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View Full Version : Creative Assembly Total War : Shogun 2 - Fall of the Samurai announced.



Andres
11-28-2011, 17:51
The Creative Assembly have just announced that they’ll be releasing a huge standalone expansion for Total War: Shogun 2 called Fall of the Samurai. It will be set in the period leading up to the Boshin War, in which European and American forces introduce a new wave of military technology that threatens to wipe out the Samurai.

You can read more HERE (http://www.pcgamer.com/2011/11/28/total-war-shogun-2-fall-of-the-samurai-announced/).

EDIT: link to the official totalwar site. (http://www.totalwar.com/shogun2/fall-of-the-samurai?t=EnglishUSA)

Sp4
11-28-2011, 18:19
Awesome, just awesome. I want this now.

Ships to be able to bombard land based stuff =D Torpedoes =D Gatling guns \o/

Nowake
11-28-2011, 19:04
The initial wording of the announcement made me frown a wee bit, yet, after reading the article and despite some mental caveats about the possibility for this to go very wrong unless it will be highly polished, I must say:


https://www.youtube.com/watch?v=_J6-3l3hCm0

Veho Nex
11-28-2011, 20:44
I'm wary about the first person modes. But Im enthusiastic about the off map bombardments that you can call in. I think they are paving the way for a WW game in the future. Maybe not the next big release, but sometime soonish.

A Nerd
11-28-2011, 23:11
What is this first person mode you speak of?

Looks interesting otherwise!

Hamata
11-28-2011, 23:22
Cool! this like unexpected moove by CA

Veho Nex
11-28-2011, 23:28
What is this first person mode you speak of?

Looks interesting otherwise!

http://www.totalwar.com/shogun2/fall-of-the-samurai/


39 new land units
Including modern ranged units - such as the Gatling gun and Armstrong gun - controllable in a new first-person mode.

easytarget
11-29-2011, 02:12
is 1st person mode really new? i toggle into it in S2 already by accident now and again...

A Nerd
11-29-2011, 02:27
Well, as long as it is an option and not required I guess the 1st person thingie wouldn't be too bad. Good for some I guess.

easytarget
11-29-2011, 02:46
Yep, not terribly worried about that, I'm much more concerned about how CA is going to balance game play. Last time they introduced firearms in the form of matchlocks we had the main TW forums lit up with OP postings. Can you imagine what happens when gatling guns show up mowing down entire armies?

Ituralde
11-29-2011, 08:57
This sounds really nice. Wonder how they will make it all balanced though, but I'm already looking forward to fight with 'ancient' Samurai armies against modern riflemen!

frogbeastegg
11-29-2011, 09:50
I'm completely disappointed. ~:(

If someone asked me what I don't want to see in a Shogun expansion, that's basically a description of FotS. The moment guns become the common weapon I lose interest in military history and in any gameplay based around it. After the end of the Sengoku my interest in Japanese history rapidly wanes; I cease to enjoy European history around 100 years before the Sengoku begins. Additionally, the advertised elements of gameplay are geared towards increasing aspects I dislike, or introducing new stuff I don't care about or outright do not want.

Nowake
11-29-2011, 10:00
Can you imagine what happens when gatling guns show up mowing down entire armies?
Hmm, the issues I was alluding to in my initial post, hinting at the necessity for extensive polishing of such features, are potentially even larger.

Surely, you’d think first that, no matter the casualties, with the speed infantry enjoys in Shogun 2, negating a Gatling is still only a matter of choosing the right meatshield, because a Gatling can only be used prior to the clash of the battlelines.

Yet then you’re left worrying about the adversary’s meatshield. Because it is a game, so the above rule does not really stand, does it? Your meatshields can be spent against equally inexpensive troops, and then what stops anyone from parrying an irresistible charge from your most veteran elite units with their own meatshield while mowing the whole melee down with Gatlings? Sure, that unfortunate meatshield will have its moral shattered fast enough, but that's not enough of a penalty for breaking an otherwise devastating charge. The rules against friendly fire must be draconic, with heavy battlefield-wide morale penalties, else this will be awful. And of course, the cheap fix for MP is a unit limit – hopefully they won’t employ it, this game is very limited creatively as is since the last plethora of MP rules came out.


