. Cavalrymen could effectively wield polearms from horseback, but there was a limit to how much of an advantage reach could give you before it became too cumbersome. That being said, most everything I've ever read about nagamaki describes them as a type of o-dachi, and therefore primarily an infantry weapon. The whole o-dachi family was apparently based off the Chinese zhanmadao, which was itself an anti-cavalry weapon issued to infantry soldiers. So while shortened naginata were probably reasonably common among cavalrymen, nagamaki were rarer (to the untrained eye, the two would be pretty similar though).

Karl08
07-09-2010, 15:14
This affects gameplay how? The only question in regards to gameplay is should the nagamaki function more like a longsword unit or a polearm unit and I'd argue for the former. Obviously your hands are farther apart as the shaft is longer but you still don't really slide your hands up and down the shaft when you wield it, and it's more considered a variation on the no-dachi than the naginata, hence it's odd you're calling it a "mounted naginata" below.
Beg your pardon? Where was I talking about gameplay? I was talking about terms, then you said the nagamaki had the same type of stances as swords. I pointed out that they do not, and now you are moving the goal posts by asking about gameplay, which is not what we were talking about with regards to the nagamaki at all.




A naginata is almost identical to a guan do and other similar chinese polearms and they were occassionally used from horseback.
The guan dao has a broader blade, which makes it more forgiving when it comes to badly aligned cuts. I haven't tried one personally, but it looks to me like a more chop-friendly blade. And without having tried the naginata from horseback, I would dare say that you could not utilize the speed of the horse for added power withing considerable risk of dropping it, and serious risk to the shaft or the blade itself, because it has a comparatively narrow curved blade (which is not meant for chopping).

In any case, the guan dao was also not designed to be used from horseback, and from what I can gather its mounted use was as infrequent as that of the naginata: it is perfectly concievable that on rare occasions, someone would grab one and jump on a horse, but mostly these would be "hero" tales. You similarly see, in certain illustrations, samurai dual wielding yari and naginata, all the while being peppered with arrows. We should take such depictions with a grain of salt. And there really is no reason why anyone would use a glaive from horseback when he could use a spear.



The original game also had mounted naginata
I know, and I reacted to them not being nagamaki, too. It was a dreadfully overpowered unit, by the way.



(although they probably should have been sohei). I know what the the things are, I don't need a history lesson the forum. Yet again, I'm more interested in balance, utility, and play of a unit than strict historicity anyway, although nothing I listed is really unhistorical, just either uncommon or simplified.
I know, and all I did was point out that the nagamaki was a mounted compromise. It has the support it needs to make cuts from horseback, and when necessary extended reach (by changing the position of the right hand). The extra long grip is not, near as I can tell, to make more powerful cuts, but to support cuts better. That would be very useful from horseback. Yes, you could use a naginata the same way, with a wide grip, but you would risk having the tang split the would in a hard impact.



Exactly what I was saying was that there really doesn't need to be more than two types of spearmen, nagayari (pikemen basically) and standard yari (spearmen). The fact there were dozens of different spear-length and spear-head combinations historically is irrelevant, and not just in in MP gameplay but in single player too. It's a strategy game not a historical larp so unless the designers can come up with a convincing mechanic for why a yari a foot longer than another one, or a yari with a prongs on the side and one without has some real effect, there's no reason to have it in game, particularly because you wouldn't get entire units of identical yari anyway. At best, it should just be something used graphically to differentiate the soldiers in a unit. If this mount and blade type game, I'd say yes, give us all different types of yari, but that's not what kind of game this is.
So we are in agreement on this point, then.

General Malaise
07-09-2010, 22:05
I'm not an expert but I do have experience with sport and mock melee combat (albeit on foot) and I think the discussion about polearms from horseback being unwieldy is mixing up a lot of different issues. Especially when someone says something silly like you're going to hack your horse's head off (it's like imagining people hack their own limbs off by using swords improperly, which never really happens). First, using anything from horseback is lot more difficult than using it on foot, second, how difficult the polearm would be to use has more to do with how top-heavy it is as much if not more than how long, and third, how ambidextrous a user would be would affect viability a lot.

