Shibumi
08-16-2010, 12:28
I have not seen this adressed on this forum, but it seems to be a rather big issue.
So to the point, CA has lately thought it a good idea to add extra units after release, that can be used in multiplayer games.
Some of them come for "free", while others must be paid for.
What is your take on this?
In my not so humble opinion, it is totally idiotic, specialy since CA claim they will put extra effort into multiplayer this time around.
Why, you might ask? Some reasons comes to mind.
A) It destroys "fair game", when some players have access to certain units. Even if they are balanced, it is always a bonus to have access to units others have not. A mid-level bought unit can be more efficient as the last choice with the gold left, than an upgraded lighter one.
B) This means you might well come across units you have no idea how they work. How do you deal with a unit you have never seen before?
C) I am generaly against players paying more having an advantage in a strategic game.
So what are the solutions?
Well, if CA see no other option that to include these extra units after release to a group of players, then:
A) Make them only work in single player.
B) Make everyone have access to them in multiplayer (this has the added bonus that people who like the units then might be inclined to buy them to use in singleplayer also).
C) Make 2 lobbys, one where additional units are allowed, one with vanilla units only. This is also viable as it means those paying can face each other only. The downside is of course that the playerbase of available players roughly halves(ish).
Thoughts? Suggestions?
Thank you for your time :)
So to the point, CA has lately thought it a good idea to add extra units after release, that can be used in multiplayer games.
Some of them come for "free", while others must be paid for.
What is your take on this?
In my not so humble opinion, it is totally idiotic, specialy since CA claim they will put extra effort into multiplayer this time around.
Why, you might ask? Some reasons comes to mind.
A) It destroys "fair game", when some players have access to certain units. Even if they are balanced, it is always a bonus to have access to units others have not. A mid-level bought unit can be more efficient as the last choice with the gold left, than an upgraded lighter one.
B) This means you might well come across units you have no idea how they work. How do you deal with a unit you have never seen before?
C) I am generaly against players paying more having an advantage in a strategic game.
So what are the solutions?
Well, if CA see no other option that to include these extra units after release to a group of players, then:
A) Make them only work in single player.
B) Make everyone have access to them in multiplayer (this has the added bonus that people who like the units then might be inclined to buy them to use in singleplayer also).
C) Make 2 lobbys, one where additional units are allowed, one with vanilla units only. This is also viable as it means those paying can face each other only. The downside is of course that the playerbase of available players roughly halves(ish).
Thoughts? Suggestions?
Thank you for your time :)