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tonyw
07-06-2010, 11:30
I don't know whether any of the team or beta testers are reading this, but since the TWC has been down so long it might be worthwhile posting here in the meantime so that we've at least got some contact.

I've continued to make updates to the Beta - mainly environment stuff, but just working on a script update to improve the spawned armies / legions with proper characters as generals.

Paedric
07-06-2010, 11:47
Ok, here I am.
I saw that rory seemed to have found a (serious?) bug on the roman campaign, he posted it on the facebook page, without details.
If apple, or whoever has a facebook account could post a mesage there, that could speed up things a bit.

I've always been through the whole export_vnvs and fixed what I found.

tonyw
07-06-2010, 12:10
Just had a look at his post and it's nothing too serious, but DVK should be able to sort it out alright.

Beast Within
07-06-2010, 14:02
I have got up to the roman rebellion and now are quite some way through the war. Would you like me to post the info on here. Just wondering as to whether we are allowed, and whether this is private, or your not fussed if not testers see this information?

Irishguy
07-06-2010, 14:52
I assume tonyw = tone? ok well the rebellion I'm posting here then!
Way to easy! is my comment... maybe it's because I was more prepared or that I had way better troops this time but honestly, have you changed anything to the script? pic's:

https://img690.imageshack.us/img690/4718/rometwalx20100704115443.jpg (https://img690.imageshack.us/i/rometwalx20100704115443.jpg/)
https://img88.imageshack.us/img88/161/rometwalx20100704115430.jpg (https://img88.imageshack.us/i/rometwalx20100704115430.jpg/)
https://img717.imageshack.us/img717/4580/rometwalx20100704115423.jpg (https://img717.imageshack.us/i/rometwalx20100704115423.jpg/)
https://img192.imageshack.us/img192/8342/rometwalx20100704113602.jpg (https://img192.imageshack.us/i/rometwalx20100704113602.jpg/)
https://img535.imageshack.us/img535/1859/rometwalx20100703130108.jpg (https://img535.imageshack.us/i/rometwalx20100703130108.jpg/)
https://img691.imageshack.us/img691/1022/rometwalx20100703111942.jpg (https://img691.imageshack.us/i/rometwalx20100703111942.jpg/)
https://img683.imageshack.us/img683/9691/rometwalx20100703111748.jpg (https://img683.imageshack.us/i/rometwalx20100703111748.jpg/)
https://img689.imageshack.us/img689/6712/rometwalx20100703111734.jpg (https://img689.imageshack.us/i/rometwalx20100703111734.jpg/)

I overpowerd the rebels in 5 years.. :inquisitive:
Some Improvement IMHO:
Maybe you can make the rebels have the same diplomacy as the romans? I don't think the Parthians cared if it was crassus or pompeius they defeated at Carrhae..
Can you let the armies rebel with the cities? because I had Gaul back in no time because of all the garrisons there..

some other stuff:
https://img97.imageshack.us/img97/8396/rometwalx20100703120837.jpg (https://img97.imageshack.us/i/rometwalx20100703120837.jpg/)
https://img812.imageshack.us/img812/1238/rometwalx20100703110427.jpg (https://img812.imageshack.us/i/rometwalx20100703110427.jpg/)

tonyw
07-06-2010, 15:31
Yeah, it's me - Tone

Thanks, that's really helpful, and fine to post here while we're down over at TWC. Some questions:

1) OK for starters could you tell me which of those two blue lines is the Roman rebels? Either way, they're running out of money too easily.
2) Have the rebel Romans spawned any legions beyond the initial ones created at the start of the rebellion
3) The rebellion is randomised so that occasionally the player will keep hold of Rome - do we need to remove this possibility or add some more rebel legions to up the difficulty if this is the case? If you reply the start of the rebellion a few times you'll se a different scenario each time.

There's no way of killing off the player's units that I know of.

Irishguy
07-06-2010, 15:43
1) the one going down very very very steeply :) and yes you should give them a shit loads of money, they're really bad managers...
2)yes a few... I'd say you could add some armour and weapons to them (silver)
3) I'd say always loose italy and Africa, they're such money makers... I was able to get my finance up in 3 turns!

another I thought of is to give them bigger starting garrisons, because as I said, gaul was conquered quite easily because of 2 things;
1. I had very experienced troops walking around,
2. their garrisons could easily be only 2 units of auxilia

DVK901
07-06-2010, 16:23
You guys beat me do it, I was going to write a text doc. and send it SVN, but I see Tone already did. Anybody know what's happened to TWC?

Anyway, I'm sorry I am 'facebook challenged', I do not know where to go to find that post. Could someone post a link or just copy\paste the text so I can find out what's going on.

apple
07-06-2010, 16:27
I'm here now. :)
Dvk it's in the first post on the wall: http://www.facebook.com/pages/Roma-Surrectum/211863013848

I post a notice there that we are now using the org forum untill twc is back.

Irishguy
07-06-2010, 16:28
Rory:
I've found in the Play_Test campaign (so the updated Roman one), that in Thebes (the one in greece), it has the iron resource so you can't build a weapon import - so you should be able to build the third oppidum, but you can't, despite Iron being one of the four "Weapon Metals" that SHOULD enable advanced barracks construction - i added tin to the ...
Rs II answer:
Rorry Play test isn't the most to update Roman mod folder anymore. Play Rome is.
BTW: I found this in multiple settlement that metal import is unavailable, but normal mines are in some cases, and you can still build Curia Hostilia al right... maybe put it in description that you can also use normal mines? it's not in there and I think it's rather confusing...

DVK901
07-06-2010, 16:28
Both of the name issues you included in the screens are correct. J and 'i' were interchangeable in Latin, but in both cases I used the names that were historically used.

Thanks Apple, I'll have a look at what Rory posted, but he was playing in the wrong folder it appears.

Irishguy
07-06-2010, 16:29
appel beat me to it :oops:
sorry for not editing I can't -.-'

Irishguy
07-06-2010, 16:30
and C.F.? is that normal? or is it Caius Flaminius?

apple
07-06-2010, 16:31
Yeah I have the username "RS II" in our RS II facebook page.

Paedric
07-06-2010, 16:55
Anybody know what's happened to TWC?

I know they were running without back-up shortly before the crash because one of the disc died. If they still were without on-server back-up, and Simetrical, who has also back-ups on his computer, was/is away; it can be quite a long time before everything come back up.
If anyone has more infos, it'd be nice.

Visarion
07-06-2010, 17:04
oh how I hate when this happens! anyway I wanted to say that campaign is good except for the fact that daoi can still be recruited as mercenaries and look like peasants in unit card... oh and why are all battles in costom battle set at sunset!? hope you didn't get influenced by Aristeia... because that was one thing I didn't like about the mod...

Irishguy
07-06-2010, 17:07
Hey Visarion! I hope it doesn't last until I go on holiday -.-' that would be a real bummer

Naked Fanatic
07-06-2010, 17:09
Have no fear, Naked Fanatic is here! My campaign is going really well. I will write my report as soon as TWC will be up again. :)

Paedric
07-06-2010, 17:10
@ Whatever the time of the day you chose, it is always sunset? I assume it is using "Battles only"?
Otherwise, it seems the change in mercenary is only done when you restart a campaign.

Visarion
07-06-2010, 17:17
hey Irishguy! looks like nothing can stop the love for this mod! :P

I will post an update of my campaign soon! (25 turns) :)

Nice to see you here guys! Greetings from... :D

Visarion
07-06-2010, 17:20
yes battles only! and I haven't restarted my campaign... is that why the error persists Paedric?

maybe I should restart my campaign if the error has been solved...

good to see the family is back in game!!!

tonyw
07-06-2010, 19:01
You can change your default time for battles in the custom battles "Advanced conditions" - and make it winter or summer, etc.


I wanted to say that campaign is good except for the fact that daoi can still be recruited as mercenaries

I'm sure that'll be fine if you restart.

With regard to the rebellion I'll do some work on that and upload....in the meantime I've nearly finished the spawnd army changes - more variety, proper named characters as generals (with the non adoptible trait that DVK brought in)....here's one......I tried to make some of the Roman generals real historical characters that commanded those legions at some point but am limited by our Roman names.....can we add more relatively easily?

https://img811.imageshack.us/img811/3843/rometwbi201007052116320.jpg


I've also pretty much finished the battlemap changes I wanted to make and am happy with the results.

Naked Fanatic
07-06-2010, 19:14
Ok, I dont know, if it is good idea to post my empire here, but Ill try it.

Play Rome, H/H, Alex

I had a really big troble with Averni. They tried to invade north Italy and I had little money. It looked really bad for me, but I quicky discovered that I dont need much to defeat them. All I needed was 2 - 3 full-stack armies with good generals. https://img337.imageshack.us/img337/7999/rometwalx20100701151156.jpg
As I was just defending and not building new buildings and not recruiting new soldiers my economy started to recover. https://img138.imageshack.us/img138/3016/rometwalx20100701154043.jpg
I gained money really slowly, but then I discovered that I have multiple governerors in my settlements and not every of them is good. So, I replaced almost every governeror with better one and the result amazed me! My profit rose from 20k to 90k! https://img193.imageshack.us/img193/6852/rometwalx20100701210623.jpg
I recruited few legions and I cleared north Italy. Then I quicky captured Averni capital (I did the same thing with Carthage. After I took Carthago they became really weak) and half of their cities. https://img52.imageshack.us/img52/6049/rometwalx20100702105601.jpghttps://img96.imageshack.us/img96/6620/rometwalx20100702110440.jpghttps://img716.imageshack.us/img716/3672/rometwalx20100702110509.jpghttps://img820.imageshack.us/img820/2546/rometwalx20100702111845.jpg
But then something happened... To be honest, I thought they will push me back to Italy. I had only to cities capable of recruiting legions. But I defeated stack after stack and I defended my cities. By that time I had superb economy! I was contructing the most expensive buildings + I was recruiting one legion (10 cohorts, 4 archers, 4 calvary) per turn. Even with these expenses I was gaining money. https://img713.imageshack.us/img713/5272/rometwalx20100702112531.jpghttps://img517.imageshack.us/img517/906/rometwalx20100702225631.jpghttps://img576.imageshack.us/img576/3930/rometwalx20100702225640.jpghttps://img337.imageshack.us/img337/8421/rometwalx20100702225740.jpghttps://img15.imageshack.us/img15/6475/rometwalx20100705185751.jpg
After the battles Averni had only two towns, so I took them and I destroyed them :) Carthage was also very weak, so I destroyed them too :) https://img340.imageshack.us/img340/3554/rometwalx20100705185759.jpghttps://img534.imageshack.us/img534/8512/rometwalx20100705190842.jpghttps://img704.imageshack.us/img704/9881/rometwalx20100705210447.jpghttps://img88.imageshack.us/img88/9886/rometwalx20100705212945.jpg

Irishguy
07-06-2010, 19:27
isn't it a wonderful feeling when a nation is destroyed? I was kind of saying to myself "HAHA SUCKERS!!! DO NOT CHALLENGE ME!!" I had an ego you could actually see for days :P
but enough gibberish, tonyw/tone will your changes affect super newbie pro's save? Or will someone have play all the way again? if the changes do take affect could you tell me when you've updated? i'll start a new go then :)

Irishguy
07-06-2010, 19:29
that's when I destroyed carthage BTW :)

HMonk
07-06-2010, 19:33
TWCenter will most likely be down for some time.