The first point should be obvious, but using a polearm from horseback wouldn't be much different than using a longbow like a yumi from horseback, you'd have to steer mostly with your knees/legs in order to use both hands to wield the weapon. In fact, horse archery is a hell of a lot harder than wielding a blade on the end of a pole from a horse, but no questions the validity of that. Horse archers are more common though, despite it being harder, because it's very difficult to counter a horse archer you can't catch. Since melee cavalry is often about shock impact, it's not really much of a big deal what kind of weapon you use (barring lances), so you might as well go with your normal spear or sword instead of something weirder, but there's no real reason you couldn't pick something weird, especially if you were skilled in its use.

In regards to the second point, the unwieldiness of any type of weapon is related to how long it takes to pull back from an attack. Axes, maces, hammers, and especially axes and hammers at the end of poles all have this issue, but you sacrifice attack speed in order to get enough impact from the blow to crush through armor. Of course, a longer weapon that's top heavy is even more unwieldy than a shorter one, and thus using something like a lochaber axe from horseback would be nutters I'd say, but a naginata isn't that top/front-heavy at all really. From what I've seen of people using it, it's actually pretty damn fast, and not just for a polearm either. Granted some of that speed would be lost on a horse from lack of footwork and hip movement, but presumably you'd make it up with the mobility, speed, and shock of the horse.

Lastly, attacking to your off-hand side is pretty awkward on top of a horse no matter what weapon you're using (again, except maybe lances). You also lose a lot of reach doing so, because your arm has to cross your own body. You can twist to a certain extent or stand up in the saddle on the stirrups, but still this is precisely why most cavalry weapons are actually longer, rather than shorter (like horseman using the tachi for instance). However, if you can switch your grip to the left hand side with a polearm without awkwardness, which would be possible as you're not using a shield, hitting the "off-hand" side would actually be more effective. Of course, ambidexterity isn't very common nor easy to learn, so that's probably another reason you don't see it much.

The tl;dr version of this would just be that, we know it *was* used and it probably wasn't more uncommon than wielding an odachi on foot was for a comparison, which is also pretty rare in the records IIRC. So most likely the issue was simply that this required much skill or had specialized use or didn't make a huge difference, but because of the simple fact it was used, and by professional warriors who clearly knew what they were doing and were taking their life into their hands, I don't think armchair theorizing on what was possible or viable on pre-modern battlefields should be stated with the certainty a lot of people do, particularly because essentially no one living has direct experience of this kind of combat (where you are actually trying to kill your opponent or be killed). If someone has direct quotes from something like a Turnbull book on this issue, post them, but I've only encountered contradictory interent speculation on this issue.

Tsar Alexsandr
07-11-2010, 18:44
There's all sorts of depiction's of famous samurai using naginata and spears from horseback. One in particular has Toshimitsu Saito at the battle of Yamazaki, clearly holding a naginata before the battle of Yamazaki.

I don't understand the debate, it was a clearly used weapon of samurai cavalry forces. (It was in the old game too.)

Karl08
07-17-2010, 00:37
Sorry for the delay. Blame it on TWcenter, for working again.


I'm not an expert but I do have experience with sport and mock melee combat (albeit on foot) and I think the discussion about polearms from horseback being unwieldy is mixing up a lot of different issues. Especially when someone says something silly like you're going to hack your horse's head off (it's like imagining people hack their own limbs off by using swords improperly, which never really happens). First, using anything from horseback is lot more difficult than using it on foot, second, how difficult the polearm would be to use has more to do with how top-heavy it is as much if not more than how long, and third, how ambidextrous a user would be would affect viability a lot.
I haven't heard the "decapitating horse" argument, and that would be a particularly silly claim as the blade would be farther away from the horse's neck than with shorter weapons. I agree with everything you say in this paragraph.




