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Asgaroth
01-22-2012, 22:18
Here me and hameleona will make units so we don't use space in the other threads where we should discuss only about the factions and post maybe some symbols or banners.So we just post roaster,symbols,banners and unit list in other threads that ahowl will open for every faction and here will only be units done by hameleona and me....

And here will be the list for every faction that we will be doing.This first pos will be updated as we make the units for the factions.

Units highlited in green are made :

ROMANS

Pre Marian army :

Funditores
Leves
Acceseni
Rorarii
Velites
Equites
Hastati
Principes
Triarii


Post Marian army :

Town Watch
Early Legionary Cohort
Early First Legionary Cohort
Legionary Cohort
Legionary First Cohort
Roman Cavalry
Auxilia
Light Auxilia
Archer Auxilia
Ballistas

CARTHAGE

Town watch
Iberian infantry
Peltasts
Scutarii
Sacred Band of Tanit
Poeni Phalangites
Samnite Cavalry
Poeni swordsmen

hameleona
01-22-2012, 22:25
Ahowl said that someone will make the UI's. So, should i do UI's for the new units or not?

Asgaroth
01-22-2012, 22:28
Ahowl said that someone will make the UI's. So, should i do UI's for the new units or not?

No...Some other guy is making the UI's for us...We will just make units.

ahowl11
01-22-2012, 22:33
Yeah do not worry about the UI's, just post the models and or textures for him to work with.. I will then send those to him, he makes the UI's and I will post them here

By the way, can I see what the Accensi and Rorarii look like?

hameleona
01-22-2012, 22:40
https://img269.imageshack.us/img269/5158/rorarii.jpg (https://imageshack.us/photo/my-images/269/rorarii.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

Roarii (made a new model, actually. The cape didn't want to disappear 100% by texture)

https://img20.imageshack.us/img20/1308/acsenii.jpg (https://imageshack.us/photo/my-images/20/acsenii.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

Acsenii (or whatever they are called) Made the new model, by removing the shield of the normal roman slinger (vanilla has it). Use this model for all shieldless slingers.

I'll upload the models and a preview when the romans are finished.

ahowl11
01-22-2012, 22:44
Very good. The Hastati and Principes should not be too hard should they? I know the Triarii will be the toughest. For the Triarii shield, give them the exact same one that the Armored Hoplites use for now.

Asgaroth
01-22-2012, 22:52
Nice work hameleona.

hameleona
01-22-2012, 22:59
https://img861.imageshack.us/img861/1570/hastati.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-22

hastatii

https://img806.imageshack.us/img806/6751/principi.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-22

principi

Asgaroth
01-22-2012, 23:02
hahahaha,just three units eh hameleona ?

Very,very nice...

Hamata
01-22-2012, 23:22
https://img861.imageshack.us/img861/1570/hastati.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-22

hastatii

https://img806.imageshack.us/img806/6751/principi.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-22

principi very good

hameleona
01-22-2012, 23:23
Well... had an argument with the girlfriend so, i woke up... and had to come my nerves. :lol:

PS: I realized, that i have forgotten the leg protector, so i am doing it now. It sucks making it, cuz it takes a whole lot of the texture,

hameleona
01-22-2012, 23:32
Leg protector added!
https://img836.imageshack.us/img836/2874/amigoodorwhat.jpg (https://imageshack.us/photo/my-images/836/amigoodorwhat.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

Like it?

PS: hastati and principi use one and the same model. And since i don't have to do UI;s i'm quite productive.

hameleona
01-22-2012, 23:42
asgaroth's acceseni

https://img3.imageshack.us/img3/6884/asgarothslinger.jpg (https://imageshack.us/photo/my-images/3/asgarothslinger.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

And triarii? If i got it right that is what you want.
https://img190.imageshack.us/img190/5397/triariiv.jpg (https://imageshack.us/photo/my-images/190/triariiv.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)
PS: They don't have enough space for one leg protector. So you'll have two :D

PPS:
Late hastatii:

https://img855.imageshack.us/img855/5609/latehastatii.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-22

and late principii:
https://img819.imageshack.us/img819/731/lateprincipii.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-22

Velites... the shield big enough for ya?

https://img810.imageshack.us/img810/603/velites.jpg (https://imageshack.us/photo/my-images/810/velites.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

and eqites

https://img651.imageshack.us/img651/551/equites.jpg (https://imageshack.us/photo/my-images/651/equites.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)


Anything left?

hameleona
01-23-2012, 00:39
All the units are DONE!
I will make the needed fixes (if there are any) and then upload all the models and textures.

And since i want to see the mod going forward i will do more units ONLY after the romans are fully implemented and tested! Inly then! Not cuz i'm a bad person, but cuz they may have a TON on problems.

Hamata
01-23-2012, 01:11
ooh! cant wait to see the the post marian units. good work

hameleona
01-23-2012, 01:33
The models and textures (they should work fine... but still they need testing)

roman_pre_marian_units.rar - 392.0 KB (http://uploading.com/files/3e13f457/roman_pre_marian_units.rar/)

ahowl11
01-23-2012, 01:35
@hameleona http://www.twcenter.net/forums/showthread.php?t=426705&page=2
go to post 26 and look at the triarii, then download them. use their helmet on the model you already have, leave the crest white with the feathers being red. thats the helmet triarii wore.

https://www.europabarbarorum.com/factions_romani_units.html
Look at the Camillan Equites helmet, is there any way you can put that on our equites head? if anything just use the original equites head/helmet. also get rid of the shoulder pads and add a cape.

for the Funditores, just use the original vanilla shield

Other than those few fixes, everything else is good.

ahowl11
01-23-2012, 01:40
@hameleona
We have access to many, many mods. They have given us permission to use their models. So if you need me to find the files for each model I will gladly give them to you from other mods.

hameleona
01-23-2012, 01:46
When i googled crested helmet - that was what got out: http://www.a2armory.com/images/helmets/grecoromanblackcrest.jpg
When i googled ethruscan-corinthean hemet i got out that: https://upload.wikimedia.org/wikipedia/commons/b/b7/Corinthian_helmet_Denda_Staatliche_Antikensammlungen_4330.jpg

so, next time, post pictures, please? Or check with google. :)

PS: Why do you make me do units 1:1 with those form other mods (EB mostly)? Just retexture theirs.

ahowl11
01-23-2012, 08:33
Crested helmet #39 is what I want
http://image58.webshots.com/758/7/63/40/2288763400076790205gFmPwj_ph.jpg
Etrusco-Corinthian Helmet and discussion
http://www.historum.com/ancient-history/19326-apulo-corinthian-helmet.html

And I will provide pictures and resources next time.
Also I like EB's Idea with the units but they are ugly in my opinion. With vanilla representation they will look nice.

ahowl11
01-23-2012, 08:33
Plus I think our units should be unique

hameleona
01-23-2012, 11:23
unique my...
You just want me to COPY the EB models for a triarii and equite. Go look at those units again and tell me i'm wrong. Just re-texture them and dont bother me with making new stuff, just to copy someone else's units.

TwoKnives
01-23-2012, 12:51
2 words for hameleona's units: Simply awesome. Loved the pre-Polybian Triarii

hameleona
01-23-2012, 14:01
I love the fact, that you love them, but the way it's going, ahowl wants them different. Actually, he wants EB triarii with vanilla color.

TwoKnives
01-23-2012, 15:08
Hmm, wouldn't that reduce the mod's uniqueness? I mean, yeah you didn't add the feathers on the helmet, but does it really matter? They wouldn't hurt the game-play, and not even the historical accuracy. I don't really mind having the Triarii without them. Better then "copying" models form other mods.

hameleona
01-23-2012, 16:00
Technically, i don't think that that was the helmet used by the triarii. It covers the ears and that is bad for a manipular formation. I would ask the reserchers to find the answer. But i don't think, that they used a decorative helmet - maybe something in the lines of the cresned helmet or something, that leaves the ears open, so that the solder can hear the commands. But i will wait for a research.

ahowl11
01-23-2012, 16:59
deleted. Not worth it.

hameleona
01-23-2012, 17:04
You know, sometimes i think you don't really get it, do you?

If you wore the only one spending time like s*** - ok. But it takes a lot of time to do some stuff. Don't get pissed off cuz u make me do a model that does not need making! You want it to have the equipment from EB - fine, i don't really care. Just don't bother me - make someone that makes textures to just retexture the EB model with vanilla colors.

F**k man, now i remember why the s*** i left.

ahowl11
01-23-2012, 17:12
http://4.bp.blogspot.com/_fXeat5elQas/Sgh0uojTsMI/AAAAAAAAABE/Wcgm3hJb0pk/s320/HAT9017.jpg
https://media.photobucket.com/image/triarii/PAULRHRH/SDC10177.jpg
http://www.bing.com/images/search?q=triarii&view=detail&id=3CB5E6DCB7638544F66FD8C368631C10B02A92C3&first=0&FORM=IDFRIR
http://www.bing.com/images/search?q=triarii&view=detail&id=0C91DE65657FF7A06E44D8BBF2F280E752EADBF2&first=31&FORM=IDFRIR

Need any more research?

ahowl11
01-23-2012, 17:21
No I get it, you believe you shouldn't do work that has already been done. But have you ever noticed the horrible quality of EB's units? Dull, dark shadows that look crappy on the battle field? I don't want that in HRTW. I want OUR version, which has the same idea similar to EB but better quality. At least I'm not asking for 30 units per faction, I listened, understood, and changed to your advice. I'm not that hard of a person to work with, I'm just tired of getting questioned. I will put in the work if you do. I understand that you hate modelling and it's frustrating, and it takes forever. I get it. But in the end result you have a bad ass unit that looks better than EB's, and everyone will know that hameleona made that awesome looking unit. Even though work sucks, in the end result it always pays off.

hameleona
01-23-2012, 17:28
Man you want re-textured EB units. You don't need a modeler for that. That is what i'm trying to explain to you. No need to make another model, when it is the same model just with a new texture. I'm installing EB now, to show you what i mean.

ahowl11
01-23-2012, 17:31
Ok, I understand that. BUT getting permission from EB to use anything can be hell. One mod was postponed for a few months because the mod leader was waiting for EB to approve his request to use their models. I don't want to go through that.

ahowl11
01-23-2012, 17:39
3475

We can use Diadochi Total War's Model. They just need to lose the shoulder pads. And this means that they would require a completely new texture right?

hameleona
01-23-2012, 21:41
https://img855.imageshack.us/img855/2199/tripso.jpg (https://imageshack.us/photo/my-images/855/tripso.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

Nah, here you go. Still i have no damn idea, who will be dumb enough to put a helmet with wholes in it on his head.

roman_pre_marian_units1.rar - 455.5 KB (http://uploading.com/files/41cbe571/roman_pre_marian_units1.rar/)

ahowl11
01-23-2012, 21:51
That is freaking perfect! Beautiful unit. And honestly I don't either, but it's what they wore.
The equites are the only unit left for the Camillan/Polybian Armies.. everything was fine except the helmet, which i can find for you from another unit and the shoulder pads need to go. For the Polybian equites simply replace the breastplate with chainmail like what the principes have.. and then your done until i make the marian and socii unit rosters.. the marian army will at best have 5 units

hameleona
01-23-2012, 22:01
Pfff, i'll just steel the vanila spartan helmet and use it with the typical plume. I steel like my version of the equites. Can't we use them as a bodyguard unit? I can add a chain-mail under the breаstplate like in the praetorians for the upgraded version.

PS: I'll have to make their shields bigger...

https://img23.imageshack.us/img23/6866/numidianhorse.jpg (https://imageshack.us/photo/my-images/23/numidianhorse.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

hameleona
01-23-2012, 22:33
https://img35.imageshack.us/img35/7656/equitesromani2.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-23

https://img542.imageshack.us/img542/1288/equitesromani.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-23

https://img812.imageshack.us/img812/7656/equitesromani2.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-23

All the units, with equites_romani as the final version of the equites, the equites.cas is the model for the heavier one.

That is fot today and tomorrow. I'll see what i can think of for the problematic legs... I may have to redo the whole unit, but since i don't test them in-game, i don't know how they will look.

Asgaroth
01-23-2012, 23:01
Still i have no damn idea, who will be dumb enough to put a helmet with wholes in it on his head.

For decorative purpose....

You made excelent units.Sorry if I wasn't here to help you I have been from 6,30h to 22,30h away from home studying chemistry...I will help you whenever I can....

Just to give you a notice-my units were the funditores,not acceseni

Lord President of Gallifrey
01-24-2012, 00:34
I'm with Hameleona. There is no need to copy EB's models (If we do make models). In fact, I don't think even half these models need to be made.

Ave_Oz
01-24-2012, 02:19
That's one hell of a great unit there hameleona!

ahowl11
01-24-2012, 03:39
Great unit. Yes they should be a bodyguard unit and yes, do that for the upgraded version. Once you do that, you'll be done for this set of Roman Units.

