Swoosh So
11-27-2010, 07:02
All players take their turn at the same time but have a movement only phase where each player moves their armies in turn..... after all thats the only reason you need players to take turns seperate is the movement of armies/agents.
So say a 5 minute turn and 6 players, every player builds stuff and does whatever else except moving armies in that 5 minutes theres then a settable movement phase at the end of the turn like say 1 min each of the 6 players gets 1 minute to move their armies in turn so 5+6 minutes = 11 minutes per turn for a 6player campaign CANNOT grumble at that.... 5 turns per hour for a 6 player campaign. Thats just as fast as the 2 player campaign at the moment excluding the battles when a battle takes place it would pause the countdown in that players movement phase untill the battle is completed. But the battles are great fun and noone cares how long they take.
Each player in effect gets 6 minutes to take their turn within that 11 minute turn 5 minutes to build queue set taxes etc and 1 minute to move troops you could also extend the movement phase of each player to 1 min 30 and this would give 14 minute turns 4 per hour but also consider that some turns players will not take their full alloted time and may finish their movement phase early is some cases a player will not have to move troops at all that turn or they will simply move with a previous turns move queue when u move the unit over a distance that will take longer than 1 turn.
Also i expect shogun 2 to have reinforcement rules like mtw2 which would also speed the game up as all armies would be deployed at the battle start.
It would be upto CA to tailor the campaigns also to make them quicker, ie a lack of ai factions would be great (6 players anyway who needs ai?) In ntw the campaigns are just copy pasted from single player would be nice in shogun 2 if they were specifically tailored for MPC too.
Currently in NTW with 5 minute turns a campaign turn takes 10 minutes - 5 mins for each player, with the system i outline above (which gives the players an EXTRA minute in each turn) the shogun2 6 player campaign takes 11 minutes, 5 player - 10 minutes 4 player - 9 minutes 3 player - 8 minutes 2 player - 7 minutes.
Now i play 3 minute turns in the NTW campaign and can keep things moving well in the system above for shogun 2 that would be 9 minutes per turn for 6 players (6 turns per hour) 7 minutes for 4 players (8 turns per hour) and 5 minutes for 2 players (12 turns per hour) per turn.
I would expect with the system outlined here that some 6 player campaigns may even be finished in a single night if all parties have around 3-4 hours to play, often mp campaigns will be decided with one player or side conceding defeat its not like you have to wipe the whole map there comes a point where its not possible to make a comeback this can be very early in the campaign due to player mistakes or later in the campaign if the campaign has been hard fought.
What do u guys think? and can u also think of ideas to improve this sytem or have ideas of your own?
So to summarise:
Player Campaign
Each turn has 2 phases
Phase 1 : All players have 5 minutes (or whatever the host sets) to build and recruit and do all activities besides moving armies/agents.
Phase 2 : All players take 1 minute (or whatever the host sets) to move their armies/agents. like turns are currently done player 1 takes 1 minute then player 2 starts then 3 then 4 etc
Total turn time: 11 minutes
Turns per hour : 5
So say a 5 minute turn and 6 players, every player builds stuff and does whatever else except moving armies in that 5 minutes theres then a settable movement phase at the end of the turn like say 1 min each of the 6 players gets 1 minute to move their armies in turn so 5+6 minutes = 11 minutes per turn for a 6player campaign CANNOT grumble at that.... 5 turns per hour for a 6 player campaign. Thats just as fast as the 2 player campaign at the moment excluding the battles when a battle takes place it would pause the countdown in that players movement phase untill the battle is completed. But the battles are great fun and noone cares how long they take.
Each player in effect gets 6 minutes to take their turn within that 11 minute turn 5 minutes to build queue set taxes etc and 1 minute to move troops you could also extend the movement phase of each player to 1 min 30 and this would give 14 minute turns 4 per hour but also consider that some turns players will not take their full alloted time and may finish their movement phase early is some cases a player will not have to move troops at all that turn or they will simply move with a previous turns move queue when u move the unit over a distance that will take longer than 1 turn.
Also i expect shogun 2 to have reinforcement rules like mtw2 which would also speed the game up as all armies would be deployed at the battle start.
It would be upto CA to tailor the campaigns also to make them quicker, ie a lack of ai factions would be great (6 players anyway who needs ai?) In ntw the campaigns are just copy pasted from single player would be nice in shogun 2 if they were specifically tailored for MPC too.
Currently in NTW with 5 minute turns a campaign turn takes 10 minutes - 5 mins for each player, with the system i outline above (which gives the players an EXTRA minute in each turn) the shogun2 6 player campaign takes 11 minutes, 5 player - 10 minutes 4 player - 9 minutes 3 player - 8 minutes 2 player - 7 minutes.
Now i play 3 minute turns in the NTW campaign and can keep things moving well in the system above for shogun 2 that would be 9 minutes per turn for 6 players (6 turns per hour) 7 minutes for 4 players (8 turns per hour) and 5 minutes for 2 players (12 turns per hour) per turn.
I would expect with the system outlined here that some 6 player campaigns may even be finished in a single night if all parties have around 3-4 hours to play, often mp campaigns will be decided with one player or side conceding defeat its not like you have to wipe the whole map there comes a point where its not possible to make a comeback this can be very early in the campaign due to player mistakes or later in the campaign if the campaign has been hard fought.
What do u guys think? and can u also think of ideas to improve this sytem or have ideas of your own?
So to summarise:
Player Campaign
Each turn has 2 phases
Phase 1 : All players have 5 minutes (or whatever the host sets) to build and recruit and do all activities besides moving armies/agents.
Phase 2 : All players take 1 minute (or whatever the host sets) to move their armies/agents. like turns are currently done player 1 takes 1 minute then player 2 starts then 3 then 4 etc
Total turn time: 11 minutes
Turns per hour : 5