Paedric
07-06-2010, 19:35
but enough gibberish, tonyw/tone will your changes affect super newbie pro's save? Or will someone have play all the way again? if the changes do take affect could you tell me when you've updated? i'll start a new go then :)
I'm almost sure it won't affect the save game. If it is only the script, it won't, if tone change something else, maybe, but probably not.



yes battles only! and I haven't restarted my campaign... is that why the error persists Paedric?
Even if you change the time of the battle in the settings?

DVK901
07-06-2010, 19:43
Crap....our 'home' is dead. Anyway, Tone......no, it isn't difficult to add names for the Romans, since their name files are a bit different from all the others, and as long as names are 'added', and nothing is changed, it won't hurt any campaigns.

If you can, tell me what names you would like in the game, and I'll add them. If you want names added in the other campaigns, that's no issue either...except, I would only be able to add them in the installer unless I upload the new Sarmatian\Scythian names and wreck all the other campaigns. Maybe it's time to do that...it's just that I fear that without being able to communicate with all Beta Testers it would leave some people broken without knowing why.

tonyw
07-06-2010, 19:45
@Naked Fanatic - You're not running the script on reload...that's the advisor is sitting there and why you're able to accumulate more wealth and why the other factions seems weaker. You need to click the advisor when you reload the campaign. Sorry, it's not as easy as that!

@Irishguy - yes it'll be savegame compatible and I'll let you know when it's ready.

@DVK - where do we find the place to improve the Roman rebel core income? I'm thinking about adding names to the non-Roman campaigns.....can we just add them at the bottom of the list without causing CTDs?

Galvanized Iron
07-06-2010, 19:46
Well since TWC is screwed over I guess I have to post here for this. I hope I don't screw over any secrets now.

@Paedric: in MP version the Daoi still uses Rhompharoi skins instead of their own, it needs urgent fixing. Then it would be nice if you also added the Rhompharoi below the Daoi in the MP EDU. I setup the stats for each once that down. Hm yeah I also need a list of all factions that I am able to attach the Rhompharoi to.

And, Hi! :mellow:

Paedric
07-06-2010, 19:47
Oh ya, forgot about that, I knew there was something.
On it right now.

tonyw
07-06-2010, 19:56
All factions can use the rhomphaiophoroi

Paedric
07-06-2010, 20:27
Which unit is it exactly? (EDU name?)

Irishguy
07-06-2010, 20:37
What's al this about TWC being dead? is it? if so :'(

Galvanized Iron
07-06-2010, 20:40
Which unit is it exactly? (EDU name?)
I wouldn't know what they are called now after Tone added the Rhompharoi, but the Daoi is called Thraikan Elite Falxmen in the MP EDU and they are using the Rhompharoi skin, but have the correct unit card.

Paedric
07-06-2010, 20:46
Ok, I see now, I've uploaded the thing, could you make sure it is ok please?

pkka
07-06-2010, 21:07
Carthage, rtw-bi, h / h
0-turns
565 A.U.C.
https://img580.imageshack.us/img580/9986/0123ig.jpghttps://img25.imageshack.us/img25/1933/0124iz.jpg
battle
https://img153.imageshack.us/img153/6225/0125s.jpghttps://img195.imageshack.us/img195/7717/0126g.jpghttps://img809.imageshack.us/img809/2168/0133k.jpghttps://img37.imageshack.us/img37/1917/0138b.jpghttps://img441.imageshack.us/img441/9501/0140n.jpg
575 A.U.C.
https://img688.imageshack.us/img688/6774/0142u.jpghttps://img823.imageshack.us/img823/2442/0143p.jpg
battle
https://img534.imageshack.us/img534/5111/0162rq.jpghttps://img193.imageshack.us/img193/329/0163rd.jpghttps://img132.imageshack.us/img132/2928/0165c.jpg
580 A.U.C.
https://img687.imageshack.us/img687/8845/0168n.jpghttps://img692.imageshack.us/img692/3097/0169t.jpg
battle
https://img43.imageshack.us/img43/5651/0178k.jpghttps://img580.imageshack.us/img580/8403/0179gy.jpghttps://img88.imageshack.us/img88/7273/0180h.jpg
595 A.U.C
https://img710.imageshack.us/img710/583/0181xy.jpghttps://img693.imageshack.us/img693/3558/0182i.jpg
605 A.U.C
https://img62.imageshack.us/img62/5778/0188p.jpg
625 A.U.C
https://img84.imageshack.us/img84/3851/0194j.jpghttps://img195.imageshack.us/img195/8931/0195s.jpghttps://img88.imageshack.us/img88/1497/0196e.jpg

Visarion
07-06-2010, 21:22
@ galvanized iron... I wanted to say this in twcenter but you know... anyway that unit's name you couldn't pronounce is Rhomphaiophoroi in Greek and the equivalent in the Latin alphabet would be Romfaioforoi (Ancient Greek) and Romfeofori (Modern Greek)... (Italian sounds)

Galvanized Iron
07-06-2010, 21:30
Ok, I see now, I've uploaded the thing, could you make sure it is ok please?
The Rhomphaiophoroi are now present in the roster, but the Daoi still use same skin as the Rhomphaiophoroi.

GothGirlDanielle
07-06-2010, 21:33
Tony (Tone):

Dani (Aristotle's Folly) here. I got the request to test the Rome rebellion script and I hit it pretty hard over the weekend. How much info do you want and what would be useful? Per the last time I was beta testing, I don't want to post on issues that are considered "resolved" (such as economy, gameplay balance, etc.) I've tested the opening rebellion script with several starts on a variety of difficulties.

I found a couple of battle map "bugs" but they may need pictures. There is a building next to the square in Genoa (it's the only building right next to the square). Units can run through it. Units can also march through some rocks.

And you have two romans with the same name at the start of the game, on the campaign map. Father and son? One is Emporia and the other is the teenager in Sicily.

Please let me know how I can be of the best use.

GGD

Galvanized Iron
07-06-2010, 21:47
I thought the Romfaioforoi was supposed to have a spearlike primary attack and another secondary attack, but the one in the files only got a primary attack

Paedric
07-06-2010, 21:52
but the Daoi still use same skin as the Rhomphaiophoroi
tone, are the daoi elite infantry {thraikan_elite_falxmen} and the Elite Thraikan Rhomphaiophoroi {thraikan_falxman} not available for the same faction? The two units are sharing the same model, and none is a mercenary.

Naked Fanatic
07-06-2010, 22:14
@Naked Fanatic - You're not running the script on reload...that's the advisor is sitting there and why you're able to accumulate more wealth and why the other factions seems weaker. You need to click the advisor when you reload the campaign. Sorry, it's not as easy as that!
Could you please explain me, how the script works? I have no idea I have to click on it :no: Maybe it will be good to add text to the advisor. Something like - click me. Im sure the will be a lot of players who wont know why the advisor is always trying to tell them something.

tonyw
07-06-2010, 22:22
@Galv / PAedric
OK, they shouldn't be sharing the same model - they aren't in the single player game anyway, but things probably haven't got updated in your multiplayer EDU yet. This is how things are:

Bastarnae (EDU name: bastarnae) and Daoi elite infantry (EDU name = thraikan elite falxmen) share the bastarnae model
Rhomphaiophoroi (EDU name: thraikan falxman) uses the thraikan falxman model

Basically if you want to update the multiplayer files (EDU and DMB) just take a look at the single player ones for guidance.

@Dani:
Thanks.....I think the main thing with the rebellion is to do three things:
1) Check the number and strength of initial rebel legions is right - are there enough armies and are they strong enough opposition?
2) Are the settlement garrisons strong enough?
3) Are the finances right for a) the player and b) the rebels? - do the rebels start spawning further legions? is it financially right - not too much into debt and not too much money...ideally the player should have very limited resources to see them through the crisis.

I've just updated the script with stronger rebel legions (silver armour and weapons).

There are one or two buildings bugs and I'm aware that units can move through some rocks - there's no way of handling that ideally - you can reduce the size of the rocks and they look puny, you can increase the size of the collision area around them but then you run into unit formation issues....hopefully you can live with this?

The names shouldn't be an issue as we have multiple instances of the same "visible" name using different "hidden" names (to avoid CTDs and confusion of the game engine) as there were so few praenomina in use then.

@Naked fanatic - the script works by clicking on the adviser - it controls finances, rebellions, spawned armies.

@pkka - Carthage looks pretty well balanced?

GothGirlDanielle
07-06-2010, 22:24
Could you please explain me, how the script works? I have no idea I have to click on it :no: Maybe it will be good to add text to the advisor. Something like - click me. Im sure the will be a lot of players who wont know why the advisor is always trying to tell them something.

I run a silent advisor, so when I reload a campaign, I click on any city and the advisor appears. Click on her and the script is running. I believe you even get a message that says "RS script running." Anything you do before you click on the advisor is "unscripted" and, obviously, anything you do after is scripted. At least that's how it works on my machine. :)

apple
07-06-2010, 22:28
I run a silent advisor, so when I reload a campaign, I click on any city and the advisor appears. Click on her and the script is running. I believe you even get a message that says "RS script running." Anything you do before you click on the advisor is "unscripted" and, obviously, anything you do after is scripted. At least that's how it works on my machine. :)

A good way to know if the script is running is that you will get 1 denario when it activates.
Btw great to see you again.

tonyw
07-06-2010, 22:34
Yeah, if you don't see 1 denarius added, it's not working.

Paedric
07-06-2010, 22:54
Thanks tone, I was looking at them, but I must have missed something.
Anyway, this is set as in the "normal" settings.

Galvanized Iron
07-06-2010, 22:58
Ok Paedric, I did as Tony said and put them as Bastarnae soldiers and it gave them their proper skin (tho with red hats instead of brown like bastarnae). So I will rework the stats and then PM you the file Paedric.

Beast Within
07-06-2010, 23:21
ON THE REBELLION:



Firstly:

Who am i? Ceasar in this or the senate, i assume i was the senate but then i found a general on my side going by ceasar so that kind of confused me.

Secondly:

I think messages would be helpful:

Before hand warning the player of ceasars uprising

When it happens

and then if you win

Thirdly:

Think the player should have to take rome back with in a given time or loose their named legions. Without rome and most of central italy they would slowly loose their culture and i think this should be shown in a slow break down of both roman society and armies. They keep the first legions but loose the named legions. Just so it spurs the player on to take back rome as fast as they can.

Fourthly:

I think the rebels put up a good fight i lost 2 men for every one of theres so far. And the only reason why i have started to do reasonably well is becaus ei managed to take italy quickly. So their troops are definitely good in my opinion, however i havent noticed them creating any yet.

Also you forget that you are at war with other factions i have lost many regions to Galleci Egypt Boii and Cimbri. The civil war has already done its damage in different ways, and to rebulild my army to its current strength i predict it will take at least 15 years.

Overall i think it has gone reasonably well and it kept me on the edge of my seat worrying for a couple of turns on how i would get out of it, it could be made a little more difficult, but i dont think it would be wise too make it too difficult, as i think many players will find that the war will do enough damge as it will weaken their borders allowing other factions to take advantage like in my case.


Will put up a more detailed report with pics tomorrow, dont have the time currently sorry just thought i would get my points across.

GothGirlDanielle
07-06-2010, 23:39
"@Dani:
Thanks.....I think the main thing with the rebellion is to do three things:
1) Check the number and strength of initial rebel legions is right - are there enough armies and are they strong enough opposition?
2) Are the settlement garrisons strong enough?
3) Are the finances right for a) the player and b) the rebels? - do the rebels start spawning further legions? is it financially right - not too much into debt and not too much money...ideally the player should have very limited resources to see them through the crisis."

By the rebellion, I assume you mean the rebellion that starts at turn 3 or 4? Tested this with 6 different starts, four on H/H, two on M/H. Trying to get a feel for how to efficiently start the game.

In general, my games go like this:

Carthage takes Arritium and Ariminum with ease. I use Nepos to weaken Hannibal's army (I've never actually defeated him). Carthage seems to raise new units from Genoa, but not a lot. In every game, no armies spawn when I take Genoa.

Around turn 3 or 4, I get the rebellion notice. In six games, rebellions occurred three times at the notice and twice afterwards. In one game, they never occurred at all. I think the factor there was my saving the game after I got the notice and then not starting the script right when I resumed the game.

The rebellions occur in different cities. In general, one full army spawns, with double chevrons and silver shields. There may be two but it seems as if only one is the "tough" army (maybe I'm wrong?) Croton is one city that usually always goes rebel, with Rhegium and Cannae being common. Two cities go rebel.

Once Capua went and that was a real challenge: Capua goes rebel, the tough army spawns right next to it, and two turns later it lays siege to Rome, despite the fact that I have a full legion in the city. My legion (copper shields, two chevrons) lost. Rebels take Rome and, with it, my primary resource for building armies.

I was stunned. You should be proud, that's the first time I've ever, ever lost Rome in any RTW game anywhere.

My strategy is usually to let the Rebels take as much of southern Italy as they want, as they don't seem to raise armies - other than those that spawn. If they do, there not raising very many. My usual strategy is to kick Carthage out of the north, taking Genoa. I raise three full armies or legions, but this runs my treasury into the ground. It takes three legions to put down the rebels in the south, attacking from two points and splitting the enemy.

On H/H, it's a real challenge to me. I know there are other players out there who are better and might find it easier. I can always play on medium (and I'm not the least bit ashamed to do so :smiley:).

The settlement garrisons: usually there's one or two "strong garrisons" (remember, I let the rebels take four or five cities) and often on or two others with just one unit garrisoned in the city. I lay siege and the AI attacks. I fight a defensive battle and usually win.

Money: I have enough to build three legions. Because I know history, I don't fight a two front war. I kick Carthage out and then focus on the Rebels. Except for one turn, maybe two, I always money. Maybe not enough to build every building I want, but 15-30k per turn, depending upon how many of the southern cities the Rebels have taken.

It's hard to tell how much money the rebels have, but they don't seem to building lots of armies. Me, personally, I like the first few turns to be a challenge and they could even be harder. As it is, it's such a magnificent improvement over the version I playtested back in April.

"I've just updated the script with stronger rebel legions (silver armour and weapons)."

Looks like I'll be playing on medium. :smiley:

"There are one or two buildings bugs and I'm aware that units can move through some rocks - there's no way of handling that ideally - you can reduce the size of the rocks and they look puny, you can increase the size of the collision area around them but then you run into unit formation issues....hopefully you can live with this?"

I can and quite easily. I figure at this point, I'll tell if you I see something outta place and you can just tell me to ignore it. That's better than releasing it and having you say, "Why didn't someone tell me about this?"

"The names shouldn't be an issue as we have multiple instances of the same "visible" name using different "hidden" names (to avoid CTDs and confusion of the game engine) as there were so few praenomina in use then."

Again, it's okay. I actually thought father and son, makes for a nice bit of roleplay. Just letting you know.

Apple: "Btw great to see you again."

Likewise. I just got back from a four week internship at the Freer Gallery of Art at the Smithsonian Museum. No money, long hours, bad food. Greatest four weeks of my life.

~ Dani ~

Paedric
07-06-2010, 23:47
Nice report there, but no, it is not the rebellion tone was talking about.
We're now testing the big one, which happens when the player owns 8 settlements.

There was a save-game that was lying around at TWC, however I think someone here has it.


Likewise. I just got back from a four week internship at the Freer Gallery of Art at the Smithsonian Museum. No money, long hours, bad food. Greatest four weeks of my life.
Seems like it was interesting. Welcome back.

tonyw
07-06-2010, 23:50
@Danni - thanks for the feedback, your insights are always helpful. I should have explained though, what I'm talking about is the big rebellion after the player owns around 85 settlements, and thinking about this, you need Alex.exe to be able to play the save game that was kicking around on the TWC site just before it died. If you've got it, I wonder whether someone could upload and post a link to the savegame? If not then just keep playing if you are able to.

If anyone has an advanced near late stage rebellion using BI.exe or RTW.exe, could they upload it please?

@Paedric - you mean 85 settlements, not 8

Paedric
07-06-2010, 23:51
Good news, TWC should be back in about one day.

GothGirlDanielle
07-06-2010, 23:59
Ouch. So sorry. And I can't see an edit function on this board to allow me to delete my post. Eggghh.

~ Dan ~

Beast Within
07-06-2010, 23:59
What do you class as late rebellion i am about half way through on bi if you want me to upload it and tell me how to do upload the file?

Paedric
07-07-2010, 00:04
@dan, why should you do that? Your post is interesting, and can help with balance, there is no problem with it.

@beast, the late rebellion is when you lost something like half your empire to the rebel (blue).

Beast Within
07-07-2010, 00:07
Ye i have i posted early on just before danis post about some of the situations and overall how it was going, so how would i upload my save, i have taken back most of italy now and regained some economic stability, probably about 6 or 7 turns past the beginning of the rebellion. If you want the save you can have it, also i have a save from when the rebellion actually started if you want that too.?

Paedric
07-07-2010, 00:14
Yes please, the one before the rebellion.

Beast Within
07-07-2010, 00:17
How doi do that then, do i need to upload it on some other site, never uploaded a file, and where would i find the file in the rome folders.

Sorry for my lack of knowledge on the situation :)

Paedric
07-07-2010, 00:20
Your save should be in play_roma/saves.
Upload it to something like megaupload, and paste the link here.
Also please, specify the engine you are using.

Galvanized Iron
07-07-2010, 00:20
I sent you the update Paedric, hope it got through

Paedric
07-07-2010, 00:21
Yes, got it, thanks.

Beast Within
07-07-2010, 00:43
http://www.megaupload.com/?d=42ZBING4 -----> Where i am up to now, later in the rebellion

http://www.megaupload.com/?d=2MYRTCQP -----> this one is when i reached 85 settlements

GothGirlDanielle
07-07-2010, 00:48
http://www.megaupload.com/?d=42ZBING4 -----> Where i am up to now, later in the rebellion

http://www.megaupload.com/?d=2MYRTCQP -----> this one is when i reached 85 settlements

Those are both BI, right? Meaning, they should work with RTW Gold, without Alexander?

Thanks for posting that.

~ Dani ~

Beast Within
07-07-2010, 00:52
Yep sorry forgot to mention. Both BI So ye should have no problem in using them with the alexander mod. have fun with it, hope you like what i have done with the place :L

Aurelius_TL
07-07-2010, 02:12
Hi all, glad to find you guys here. I'll be posting my roman campaign using Supernewb's saved game as a starting point later this week. This is for the big rebellion phase. I read your notes on what you're looking for Tone so I'll try to report those things.

GothGirlDanielle
07-07-2010, 03:29
BW: Downloaded it and tested it in game. This is a saved game with 85 territories for Rome. It is a BI game and it is "small" unit size, correct? (53 soldiers to a legion). What are the difficulty settings (for testing)? I assume H/H?

Aurelius: Is yours for BI, too?

~ Dani ~

GothGirlDanielle
07-07-2010, 06:20
Sorry for the double post. I've spent all evening playing Beast's save game. I've played through three of these events. Unfortunately, this saved game uses small units and I play with large units (@ 102 men to a cohort). This creates a bit of an anamoly when trying to test the rebellion. So, first question: can someone post (or e-mail to me a gothgirldanielle@gmail.com) a saved game meeting the following requirements: RTW BI (not Alex, I don't have Alex), at 80+ regions but (obviously) before rebellion, and using large units (not huge or small). I'd appreciate it. Meanwhile, I'll go back to my game.

Do we know that the TWCenter forums will be up tomorrow? If so, I will post a detailed report then, as this thread does not appear to be secure and I'll want to go into some detail. If it's not up tomorrow, I can e-mail Tone my report and to whoever else wants to read it.

And, Tone, when RSII is released, I'd consider moving. Because if I was as far into the game as 85 regions and suddenly THIS happened, I'd buy the plane ticket to come kick your butt. Even if you lived in Siberia.

