Beefy187
04-30-2011, 06:19
In the request thread, I posted this as a classical mafia game, but after rethinking about it heres my first draft.
2 mafias and the rest are just towns. Player numbers are unlimited.
Heres the basic concept
Keeping the tradition of the previous games, all players will role play a leader of a group or an country
Upon signing up, I would like you to submit
Name of the leader
Name of the country/group
Names of 4 cities
You may provide more background information like flags and history of your group/ country. More info you send me, richer your write up will be.
This game is a fusion between Mafia and Interactive history games.
While there is 2 mafias that needs to be caught (and towns to destroy for the mafia), there won't be the usual kill or lynches.
Heres the unique things about this game.
All players starts with Army strength of 10000
This is what you will use for night actions. All players may perform the following action
- Attack City X with Y soldiers
- Attack City X with Y soldiers with player Z
- Defend City X with Y soldiers and City Z with G soldiers etc etc (x1.5 Army Strength Bonus)
- Defend City X with Y soldiers. And allow player Z to defend with you.
Battles will be decided in a very simple manner
If 500 soldiers fights 500 soldiers then all 1000 soldiers disappears.
If 500 soldiers fights 450 soldiers then 50 soldiers remains on one side and wins the battle while the other loses all man and battle.
After each phase, players gains certain amount of soldiers. Amount you get depends on how many cities you've got.
1 city equals 25 percent. So 4 cities will get you 100 percent more soldiers compared to the original value.
Lynch
Lynch won't be done in a usual manner.
To get rid of players, you must conquer all of their cities. So cooperation is absolutely necessary in this game.
Day phase should be used to discuss the possible suspect and asking help to attack the city.
Write up summery will reveal all the actions so if you agreed to attack an players city but didn't do so, everyone will know.
Mafia action
Due to "lynch" ability being taken away from the town, mafia ability will be reduced as well,
Right now I'm thinking of role blocking ability but if you can toss me some ideas that will be awesome :bow:
2 mafias and the rest are just towns. Player numbers are unlimited.
Heres the basic concept
Keeping the tradition of the previous games, all players will role play a leader of a group or an country
Upon signing up, I would like you to submit
Name of the leader
Name of the country/group
Names of 4 cities
You may provide more background information like flags and history of your group/ country. More info you send me, richer your write up will be.
This game is a fusion between Mafia and Interactive history games.
While there is 2 mafias that needs to be caught (and towns to destroy for the mafia), there won't be the usual kill or lynches.
Heres the unique things about this game.
All players starts with Army strength of 10000
This is what you will use for night actions. All players may perform the following action
- Attack City X with Y soldiers
- Attack City X with Y soldiers with player Z
- Defend City X with Y soldiers and City Z with G soldiers etc etc (x1.5 Army Strength Bonus)
- Defend City X with Y soldiers. And allow player Z to defend with you.
Battles will be decided in a very simple manner
If 500 soldiers fights 500 soldiers then all 1000 soldiers disappears.
If 500 soldiers fights 450 soldiers then 50 soldiers remains on one side and wins the battle while the other loses all man and battle.
After each phase, players gains certain amount of soldiers. Amount you get depends on how many cities you've got.
1 city equals 25 percent. So 4 cities will get you 100 percent more soldiers compared to the original value.
Lynch
Lynch won't be done in a usual manner.
To get rid of players, you must conquer all of their cities. So cooperation is absolutely necessary in this game.
Day phase should be used to discuss the possible suspect and asking help to attack the city.
Write up summery will reveal all the actions so if you agreed to attack an players city but didn't do so, everyone will know.
Mafia action
Due to "lynch" ability being taken away from the town, mafia ability will be reduced as well,
Right now I'm thinking of role blocking ability but if you can toss me some ideas that will be awesome :bow: