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vuvihu
04-16-2011, 07:55
Hi everyone
I think I just found a bug in the morale system. When you use cavalry against enemy infantry, the enemy will always fight to the last man with a "eager" status even when it's onesided like sword ashigaru vs katana cavalry. But if you use infantry against infantry, the enemy would waver and rout after suffering heavy casualties.
This only happens after version 1.2.
I have tried to figure myself by changing the morale stat with PFM but even setting morale down to 1 doesnt make an infantry unit rout when fighting cavalry

DaVinci
04-16-2011, 10:43
Hi everyone
I think I just found a bug in the morale system. When you use cavalry against enemy infantry, the enemy will always fight to the last man with a "eager" status even when it's onesided like sword ashigaru vs katana cavalry. But if you use infantry against infantry, the enemy would waver and rout after suffering heavy casualties.
This only happens after version 1.2.
I have tried to figure myself by changing the morale stat with PFM but even setting morale down to 1 doesnt make an infantry unit rout when fighting cavalry

Hm, i'll check it out, but are you sure you have not other mods used with S2R+ which could have such an impact? I can't remind such an occurence.

Maybe, this is solved now anyway due to the unit attribute fixes, as for the wrong PFM tabs, which i've fixed now in the hotfix, did you install already the hotfix?

Edit:
Wait, perhaps the scare enemy attribute is bugged, because i observed the same odd thing with No Dachi (got scare enemy like cavalry) vs. Ashigaru Yari in my recent test battles, fighting to the last man. I'll do a quick test.

EDIT

You are right. My test 100% confirmed my assumption for the said code and your discovery. This deserves credit, i'll mention you in the changelog for this observation/discovery.

I'll fix now the bugged "scare enemy" attribute (btw., this must be a vanilla bug with this special attribute) for v1.4.

DaVinci
04-26-2011, 20:17
First two posts are moved ones.

Report here about bugs caused by the S2R+ modding, if you are sure S2R+ content is the reason.

baN - [ Matsuda Katsuo ]
05-01-2011, 22:41
Hi guys,

Just yesterday I began playing a campaign with the Takeda clan and came across two odd things.

1) When you start the campaign you already have some yari ashigaru and a bow ashigaru. I play with ultra unit size and the starting units are smaller compared to the one I recruit which will be 280 men I think.

2) When I play battles, Bow Samurai run out of Ammo after only about 5 volleys. oO is that meant to be the case?

I play with the UnitVariety pack and a music mod.

Hope you can look into this

DaVinci
05-01-2011, 23:19
Hi guys,

Just yesterday I began playing a campaign with the Takeda clan and came across two odd things.

1) When you start the campaign you already have some yari ashigaru and a bow ashigaru. I play with ultra unit size and the starting units are smaller compared to the one I recruit which will be 280 men I think.

2) When I play battles, Bow Samurai run out of Ammo after only about 5 volleys. oO is that meant to be the case?

I play with the UnitVariety pack and a music mod.

Hope you can look into this

re 1) No bug whatsoever. Starting units have just the vanilla size.
re 2) No bug as well. Bow Samurai are supposed to be melee units, not skirmishers, they just fire up a few (deadly) arrows and engage in melee.

As for other mods, i highly recommend to use the unit speed reduction mod as well.

Belgae
05-11-2011, 10:42
Hey,



I'd like to report two things I noticed in my Chosokabe-campaign:

1. Loaned sword ashigaru have a wrong recruitment pic (in recruitment menu's at towns or armies); it's a stretched picture of Bow Ashigaru. Once recruited, they have the right pic though (for instance, when clicking on armies to review units or at the UI in battles).

2. Roads are not constructable after researching the vanilla tech. In the research tree, roads are mentioned both at the original tech (the one just one tier above Chi) and the higher tier one (where you also get a higher level roads). Not sure if this is intended or not.

Using your latest version (1.87), new campaign, year 1548
Additional mods: Movement Speed Reduction Mod, Realm Divide Mod, Extended Campaign Victory and Kinjo's Cherry Blossom Mod (recommended!)