EDIT: Since frog made her post while I was writing mine. Brief edit:
Not having played Empire or Napoleon and yet being reluctant to try them after the advances S2 had made, battlefield-wise, I was not unpleasantly surprised to read about FotS, though it is placed in really the very last quarter century a Total War game should ever be placed in and, while this might blend in nicely, I do hope it is not an exercise for an American Civil (total) War title.

Sp4
11-29-2011, 12:37
I agree, that is pretty much the furthest you can go back with the sort of gameplay we have right now. I must admit, I only briefly read over the article the first time I read it and after reading it carefully, I do not like the direction this is going in.

I was talking to a friend about what a TW game would look like if it were based in modern times and came to the conclusion, that except for maybe tank battles, you could get rid of 3D battles entirely, unless the game becomes totally unrealistic.

To come back to the original discussion, I am somewhat afraid, the campaign map will be too small for that kind of warfare. I liked it the way it was in ETW (though a PITA to use sometimes, especially without a stupid tutorial =S ) but I sometimes wonder what was so bad about everything being centered around cities.

Really everything that ever happens right now is the AI just taking the piss by sending single units around places to burn some farms and then die as soon as they as much as see your castle walls.

Intrepid Sidekick
11-29-2011, 16:06
Sorry if i misunderstand...
but if you are playing with the latest version of TW:S2, you will notice that your men wont shoot through "meat shields" of your own troops, you put between you and the enemy. Not keeping your fields of fire clear just stops your men firing unless they have a clear shot.
Sending expendable troops in to a fight first, to stop your good troops being shot at by the enemy, is a valid tactic, even if it does mean you probably end up dealing with issues of routing.

Nowake
11-29-2011, 17:00
Wouldn't worry about misunderstanding, any input you give us is likely to be most helpful.
Hmm, I certainly do have the latest version, yet I’ve been struggling to find the time to finish my second RotS campaign for a month now, so perhaps you chaps sneaked some MP changes past me?


Yet, lets make sure we’re on the same page here; I’ll try to use the most clear terms.
To my knowledge, individual matchlock infantrymen only shoot towards an enemy individual if they have, as you wrote as well, a clear field of fire.
Then, accuracy determines the trajectory of the bullet and, also taking into account the last millisecond changes in positioning, friendly fire is determined.


Are you saying an entire Gatling unit will behave like an individual matchlock infantryman and, when confronted with a close-combat melee, it will basically fire in bursts, at best?
And in this situation, depending on the degree of interpenetration of the battle lines, wouldn’t it still be possible to wreak absolute havoc by using a well spread meatshield?
Though of course, it is a valid tactic. That does not wave off balance problems however. And I hope by writing this I do not seem a Cassandra looking to make some silly ominous prophecy, because I do think all these problems can be solved pre-release, as I wrote previously.

econ21
11-29-2011, 17:19
Sending expendable troops in to a fight first, to stop your good troops being shot at by the enemy, is a valid tactic, even if it does mean you probably end up dealing with issues of routing.

A little off topic, but I wonder if anyone ever did this in history? I remember seeing a mini-series about a French landing in Ireland (probably around the Napoleonic period) where the French general got the Irish rabble (with pitchforks etc) to march in front of his musket armed men to soak the redcoat volleys. But I am not sure how accurate it was and, as the TV series showed, would probably not do much to endear the Irish to the French.

Quite aside from the require level of ruthlessness by the commanding general, I don't think this tactic would work so well in reality as it often does in a computer game. I suspect such frontal assaults are often "morale contests" and there's a reluctance to close when the defenders hold and maintain their fire. Plus formations are likely to get over-crowded, risking panic, loss of cohesion and an inability to maneouvre, as well as being wonderfully rich targets for artillery. I think the original STW/MTW had some kind of penalty for formations being too crowded.