~ Dani ~

P.S. I agree that some kind of notification might be in order, so the player doesn't think their game just broke. Perhaps something starting with the words, "Do not go into anaphylactic shock . . ."

Aurelius_TL
07-07-2010, 06:23
BW: Downloaded it and tested it in game. This is a saved game with 85 territories for Rome. It is a BI game and it is "small" unit size, correct? (53 soldiers to a legion). What are the difficulty settings (for testing)? I assume H/H?

Aurelius: Is yours for BI, too?


The one I tested (saved game) was from Supernewbie and it was H/H, with the large unit size setting (103 per cohort, etc.). He used the Alex.exe so I had too as well. I'm currently near the rebellion (about 83 regions held). I need to clean up the empire a bit to my house rules and then rush to the big rebellion. Postings will come later...

tonyw
07-07-2010, 06:36
I've just updated the EDB in the play_Rome campaign (Dani note that we're using this campaign now not the test one)
I've changed this line, which I'm pretty sure is the Roman rebel core income line, from 500 to 1000 - it was 5000 when the Roman rebel income was going off the charts:

taxable_income_bonus bonus 1000 requires factions { thrace, } and hidden_resource nothing

Please let me know what the finance graphs look like now, especially for the Roman rebels, both before and after the rebellion....and make sure you activate the script.



And, Tone, when RSII is released, I'd consider moving. Because if I was as far into the game as 85 regions and suddenly THIS happened, I'd buy the plane ticket to come kick your butt. Even if you lived in Siberia.

LOL

Irishguy
07-07-2010, 08:30
Please note though that Super newbie Pro's save is in the test campaign, have you updated this one too?

EDIT: Yeah! I can edit ^^

Visarion
07-07-2010, 08:34
I thought the Romfaioforoi was supposed to have a spearlike primary attack and another secondary attack, but the one in the files only got a primary attack

you must update 'cause they work just fine! you had a great ideea by the way! :)

Irishguy
07-07-2010, 08:50
updating now... then I'll test another rebellion :)

welwelwel
07-07-2010, 10:07
Hi, I finally found my way back to the rest of you guys. I assume the current assignement is still testing the big rebellion? I'll download Beast's save game asap and start testing testing that one.

Seems that not too much testers have found their way to here

pkka
07-07-2010, 10:34
[QUOTE=tonyw;2518930@pkka - Carthage looks pretty well balanced?[/QUOTE]

I think so.
the player is worth a lot of effort that would win.
to fight successfully, you need to fight for one or two of the front, otherwise all end badly.
It was hard to capture Gallaeci

Beast Within
07-07-2010, 10:48
@ dani

Ye sorry im on my laptop you see, and it is a bit cruddy graphic wise im afraid, both are on small unit size, Hard/Hard and are on BI.

Dont know whether it will be useful but for the sake of testing i dont see a problem with the unit size, it wouldnt effect it in anyway would it?



I am going to bring the rebellion all the way to the end by tomorrow probably, then i will start it all over again at 85 settlements and see what the outcome is.


@tone

"Firstly:

Who am i? Ceasar in this or the senate, i assume i was the senate but then i found a general on my side going by ceasar so that kind of confused me.

Secondly:

I think messages would be helpful:

Before hand warning the player of ceasars uprising

When it happens

and then if you win

Thirdly:

Think the player should have to take rome back with in a given time or loose their named legions. Without rome and most of central italy they would slowly loose their culture and i think this should be shown in a slow break down of both roman society and armies. They keep the first legions but loose the named legions. Just so it spurs the player on to take back rome as fast as they can.

Fourthly:

I think the rebels put up a good fight i lost 2 men for every one of theres so far. And the only reason why i have started to do reasonably well is becaus ei managed to take italy quickly. So their troops are definitely good in my opinion, however i havent noticed them creating any yet.

Also you forget that you are at war with other factions i have lost many regions to Galleci Egypt Boii and Cimbri. The civil war has already done its damage in different ways, and to rebulild my army to its current strength i predict it will take at least 15 years.

Overall i think it has gone reasonably well and it kept me on the edge of my seat worrying for a couple of turns on how i would get out of it, it could be made a little more difficult, but i dont think it would be wise too make it too difficult, as i think many players will find that the war will do enough damge as it will weaken their borders allowing other factions to take advantage like in my case."


It was a earlier post, not sure whether you read it but basically thats the main areas i think which need looking at.

tonyw
07-07-2010, 11:26
I'm not sure how we go about creating warnings to be honest, other than something in the readme on download, and making it very clear in the public forums.


Thirdly:

Think the player should have to take rome back with in a given time or loose their named legions. Without rome and most of central italy they would slowly loose their culture and i think this should be shown in a slow break down of both roman society and armies. They keep the first legions but loose the named legions. Just so it spurs the player on to take back rome as fast as they can.

At the moment, the player gets some financial support if they lose some of their key financial cities, which amounts to a fair bit. We could always reduce this so that the player will go further into debt the longer they take to sort things out.

Galvanized Iron
07-07-2010, 12:17
Couldn't you have an event when reaching 84 settlements that where like that event in the old MTW: "Your spies report that several of your generals are disloyal" and then a picture of spy whispering in your ear?

Beast Within
07-07-2010, 12:47
When i was playing i was loosing 140k a turn until i took back most of Italy, so financially i would say that the rebellion is fine.

But my main point was that somehow we need to spur on the player to take rome back, either giving them some sort of benefit, or some sort of punishment if not. The civil war didnt last years and years. Julia ceasar quickly united rome, through defeating his enemies or bribery. But in this case im sure many players may decide to defend rather then attack the situation. So if they were to loose the named legions as a result of loosing rome after a certain time, and many of the colonies loosing happiness over time. This could spur on the player to take rome, and to end the rebellion quickly.

Who knows what would of happened, there was never this situation, but both the rebel romans and the senate romans may stay strong, the player could choose to avoid the rebels and just defend, so i think there definitely needs to be something to push them into direct fighting.

If it could be scripted of course.

Also are the rebels scripted to mainly attack rome? if that can be scripted.

Beast Within
07-07-2010, 12:49
Sorry for double posting :)

@Galvanised iron

I think there definitely needs to be some message system, or event to pop up and at least tell you of Ceasar's uprising before hand, i think it definitely needs to be looked into closely, if it is not possible its not possible, however it would be something which could compliment the gameplay at the time. Just a thought

tonyw
07-07-2010, 14:51
@Paedric - I'm not sure what you've done to the launcher but it's just stopped working properly and is clearly trying to load into the wrong .exe (giving a mount database error) or something on the default campaign....did you remove the -mod: bit from the command line? Roman campaign is loading fine.

tonyw
07-07-2010, 15:09
Excuse the double post. Just increased Roman rebel core income to2500 which looks about right in an AI campaign as Rome

Paedric
07-07-2010, 15:58
I've not touch it for something like a week, and I've never change the things you are referring to.
I've just tried it with all exe, and everything is alright. Also no one has complained.

Which exe were you using? Have you tried to delete/update both files?

DVK901
07-07-2010, 16:00
The only way I can think of to trigger an event that would 'announce' the rebellion would be to have the script, at whatever point it triggers the rebellion itself, trigger an 'advice' thread that would pop up and tell you what's going on.
I think that's the way EB did it with some of their events. But you can't trigger events based on how many regions you own. The normal RTW event is triggered by number of turns...which would be useless for the rebellion.

Galvanized Iron
07-07-2010, 16:11
To Paedric, new update and bug fix posted

Paedric
07-07-2010, 16:11
The only way I can think of to trigger an event that would 'announce' the rebellion would be to have the script, at whatever point it triggers the rebellion itself, trigger an 'advice' thread that would pop up and tell you what's going on.
I think that's the way EB did it with some of their events. But you can't trigger events based on how many regions you own. The normal RTW event is triggered by number of turns...which would be useless for the rebellion.
Still, it might be good to announce the rebellion when it appears, so the player is not at loss, and understand who he is. I'm pretty sure it is possible to use the script to trigger a message when the rebellion occurs.

tonyw
07-07-2010, 16:27
I'll take a look as well....I think you can trigger an event, but as far as I'm aware it has to be the next event in the list...I'll look.

In the meantime, I've updated the Roman script with named characters for the levy armies for all factions (with some basic traits - some command stars, culture traits, and non-adoptible) - also done the same for the Roman rebel armies. Please let me know if you get any unexplained CTDs at the start of the Roman rebellion....also could one or two people run it a few times and post screenshots of the different patterns of regions (will be different each time) together with the rebel legions that get created please?

About to roll out the script changes for all campaigns.

3000 core income looks right for the Roman rebels.

Paedric
07-07-2010, 16:32
@tone

I've just tried it with all exe, and everything is alright. Also no one has complained.

Which exe were you using? Have you tried to delete/update both files?

tonyw
07-07-2010, 16:43
Tried deleting then reupdating - all seems to be fine again now. Thanks......the only thing that's strange though is that I don't see s aselection box for multiplayer on the launcher, which I'm sure I've seen in a screenshot somewhere.

Paedric
07-07-2010, 16:53
A few people complain, so I put it in the scroll list at the bottom. It's cool everything is working.

Here is an update of what happened with TWC.

Okay, so here's basically what happened. On Friday we were moving all our data to some new disks. Friday night, this failed somehow, and the server crashed and didn't restart properly. I'm never available Friday night or Saturday. Saturday night, I tried to get it to work, but it wouldn't boot fully, so I couldn't access it remotely. I needed to wait for the on-site guy, GrnEyedDvl (GED). Unfortunately, he was a on a three-day vacation.

So Monday night he got back, and late yesterday afternoon (after the site had been down for almost four days) he went down to the server room. We got the machine to boot, and I started trying to figure out what went wrong and piece things back together.

Unfortunately, it seems like the new disks we were switching to were bad. The non-root filesystems suffered repeated massive corruption. Thankfully, by luck, the root filesystem was not moved to the new disks, so it's intact, and I'm able to administer the system remotely.

All data on the system itself is lost, but we made sure to pull one of the old disks with all the data on it as a backup. We did this several hours before the crash, so we'll only lose several hours of data. Currently the backup disk is sitting at GED's house attached to a test machine, and I'm having it copy everything to another disk so we have an extra backup. Once that's done, probably sometime this afternoon, GED will take the old disk back to the data center and we'll resync to that and restart the site. The site should then work, although it will be slow, as it's been the last week or so before the crash (since one of the VelociRaptors failed and we moved everything essential to the 7200 RPM disks).