Cheers,

Belgae

DaVinci
05-11-2011, 22:47
Hey,



I'd like to report two things I noticed in my Chosokabe-campaign:

1. Loaned sword ashigaru have a wrong recruitment pic (in recruitment menu's at towns or armies); it's a stretched picture of Bow Ashigaru. Once recruited, they have the right pic though (for instance, when clicking on armies to review units or at the UI in battles).

2. Roads are not constructable after researching the vanilla tech. In the research tree, roads are mentioned both at the original tech (the one just one tier above Chi) and the higher tier one (where you also get a higher level roads). Not sure if this is intended or not.

Using your latest version (1.87), new campaign, year 1548
Additional mods: Movement Speed Reduction Mod, Realm Divide Mod, Extended Campaign Victory and Kinjo's Cherry Blossom Mod (recommended!)


Cheers,

Belgae

Alright, thanks for the report.
Re 1: While i'm using a unit card mod - i'm having Sword Ashi available from the start when i start a Shimazu campaign, i wasn't able to observe the issue. Although the Shimazu have a faction specific Sword Ashi, the unit cards are the same, so i cannot confirm a bug there. But i'll check it out once more.
Re 2: Road construction requirements (and impacts) have changed, so what you have observed here is correct in the mod.

tan zhi han
05-14-2011, 07:55
The game crashes immediately with the latest 1.91 version...

baN - [ Matsuda Katsuo ]
05-14-2011, 10:11
The game crashes immediately with the latest 1.91 version...

I would like to confirm this :/

Belgae
05-14-2011, 13:51
Same here. Game crashes to desktop after some 10 second on the launch screen.

DaVinci
05-14-2011, 19:24
Have just replaced the upload with 1.90.

Hope that plays with the (suspect) patch from yesterday by CA ;)

DaVinci
05-14-2011, 19:42
Adding this as it fits somehow to the theme:

As i yesterday patched the game i had to remove the roaming S2 folder* to get a working custom battle mode back, formerly the game freezed as i dropped on custom battle mode button - that has been without any mod files in the S2 data folder!

*where the save games, user script, preferences, ui cache, fx cache files live ... some say it's the battle_preferences/.sp_battle_setup.battle_preferences file which makes the anger for the custom battle mode post-patches, so maybe try just to delete this only.

Also i did a game verification via Steam before i patched the game.

Hint: Removing the roaming S2 folder makes no harm to the installation at all, the game generates a new folder when you start the game. It only might be annoying to re-adjust the preferences.script settings (which contain for example all graphics options settings).

vuvihu
05-28-2011, 08:58
I think i found another bug in 1.94
having kisho ninja units in custom battles would make the loading screen freeze at the end of the loading bar, so it might be something texture-ralated.

DaVinci
05-28-2011, 16:23
I think i found another bug in 1.94
having kisho ninja units in custom battles would make the loading screen freeze at the end of the loading bar, so it might be something texture-ralated.

Hm, i didn't anything with them. Is this a repeating bug? With every faction as well?
Atm. can't imagine that this is a S2R+ culprit, but i will look myself after it soon (testing them in custom battle).

Edit: I just only balanced their abilities into the mod.

DaVinci
05-28-2011, 19:48
So i did 2 custom battle tests with Kisho's (random faction, Date, me) vs. Sword Ashigaru (Ikko Ikki, AI), one time using them in range mode (blinding grenades), and one time in melee mode: No issues experienced.

vuvihu
05-29-2011, 03:32
yes its a repeating bug, occurs with every faction in the custom battle section. maybe it's just my computer or some mini mods causing the issue then

DaVinci
05-29-2011, 07:18
yes its a repeating bug, occurs with every faction in the custom battle section. maybe it's just my computer or some mini mods causing the issue then

My bet goes on the latter case, because why should your pc have issues with one single unit?

Nickel? No. Dime? YO!
07-10-2011, 18:19
Having a CTD when entering custom battle with Sohei-Naginata|Uesugi units using both 1.98 and 1.99. Previous custom battles with stock units worked fine.