Sp4
11-29-2011, 20:08
Crowded formations, in all TW games I can remember, would take more casulties from missile fire. Besides that, a tightly packed group of units that takes a strong morale hit spreads a rout very fast.

Lemur
11-29-2011, 20:29
I expect it will be very good, but even if it isn't, I'll be buying. I am Creative Assembly's catamite.

sassbarman
11-29-2011, 20:35
Again a little off topic, but I just had to chime in on those people here and on the other boards getting really excited about this expansion paving the way for a WW1 based game. I just can't for the life of me understand why anyone would want a totalwar game based on trench warfare. I really hope they don't go that direction; I couldn't imagine anything more disastrous for the series.

frogbeastegg
11-29-2011, 20:55
Not having played Empire or Napoleon and yet being reluctant to try them after the advances S2 had made, battlefield-wise, I was not unpleasantly surprised to read about FotS, though it is placed in really the very last quarter century a Total War game should ever be placed in and, while this might blend in nicely, I do hope it is not an exercise for an American Civil (total) War title.
It's probably going to be a great expansion if you are at all interested in pre-modern warfare. Lots of the new features tie into that and improve on what the two gunpowder games offered, and based on the Shogun 2 and RotS it's fair to say that CA have learned a lot from what went wrong in the past. A lot of the announced aspects are things people have been requesting for years now. If absolutely nothing else it's going to be unusual.

It's only disappointing if you have similar tastes to me. I really struggle to enjoy anything that's set in post-gunpowder world history, it's like everything becomes incredibly boring overnight, whether military history, social history, politics, fashion, technology - or gameplay. Aside from the unappealing theme, it's hard to get excited about being able to bombard or do coastal assaults when you hate big guns and manually controlling naval battles, or about controlling gatling guns in first person when your interest is purely in the wider battlefield via the zoomed out view. I'll see what people say about it once it's out and maybe give it a try if it sounds like it has enough of the core S2 gameplay to make the pre-modern stuff tolerable.

:froggy sits forlornly in the corner, wishing for a Mongol Invasion or similar ...:

edyzmedieval
11-30-2011, 00:59
This will definitely be a challenge for CA, but I for one am not particularly looking forward to it. It's not my cup of tea.

Nevertheless, I am looking forward to see how it plays, I will be buying the DLC pack.

Braver Pleinair
11-30-2011, 03:06
It's probably going to be a great expansion if you are at all interested in pre-modern warfare. Lots of the new features tie into that and improve on what the two gunpowder games offered, and based on the Shogun 2 and RotS it's fair to say that CA have learned a lot from what went wrong in the past. A lot of the announced aspects are things people have been requesting for years now. If absolutely nothing else it's going to be unusual.

It's only disappointing if you have similar tastes to me. I really struggle to enjoy anything that's set in post-gunpowder world history, it's like everything becomes incredibly boring overnight, whether military history, social history, politics, fashion, technology - or gameplay. Aside from the unappealing theme, it's hard to get excited about being able to bombard or do coastal assaults when you hate big guns and manually controlling naval battles, or about controlling gatling guns in first person when your interest is purely in the wider battlefield via the zoomed out view. I'll see what people say about it once it's out and maybe give it a try if it sounds like it has enough of the core S2 gameplay to make the pre-modern stuff tolerable.

:froggy sits forlornly in the corner, wishing for a Mongol Invasion or similar ...: I think its better to wait and see what this dlc has in store. In the era this takes place when the shinsengumi was idolized, well romanticized; a bunch of wolves of mibu fighting to the very end still clinging onto their swords and samurai spirit.

Nelson
11-30-2011, 05:03
Will this be DLC for Shogun2? It sounds like FotS is to Shogun2 what Napoleon is to E:TW.

This (surprising) period sounds good to me. I didn't think CA could find a way to get mid to late 19th century warfare to make sense on a small scale. This could be it. And if they can get the naval to work well, they could do a lot with the Russo-Japanese War and the Spanish-American War. I like the naval battles in TW so far and am looking forward ironclads. I want to see ancient naval warfare, too.


