Tenchimuyo
11-18-2000, 21:30
I think the strategy camping part of this game is great but can it be possible for EA to do a little more work on that. First of all, with what I know of the Japan history, there were more than just the seven calns in Japan. Plus the clans in the game did not control those territories the way it was shown in the game. There were other clans that came before them and took control of the terretories. So I think maybe the EA team can add in more clans in the histiry during the Sengoku Jidai peiod in STW2. Because when you finish the game with all seven of the clans, there are nothing else new to play with in the strategy cmpaign mode.
My second suggestion is maybe EA can make the starting year in the game earlier in the Sengoku Jidai. Because the game starts at the middle of it, so I like to know what it will look like when you play the game starting from the ronin war. Or maybe better if they can put in a option of at what time period of Sengoku Jidai you would like to start the game with. Another suggestion is the koku system. I think if the whole game is just based on koku is not very fun. It make no difference with the way C&C is. I think the game should separate the koku system in two. Money and food (or ration), and you will need both food and money to raise troops. If any clan runs short on any of these two factors then they would have a hard time raising and maintain their army. This will definetly be a good way to balance the fairness between raising troops in a clan. So there would not be anymore Hojo hordes. On the other hand, clans should be able to trade with merchants or other clans for food or money. This would be fair for those with a high income but low food production, or a high food production but low income. So they can trade food for money or money for food. another suggestion I have is to cut the season in to months so each month is one turn and the option to choose your own heir. Because in the regular game, by the time I finish buding everything in a citadel, at least one of my Daimyo is already dead. and with all the assasinations, he might not even have a heir left to succed him. This way, the daimyos would live longer and you won't lose the game immediatly when daimyos die without a heir. Oh by the way, I knew some of you have already made a point in this but I just like to emphasize on that. I think allies should be able to aid each other in battle. There should be an option when one of your province is is attacked saying" would you want to receive reinforcements from your own province?" and under it would be another option saying" would you like to ask your ally for reinforcements?" I think this would be much better since it's only the AI that can bring in reinforcements when they knew they are getting attacked in the game. So these are my opinions to make this more fun in it's way.
My second suggestion is maybe EA can make the starting year in the game earlier in the Sengoku Jidai. Because the game starts at the middle of it, so I like to know what it will look like when you play the game starting from the ronin war. Or maybe better if they can put in a option of at what time period of Sengoku Jidai you would like to start the game with. Another suggestion is the koku system. I think if the whole game is just based on koku is not very fun. It make no difference with the way C&C is. I think the game should separate the koku system in two. Money and food (or ration), and you will need both food and money to raise troops. If any clan runs short on any of these two factors then they would have a hard time raising and maintain their army. This will definetly be a good way to balance the fairness between raising troops in a clan. So there would not be anymore Hojo hordes. On the other hand, clans should be able to trade with merchants or other clans for food or money. This would be fair for those with a high income but low food production, or a high food production but low income. So they can trade food for money or money for food. another suggestion I have is to cut the season in to months so each month is one turn and the option to choose your own heir. Because in the regular game, by the time I finish buding everything in a citadel, at least one of my Daimyo is already dead. and with all the assasinations, he might not even have a heir left to succed him. This way, the daimyos would live longer and you won't lose the game immediatly when daimyos die without a heir. Oh by the way, I knew some of you have already made a point in this but I just like to emphasize on that. I think allies should be able to aid each other in battle. There should be an option when one of your province is is attacked saying" would you want to receive reinforcements from your own province?" and under it would be another option saying" would you like to ask your ally for reinforcements?" I think this would be much better since it's only the AI that can bring in reinforcements when they knew they are getting attacked in the game. So these are my opinions to make this more fun in it's way.