Meanwhile, I'm working on figuring out which VelociRaptors are bad, by running SMART tests and also read-write badblocks tests. We know one is bad, but one of the other two seems to be as well, and we need to confirm that before we proceed. Once we figure out what Raptors are usable, we can consider moving everything to them again. Or maybe setting up the new server and just copying everything, so we don't ever have only one copy of anything.

Lessons learned:

Have redundant servers. This would have been a total nonissue if we'd gotten the second server set up before this happened. We could have just transferred all the traffic there, maybe even automatically. (Most of the parts have arrived, but not all, and it's not actually installed at the data center yet. Thanks to everyone who donated!)
Always keep good backups. If not for the disk we pulled, we'd have to restore a weeks-old backup. This is bad, but not as bad as it could be. It pays to be paranoid when it comes to data integrity.
Check new disks for errors before using them. I'm definitely going to be doing extended SMART self-tests and destructive read-write badblocks tests on every new disk we get before we use it.

Thanks to the Guild for letting TWC members use this forum to talk about the downtime. (I used to actually post here quite a lot, as you can see from my post count. Then I became a mod and eventually admin at TWC, so . . .) You can also go to the TWC IRC chat at http://java.surrealchat.net/chat/twcenter while the site is down.


I am honestly not impressed with these. Thor (main TWC server) originally had 2 Raptors. About two weeks ago one (dev/sdc) of them threw an error and we had to rebuild the RAID array. It did rebuild and pass the SMART testing but it still concerned us and I planned on replacing it. When I ordered the drives for the second server that we are building, I ordered five. Four for the new machine and one to replace sdc in thor. The day before they arrived /dev/sdd in thor completely failed. I cant get into it at all.

We replaced that one (dev/sdd) with the drive I bought to replace /dev/sdc, which meant that I was now a drive short for the new server since /dev/sdc still needs to be replaced. I can get it replaced under warranty and run the new server on 3 drives, which was the plan, but it still threw a kink in our plans.

So since we were kind of hosed anyways we decided to go ahead and swap out the slower 500 gig drives with the faster Raptor drives. We were doing this one at a time so the array could rebuild. That is what we were doing Friday night. I pulled one of the 500 gig drives and replaced it with the Raptor and we were moving files when it locked up. This is now the third Raptor to have issues, and its a brand spanking new one. The other two were brand new in January.



The read/write speed is ridiculously faster on the Raptors, and we do a TON of database writes.

tonyw
07-07-2010, 16:56
OK, it seems you can make the script advance an advice thread....something like this in the background_script at the correct line where for example the capua rebellion is triggered:


advance_advice_thread Capua_Rebellion_Thread

and have an entry in the export_descr_advice.txt file that looks like:



AdviceThread Capua_Rebellion_Thread
GameArea Campaign
Item Capua_Rebellion_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Capua_Rebellion_Text_01_Title
Text Capua_Rebellion_Text_01_Text1

with an entry in export_advice.txt something like this:


{Capua_Rebellion_Text_01_Title}Socii Rebellion
{Capua_Rebellion_Text_01_Text1}
Our Italian allies, encouraged by Hannibal's advances.....bla...bla...bla

GothGirlDanielle
07-07-2010, 17:02
Okay, I'm going to post a quick post and then a longer post later. I want to comment on the in-game "notice" issue. First, I don't think this is a secure thread so anything we post here is going to hit the WWW anyway. Most players will probably know about this "event" before it happens in-game, not posting a notice for surprise value is pointless, I think.

I also think an in-game could end up as a warning. "This is going to happen," gives the player a chance to prepare.

IMO, just talk it up on the forum, put it in the readme, the FAQ, and so on. A little suspense is not a bad thing.

However, having stayed up all night last night playing this rebellion, I have to say: Some notice is necessary. All joking aside, I'm not one of the RSFs (Roma Surrectum Fanatics). If this happened to me and I didn't know why, I'd be pretty pissed off. I'd probably be "I'm done with this game."

Think about it: a player fights, what, maybe 200-300 battles to get this point? 300 x 20 minutes a battle (assuming they're not auto-resolving) is 100 hours of time. At 10 hours a week, that's 10 weeks of my life. I'm close enough to victory that I can see it in the headlights, but every turn now takes an hour because I have to fight three or four battles a turn. And then . . .

This happens.

In one test last night, I went from 85 regions to 28. I lost all of the Italian peninsula, all of Greece, all of Eurasia, all of North Africa. I was left with Gaul and part of the Iberian peninsula. My treasury dropped to -112,000. (This was after midnight, so it would be after Tone's latest update, install 1855, I think).

The turn itself takes forever. What makes it hard is not necessarily the money or the units, it's the endurance test that is this turn (assuming you're fighting battles on map). I mean, if I wasn't autoresolving, it would easily take over two hours playing with large units. It isn't just the rebellion, its the attack on your armies by the now huge Roman rebel stacks. You lose your cities, you lose your armies. Your economy goes to hell.

What made this particular test so problematic is the only city I had to recruit units in, post-event, was Massila. And what happens? One of those full stacks of rebels, armed with silver weapons and shields and double chevrons, comes over the hills and lays siege to the city. Three turns later, I'd lost two more stacks and Massila was gone. Now I had nowhere to recruit units. To the west, I'm fighting tough Gauls in Spain. To the east, I've now lost everything and have a huge empire to contend with.

I'm like a big-talking teenager. I've got nothing.

So, I'm off to work with Starbucks and no sleep. I do want to be clear. The event is a beautiful thing. But it might be a deal-breaker, if I don't know its happening.

~ Dani ~

GothGirlDanielle
07-07-2010, 19:37
Detailed post. I hope these posts (this one and my previous one) are helpful. Just so you know, I'm reluctant to post pictures since I'm not sure how much info you want released on this forum. I can post pictures if you want them.

Playtest Report - Rome Rebellion Script

RTW BI. Playing as Rome. H/H. Small units. 603 to around 610 AUC. Using BW's saved game.

Pre-rebellion holdings: All of Italy, Greece, Bzyantium, part of Eurasia, North Africa (but not Egypt), north into Germany and Gaul. At war with everyone, but currently facing heavy fighting in Spain. Obviously, 85 territories.

"@Dani:
Thanks.....I think the main thing with the rebellion is to do three things:
1) Check the number and strength of initial rebel legions is right - are there enough armies and are they strong enough opposition?
2) Are the settlement garrisons strong enough?
3) Are the finances right for a) the player and b) the rebels? - do the rebels start spawning further legions? is it financially right - not too much into debt and not too much money...ideally the player should have very limited resources to see them through the crisis."

"First, the number and strength of the initial rebel legions is right. Are there enough armies and are they strong enough?"

Yes and yes.

You noted the rebellion was "random." I tested random last night with eight starts using BW's (Beast Within) saved game. The game is two turns out from the rebellion. Of the eight games:

- Six times the rebellion included Rome. Twice it did not (Italy didn't rebel).
- North Africa rebelled every time.
- Twice the empire slip roughly down the middle, with the Rebels to the east and my Rome to the west. (I'll call this an east-west split.)
- Three times the rebellion occurred in Greece, Italy and some random areas. (I'll call this a random split).
- Twice the rebellion include the lands to the North, parts of Eurasia (north of Byzantium) and North Africa. (I'll call this a northern split).
- Once only three territories rebelled. That may be been because I somehow didn't have the script running.

Obviously, a lot will depend upon how the player has progressed, what cities they've developed as recruiting cities, how much they've spent on armies versus economic development. In this saved game, most of economic development has occurred in Italy and Greece. Very little economic development has occurred in Spain, Gaul (western France), and Germany. I believe the only place I can recruit legions in these three areas is Massila.

At the inception of the rebellion, the Rebel stacks and units will attack the Roman player's armies. Most of these battles are pretty one sided, in favor of the Rebels. If you auto-resolve, you're going to loose a lot of armies. If you don't, you'll lose less, but you'll still lose some armies. So the practical effect of the rebellion is threefold: (1) remove regions from the player's control, (2) reduce the player's income, and (3) destroy the player's standing armies. Now, I've only my Roman History seminar, so I'm no expert on Roman history, but these feels very realistic to me.

Because of (3), I think the number and strength of the initial Rebel armies is sufficient. Specifically, I mean some expert players who arrive at this point with fully developed economies and by a slower growth rate (maybe arriving at 85 regions at around 700 or 750 AUC) will probably find the rebellion a bit easier. God help players who rush into it. I cannot imagine not having a fully developed economy on the other side of this rebellion. Well, actually, I can (see below).

One final note: random works nicely. I cannot predict where the rebellion occur so I cannot prepare for it - except to play cautiously and thoroughly.

Are the settlement garrisons strong enough?

If you mean the settlement garrisons for the Rebel Romans (and you must), then yes. One problem you're going to have is the AI will take units from the garrisons to attack the player. So the rebellion occurs, the player loses a lot of her standing armies, then has to scramble a bit to recover while the AI pulls units from the cities to reinforce. I've actually seen that happen in game at least twice.

Again, though, it depends on the size and strength of the rebellion. Here is where "random" comes in. Smaller rebellions, not centralized, will be easier to defeat than an east-west split.

This is why it's hard to say: "Tone, everything's perfect." With the right rebellion and the right economic/military development, this could be a problem, but not a huge one. With no planning and an east-west split, I'd have to think it's game over.

So, yes, a player could lose this game after rebellion.

Are the finances right for a) the player and b) the rebels? - do the rebels start spawning further legions? is it financially right - not too much into debt and not too much money...ideally the player should have very limited resources to see them through the crisis.

The player.

Again, it depends. If I'm still holding Rome and Italy, I'm bring in 30-60k a turn. If I've got an east-west slip, with the Rebels in Italy, I've got a treasury in negative numbers. In one game, I dropped to -112,000. Again, it will depend on how I develop my empire.

Maybe the better question is "Is it historically realistic?" I'd say yes. If I'm a Roman leader and Rome rebels against me, it should hurt and a lot. I should have to make hard choices, new allies. I might even have to run for a bit.

If I lose all my money, and drop to -112,000, then what would I do in real life. Stop paying soldiers, some would leave. Steal gold from the temples and buildings (destroy them).

If I've made wise economic choices, I may survive, but with the an east-west split, I'm more than likely going to be kicking cohorts to the curb and ripping down temples.

The Rebels.

I haven't tested the very latest, but the after midnight version (update 1855) seemed a bit more balanced. Again, though, it depends on the rebellion, who the Rebels are fighting, and so on. It's also hard to see if the Rebels are respawning since they're pulling from city garrisons, too.

I did notice it ever being easy or the Rebels not attacking me because they didn't have armies. Nope, that was not a problem.

I think in any case - maybe it's just play style, recovering from a rebellion will take a while - maybe 20 turns, at least? I didn't go into that much depth, but I can.

Other considerations:

Difficulty.

Yeah, it's hard. The randomness is sweet, because if I develop my cities, then, sure, I might be better prepared or I might just hand a nice, well-developed city to the enemy. Even if I luck out and end up with most of Italy or Greece, I'm still fighting one more, strong, enemy.

I'd be interested in trying to reach the rebellion myself, even on auto-resolve, just to see if I can prepare for it. Of course, that would probably take more time than you have before release.

Game performance.

I don't where to put this so I'll just toss this here. Graphics are up on highest settings but not running bloom lighting. Performance (frame rate) is in double digits both on battle maps and game map. Script runs smoothly with only occasional hesitation. I'm running the anti-ailising through my ATI card and have it shut off in-game.

The only time I drop to single digits is during night battles when I'm trying to operate at triple speed. In fact, I avoid the 3x speed button for RSII.

By the way, did you know that the sun shader (?) still glows at night? There's the moon over the mountains and, across from it, is the glow of an absent sun.

Okay, not sure what else to post. Hope all this was helpful.

~ Dani ~

Paedric
07-07-2010, 19:58
:jawdrop:
Remeber me never to ask you to write something long for me, I'd probably have to read it for the rest of my life.
I think the only thing that is lacking is your own appreciation : is it fun, did you like it? Is the dificulty rather hard, yet fun, or just too hard?

By the way guys, I think you now know what we expect of you.

GothGirlDanielle
07-07-2010, 20:17
Remeber me never to ask you to write something long for me, I'd probably have to read it for the rest of my life ...

Sigh. I wasn't sure how much detail to put in or how much would be useful. The last time I playtested, I saw Tone take people to task for writing something like: "I'm 80 years in and it looks good." Sorry if I went too far in the other direction.

As for appreciation ... I like hard. I thought the rebellion was fun, overall. It was certainly challenging. I'd like to have a go at it with an empire I developed, since I like to grow slow and build a very strong economic base.~

~ Dani ~

Squid
07-07-2010, 20:32
Trust me more details are always better than none, especially when they're good details.

Irishguy
07-07-2010, 20:43
I feel so guilty now for not posting as detailed!

GothGirlDanielle
07-07-2010, 21:12
Yeah, that's why I'm here ... guilt and awe. It's like shock and awe, only your Mom wields it.

GothGirlDanielle
07-07-2010, 22:25
Okay, one day soon I'll be able to edit my posts and my life will be complete. Until then, sorry for the double post.

Tone: I was studying Irishguy's rebellion map in Post 5 of this thread - in which he said the rebellion was easy. If you notice, when he went through the rebellion, he did not lose either Italy or lower Greece. This is consistent with my testing. If the Rebels do a northern split, as they did in his game, leaving the player with the southern regions, then the rebellion will be easier.

If set difficulty based on the player keeping Rome, Italy and Greece, it'll be much more difficult for the player who, in a random rebellion, loses these territories. The combined loss of income and places to recruit legions will make a dramatic difference.

Not saying you should change anything, just pointing out that this is going to be a factor in a random rebellion.

~ Dani ~

DVK901
07-07-2010, 22:28
THAT is one heck of a detailed bunch of feedback!! Great job, Dani. As Squid says, the more details the better we can see what's going on and how people perceive all of this. Thank you. :)

Beast Within
07-07-2010, 22:33
I second want dani has said to be honest i agree with everything.

When the rebellion suddenly happened i was shocked, i had shot down to -150k in one turn, i had lost all of italy and gaul. What remained were undeveloped settlements as i had only just took them. When i had come to the 85 settlement point i had actually stopped expanding in the east and decided to begin to provide them with some attention. However i obviously didnt get given the time.

I could of took the route of selling many of my troops, but i went for desperation, and a quick counterattack, i sent everything to the eastern coast, i rushed back several legions from gaul. Some of which had been destroyed. I had 10 fleets on the coast of greece, each sending a army over to italy. I decided that without Italy i didnt have a choice and that had to be my first priority.

I even brought back several legions from egypt and africa. It was a real struggle and half of my units were weak, such as levy pikeman and the like. Then the other lot were mainly older republican legions. I did have about 4 named legions moving into italy. Therefore i outnumbered the rebellion units in Italy probably 3 to 1. I probably lost 2 men for every one of theres, but even so my gamble payed off and i managed to regain, sicily, italy and some of africa. Financially i began gaining 80k per turn. I had reached -350k at my lowest point financially, however i plundered the settlements i took and brought this up to -200k which then inturn i was out of debt within about 3 turns later as a result of beginning to gain some money.

I think i will definitely try and push on too late game, it will probably take a good 15 years before my empire is even close to what it use to be, maybe even more, but currently it is stable, however the rebels are very strong in gaul and will take some beating. Cimbri have pushed me completely out of germany, boii and dacia have started to push down into my north east provinces. I have been completely pushed out of egypt by the ptolemaics and totally pushed out of iberia by the galleci.

Overall i think this rebellion is all about sacrifice. it is all about what you as a player are willing to sacrifice, no matter what i think every player, no matter how good the player is, will have to sacrifice something. My gamble payed off, but even so i had to sacrifice a good 10-15 settlements to other people beside the rebels.

If the player is given italy and greece, victory i think would certainly be easy. If not then the player will struggle, losing both greece and italy would be tragic i should think for the player, how ever losing one of the both, would probably be the ideal scenario for the player as for difficulty.


So i will try and push on past the late rebellion, see how the rebels perform later on, when they will have to produce their own troops and keep a close eye on unit production. Once done i will begin to start playing from 85 turns again, but right now my main priotity is:

To see how long it takes to regain the empire i had before hand

To see what troops the rebels produce


So i will keep you posted i have a lot of playing time on my hands, as college is finished, just the gf who gets in the way now haha :)

dcmort93
07-07-2010, 23:03
Hey I finally found you guys here and realized I had gotten a membership here before I'd even heard of TWC. I'm gonna leave on a 2-3 week vacation/college search on Saturday and as I won't have a laptop till next year and my parents would never let me use theirs, I'll post my almost finished Pergamon camp. up here. All I need in it is 5 territories so if you want me to start testing other things I'd be glad to start up a new camp.
Thanks

tonyw
07-07-2010, 23:04
Thanks Dani and BeastWithin, all really helpful stuff. It sounds like we've hit just about the right balance then. I guess the big question....do we remove the random factor from losing Rome seeing that keeping it seems to make such a big difference? (For starters there are the two praetorian legions to contend with when you do lose it).

I've set up the first of the advice pop-ups (for the Socii rebellion) but for some reason at the moment I'm not getting advice pop-ups to stay in view.....they disappear straight away.

Beast Within
07-07-2010, 23:10
@tonyw

well on my campaign i have only seen one preatorian legion wich was definitely a problem to get past, i lost 2 of my named legions tackling with it.

However in my game they made arretium their capital and that is where i found the preatorian legion.

So i think rome should definitely be lost. I havent tested it several times like dani, but going off her results i think we can safely presume that losing italy is probably a must, and would make the game ideally difficult, and would definitely hit the difficulty sweet spot if you ask me, i will look more closer into it was i have finally destroyed the rebellion, as it would seem no one has got too far into the rebellion, hopefully will be able to post some information on it tomorrow for you guys.


And good i think the advice thing is really a good idea and a good way to get round the events hope it works out, it will definitely be a good feature for both rebellions, as players may want to know, but also it is still realistic as the senate/people of rome would know of this unrest before a full scale rebellion takes place.

Paedric
07-07-2010, 23:13
Sigh. I wasn't sure how much detail to put in or how much would be useful. The last time I playtested, I saw Tone take people to task for writing something like: "I'm 80 years in and it looks good." Sorry if I went too far in the other direction.
You misunderstood me, that's awesome, just have a look at Beast Within report (:tongue2: just kidding here).

Since you are paying attention to details, what do you think of the launcher, and the menu; well all the way from clicking on the icon to starting the campaign? Is it user-friendly? Could it better (how)?
That's also for the others, but I've lost hope with them.~:mecry:

@ tone, maybe add something like pause/wait/sleep, well whatever makes the thing stop for a time.

GothGirlDanielle
07-07-2010, 23:14
Thanks Dani and BeastWithin, all really helpful stuff. It sounds like we've hit just about the right balance then. I guess the big question....do we remove the random factor from losing Rome seeing that keeping it seems to make such a big difference? (For starters there are the two praetorian legions to contend with when you do lose it).

You're welcome. :happy: Very glad to be help.

DO NOT remove the random factor from Rome. PLEASE leave it random.

One of the key principles of game design (like I know a lot about it) is suspense and playability. What keeps me playing a game, tho, is the likelihood that something "different" will happen. If I know how it's going to end, and I've beaten the game before, then why play again?

I think the player should have a chance of getting a truly difficult and challenging rebellion or something easier, or something in-between.

Remember ... this is not a strategy game. It's a role-playing game. :yes:

~ Dani ~

dcmort93
07-07-2010, 23:17
Here is that Pergamon save I spoke of.

http://www.megaupload.com/?d=A67PNFYE

Beast Within
07-07-2010, 23:20
@dani

i agree with your point but surely, having this massive rebellion too easy is just as bad as it being random.

Irish guy seemed to touch upon his campaign being to easy, and the common link seems not loosing either Italy or Greece, if it could be scripted that it is more likely to loose these areas or make it certain that one of these areas is lost then it is a most.

Just i would hate the fact that i was playing up to this rebellion looking forward to a real challenge, and then i get the easy route out, which could just be as bad, as having no randomness, however i get your point and i think your right, but if we dont make it certain to be difficult in this way, then what way could we look at to make sure that there is no 'easy' rebellion to squash?

GothGirlDanielle
07-07-2010, 23:29
Since you are paying attention to details, what do you think of the launcher, and the menu; well all the way from clicking on the icon to starting the campaign? Is it user-friendly? Could it better (how)?

Your launcher is great. It's intuitive and easy to use. Only a Luddite wouldn't like it. And a Luddite wouldn't play RSII.

It's all good now. I was overjoyed to see the return of No Battle Timeclock or whatever it's called - it was missing from the early play-testing menus. All the words on the launcher appear now, both on my Windows machine and my MacBook. The screens are visually appealing - stunning even - and Apple's music is a joy to listen to. I think the drop down menu is great.