As for the first person perspective, I'd like to see them take it to naval gunnery. It would be fun to manage the muzzle loaders and breach loaders of this period, not to mention the quick firers and early torpedos.

Hamata
11-30-2011, 05:07
https://www.youtube.com/watch?v=uj3-VkbRSKQ

Nowake
11-30-2011, 08:43
frog
Hmm, if I remember one of your (mild) rants a while back, I am pretty certain we see eye to eye.
At least, I very much prefer the titles that focus on a small period of time (a century at most). The way Medieval used to traverse four centuries of European history set the game for failure in my opinion, as the eventual tech de-synchronisation between different kingdoms would screw every hope of a consistent world.
And in view of that, I’ll allow myself a bit of off topic as well and write that, in my opinion, the perfect European total war would be situated in the XIIth century. The Mediterranean commercial rebirth with the Norman kingdom of Sicily at its centre, the actual crusades and the kingdoms they spawned at the height of their power, such as it was, the last great Holy Roman Emperors, Henri the 2nd and the Capetian kings which prepared France for the victory of Bouvines, the last whiff of Byzantine splendour and the Balkan kingdoms at their most vibrant. You can even squeeze in the Mongol invasions with a bit of alternative history in there. Basically, the one true century of Medieval Europe, the limited timeframe allowing for solid, well-anchored gameplay.
Would also love a 1150-1250 Mongol-themed title or anything Chinese below 1000 but the chances of that are so slim sigh.



frog & Nelson
Now that we got that out of the way, even in these circumstances I believe FotS might prove a small gem as long as it is a one-time only stray. Japan in the period is such a perfect theatre to put on a contrasting display between the neat savagery of the modern tech and the last hurrah of the ancient ferocity of the old ways.

What Total War cannot due is to properly replicate the state apparatus and dynamics past the 18th. Anything beyond it must be so overly simplified that it becomes silly. Yet here it might work, because the pre-modern tech is delivered to a basically feudal social structure; realism is thus saved to a large degree.

Moreover, its railroads are being built “as we speak” so to say, thus the player is able to accurately, from a historical point of view, develop an infrastructure to its liking; the clash between the very latest firearms and nostalgia for steel blades feels real; the navy and artillery were being built by Japanese warlords from scratch, just as the player will have to build them as well; it’s a pre-modern expansion and yet, there will still be genuine melees. And of course, the game will also benefit from the historically accurate portrayal of a few European regiments and what not, you know this series’ fandom is crawling with odd-balls who like to collect pedantically painted soldier figurines and such, so it will probably be quite profitable for CA as well.
So I can only welcome it with an open mind.

Intrepid Sidekick
11-30-2011, 13:32
Sorry I cant go in to details but lets just say there is loads more juicy stuff to come that will keep all sorts of folks happy. For example: there is something TW related happening later today that might get people excited.
:2thumbsup::shocked2::balloon:

frogbeastegg
11-30-2011, 14:15
I think its better to wait and see what this dlc has in store. In the era this takes place when the shinsengumi was idolized, well romanticized; a bunch of wolves of mibu fighting to the very end still clinging onto their swords and samurai spirit.
I've read some of the history of this period. Two or three books worth. Then I decided I'd gathered a basic enough awareness of what happened that I could stick to the periods I enjoy, and now I put my Japanese history books down shortly before contact with the Western world is re-established. The politics, social change, events and so on aren't of the type I find interesting to read about, whereas the Sengoku and earlier periods are filled with material I really enjoy. I know some people find the opposite, and don't find Japanese history engaging until the country is starting to modernise. Some people enjoy all of it.


Hmm, if I remember one of your (mild) rants a while back, I am pretty certain we see eye to eye.
On many things, I think so.


At least, I very much prefer the titles that focus on a small period of time (a century at most). The way Medieval used to traverse four centuries of European history set the game for failure in my opinion, as the eventual tech de-synchronisation between different kingdoms would screw every hope of a consistent world.
This would be a case of our arriving at same place for different reasons. In those old games I'm less concerned about the tech gap than about the redundancy it introduces into the game. The wallpaper catalogue of units effect, where there's a vast array of units which all do the same job but with minor stat differences. I also dislike the management busywork of needing to scrap and replace armies each time I achieve a tech 'level up' and unlock the next incrementally improved unit. For tech disparities to have become a problem I'll already have had to labour on through many hours of those two issues, so chances are I've already abandoned my game. In speculative principle, a wide tech gap would be a problem in most TW games but it could work under the right circumstances. FotS may pull it off.