When you're done, upload all the right files, and I will download them. I will then send them to Lanjane for UI's. We need someone to test these units in battle as well. Who would like to do the honors? I would, but I do not have time. If anything I have a few people in mind in regards to testing at TWC

TwoKnives
01-24-2012, 12:51
Hmm, I liked the previous Triarii, but this is good too. The Equites are fine also, I love their helmet.

ahowl11
01-24-2012, 16:44
I have been trying to research for the allied troops or 'alae' that the Romans employed and it is tough. Does anyone know where I can possibly find information on Italian Units?
Anyways these units are going to be AOR, meaning they will have the rebel colored uniforms and they can be recruited by any faction when the right buildings have been built. If another faction were to invade Italy, these units would be available as mercenaries for the foreign army I figured we look at our regions and assign units according to that:

Rome - Latin Infantry
Arretium - Etruscan Hoplites
Ariminium - Umbrian Spearmen
Ancona - Piceni Skirmishers
Malventum - Samnite Spearmen, Samnite Swordsmen
Capua - Campanian Infantry, Campanian Cavalry (Already made, but could be edited if needed)
Tarentum - Tarentine Cavalry, Lucanian Skirmishers
Rhegium - Brutii Infantry

Just some thoughts. I'm not worried about Northern Italy until we make the Gauls.

Macedon1an
01-24-2012, 18:08
Great units ! Nice job hameleona and Asgaroth !

*********************************************

I'm against using and re-texturing EB models... this is a different mod, aiming to be one of the better mods out there, which has the unique "vanilla" feature... Most of the things we do should be our work... That is the true value of a mod !

ahowl11
01-24-2012, 18:29
I'm against it too. I want to make our own models and textures

Ave_Oz
01-24-2012, 20:45
I'm against it too. I want to make our own models and textures

Then you should avoid using EB as a reference for accuracy, since most of the times your requests are "like EB did"

ahowl11
01-24-2012, 21:18
well heck i can't help that they got it right
their units look like the pictures that you can google and images in books.

Ave_Oz
01-24-2012, 22:11
I'm not saying that they're not, but here you are again saying that the have done, then if it is done what's the point of doing that same thing from scratch? At least i think that's the point of the "thing" abput copying EB's units.

Anyways, units is not field :P but i think there are plenty of sources even more correct than EB (at some extent) so there's no need to use them as reference for a unit model.

ahowl11
01-25-2012, 01:20
Well can someone please point me in a direction where I won't use them as a reference? Didn't think it was that big of a deal

ahowl11
01-25-2012, 04:37
Paeninsula Italica could possibly be a good source for Italian Units.
here is a link to one of their forums, they have previews of each faction which contain previews of their units.
http://modtw.blogspot.com/2007/09/paeninsula-italica.html

units made by KLA, we could make something similar but they are very similar to each other as it is
http://images22.fotosik.pl/129/052c7616284b0c11.jpg

Rise of the Nations Mod. Their Preview on the Roman Republic, they have many examples of Allied troops for us to use for ours
http://www.twcenter.net/forums/showthread.php?t=323578

hameleona
01-25-2012, 13:40
I'll go on a long shot, saying this:
We don't need a thousand troops. Wat we should do is go the RTR way:

Itallic Spearmen
Itallic Swordsmen (but i think we have to research those - i'm not sore, that the sword was such a prised weapon at that time)

Samnite Warriors
Samnite Skirmishers

Itallic Cavalry

And MAYBE!:
Campanian Cavalry.

Those are 4 new models.
I don't think, that we should include a unit if it can not be recruited in more than two provinces FOR NOW! We all know, that when we have all the units we can just use the free DMB slots for more units. ;)
PS: I am even more in the way that we do the AOR units in the end, and first to go over the normal units of all factions. But you know that :)

hameleona
01-25-2012, 14:27
I have played a little with the equites model (the one that will go for the praetorians)

At first i thought that we can use this for the early bodyguard:

https://img40.imageshack.us/img40/2192/equitespraetoryearly.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-25

And one of this two for the late:

https://img189.imageshack.us/img189/435/equitespraetorynocape.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-25

https://img842.imageshack.us/img842/8500/equitespraetorycape.jpg
By hameleona_666 (http://profile.imageshack.us/user/hameleona_666) at 2012-01-25

But now i'm more in the lines of using the normal equiti_romani for the early bodyguards, and the model from the last screen as the upgraded version. And maybe use the capeless one for the reformed cavalry (marian reforms did made the cavalry better)

Asgaroth
01-25-2012, 15:23
http://www.twcenter.net/forums/showthread.php?t=323578

I like the source...Includeing to it romans had archers,which I thought before,so I think that we should make and give the archers to romans....