The first point should be obvious, but using a polearm from horseback wouldn't be much different than using a longbow like a yumi from horseback, you'd have to steer mostly with your knees/legs in order to use both hands to wield the weapon. In fact, horse archery is a hell of a lot harder than wielding a blade on the end of a pole from a horse, but no questions the validity of that.
Disagree, because the difficulty of wielding a polearm from horseback has little to do with steering the horse. Horse archery would be easier, because the arm movements are much more manageable, and the bow doesn't impact with anything. The thing about melée weapons is that they do make impact. The shorter the weapon, the more control you have of the impact. Things such as edge alignment and slicing motions become much more difficult the further away the edge is. Footwork is also very important for how you use the weapon, which is a problem you simply do not have with bows. Furthermore, you do not make sweeping motions with the bow, nor with the tachi, but you do with the naginata. How do you propose to do this from horseback? From a static horse I can see how it is feasable, but how do you do it from a moving horse? I elaborate on this point further down.



Horse archers are more common though, despite it being harder, because it's very difficult to counter a horse archer you can't catch.
Because it is more difficult to counter a horse archer, it's harder to be a horse archer? I'm sorry, I don't get that one.


Since melee cavalry is often about shock impact, it's not really much of a big deal what kind of weapon you use (barring lances), so you might as well go with your normal spear or sword instead of something weirder, but there's no real reason you couldn't pick something weird, especially if you were skilled in its use.[/quote]
You'd have to be skilled in its use from horseback. I know how to use a sword on foot, but if I was on horseback, not able to use the footwork I'm used to, and perhaps having to lean down to reach a target, I'd be like a fish on land as I'd have to use the sword in quite a different manner.



In regards to the second point, the unwieldiness of any type of weapon is related to how long it takes to pull back from an attack.
Not just that. There is also how you impact the target. A chop is different from a draw-cut, and draw-cuts become more complicated when you place the blade on a pole. You would not, for example, use a naginata the same way you would a pollaxe - they are very different animals.



Axes, maces, hammers, and especially axes and hammers at the end of poles all have this issue, but you sacrifice attack speed in order to get enough impact from the blow to crush through armor.
They certainly have the ability to injure through armour, but glaives/naginata, which slice rather than chop, do not crush armour. They will not penetrate heavy armour, though may cause damage through the armour all the same. The main thing about slicing blades on poles, however, is simple reach, preferably against lightly armoured targets. They are not can-openers.



Of course, a longer weapon that's top heavy is even more unwieldy than a shorter one, and thus using something like a lochaber axe from horseback would be nutters I'd say, but a naginata isn't that top/front-heavy at all really.
It's not particularly top heavy, no, but neither is a great-axe or pollaxe. If you've noticed the axeheads on those things, they are very thin, and a pollaxe has a counterweight as well. It's a very manouverable weapon.


From what I've seen of people using it, it's actually pretty damn fast, and not just for a polearm either. Granted some of that speed would be lost on a horse from lack of footwork and hip movement, but presumably you'd make it up with the mobility, speed, and shock of the horse.
But that's precisely why it would be unsuited for horseback: the speed and direction of the horse would not help the naginata, which needs to move in an arc in tune with the shape of the blade, but would rather hinder it. That's why you have these sliding motions with the hands along the shaft, after all. A horse's momentum could cause damage to the blade or the shaft, which are not meant to receive that kind of force. I suppose with a short naginata something of the sort might be feasible, but it would have to be angled backward at any rate, to minimize the force received.