I don't disagree with anything you've said. It's going to be a different, unusual gaming experience. There's reason to expect a good game and for a lot of people it's doing great things with its gameplay. It's just not my cup of tea; the starting point is already placed in historical territory I find boring, and whether I am using or fighting against the new technology it's still present and a core part of the game. I don't like the settings for ETW or NTW either and, all other problems aside, find them fundamentally tedious.


What Total War cannot due is to properly replicate the state apparatus and dynamics past the 18th. Anything beyond it must be so overly simplified that it becomes silly.
Agreed. For that you need a game like Paradox's Victoria. Those two games work because they focus on economics, politics, technological change, and the expression of specific concepts like colonialism, all within a set 100ish year long period. Warfare is abstracted into a very light presence. Vicky is notable for being one of very, very few strategy games I like with a post 1500AD setting. Well, I suppose it's more a case of appreciate from afar and occasionally dabble with.



Sorry I cant go in to details but lets just say there is loads more juicy stuff to come that will keep all sorts of folks happy. For example: there is something TW related happening later today that might get people excited.
:2thumbsup::shocked2::balloon:
Does that mean there will still be material for the Sengoku and RotS parts of Shogun 2? I do hope so; I'm planning to start a new campaign soon. Love those two campaigns.

Intrepid Sidekick
11-30-2011, 18:25
Hi Nowake

Just an update to our conversation about "meat shields".

I'm sorry but when we work on stuff here at CA towers we often see it months before you do and as a result we get a little confused about when it is released in to the wild.

Just so you know we have implemented some changes, in todays patch, to friendly fire and los that will change tactics a bit, especially for the multiplayer crowd and people defending castles. Try it out. :)

Intrepid Sidekick

Veho Nex
11-30-2011, 20:35
Hi Nowake

Just an update to our conversation about "meat shields".

I'm sorry but when we work on stuff here at CA towers we often see it months before you do and as a result we get a little confused about when it is released in to the wild.

Just so you know we have implemented some changes, in todays patch, to friendly fire and los that will change tactics a bit, especially for the multiplayer crowd and people defending castles. Try it out. :)

Intrepid Sidekick

So, if you can answer this \/


Will this be DLC for Shogun2? It sounds like FotS is to Shogun2 what Napoleon is to E:TW.

Is this going to be like a whole new game where we are going to have to drop another $40-$60 (I can't remember how much NTW cost on its release), or is it going to be like RoTS where it was $15-$20 (Again I don't know its release price)

If you can't answer, no worries.

Hernan Cortles
12-01-2011, 03:32
Reminds me of the Last Samurai movie, cool move

Hamata
12-01-2011, 03:59
i think i might just buy this :D

Hernan Cortles
12-01-2011, 04:34
If only credit carts are 100% secure

Graphic
12-01-2011, 11:53
I do hope it is not an exercise for an American Civil (total) War title.

I actually hope it is.

Intrepid Sidekick
12-01-2011, 11:55
So, if you can answer this \/

Is this going to be like a whole new game where we are going to have to drop another $40-$60 (I can't remember how much NTW cost on its release), or is it going to be like RoTS where it was $15-$20 (Again I don't know its release price)

If you can't answer, no worries.

It is going to be a stand-alone expansion, if you own Shogun2 it will add to the original game as well, but you don't have to own "Total War: Shogun 2" to play it. And as far as i am aware it will be priced as an expansion. The price will be announced but I don't have the exact details.
There will be a patch at about the same time for owners of Shogun 2.

Hope that helps

Ituralde
12-01-2011, 13:55
Again a little off topic, but I just had to chime in on those people here and on the other boards getting really excited about this expansion paving the way for a WW1 based game. I just can't for the life of me understand why anyone would want a totalwar game based on trench warfare. I really hope they don't go that direction; I couldn't imagine anything more disastrous for the series.

