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Skull
08-17-2011, 10:43
Shoud we add these in the game?:inquisitive::book:

Magneto
08-17-2011, 11:28
Shoud we add these in the game?:inquisitive::book:
Post 50
Well, I always was against recruitable generals - We can give every general extra fertility as a hidden attribute, and try to allow more adoptions. That would still solve the problem of the generals.

Skull
08-17-2011, 13:52
Post 50
Well, I always was against recruitable generals - We can give every general extra fertility as a hidden attribute, and try to allow more adoptions. That would still solve the problem of the generals.

Why are you against that?

Magneto
08-17-2011, 13:58
Why are you against that?
Because they aren´t in the family tree - It so sucks if you have a 8 star general, with high Management and Influence at age 30, and you can´t make him faction heir/leader. Also I think it is quite unlogical, generals weren´t recruited - they were born in the right family or worked themselves up.

Skull
08-17-2011, 14:04
Because they aren´t in the family tree - It so sucks if you have a 8 star general, with high Management and Influence at age 30, and you can´t make him faction heir/leader. Also I think it is quite unlogical, generals weren´t recruited - they were born in the right family or worked themselves up.
I think if a general is good enoth...
That he can be adopted...
Or no?

Magneto
08-17-2011, 15:16
I think if a general is good enoth...
That he can be adopted...
Or no?
In normal RTW at least it is not that way: Every non family general/captain can be adopted through "man of the Hour" if:

-He won a battle against great odds
-You don´t already have too much family members
-and random_percent <75

Meaning: If you have a large empire, and maybe 5 family members, "man of the hour" will allow you to add another member to your family after 4 great victorys.

Normal Adopting works in another way: If the game decides to give you an adoption, it will generate a random, unused name, and random traits.

Adoption Entry in descr_character_traits (1 of 20):

Trigger V0250_Worthy_Of_Adoption_1_VnV_Trigger
WhenToTest OfferedForAdoption


Affects GoodCommander 3 Chance 33
Affects GoodAttacker 2 Chance 17
Affects GoodDefender 2 Chance 17
Affects GoodSiegeAttacker 2 Chance 17
Affects Brave 3 Chance 17

Skull
08-17-2011, 15:53
But anyways the generals act more like a "governor",since they start with little to no command stats/influance/menagment,and are used to be keept when you are concuring and you have no family members to left in a large city - train a general wich increases public order...

Magneto
08-17-2011, 15:57
But anyways the generals act more like a "governor",since they start with little to no command stats/influance/menagment,and are used to be keept when you are concuring and you have no family members to left in a large city - train a general wich increases public order...
But then too it would suffice to add extra fertility and more adoptions. Not every Region had a governor historically, normal a governor had a few regions.

Iolaos
10-14-2011, 09:37
wrong. Very much so too. They simply need be Nobility. How many of Alexanders, or Romes, or Persian, or whatever nation's generals were from other nobility. Especially Rome. They were recruited from the Nobility (most often), and didn't have to be in your family.
Honestly I like it. It's realistic. Though I think have a loyalty issue. If they are left alone with the same troops for too long, then they just may rebel.

also could we script in something so that the general doesn't vanish when dead, but instead gets replaced by a new general? i hate rebuilding the whole unit for a general.

Xpartacus
01-17-2012, 16:50
Now that the engine is settled (BI) i think we could revive some discussions, this one is worth it. I'm totally against the use of recruitable generals because only the human player will recruit them, the AI will NEVER attempt to recruit one. But, if we create a series of traits and ancillaries that can cause some sort of "penalty" for recruiting this units (ok not penalty but restric how "far" their political and military achievements can be -I'm thinking about they tending to have traits that gives less loyalty?-) we might have a good option here.
The second problem i see is that this recruitable generals will take unit slots (i don't know how many we'll have left when faction's rosters are finished).

Asgaroth
01-17-2012, 20:07
I say no to recruitable generals as this is not historical...As primo(Magneto) said :



I think it is quite unlogical, generals weren´t recruited - they were born in the right family or worked themselves up.

ahowl11
01-18-2012, 16:41
I agree, no recruitable generals. You must play with the cards dealt to you, meaning if you have only a few generals or crappy generals you gotta survive. Maybe don't send your generals into the melee so much.. recruitable generals just make it easier on the player