Lastly, attacking to your off-hand side is pretty awkward on top of a horse no matter what weapon you're using (again, except maybe lances). You also lose a lot of reach doing so, because your arm has to cross your own body. You can twist to a certain extent or stand up in the saddle on the stirrups, but still this is precisely why most cavalry weapons are actually longer, rather than shorter (like horseman using the tachi for instance).
Why would it be shorter? The reason cavalry weapons tend to be slightly longer than the infantry versions of the same weapon is because you may need to reach further, especially if you're attacking infantry. Off-hand or no off-hand.




The tl;dr version
?


of this would just be that, we know it *was* used and it probably wasn't more uncommon than wielding an odachi on foot was for a comparison, which is also pretty rare in the records IIRC.
Before I can comment on that I need to know what "tl;dr" is.




So most likely the issue was simply that this required much skill or had specialized use or didn't make a huge difference, but because of the simple fact it was used, and by professional warriors who clearly knew what they were doing and were taking their life into their hands, I don't think armchair theorizing on what was possible or viable on pre-modern battlefields should be stated with the certainty a lot of people do, particularly because essentially no one living has direct experience of this kind of combat (where you are actually trying to kill your opponent or be killed). If someone has direct quotes from something like a Turnbull book on this issue, post them, but I've only encountered contradictory interent speculation on this issue.
The use of naginata on horseback is itself speculation, as the only evidence we have is pictorial. And we have pictorial evidence of a great many things, such as dual wielding yari and naginata (good luck with that one). Samurai in desperate situations doing desperate things are a common theme, and should be taken with a grain of salt.


Speaking of grains of salt, Turnbull has presented material of varying quality, especially when it comes to Japan. He has, for example, fallen afoul of the old "katana is the bestest sword" myth in one of his books (don't remember which one at the moment). In his book "Samurai" he graces the ninja with one or two sentences, simply saying they're a problem for historians due to the lack of hard information on them. And indeed, this is true. Nevertheless, he later wrote a whole book about them, caleld "the Ninja". I have the book, and it seems to have been written on popular demand more than anything. So Turnbull is an author who sometimes shines, and sometimes not. Caveat emptor.

Karl08
07-17-2010, 00:40
There's all sorts of depiction's of famous samurai using naginata and spears from horseback. One in particular has Toshimitsu Saito at the battle of Yamazaki, clearly holding a naginata before the battle of Yamazaki.

I don't understand the debate, it was a clearly used weapon of samurai cavalry forces. (It was in the old game too.)
No, it was not clearly used. We have some evidence in the form of a few illustrations (not many), but that's it. There aren't any actual records of their mounted use, as far as I'm aware.

Tsar Alexsandr
07-17-2010, 03:25
Would you argue that a naginata could not be used as a ordinary spear from horseback? Because I'm pretty sure it can. And it could be pretty deadly in a thrust.

And there are a lot of illustrations. Both from Japan of the Naginata, as well as the Guan Dao, and from China, men wielding Guan Dao, Pudao, and all sorts of variants of the Guan Dao.

General Malaise
07-17-2010, 19:32
Disagree, because the difficulty of wielding a polearm from horseback has little to do with steering the horse. Horse archery would be easier, because the arm movements are much more manageable, and the bow doesn't impact with anything. The thing about melée weapons is that they do make impact. The shorter the weapon, the more control you have of the impact. Things such as edge alignment and slicing motions become much more difficult the further away the edge is. Footwork is also very important for how you use the weapon, which is a problem you simply do not have with bows. Furthermore, you do not make sweeping motions with the bow, nor with the tachi, but you do with the naginata. How do you propose to do this from horseback? From a static horse I can see how it is feasable, but how do you do it from a moving horse? I elaborate on this point further down.

The majority of attacks made with the naginata are thrusting or chopping attacks, and not side-slashes or sweeps. Thrusting with it from horseback would be no more difficult than with a standard spear, and chopping downwards would not be much more difficult than slicing downwards with a longsword from horseback. Many lancers in the ancient world had to use two-hands on their lances before the development of advanced stirrup and saddles which allowed couching, so I don't think arguing you'd have to hold it with one hand to thrust while charging is accurate. As for slashes, I don't see any reason to say because slices in motion would be hard to coordinate that you couldn't use it at all. Furthermore, if you've already charged and are in the thick of melee, you won't be moving around that much. Japanese cavalry often fought intermixed with infantry, they wouldn't used in the western knightly way so much of charging, peeling back, and charging again. Hence I don't understand why so much of your argument against them seems to assume the horse in going to be in full gallop.




Because it is more difficult to counter a horse archer, it's harder to be a horse archer? I'm sorry, I don't get that one.

No, you've misread me. I said horse archery is more common despite being difficult to master because it's more difficult to counter, except with other horse archers. It's not an element of your army you can ignore if your enemy is going to use them, while cavalrymen with polearms don't really require a special response.


You'd have to be skilled in its use from horseback. I know how to use a sword on foot, but if I was on horseback, not able to use the footwork I'm used to, and perhaps having to lean down to reach a target, I'd be like a fish on land as I'd have to use the sword in quite a different manner.

Well, I certainly agree you'd have to be skilled, but I don't think the naginata from a mount would really require extraordinary ability.

[
Not just that. There is also how you impact the target. A chop is different from a draw-cut, and draw-cuts become more complicated when you place the blade on a pole. You would not, for example, use a naginata the same way you would a pollaxe - they are very different animals.

Well, true, as a pollaxe was meant for piercing plate armor more than anything, as were most late western weapons.


They certainly have the ability to injure through armour, but glaives/naginata, which slice rather than chop, do not crush armour. They will not penetrate heavy armour, though may cause damage through the armour all the same. The main thing about slicing blades on poles, however, is simple reach, preferably against lightly armoured targets. They are not can-openers.

I went and watched a lot of naginata competitions after this debate started around the internet, and I reiterate my above comment about the vast majority of naginata attacks being thrusts and chops. Given most were championship level tourneys I don't see any reason to disbelieve what I saw. Also, I wouldn't say "simple reach" as, looking at the development of pike warfare, reach becomes the most important factor in melee weapons (for samurai too).




It's not particularly top heavy, no, but neither is a great-axe or pollaxe. If you've noticed the axeheads on those things, they are very thin, and a pollaxe has a counterweight as well. It's a very manouverable weapon.

Well, I said lochaber axe, not greataxe, but if you've used one of those before and say it's not top-heavy then, while I'll be surprised, I'll concede that.



But that's precisely why it would be unsuited for horseback: the speed and direction of the horse would not help the naginata, which needs to move in an arc in tune with the shape of the blade, but would rather hinder it. That's why you have these sliding motions with the hands along the shaft, after all. A horse's momentum could cause damage to the blade or the shaft, which are not meant to receive that kind of force. I suppose with a short naginata something of the sort might be feasible, but it would have to be angled backward at any rate, to minimize the force received.

Again, why would the horse always have this momentum and why is the samurai constantly trying to slash rather than chop or thrust with it? If my weapon can normally thrust, chop or slash, and putting it on horse removes the last one, that's still one more effective attack angle than the horseman who can only thrust (that is, with his yari). Also, you don't seem to have considered simply attacking your opponent's horse with it. A side slice at an armored opponent with it might not effective as you are saying but even if you cut into a trained animal's flank it could panic or at its legs, and render it little more than a fleshshield on the ground. You wouldn't necessarily even need to really put any force into the swing if its the other horse that is coming at you. I suppose you'll try to argue with would somehow break the blade but, personally, (seeing as every samurai had often multiple sidearms) I'd risk it if thought it would work and my life defended on it. Moreover, in the chaos of a melee a lot of your opponents won't even be facing you, and, especially as the vast majority of combatants on samurai battlefields were poorly or wholly unarmored, it would not be that difficult to give a quick hack to someone's back to inflict a disabling or fatal laceration. Which brings up my last point on this, which is that although you've said "arc" and have talked about the difficulty of sweeping attacks on horseback with the naginata, even on foot the slashing strikes are very quick and short and not wide arcs, with the bulk of the striking power coming from the wrists and the forearms, not hip or footwork.