Seems to be a texture error but this isn't my area of expertise. Using a gtx260 with driver 8.17.12.7533 the log states:

Downgrading, Over budget by 232 MB
Downgraded Shadows to 3
Downgraded Shadows to 2
Downgraded Sky Options to 2
Downgraded Water Details to 2
Disabled Distortion
Downgraded Texture Quality to 2

I've tried the following remedies with no change in outcome:
-erased the roaming directory and had the program rebuild it automatically
-rolled back divers
-adjusted 3d settings from program choice to performance override
-adjusted game graphics setting from high to medium
-unclicked search for drop in battle
-1.98-->1.99

This seems to be the mod for me and I'd love to get it working. Any thoughts?

Hister
07-10-2011, 18:27
I,m not at home right now so I can't check if I get the same results. Hopefully DV can help you soon.

DaVinci
07-10-2011, 18:56
Having a CTD when entering custom battle with Sohei-Naginata|Uesugi units using both 1.98 and 1.99. Previous custom battles with stock units worked fine.

Seems to be a texture error but this isn't my area of expertise. Using a gtx260 with driver 8.17.12.7533 the log states:

Downgrading, Over budget by 232 MB
Downgraded Shadows to 3
Downgraded Shadows to 2
Downgraded Sky Options to 2
Downgraded Water Details to 2
Disabled Distortion
Downgraded Texture Quality to 2

I've tried the following remedies with no change in outcome:
-erased the roaming directory and had the program rebuild it automatically
-rolled back divers
-adjusted 3d settings from program choice to performance override
-adjusted game graphics setting from high to medium
-unclicked search for drop in battle
-1.98-->1.99

This seems to be the mod for me and I'd love to get it working. Any thoughts?

Will look into it, if i can replicate the issue, but i wonder how this can be, as the unit is a vanilla unit, to make sure, you mean the foot Nagi Monk Uesegi, right?

Otherwise it will be thing on your side, do you run other certain mods which have an impact on units?

Nickel? No. Dime? YO!
07-10-2011, 19:23
I don't have any mods running, not even those included in your .zip file. I think it is the footman that is causing the problem. The battle in question is an ambush during the computer's turn. I went back to my autosave and disbanded the monk footman units and the same ambush battle did not CTD when it was the computer's turn again.

DaVinci
07-10-2011, 23:21
I don't have any mods running, not even those included in your .zip file. I think it is the footman that is causing the problem. The battle in question is an ambush during the computer's turn. I went back to my autosave and disbanded the monk footman units and the same ambush battle did not CTD when it was the computer's turn again.

I confirm the bug.
Have investigated it in detail, it is in fact the Nagi Monk Uesugi unit causing a crash (in my case a freeze), and nothing else is the reason.
I compared the according files with the ones of vanilla to no avail, also some code test changes for the unit didn't work, atm. at a loss in this regard.

I'll attach the S2R+.pack hotfix to the release post as temporarily solution (crash unit is disabled, replaced with the non-faction-specific one).

Hister
07-12-2011, 00:20
Playing Uesugi campaign with the latest version I got a CTD (well the loading screen freezes) when entering the battle. In the stack I had a naginata monk that was given to me as a reward for a finished mission. Maybe that faction specific monk was given to me and thus caused the problem. ??

A very intense campaign again - top notch experience!

Hister
07-12-2011, 11:11
Reporting from 1.99.2 version (Uesegi campaign):

Hmm, I still have no info shown when hoovering over the higher castle tiers.

Looks like accomplished mission gives you faction specific naginata monk unit which then causes the crash (freeze) in battle loading screen.

DaVinci
07-12-2011, 18:21
Playing Uesugi campaign with the latest version I got a CTD (well the loading screen freezes) when entering the battle. In the stack I had a naginata monk that was given to me as a reward for a finished mission. Maybe that faction specific monk was given to me and thus caused the problem. ??

A very intense campaign again - top notch experience!

Bold: That is the case (the Uesugi Nagi Monk is bugged somehow). Disbanding this unit is the only way atm..

DaVinci
07-12-2011, 18:27
Reporting from 1.99.2 version (Uesegi campaign):

Hmm, I still have no info shown when hoovering over the higher castle tiers.

Looks like accomplished mission gives you faction specific naginata monk unit which then causes the crash (freeze) in battle loading screen.

Re 1: Strange. Just check that out, when you play another faction, if it is a faction-specific item. Anyway, will look into it.

Re 2: Known. This reward unit must be disbanded.

Hister
07-12-2011, 18:33
OK.

TylerX5
07-12-2011, 18:52
Yeah I was having CTDs with the Uesugi also

fireship4
07-12-2011, 22:12
I also have this bug, I applied the hotfix after a crash on turn 17 as Takeda when I was attacked by a Uesugi army containing 3 x "Sohei Naginata | Uesugi". The crash still persists when I try to fight the battle, I will try to go back to an earlier save, failing that I will start a new campaign.

DaVinci
07-12-2011, 22:29
I also have this bug, I applied the hotfix after a crash on turn 17 as Takeda when I was attacked by a Uesugi army containing 3 x "Sohei Naginata | Uesugi". The crash still persists when I try to fight the battle, I will try to go back to an earlier save, failing that I will start a new campaign.

The Hotfix can only work, if a new campaign is started, otherwise Uesugi has recruited already the bugged faction-specific Nagi Monk.
With the hotfix, the bugged unit is disabled completely, except for the case if one plays Uesugi and gets this unit as mission-reward (see above # 24), i hope the AI gets not this unit as reward.

DaVinci
07-12-2011, 23:21
Info about the bugged Uesugi unit:

It is fixed in my build (just replaced an entry with patch6 entry), unit just tested in Custom Battle mode without issue.
I still have to re-apply S2R+ stats for the unit, and i'm excited if or which value is causing the crash.

However, expect a new update-build at the weekend, incl. a working Uesugi Nagi Monk.

DaVinci
07-14-2011, 23:57
Hotfix 2 available, attached to the release post. This Hotfix fixes completely the Uesugi Nagi Monk issue. This is the latest S2R+.pack file as well.

At the weekend a bigger update will follow.

Nickel? No. Dime? YO!
07-15-2011, 02:18
Slightly confused. Is Uesugi Nagi Monk recruitable at this point? In previous releases availability followed the temple building line (temple: nagi, monastary: daikyu), but it seems different with this patch. Do the units now require the individual dojos?

DaVinci
07-15-2011, 17:03
Slightly confused. Is Uesugi Nagi Monk recruitable at this point? In previous releases availability followed the temple building line (temple: nagi, monastary: daikyu), but it seems different with this patch. Do the units now require the individual dojos?

No dojo requirement. Atm. Monk Warriors available from on monastery, except Ikko can start to recruit from on temple.
Just wait on the upcoming update, i'll add AUM-Sho Monk Warriors initially to recruit for Uesugi.

Lansiel
10-19-2011, 13:47
Ive one major bug: Neither me nor the AI is abel to upgrade the Castle up to lvl 3.

Lansiel

ps: i really would like to help u somehow, im playing ths mod since the first version, i think 1.6....

DaVinci
10-19-2011, 16:11
Ive one major bug: Neither me nor the AI is abel to upgrade the Castle up to lvl 3.

Lansiel

ps: i really would like to help u somehow, im playing ths mod since the first version, i think 1.6....

You mean castle-fortress tier?

In the internal version, there is no such problem. Also unknown for the public v2.91, as far as i know, you are the first one who reports that.
Maybe check your installation once more, ie. any other mods installed which could interfer?

The next public update is soon due, i recommend to look there again.

Edit

In general, note that you really must watch the entire art tree to find according requirements for certain
buildings, and thus its recruitment, while the recruitment is viewable first when the building appears in
the slot.
Extract from the Gameplay Hints thread.
Behind this stays also, that the upgrade is first possible from on a certain campaign progress, aka art researchment progress. Check that out.

Hister
10-19-2011, 18:07
Yeah, you need to first finish 2 arts and not just one to be able to upgrade! As for the AI I haven't spotted anything like it but I'll make a new test now with internal version and see if I missed that.

DaVinci
10-19-2011, 18:34
Castle upgrade stronghold needs 2 arts finished, both in chi.

Castle upgrades from on fortress need 3 arts finished, 2 in chi, 1 in bushi. That is the case in the internal version, i'm not 100 % sure for public v2.91, but i believe it was also in there already.