I admire the way the team designed this game. RSII is most organized mod I've every seen for any game. The separate folders and free-standing launcher allow for easy future modification, even allowing players (I assume) to mod existing directories without damaging the original folder (by merely copying the folder and adding it to the drop-down menu. Future mods will be easy (okay, easier) to design and implement because you can draw from existing resources while creating an entirely different game or gaming experience.

Serious game designers could learn a thing or two from studying this layout.

~ Dani ~

Beast Within
07-07-2010, 23:40
As for the layout, i love it. I aint completely in the know when it comes to the computer coding and so on. But just from a general person who knows a little and loves to play the game i would say it is amazing. The design is sleek, it looks professional in my opinion, i have always wondered why sega havent came along given you a bucket load of money and took it all off you, it is honestly that good. As a package it is easily 10 times better then the original, even if you released it now without all the finishing touches.

As for the look:

stunning, i love it all, it just looks professional, nothing seems out of place, or looks too blocky, i love the images and i also love the new introduction to the faction before you choose your difficulty options. That was a really nice touch.
The launcher was a big surprise, i liked it lots, it made the game great both for the player and for designers to make the most of each faction and create the best game for each, it was a really intuitive design.

The music:

Creates real atmosphere, which is waht you want as music, i have quite often waited to listen to the song at the launcher menu and at the start of battles to the end, just waiting for it to finish before i began the battle of launched the faction i was running. I am a drummer and in a low key band, i also did music at GCSE and i know just how hard it is to make songs. Apple and the other cmposers have done a brilliant job.

Graphically:

Just amazing is all i can say in complete honesty. The only way you could make it better is having the ability to have different looking men within the troop like in MTW2.

Like i have said it is a total professional package, which could even be sold, it is just amazing. I love it and havent been able to play any other mods of games because i get bored, or annoyed when the water doesnt glimmer, frustrated when i dont see real sky, or real looking troops, all real music in the background, or when it is a pain to install.

Its a brilliant piece of work and you should all be really proud of it.

GothGirlDanielle
07-07-2010, 23:43
@dani

i agree with your point but surely, having this massive rebellion too easy is just as bad as it being random.

Irish guy seemed to touch upon his campaign being to easy, and the common link seems not loosing either Italy or Greece, if it could be scripted that it is more likely to loose these areas or make it certain that one of these areas is lost then it is a most.

Just i would hate the fact that i was playing up to this rebellion looking forward to a real challenge, and then i get the easy route out, which could just be as bad, as having no randomness, however i get your point and i think your right, but if we dont make it certain to be difficult in this way, then what way could we look at to make sure that there is no 'easy' rebellion to squash?

Remember Tone has increased the Rebel's income since Irishguy's campaign was posted. All circumstances being equal, that same campaign should be harder than it was before.

I see your point, too, but not everyone is going to "look forward" to the rebellion, either literally or figuratively. When it hits, some people are simply going to freak. They're going to want to "go back and do it over" or somehow try to get an advantage. If I got to the rebellion and drew an east-west split with the Rebels controlling Rome and myself in control of a bunch of undeveloped regions, I might be tempted to go back to an earlier save and play through again.

Which reminds me of a loading screen that appears in Bethesda Softwork's Oblivion game. The team could create their own loading screen:

"Save often. The ancient world is a dangerous place."

~ Dani ~

Beast Within
07-07-2010, 23:50
i see your point, im just looking at how i play, and i dont like to go back, i will tackle the probalem and make the most of it like i did with the campaign i had when i had that split, i understand that some players may not enjoy it and some might not, overall it will have to come down to what the developers are prepared to sacrifice, difficulty or the randomness. But i think we could make a nice compromise with the money issues.

@tone

would there be a way to script it so if the rebellion splits it so Rome and Greece are kept then the player looses more money in that event, and if the player looses them, then they loose less money. Is that possible or can you only set it so the player looses said amount of money, no matter what land they keep?

Beast Within
07-07-2010, 23:56
Sorry fpor the double post

But dont think i explained myself properly there.....but what i mean to say is it is ok increasing the rebels income, but all that does it make everything harder, so still having rome and greece will be harder, but still far easier then losing them. It just makes any scenario for the rebellion harder, so to make each case even then you would have to some how financially aid the player when he is given the less productive areas.

Unless leaving it to player luck might be better, simply saying that is just your luck and leaving the player to get out of it would be good, i do love the randomness of it and i want to keep that, but i just think that maybe loosing rome and greece, would leave the player in a impossible situation.

Paedric
07-08-2010, 00:01
One thing to take in consideration is that the rebellion is late game. There are some hardcore players that will try to hold all the settlements, and whatever else they like to do.
But most people stop before because it is too easy, repetitive, ... This is somewhat less of a problem here due to the special economy, and the fact that people knows of the rebellion that is coming.

Yet, let's face it, a 80+ empire has almost nothing to fear, it might takes a few beatings here and there, lose a few settlements, but nothings life threatening. However, dvk and tone wanted (well still want) that the player have a chance to lose the campaign. In my sens, the rebellion is that chance. If you are under-developed, you lose the important money-making part of your empire, and your neighbours are restless, you might lose. On the other side, a well-developed empire should have almost nothing to fear, since most of its provinces are the same.


Thank you, this is really nice to hear, although I'm just a small part of this wonderful project.

GothGirlDanielle
07-08-2010, 00:17
One thing to take in consideration is that the rebellion is late game. There are some hardcore players that will try to hold all the settlements, and whatever else they like to do.
But most people stop before because it is too easy, repetitive, ... This is somewhat less of a problem here due to the special economy, and the fact that people knows of the rebellion that is coming.

Yes. There was a thread on the TWCenter forum before it went down on that very topic. A lot of people just play through for about 100 years or so. Only the completely committed will get to 85 territories, although, the thought of a rebellion may keep them going.


Yet, let's face it, a 80+ empire has almost nothing to fear, it might takes a few beatings here and there, lose a few settlements, but nothings life threatening. However, dvk and tone wanted (well still want) that the player have a chance to lose the campaign.

If that's the case, if the goal is to make the campaign a serious challenge with a serious chance for the player to lose the campaign, then by all means make Rome part of every rebellion. That's the only way every game will be tough for as many players as possible. But it'll have to more than just Rome. Rome, surrounded on all sides by my well-developed regions, will fall quickly, even with two Praetorian legions. It'll have to be a regional rebellion. And it will lose some of its randomness.

~ Dani ~

TTRouble
07-08-2010, 01:51
Hi Guys

Well its good to be posting updates somewhere and totalar.org seems to be a pretty nice site too.

I've been ploughing along with my Macedon campaign and I've had a several crashes right in the middle of a battle. I'll post the crash dump info for each of them and screenshots of the armies and untis involved.

@Tone/DVK - I built the necessary building in Pellas for the level 2/3 barracks and that was fine. So tanks for the headsup on that. However, the merc building just refuses to appear. I'm going to go back to a previous save and see if i create the other buildings first and then build the mercs to see if it still occurs.

On another note, I kicked off a Selecuids campaign as I didn;t see anyone really playing them as a faction. I'd like to post my thoughts on that and some unit descriptions that aren;t correct and also an app crash consistently within one battle against the Parthians. So far that campaign's going good - although all of the Selecuid family members except for the faction leader seem to be just a bunch of crooks! Corruption is just so rampant that I had I had to start over and change my usual strategy in building up the economy which works perefectly for Macedon but not for the Selecuids. The new strategy is working fine... apprx 25k-35k profit per turn .. where as the first time around .. it nose dived to less than 3k and then into the negatives. I've been giving the Parthian's a good pasting... a wee bit of their own medicine and thats such a nice feeling!

TTRouble

:earmuffs:

tonyw
07-08-2010, 01:51
All great input. Thanks.....

I'm having some problems trying to get the Advice threads to appear.


would there be a way to script it so if the rebellion splits it so Rome and Greece are kept then the player looses more money in that event, and if the player looses them, then they loose less money. Is that possible or can you only set it so the player looses said amount of money, no matter what land they keep?

That's the way things are set up at the moment....for each of the core settlements in Italy and Sicily the script provides about 15-30000 income of support if the rebels are holding them.....we could of course make it the other way round as well that you lose money if you hold those regions.

Another thing I forgot to ask is about the traits that come into play.....at the time of the rebellion your faction leader should get the Dictator then Dictator for Life traits. Once you capture Rome again his heir will become the first emperor (epithet = Imperator Caesar) and his successor will have the Caesar epithet.

Oh, and the way things are organised the random regions that rebel are grouped to try and represent Roman provinces...as things stand there's a 50% chance of each province that has enough settlements in it that are occupied by Rome to rebel apart from Italy which has a 75% chance of rebelling....maybe 75% needs to be 80-85%?

Crash part of the way through battle is likely to be graphics card overheating, I should think...there's no real reason for that to happen otherwise. Do post your saves though...presumably BI.exe?

By the way is everyone seeing the new named characters coming up with the spawned armies and are there any problems with those?


Oh and fine to post screenshots here.

tonyw
07-08-2010, 02:07
By the way, the TWC forum is back up and running again.

tonyw
07-08-2010, 15:22
Seems to be down again

DVK901
07-08-2010, 16:26
I've made the changes suggested by Chernish at TWC, which is down again, in the Parthian Campaign. However, all campaigns ongoing there will be broken, as I had to update the names files as well. Chernish, if you see this here, could you upload your descr_strat.txt so I can see how you changed the Seleucid armies, as I'm uncertain which troops you added.

GothGirlDanielle
07-08-2010, 16:28
Egghh. Okay, I hope my CTD post last night @ 4:00 a.m. doesn't get deleted.

Also, as of this morning's update, I no longer have sound on the campaign (World) map. I checked under audio options and Music is set to 50% and is not muted. I get music on the loading screen when the game starts. I get music on the internet.

Am I the only one without music?

I wonder if this has anything to do with the CTDs?

~ Dani ~

Visarion
07-08-2010, 16:30
error again on twcenter...

Galvanized Iron
07-08-2010, 16:39
@ Padric, I sent you an update on the Celts.

Any progress on fixing the broken legion?

GothGirlDanielle
07-08-2010, 16:41
Yes, there is definitely a sound issue. I just opened the battle deployment screen and the sound came on. So the background sound on the world map seems to be gone.

~ Dani ~

Paedric
07-08-2010, 16:56
Any progress on fixing the broken legion?
Is it not? I thought I had fixed it.



Yes, there is definitely a sound issue. I just opened the battle deployment screen and the sound came on. So the background sound on the world map seems to be gone.
Which campaign please, play_roma?

GothGirlDanielle
07-08-2010, 17:36
Which campaign please, play_roma?

Sorry about that. Yes. Or I'm selecting Rome from the drop-down menu, so the Roman campaign map.

~ Dani ~

tonyw
07-08-2010, 18:29
is it doing the same in the other campaigns?

if you revert the script to the previous version (right click on Play_Rome/data/scripts/show_me/background_script.txt and do SVN ---> Update to revision then select revision 1851 in the dialog box that comes up), does it still do the same?

GothGirlDanielle
07-08-2010, 18:35
is it doing the same in the other campaigns?

if you revert the script to the previous version (right click on Play_Rome/data/scripts/show_me/background_script.txt and do SVN ---> Update to revision then select revision 1851 in the dialog box that comes up), does it still do the same?

I can test this is about an hour or so.

~ D ~

tonyw
07-08-2010, 20:40
OK, I've just updated the script again. It seems likely that part if not all of the CTD issue was some Scythian / Sarmatian character names which have been removed recently and were still present in the script. This is something to bear in mind if we do any more name changes, that the spawned characters in the script will need changing too.

Please try reloading the Roman campaign and see whether you still get a CTD.

DVK, also are you planning to update the other campaigns to use the same set of names that are in the Roman campaign before release? If so we'll need to make sure that the script gets changed when that happens too as, the default campaign script uses different Scythian/Sarmatian names now from the Roman one.

Galvanized Iron
07-08-2010, 20:45
Roam are still unable to play the Romans, becuase everytime he zooms in on a Roman infantry unit the game crashes. It doesn't seem to be graphics related, becuase he had settings turned down and it still happends. Also tried in custom battle and zooming in on an infantry unit makes it crash for him even on lowest possible settings. Problem only occurs with Legionaries.

GothGirlDanielle
07-08-2010, 22:18
OK, I've just updated the script again. It seems likely that part if not all of the CTD issue was some Scythian / Sarmatian character names which have been removed recently and were still present in the script. This is something to bear in mind if we do any more name changes, that the spawned characters in the script will need changing too.

Please try reloading the Roman campaign and see whether you still get a CTD.

At update 1870, loaded a moment ago.

Music Issue:

Tested Carthage, Free Greeks, (beautiful UI textures, BTW - but you probably get sick of hearing that), Scythia and the music works on all of those. I did not test every single campaign (from the launcher menu). Rome does not work after update listed above. On to step 2.

Oh! And you know what else isn't working? The sounds when you click on links. The little arrow at the bottom when you start a campaign, and so on. Oddly enough, the music is playing in the background as the text scrolls. Oh ....

I just clicked on Mute SFX and unclicked it ... now the sound is working ... okay this is weird ... I'm on the campaign map and now have two songs playing at once. I clicked and unclicked on the Mute SFX and music twice. Also,when I got to audio options and click mute music, it still plays . . . maybe it finishes the sound file before it stops??

Reverting scripts ... okay seems to work fine at 1851. Back to 1870 and it seems to work again. I'll play some more; maybe it's a ReakTek (yeah, I know, I've got a great sound system) issue or just glitch. If I have any problems, I'll let you know.

CTDs:

Okay, it won't load my last save from last night (following a CTD), so I'll go back to an earlier one. Luckily, I save just before I end every turn, with a rolling series of 15 saves.

~ Dani ~



Music seems to be working again, too.

~ Dani ~

DVK901
07-08-2010, 22:22
Dang, I keep forgetting that script. Sorry. Glad you mentioned that, because that will be all wrong in the installer as well.
Do you you want me to just update ALL the other campaigns? So far, the Roman campaign, the Scythian and Sarmatian campaigns, and now the Parthian campaign have the new names.

Galvanized Iron
07-08-2010, 22:24
Roam are still unable to play the Romans, becuase everytime he zooms in on a Roman infantry unit the game crashes. It doesn't seem to be graphics related, becuase he had settings turned down and it still happends. Also tried in custom battle and zooming in on an infantry unit makes it crash for him even on lowest possible settings. Problem only occurs with Legionaries.
Nobody knows what this can be? It occurs for Roam in Singleplayer also, Polybian legionaries seem okay tho.

pacco
07-08-2010, 22:59
Hallo guys! :) Its nice to see you again.
I see... you´re still testing. Great and good luck.

Aurelius_TL
07-08-2010, 23:36
Please note though that Super newbie Pro's save is in the test campaign, have you updated this one too?

So are those saves he posted on TWC confirmed for the Play_Test folder only? If so, that sucks cause I've been using it in the Play_Rome folder. Is this a big deal or should I just continue testing the big rebellion as-is?

tonyw
07-08-2010, 23:57
@Galvanized Iron - sounds like he may need to have unit shaders turned on - sometimes this can cause a CTD issue when zooming. It's certainly not an issue with the units or sprites as they've been tested to death.



Please note though that Super newbie Pro's save is in the test campaign, have you updated this one too?

Are you serious? We told people to stop using that one a good few weeks ago!!! Grrrr..


Do you you want me to just update ALL the other campaigns? So far, the Roman campaign, the Scythian and Sarmatian campaigns, and now the Parthian campaign have the new names.

Presumably if we do this we'll kill all the other campaigns? I'll just update the script in those campaigns and then it's easy to copy over.

Beast Within
07-09-2010, 00:14
Right i have carried on my game and i few issues have seemed to arise in the late rebellion....

The most simple way to put it is i walked all over the rebels. Financially and Militarily wise they never really got going. I have about 20 images of graphs for the last 3 or 4 turns which i thought you should take a look at.

I dont think they have spawned any new units to be completely honest, i have been checking and nothing new has arisen, maybe because they were in debt, i am not sure but there definitely is a problem with it in the late phase. I will start the rebellion again tomorrow and re run it and see how i go again, but in this campaign they were definitely not working. It was difficult at the beginning as they had lots of troops but late in the rebellion they have nothing, no garrisons and i only found 2 legions waiting for me in gaul.

Do you want me to put all my images up on here, could take a while, photobucket takes all day to upload, or would it not be easy to just said you a email with them attached, i understand if you prefer not to give me your address, and if so i will post the images up in the morning for you to look at, i took pics of all the graphs for at leats 4 turns maybe 5 and images of all the legions i have come up against in the late phase of the rebellion.

Hope this all helps.

tonyw
07-09-2010, 00:22
Just tell me what happens - you're saying their economy nosedives? Any idea by how much? and with which settlements?

tonyw
07-09-2010, 00:29
OK, just adjusted the scripting conditions - is this the Play_Rome folder by the way? - to keep the rebel treasury between about 120,000 and 200,000.....or at least it should be!!

Beast Within
07-09-2010, 00:30
Right well yes it does, but it never seemed to get going in the first place, i think mainly because i took rome, just like me as the player, if i loose rome i was doen fore financially, they lost rome and now they have no money so therefore no troops, that is where the problem lies tbh.

You could leave it, as i would of been in the same position. Italy seems to make or break the rebellion, whoever can keep hold of Italy seems to win, i managed to over power it wihtin 2 years, so financially i didnt have too much damage, but now i have held Italy for a good 6 years and it would seem the rebels cash has simply fallen away, because the gaul provinces economically are weak.

So you could decide to give them extra funds to keep them going, or you could just leave it, as the player would of been in the same position, or you would have to make it more difficult at the beginning of the campaign so it makes it harder for the player to regain there former lands.

But as i said it would really seem that Italy is the deal breaker in the rebellion, who ever holds it can win, as long as they hold it for long enough.

So maybe the way we should be looking at this is to make it harder for the player to regain Italy/Greece rather then give the rebels extra funds, maybe add more legions, stronger legions and give the rebels more funds from the beginning.

Beast Within
07-09-2010, 00:31
And yes i am using play_rome folder

Beast Within
07-09-2010, 00:38
Just so you can get an idea of how they are getting on financially and militarily ingame compared to me:

https://i263.photobucket.com/albums/ii155/beastwithin_2008/RomeTW-BI2010-07-0822-34-31-93.jpg

https://i263.photobucket.com/albums/ii155/beastwithin_2008/RomeTW-BI2010-07-0822-34-45-12.jpg

https://i263.photobucket.com/albums/ii155/beastwithin_2008/RomeTW-BI2010-07-0823-27-38-92.jpg

https://i263.photobucket.com/albums/ii155/beastwithin_2008/RomeTW-BI2010-07-0823-27-43-38.jpg


This is how i am getting on financially:

https://i263.photobucket.com/albums/ii155/beastwithin_2008/RomeTW-BI2010-07-0823-35-26-93.jpg

Galvanized Iron
07-09-2010, 00:50
@Galvanized Iron - sounds like he may need to have unit shaders turned on - sometimes this can cause a CTD issue when zooming. It's certainly not an issue with the units or sprites as they've been tested to death.
Wow that was it, I was finally able to reproduce Roam's crash by turning off the unit shaders. Thanks a lot! Now we can finally balance test the Romans also.

tonyw
07-09-2010, 00:58
Any chance you could run a few turns with the script update I've just made and see whether the rebels are remaining in credit now?

Beast Within
07-09-2010, 01:01
Yep give me half an hour

Beast Within
07-09-2010, 01:10
Right turns out i need to be up early tomorrow morning so cant do much, i went on in did a couple of turns and financially the rebels have risen but it is too little too late as they have only 5 settlements, so tomorrow i will begin from the start of the rebellion and try it all again and see the outcome

Aurelius_TL
07-09-2010, 02:03
Please note though that Super newbie Pro's save is in the test campaign, have you updated this one too?

Well looks like those were hours wasted away then... : ( I'm going to continue my game with the Play_Rome campaign I started personally a while back. This means I won't be able to test the big rebellion for you however. My beta testing time is in a crunch unfortunately (I have limited time now).

One thing to note is the unit sizes and play style. Have you taken into consideration that the Rome players should follow a perticular set of house rules when playing that faction? I mainly play with Huge unit settings. Does it matter for campaign balance, battles? Supernewbie's saved game was set on Large unit size and I read another person on here uses small unit size. That's drastic change.

Paedric
07-09-2010, 12:59
Forum is up and running again.
No data lost, yay.

Irishguy
07-09-2010, 13:00
well I just dumped Super Newbie Pro's save in the Play_Rome folder and it worked fine!
but I'm off now so no long post!

dcmort93
07-11-2010, 14:33
Sites down again, they're probably having more hard drive problems as usual.

DVK901
07-11-2010, 15:38
Right-O, TWC not responding again.