Why would it be shorter? The reason cavalry weapons tend to be slightly longer than the infantry versions of the same weapon is because you may need to reach further, especially if you're attacking infantry. Off-hand or no off-hand.

I don't think it would be shorter, which is exactly why I think you might want to bring a polearm with you on your mount if you feel you can use it.

Another thing I ought to mention, which I forgot to above is even many samurai with horse would get off and fight on foot on many occassions, although if I need to mount again and ride to another side of the battlefield, the naginata is not really a weapon you can sheathe easily so, if no assistant is around I'm going to be fighting my way to the other side if necessary with it from horseback.




?


Before I can comment on that I need to know what "tl;dr" is.

"Too long, didn't read". Most people on the internet have a fit if a post is longer than four or five lines, or god forbid, has multiple paragraphs. Thus, that was for them.





The use of naginata on horseback is itself speculation, as the only evidence we have is pictorial. And we have pictorial evidence of a great many things, such as dual wielding yari and naginata (good luck with that one). Samurai in desperate situations doing desperate things are a common theme, and should be taken with a grain of salt.

I see no real reason to distrust pictoral evidence any more than textual evidence. History in general has an undue bias it shares with the population at large that the written word is more authoritative than the image. Anyway, this is borderline condescending as I think it's a given any kind of evidence on anything period should be taken with a grain of salt. What I also find questionable though is trying to rationalize accounts of practices or events from the past, especially according to modern attitudes, and becoming more skeptical than is really necessary because of that. People do not always behave what we would consider rational (and often for good reason). Yet another aspect about it that irks me even more though is that it assumes we must be able to better reason about things than people of the past, even if we have no direct experience. Perhaps as I've said before that there was some particular point we could both be missing about why you'd have a polearm when mounted.



Speaking of grains of salt, Turnbull has presented material of varying quality, especially when it comes to Japan. He has, for example, fallen afoul of the old "katana is the bestest sword" myth in one of his books (don't remember which one at the moment). In his book "Samurai" he graces the ninja with one or two sentences, simply saying they're a problem for historians due to the lack of hard information on them. And indeed, this is true. Nevertheless, he later wrote a whole book about them, caleld "the Ninja". I have the book, and it seems to have been written on popular demand more than anything. So Turnbull is an author who sometimes shines, and sometimes not. Caveat emptor.

You'd have this problem no matter who the author was, and whether it was a primary or secondary source though in my opinion. Unless we want to be incredulous about everything, a lot of historical reports and depictions though need to be taken on a certain amount of good faith. Reasoning that there are fanciful depictions or accounts of things so this should be "taken with a grain of salt" has some merit, but you have to consider context more. In none of the pictures I remember seeing of horsemen with naginata does the scene or tone of the image depicted resemble anything like those of the overly heroic or desperate images you have described above of dual-wielding yari. They look rather normal to me, no different than seeing a samurai on foot with a bow shooting at someone.

And with that, I think I'll leave the last reply on this issue to you, as this isn't really a topic I'm all that passionate about and I have now completely derailed my own thread for two pages, lol.


EDIT: Actually, to bring the thread back around to my original topic, if you notice what I named "Juukihei" actually do use a nagamaki mounted. The only unit I listed as having the naginata mounted was sohei, and I believe that's because I imagined them as more a mounted infantry, which it would be important to be able to move around the field quickly as with their morale-penalty getting sohei to attack wavering units is very important from a gameplay persepective. Not even sure why I've been arguing all this time as I anticipated this debate when coming up with my suggested list and that's why I limited it to that one unit, heh.

Tsar Alexsandr
07-17-2010, 22:51
As an aside, there was a lot of variation between individual weapons, so it seems likely that cavalrymen would've used shortened pudao/bisento/naginata/whatever, say ones with four-foot or five-foot hafts instead of a six-foot infantryman's weapon. Cavalrymen could effectively wield polearms from horseback, but there was a limit to how much of an advantage reach could give you before it became too cumbersome. That being said, most everything I've ever read about nagamaki describes them as a type of o-dachi, and therefore primarily an infantry weapon. The whole o-dachi family was apparently based off the Chinese zhanmadao, which was itself an anti-cavalry weapon issued to infantry soldiers. So while shortened naginata were probably reasonably common among cavalrymen, nagamaki were rarer (to the untrained eye, the two would be pretty similar though).

The Odachi pre-dates the Chinese Zhanmandao. Considerably in fact. Japanese great swords inspired the Chinese Zhanmandao. The trouble with the Odachi is that it is not a standard sword. Forms of Odachi have existed in Japan for a long time. (Even before the word Odachi was invented.) Many were offerings for gods, massive swords enshrined in Shinto temples. I've seen some that had blades much bigger than a man.

A nagamaki is also no more than a shorter naginata as well. Although the quality of their construction would vary. Some nagamaki were made from recycled katanas, (This was true for the blades of regular naginata as well.)

O'Hea
07-21-2010, 02:44
The Odachi pre-dates the Chinese Zhanmandao. Considerably in fact. Japanese great swords inspired the Chinese Zhanmandao. The trouble with the Odachi is that it is not a standard sword. Forms of Odachi have existed in Japan for a long time. (Even before the word Odachi was invented.) Many were offerings for gods, massive swords enshrined in Shinto temples. I've seen some that had blades much bigger than a man.
Are you certain of this? The zhanmadao is shown in a military manual from the 1070's, not very long after the tachi first became widely used. Odachi were obviously widely used in temples or sent as gifts, but these are ceremonial weapons made by smiths as a show of skill, not battlefield weapons designed to fill a tactical role in an army. The nagamaki, on the other hand, appears to have been a combat weapon first and foremost.


A nagamaki is also no more than a shorter naginata as well. Although the quality of their construction would vary. Some nagamaki were made from recycled katanas, (This was true for the blades of regular naginata as well.)
According to wikipedia, a naginata's shaft is normally the height of the user, and ranges from five to seven feet, while a nagamaki's shaft is usually between two and four. One was a polearm and the other was a long-handled sword- this is also why naginata shafts tended to be unwrapped whereas nagamaki were often wrapped in silk and rayskin in the same way as a tachi's would have been.

Tsar Alexsandr
07-22-2010, 03:56
Are you certain of this? The zhanmadao is shown in a military manual from the 1070's, not very long after the tachi first became widely used. Odachi were obviously widely used in temples or sent as gifts, but these are ceremonial weapons made by smiths as a show of skill, not battlefield weapons designed to fill a tactical role in an army. The nagamaki, on the other hand, appears to have been a combat weapon first and foremost.

Hmm. Perhaps the Zhanmandao is older. I don't know for sure, the dates that the No-dachi and Odachi arrive on the sceen. But I was nearly certain that the Japanese swords were older.


According to wikipedia, a naginata's shaft is normally the height of the user, and ranges from five to seven feet, while a nagamaki's shaft is usually between two and four. One was a polearm and the other was a long-handled sword- this is also why naginata shafts tended to be unwrapped whereas nagamaki were often wrapped in silk and rayskin in the same way as a tachi's would have been.

Yeah. It's a shorter Naginata. It has a longer shaft that a regular sword. It's a mix between a sword and a polearm though. The longer shaft allows it to be used in a different way than a sword. But it can also be used like a sword. It's rather akward though, as the longer shaft often gets in the way if you use it like a katana. I have some practical experience in using katana and nagamaki. It was one of Nobunaga Oda's preffered weapons though.