While it seems like the next logical step forward from the expansion I am one hundred percent with you here. And that's leaving aside the fact that the announcement of some kind of WW1: Total War would only delay a Rome II Total War. I know which one of those I would want more.

That aside I still look forward to the little excursion towards modern gunpowder units in FotS.

Veho Nex
12-01-2011, 20:19
It is going to be a stand-alone expansion, if you own Shogun2 it will add to the original game as well, but you don't have to own "Total War: Shogun 2" to play it. And as far as i am aware it will be priced as an expansion. The price will be announced but I don't have the exact details.
There will be a patch at about the same time for owners of Shogun 2.

Hope that helps

Thanks for the answer.

Khazar_Dahvos
12-06-2011, 03:48
I think this will be a great expansion even though the period is not really my interests. The flip side is that i pray that the TW series steers well away in the future from the 20th century........call me old fashion but i prefer archaic weapons over firearms newer than flintlock musketts

Jungle Rhino
12-06-2011, 11:50
I'm really looking forward to FotS and it is logical for CA to implement some of the Napoleonic tech as they already have that all polished up ready to slot in.

I don't think this marks a move towards TW:WW1 - simply because that just wouldn't work. Nobody wants to run huge hordes of people at trenches full of machine-guns and watch them get marmalised - it would just be boring. Gatling guns will be powerful indeed, but make them expensive and logistically difficult enough and they will be fine. I really liked the way matchlocks were incorporated in Shogun2 - you either had to go Christianity with all the associated difficulties, or you would have to wait so long to tech up that the game would be nearing it's end. I've actually only just built my first unit of Matchlock Samurai in a Shogun campaign the other day and that is right at the death of a 40 province Tokugawa campaign where I was specifically aiming for gunpowder mastery.

So anyway, in FotS assuming you have to 'sell your soul to the foreign devil' and pay huge amounts of money and lose honour in order to access gatling technology I think it will integrate very well and provide for some genuine interesting options.

@ Intrepid Sidekick - that is interesting regarding FF, I have been taking great pains to not be shooting my own troops in the back lately!! I might be able to let my guard down a bit - would be nice as matchlocks are bluddy hard to manage on legendary when you can't pause the game!!

Noncommunist
01-05-2012, 08:16
Other than the western front, there were quite a few theaters of WWI that didn't consist of huge masses of humanity running at the enemy while being gunned down by machine gun fire. In the east, it was much more fluid as well as the mid east and parts of Africa. That said, I doubt any of those theaters would make a good game in and of themselves as diplomacy would be fairly boring. The only exception to that might be the balkans where different countries were getting involved in the war at various points in time. And even then, I think the mechanics of the state would still be too complex for the game.

Vladimir
01-06-2012, 20:56
Love the trailer. Makes me proud to be American. :2thumbsup: :unitedstates:

Furunculus
01-31-2012, 15:14
frog
And in view of that, I’ll allow myself a bit of off topic as well and write that, in my opinion, the perfect European total war would be situated in the XIIth century. The Mediterranean commercial rebirth with the Norman kingdom of Sicily at its centre, the actual crusades and the kingdoms they spawned at the height of their power, such as it was, the last great Holy Roman Emperors, Henri the 2nd and the Capetian kings which prepared France for the victory of Bouvines, the last whiff of Byzantine splendour and the Balkan kingdoms at their most vibrant. You can even squeeze in the Mongol invasions with a bit of alternative history in there. Basically, the one true century of Medieval Europe, the limited timeframe allowing for solid, well-anchored gameplay.

very much agreed.

would like four turns per year tho.

Vladimir
01-31-2012, 16:12
Disagree; well, sort of.

While it it the ideal time frame for a game TW can't present it well. It would do a poor job representing the economy and politics of the time. While I'd love to see a pre-plague game this isn't the right game for it.

quadalpha
02-03-2012, 07:39
It sounds like an interesting experiment with the potential for very strong themes, which I hope would be reflected in the gameplay mechanics. Looking forward to it.