Lansiel
10-19-2011, 19:17
it seems that u have to reach a special year to upgrade.

and im not stupid im abel to read the ,,is needed" icons

DaVinci
10-19-2011, 22:06
it seems that u have to reach a special year to upgrade.

and im not stupid im abel to read the ,,is needed" icons

Nope, no special year. It is as i expressed above, and easy to find if the player is checking out the tech/art tree, as hinted in my Gameplay Hints thread, edit: which refer to art researchment for buildings (here meant now the castle upgrades, which can be found in the art properties).

Now, as you mean to have experienced that bug, i ask you to check out exactly what i said, and come back afterwards to report: yes it's all okay or no i can't construct a fortress. I expect the first case ;)

asinkering
11-26-2011, 10:07
I have S2 Limited Edition and whenever I try to use either s2r+ 2.6 or 2.96.3, the game always crashed at the loading screen.

Now after days of figuring out how the system works and going through the change logs to pinpoint the problem (since v1.97 didn't have this problem), I can finally play v 2.96.3 once I remove all the UP1_* files included in the s2r+ pack, which seems to be related to DLC (?).

I don't know if this is also experienced by other people with similar setups -- but if it is, then maybe this mod should store the UP1_* files on a different pack instead.

DaVinci
11-27-2011, 16:57
I have S2 Limited Edition and whenever I try to use either s2r+ 2.6 or 2.96.3, the game always crashed at the loading screen.

Now after days of figuring out how the system works and going through the change logs to pinpoint the problem (since v1.97 didn't have this problem), I can finally play v 2.96.3 once I remove all the UP1_* files included in the s2r+ pack, which seems to be related to DLC (?).

I don't know if this is also experienced by other people with similar setups -- but if it is, then maybe this mod should store the UP1_* files on a different pack instead.

That's strange to say the least that this is the first report about it, if there were a common issue - do you have the latest patch by CA installed?
Yes, UP1 db's are DLC, the Sengoku Unit Pack 1, and they are incorperated in the mod since short after the DLC release/mod update (but heavily customised), there wasn't ever a bug report.

Normally the related lines shouldn't do a harm. I might look at that (optional UP1 usage pack) when i update the last version some day in future - but note, the mod-balancing is optimized with what i wrote in the readme and info thread-sections, that is including the UP1 units.

Khazar_Dahvos
12-04-2011, 08:07
in all my games under the financial tab i am receiving trade income tax income and other .........at other it says faction estates and says 1000 and does not change so it is not calculating my farming income at all even though i can see that in when i click on the city. just wondering if this is a bug or not because it means my farms are useless pretty much as income. And if it is a feature why doesn't it increase after i add more provinces.

asinkering
12-06-2011, 20:51
Several notes I took while I was creating the s2r+ encyclopaedia patch:

- aum_Inf_Missile_Matchlock_Samurai_Christian doesn't require Christian religion. Not sure if this is intended?

- Inf_Special_Kisho_Ninjas_Tokugawa requires Mountain Hideout region specialty, which means Tokugawa won't have access to it until they conquer the central region. Not sure if this is intended?

- s2r+_unit_required_technology_junctions contains an entry for "Inf_Missile_Bow_Warrior_Monks_Ikko_Ikko" (obviously a typo, should've been Ikko_Ikki).

TheStealth
12-31-2011, 21:56
i'm at round 90 with takeda on legendary difficulty, and i have just fought a battle against oda
i had an army consisting of half cavalary (takeda <3) and the rest other samurai (only 2 ashigaru units)
oda had much fewer troops, but they had a "Samurai O - Ronin Naginata| Han" (see the edit for newer information) with the nice little attribute "scares horses"... when my cavalry approached it, they immediatly started to run, although they were multiply troops and had a general right behind them
i don't have to underline how terrified i was, and that once they entered the main battle, everyone in my army was running away.... i have the feeling that the "scare" ability is MUCH OVERPOWERED.... just ...wtf^^ they were samurai horses from takeda goddammit!

EDIT: i've just done another batlle against that army and discovered that the samurai O weren't the problem, i managed to defeat them, the "Samurai - Ronin Tachi| Han" were the real suckers. they can scare every enemy and my infantry was on the run VERY quickly, and my cav too when i sent them in, so it seems to be a bug of the scare enemy attribute (I've never encountered another unit that could frighten enemys).

at the third battle i was defending my castle and defeated them, but even though they were routing those troops were still scaring my guys, so i couldn't pursue them... pretty dumb ^^


also i had the problem that i cannot build fortresses, and there was no hint ingame what to do, then i looked at all the arts and found an art that i had not researched that would to the trick... but it would have been nice to see a hint when i tried to build the fortress^^

Kruik
01-08-2012, 04:45
While I was playing the initial Takeda battle in the campaign, I noticed that when my Yari Ashigaru routed (which happened amazingly fast [only lost 25 men before they routed] despite having a spear wall against the charging Shin Samurai cavalry), they simply stood still in spear wall formation, despite being "Shattered". This caused about 50 or so men to die since they just stood there.

On a secondary note, ashigaru seem to rout incredibly easily? In the same battle, I flanked a fully-stocked Ashigaru unit of 150 and they immediately routed without losing any men, though they importantly lacked a general. Their morale was only reduced to 4 from 5 in vanilla, so I'm curious to know if this is a bug or simply the way of this mod? I've got no other mods, with Blood Pack, Ikko Ikki, Sengoku Jidai, Hattori DLCs.

Seve82
01-27-2012, 04:15
I don't know if this is bug or not but after turning to christianity in my vh Mori campaign I seem to have lost my ability to upgrade farms beyond improved irrigation. When I checked chi art trees all improvements beyond improved irrigation seem to have vanished too. I have teched to Chonindo which should give me land consolidation.

So is there some tech I must research to get newer farms available or am I doomed to stagnation as I cant build better roads or forts (to get other improvements like marketplaces/sake dens/dojos to get better troops) as they consume food.

DaVinci
01-27-2012, 20:13
I don't know if this is bug or not but after turning to christianity in my vh Mori campaign I seem to have lost my ability to upgrade farms beyond improved irrigation. When I checked chi art trees all improvements beyond improved irrigation seem to have vanished too. I have teched to Chonindo which should give me land consolidation.

So is there some tech I must research to get newer farms available or am I doomed to stagnation as I cant build better roads or forts (to get other improvements like marketplaces/sake dens/dojos to get better troops) as they consume food.

A semi-bug, yes (which made some sense in an older version, and i oversaw it recently that it makes less sense in the last updated versions).
I'll upload a v2.97.1 in a few minutes which solves that thing with farm-upgrades.

However, it is not very clever to convert (liberately) to christianity as player ;)

Seve82
01-30-2012, 21:50
Thanks for quick answer on my problem and now my farmers are happily being put to slave work to get my land consolidations. Unfortunately I now have more issues I need answer to.

Still playing game on same christian Mori as before.

- Im only able to recruit 2 trade ships and 1 nanban tradeship and thats all the navy I can get it seems. I was able to get mori arrowbunes before turnign christian and unable to do so after conversion. Is this intended as I can't recruit any regular warships?

- Seems I cant get upgrades to my spear dojo as I should be able to upgrade it to naginata dojo by now as I have spear expertise already teched and would soon have soujutsu (legendary spear troops). I wonder if and when I tech on swords/archers I stumble to same thing being only able to build basic sword dojo. On tech tree Im on gunpowder mastery and able to build powder maker and gunsmith tho I teched there after turning christian. So did turning christian fubar the spear dojo similarly as my farms earlier or is this intended?

DaVinci
01-31-2012, 02:55
Intended. Mori wasn't ever christian, after all S2R+ has 'realism' in its title.
However, no problem to make Mori's ships accessable if they are christian, will be done in next release (2.97.3).

Else, i suggest you don't convert to christianity liberately with factions which weren't ever christian ( all, except Otomo ;) ), so perhaps consider to convert back to buddhism within your Mori campaign, as said it's not clever. Christianity is balanced for Otomo alone and else only as disturbing factor for all factions for the regional unrest/repression aspects.

azuchi
04-06-2012, 16:09
hi im new i have a bug with the 4.00 (or whatever version it is) when starting a new campaign when i enter battle it crashes my game at the loading screen any idea why? i only have this issue with s2r installed

DaVinci
04-17-2012, 18:57
From release thread...

