ULC
09-25-2010, 18:58
I am cooking up something special, and I hope mildly unique game - it'll be small, and relatively simply (at least from my perspective). Now, their are two possibilities, both of which I will discuss at length.
One possibility is "Of their Own Accord", the setting of which takes place in the future where Russia further dominates the Caucasus region, and the US and UN step in to intervene. The story is of a Ranger unit lost in the Caucasus Mountains attempting to return to safety, after having witnessed an entire town written off by the Army for the sake of getting at a small detachment of Russian soldiers. However, their trip is dogged by angry and vengeful Russian soldiers and militia, all the while a threat to each of them lies within their own unit.
The game will focus on individual choices of "Morality" - during the course of the game, events will take place. Each player will submit, in secret their choice when an event occurs to the host (Me). This will then effect their position on the Morality Scale, and will entail them to certain abilities and alignment changes.
During the start of the game, their will be an equipment selection phase - this will be public. Your chosen equipment will effect your performance ingame, and you may select 2 pieces of equipment. You will not know what your equipment does until you have chosen it, and some pieces of equipment will be limited. Equipment trading maybe or may not be allowed based upon host discretion - if it is okayed, you must tell the host. Certain events will allow you to trade out equipment from what you already have - one piece of equipment will always equal another, so you must weigh your decision carefully. No one else will know of any new equipment you trade or gain after the initial selection.
A basic idea of equipment available
CIRAS - Plate Carrier
MICH - Helmet
M4A1 - Carbine
M249 Para - Automatic Rifle
M9 - Sidearm
NVG - Goggles
M24A3 - Sniper Rifle
Yes, there will be mafioso - but figuring out what kind of mafioso you're after is part of the game, so no spoilers :wink:
Now, the other game, "Creeping Darkness: Origins" is a reimagining of my old game, brought down in size but redone in a less complex and thus confusing manner. This was the original set-up for Creeping Darkness.
The story takes place in a Hospital for children, in a secluded wing where children gifted (or cursed) with psychic potential are being held for "treatment". This wing is overseen by the one and only Ian Alexander Lovell, although a much younger one. He gathers the children all up one day, and tells them they may all go home on one condition - find the evil one amongst them. If they find the evil one, and bring the child to him, they can all go home to their families.
The premise is rather simple - find the mafia, and go home, using your unique abilities that you can develop through continuous use. Abilities start out very basic and of limited use and eventually grow to be more powerful, but at a possible cost. There is more to the game then meets the eye, but to tell it would ruin it.
One possibility is "Of their Own Accord", the setting of which takes place in the future where Russia further dominates the Caucasus region, and the US and UN step in to intervene. The story is of a Ranger unit lost in the Caucasus Mountains attempting to return to safety, after having witnessed an entire town written off by the Army for the sake of getting at a small detachment of Russian soldiers. However, their trip is dogged by angry and vengeful Russian soldiers and militia, all the while a threat to each of them lies within their own unit.
The game will focus on individual choices of "Morality" - during the course of the game, events will take place. Each player will submit, in secret their choice when an event occurs to the host (Me). This will then effect their position on the Morality Scale, and will entail them to certain abilities and alignment changes.
During the start of the game, their will be an equipment selection phase - this will be public. Your chosen equipment will effect your performance ingame, and you may select 2 pieces of equipment. You will not know what your equipment does until you have chosen it, and some pieces of equipment will be limited. Equipment trading maybe or may not be allowed based upon host discretion - if it is okayed, you must tell the host. Certain events will allow you to trade out equipment from what you already have - one piece of equipment will always equal another, so you must weigh your decision carefully. No one else will know of any new equipment you trade or gain after the initial selection.
A basic idea of equipment available
CIRAS - Plate Carrier
MICH - Helmet
M4A1 - Carbine
M249 Para - Automatic Rifle
M9 - Sidearm
NVG - Goggles
M24A3 - Sniper Rifle
Yes, there will be mafioso - but figuring out what kind of mafioso you're after is part of the game, so no spoilers :wink:
Now, the other game, "Creeping Darkness: Origins" is a reimagining of my old game, brought down in size but redone in a less complex and thus confusing manner. This was the original set-up for Creeping Darkness.
The story takes place in a Hospital for children, in a secluded wing where children gifted (or cursed) with psychic potential are being held for "treatment". This wing is overseen by the one and only Ian Alexander Lovell, although a much younger one. He gathers the children all up one day, and tells them they may all go home on one condition - find the evil one amongst them. If they find the evil one, and bring the child to him, they can all go home to their families.
The premise is rather simple - find the mafia, and go home, using your unique abilities that you can develop through continuous use. Abilities start out very basic and of limited use and eventually grow to be more powerful, but at a possible cost. There is more to the game then meets the eye, but to tell it would ruin it.