[Mumble mumble Chinese Total War mumble. Mumble addition of operational layer mumble 17-18th century Europe mumble.]

frogbeastegg
02-03-2012, 21:35
There are two decently detailed previews available. One is at Rock, Paper, Shotgun (http://www.rockpapershotgun.com/2012/02/02/first-look-shogun-2-fall-of-the-samurai/), the other at Eurogamer (http://www.eurogamer.net/articles/2012-02-01-shogun-2-fall-of-the-samurai-preview-gunpowder-vs-the-sword). Language warning on the comments sections of both sites.

While I still have zero interest in the post-gunpowder setting and style of warfare, there are a few bits in those previews which sound as if they could be intriguing. The new version of realm divide is one such. I like the idea of growing powerful enough to plant my flag and declare "This is what we're going to have. Don't like it? Come over here and tell me!" The social change and rebellion stuff could be fun too if it's implemented well. By "well" I mean not those infuriating little pop up rebel armies which plagued older titles in the series.

Sp4
02-04-2012, 02:13
Why would anyone want a WW1 TW game? The whole 3D battle thing is nice but if it is to be kept realistic in any way, you can get rid of it then.

Monk
02-04-2012, 08:37
The late-game Realm Divide stage is no longer a target painted on your forehead for everyone to aim at; Fall asks you to decide, once and for all, if you want to support the open-minded Imperial or isolationist Shogun agenda. All the trading, agreements, conniving, assassinations and daughter-marrying you've made up to this point can determine your allies and enemies for the final push. You could opt out of the entire process to form your own Republic, of course, but get ready for the incoming pain if you do.

So It sounds like Realm divide will present you with three choices in Fall:

1. Side with the Shogunate, allying with all shogunate clans still alive and going to war with all Imperial clans
2. Side with the Imperials, allying with all imperial clans still alive and going to war with all Shogunate clans
3. Delcare for yourself, going to war with all clans still alive. (Shogun 2 realm divide)

I.. like that! Sounds very fun, and not at all unlike what some of the modding community have already done with RD. Good stuff.

Marshall Louis-Nicolas Davout
02-05-2012, 02:11
While many people here have many different expectations. I'm all for it! This game is exactly what I needed. I read here, a couple of months back, that someone here on one of these threads had suggested a Boshin -Gempi war type for the Shogun series, so whoever who said deserves a reward, really. I like the Napoleonic period, though, I wish more could have been added in that game to be honest. I loved the game, but I didn't like Empire, for me the graphics failed on the battle screen. Napoleon was much better and a vast improvement, And thanks to that, Napoleonic total war 3 made it even much better.

Froggy here and others may have no interest in the gunpowder era. But I do, many people say guns are for sissys. When you're in front of a 19th century French regiment and a 90 mm gun, I'd like to hear what you say about it. Not that I'm trying to offend anyone here, but I am excited about this game. As Froggy said, It's taken years to finally perfect total war for what it is. I mean, the technology we have in this era makes it possible for us to do almost anything. There should be an Amercian total war, I mean, Civil total war. If this goes successful, then CA will have to go the Amercian civil war period. Because you will retain the realism and using the FOTS model and Napoleon to make a good five year civil war game. Nowake has also said great things. The only two dissapointments in the total war series for me was Empire and Medieval 2. I loved the graphics in Medieval 2, but it caused the world in that game to go upheaval. Empire failed for me because of glitches and the battle screen graphics. For me ,it just didn't work. I was expecting a bit more realism. Its based on the 18th century of course!

Anyway, back to the Boshin era, I am also quite suspicous of the multiplayer bit. For example, they've made it possiable for the Sengoku Jidhai era to fight with the Boshin era, just like the Gempi era. If you ask me, The Gempi era should have been first. So , it's three eras of Japan they have covered altogether. I really wish they continue on the Napoleonic era, make a expansion for the Russian Campagin.

Anyway, thank you CA! Lets hope it doesn't have any glitches and bugs on release.