Info update 24.03.2012: S2R+ does not work with the latest CA patches (15, 16) of end March 2012, means the FotS patches are incompatible with mods created prior to these CA patches. See also this (http://www.twcenter.net/forums/showthread.php?p=11210977#post11210977) post of mine.

drunkenvash
07-27-2012, 20:05
Help, my Shogun 2 crashes everytime I try to run it after I have put the Shogun2totalrealism+ into my data folder. It crashes on the initial loading screen.

After reading all the other posts about FoTs not being compatiable I guess there's no work around or any way to uninstall all the way to the original patch. Sad now...

DaVinci
08-12-2012, 00:36
Help, my Shogun 2 crashes everytime I try to run it after I have put the Shogun2totalrealism+ into my data folder. It crashes on the initial loading screen.

After reading all the other posts about FoTs not being compatiable I guess there's no work around or any way to uninstall all the way to the original patch. Sad now...

So it is. I'm wondering why you put it into the bugreport thread though - the non-compatibility with CA's last TWS2 patching is clarified, even in the post prior to yours with red letters.

Thor2411
08-31-2014, 22:41
Hey, every time i want to play a custom battle and want to use the custom units, they all cost $80 and have no name and when i put the cursor over their icon my screen goes black, as if it breaks. This happens in the campaign aswell. is it some kind of problem with the unit icon???

Destin Faroda
09-01-2014, 13:23
Hey, every time i want to play a custom battle and want to use the custom units, they all cost $80 and have no name and when i put the cursor over their icon my screen goes black, as if it breaks. This happens in the campaign aswell. is it some kind of problem with the unit icon???
Sounds like some wrong recruitment cost entries in units_table and missing unit descriptions.
I'll see what I can do. PFM is able to open old files again, so I can fix some bugs.

Update: I'll upload 3.01 in the next hours. It only fixes some of the projectiles.
Thor2411: I've personally checked all custom battle units and neither pictures nor descriptions are missing.
Do you use other mods? Have you cleaned your AppData folder before starting S2R+?

Thor2411
09-02-2014, 21:32
Sounds like some wrong recruitment cost entries in units_table and missing unit descriptions.
I'll see what I can do. PFM is able to open old files again, so I can fix some bugs.

Update: I'll upload 3.01 in the next hours. It only fixes some of the projectiles.
Thor2411: I've personally checked all custom battle units and neither pictures nor descriptions are missing.
Do you use other mods? Have you cleaned your AppData folder before starting S2R+?

im using a mod that adds more turns per year. but idk how that mod can alter the troop descriptions and prices...im kind of new... do i have o delete my appdata folder???, if so, which part... all of it? cuz ii have many things in it. tell me which folder in the appdata folder to delete, ill try see if thats the cause. i have:
advice histroy;army setups;avatar;battle preferences;campaign preferences;fxcache;logs;maps;replays;savegames;multiplayerdsavegames;screenshots;scripts;temp;ui chache.

DaVinci
09-03-2014, 21:56
Pure technically seen, you can delete the whole Shogun2 folder in AppData without any harm - the game creates that anew when you start the game. That's what i can recall, i'm not anymore active with TW games. Also, in the past, it wasn't really necessary to clean that folder, normally, but as said it can't destroy anything, but ie. it cleans some cache files, so possibly ie. VRAM etc. related things may function better, especially when mods are changed, that deletion can make sense.
Disadvantage is, that in case you have a useful preferences.txt file (game settings) in there, that it is also deleted, so perhaps save that txt file, or otherwise, make all game settings anew, or you just play with vanilla default settings.

Here, DF has released a S2R+ 3.01: http://www.twcenter.net/forums/showthread.php?455297-Shogun-2-Realism-(S2R-)-Update-v3-0-25th-October-2013&p=14068707&viewfull=1#post14068707

Thor2411
09-07-2014, 22:36
it did not work. i got no clue about what it might be. i think ill just delete the mod and play the game without mods...