ROMAN ARCHERS (SAGITTARII)
Levy Archers

Origin:

Archers were a major part of most ancient countries war machines. The Romans didn't use them to the same extent as other ancient civilizations. The Roman sagittarii or archers were either formed out of allies or were trained members of the Legion. Roman archers were skirmishers deployed to soften up the enemy with their arrows. Being drawn from poorer classes, their equipment consisted of little more than a tunic and (rarely) a small wooden buckler.

Equipment:

The normal weapon of Roman archers was the composite bow, although Vegetius recommends training recruits "arcubus ligneis", with wooden bows, which may have been made in the northern European longbow tradition. It has been suggested that most Roman composite bows may have been asymmetric, with lower limbs shorter than the upper. Roman archers usually carried about forty arrows in their quivers.








http://www.twcenter.net/forums/attachment.php?attachmentid=74791&d=1266264445









And we should make accens different,like hameleona said :

Accensi (Singular: accensus) were light infantry in the armies of the early Roman Republic. They were eventually phased out by the time of second Punic war.
Accensi appear to have evolved from the old fifth class of the army under the Etruscan kings when it was reformed by Marcus Furius Camillus. The fifth class was made up of the poorest soldiers in the legion. They acted as skirmishers, screening their own formations and disrupting the enemy. It is likely that engagements with the Samnites and a crushing defeat at the hands of the Gauls taught the Romans the importance of flexibility and the inadequacy of the phalanx on the rough, hilly ground of central Italy.

In the early Camillan system of organisation of the 3rd and 4th centuries BC, men were sorted into classes according to wealth, the accensi being the poorest. Accensi were armed with javelins which they used to hurl stones at enemy formations. They fought as skirmishers, wearing only a tunic and sometimes carrying a small round shield. Their role as a kind of supernumerary soldier was to fill the places of those who were killed or disabled by their wounds in battle.

In this type of legion, the 900 accensi formed 15 maniples, military units of 60 men each, which were in turn part of 15 ordi, larger units made up of a maniple of triarii, a maniple of rorarii and a maniple of accensi. The accensi stood in the last line of the legion, behind the front line of hastati, the second line of principes, the third of triarii and the fourth of rorarii. In a pitched battle, the leves, javelin armed skirmishers who were attached to maniples of hastati, would form up at the front of the legion and harass the enemy with javelin fire and cover the advance of the hastati, spear armed infantry. If the hastati failed to break the enemy, they would fall back and let the principes, heavier and more experienced infantry, take over. If the principes did not break them, they would retire behind the triarii, who would then engage the enemy in turn — hence the expression rem ad Triarios redisse, "it has come to the triarii" — signalling an act of desperation. The equites, cavalrymen, were used as flankers and to pursue routing enemies. The rorarii, the poorer reserve soldiers, and accensi, the least dependable troops armed with slings, would be used in a support role, providing mass and supporting wavering areas of the line.

By the time of the later Polybian system of the 2nd century BC, accensi had been phased out. Velites, light skirmishers, would now fulfill skirmishing duties and troops that would usually have gone into the accensi would now be excluded from service.

Equipment:

They were the poorest men in the legion, and could not afford much equipment. They did not wear armour or carry shields, and their usual position was part of the third battle line. They fought in a loose formation, supporting the heavier troops. Later on they were most probably equipped with slings and perhaps a small shield.



http://www.twcenter.net/forums/attachment.php?attachmentid=74777&d=1266259076

hameleona
01-25-2012, 15:36
http://ezinearticles.com/?Archers-in-the-Roman-Army&id=1436103

and here is where they got the information.

I still search for some evidence that they used ROMAN archers and not the auxiliary before the Marian reforms.

Asgaroth
01-25-2012, 15:44
But now i'm more in the lines of using the normal equiti_romani for the early bodyguards, and the model from the last screen as the upgraded version. And maybe use the capeless one for the reformed cavalry (marian reforms did made the cavalry better)


Sound great.

Asgaroth
01-25-2012, 16:03
I still search for some evidence that they used ROMAN archers and not the auxiliary before the Marian reforms.



We can maybe make a mob ?

You know,like roman hunters and peasants deployed as archers,not pure archers just leavy archers ?


Use the peasant model,disable horde formations,give them just a hastati helmet without the red thing on it ?

http://voices.yahoo.com/the-roman-army-after-marius-475817.html?cat=37

ahowl11
01-25-2012, 17:12
What if we just did Allied units for the Romans?
Allied Hastati
Allied Principes
Allied Triarii
Allied Skirmishers
Allied Cavalry


Same models just different textures.
We can worry about the AOR units after we finish each faction and know how many DMB slots we have.

Asgaroth
01-25-2012, 17:58
Allied Hastati
Allied Principes
Allied Triarii
Allied Skirmishers
Allied Cavalry

Why ?...I mean I don't get the point...



Same models just different textures.

didn't we said that the units will have vanilla colors ?

hameleona
01-25-2012, 23:21
roman_pre_marian_units.rar - 624.2 KB (http://uploading.com/files/a81eac9f/roman_pre_marian_units.rar/)

the roman pre-marian units. If you want archers - use the vanilla model and texture - they are not bad.

Asgaroth
01-25-2012, 23:34
I will test the units hameleona...In a few days...Nice job !

hameleona
01-26-2012, 00:07
If there are problems, scream aloud. :lol: i have no idea if what i said mean anything :lol:

In that time i'm going to screw with my ancestors for fun.

Asgaroth
01-26-2012, 00:15
I understood everything completely,haha...

No problem friend...Maybe I will just need your help with putting some units,but I will get with you in contact when I do that...

hameleona
01-26-2012, 00:26
I will be surprised if there are no CTD's - i did made all the units as good as i can, but sometimes the models just don't work.

ahowl11
01-26-2012, 02:50
I will send them to Lanjane as well for UI's.. Let me see if I got this right..
Hastati (2) Camillan/Polybian
Principes (2) Camillan/Polybian
Triarii (2) Camillan/Polybian
Rorarii
Accensi
Leves
Equites (2) Camillan/Polybian
Velites
Funditores

Anything else?

ahowl11
01-26-2012, 07:57
can't download it, my school blocked the site

hameleona
01-26-2012, 10:58
Don't worry i have forgotten about the late triarii anyway :lol:

https://img38.imageshack.us/img38/3908/triariilate.jpg (https://imageshack.us/photo/my-images/38/triariilate.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

here they are.
And i have forgotten to add the polibean equites texture (they use the same model as the camillian). And the equites had a strange problem, so i had to do them again...

Try from here:
http://www.2shared.com/file/ATQbskyK/roman_pre_marian_units.html

that is the updated archive, i think with everything in it :)

ahowl11
01-26-2012, 16:30
Good work, but my damn school blocks all file sharing sites!

Skull
01-26-2012, 16:46
I just saw this thread,and jawdroped...

Nothing unusal,at least when hameleona is making the units...:P

hameleona
01-26-2012, 16:53
Why thank you Skull. I always do my best. ;)

TwoKnives
01-26-2012, 17:14
Sorry for not being active yesterday guys, but school demanded so :(. Hameleona, your units are as amazing as ever.

ahowl11
01-26-2012, 17:38
Ok so now we must work on the Alae or socii units that the Romans used. The examples that I have listed should be enough to make some decent units.
The Romans had 'Allied Legions' I'm pretty sure it consisted of the same troop types such as Hastati and Principes, but that they were just Italian troops, not Roman. I suggest that we have those simple re-skins plus some AOR units for Italy.

Allied Troops (In rebel colors) (Polybian Reforms only)
Velites
Hastati
Principes - needs rebel texture
Triarii - needs rebel texture

AOR Units for Italy (In rebel colors)
Etruscan Hoplites
Umbrian Hillmen
Piceni Skirmishers
Latin Infantry
Samnite Spearmen
Samnite Swordsmen
Campanian Cavalry
Lucanian Skirmishers
Tarentine Cavalry
Brutii Infantry

Post Marian Units: (All Units stay vanilla, as I cannot see many issues with them. What units could we add or edit?)
Town Watch
Early Legionary Cohort
Early First Legionary Cohort
Legionary Cohort
Legionary First Cohort
Roman Cavalry
Auxilia
Light Auxilia
Archer Auxilia
Ballistas

Asgaroth
01-26-2012, 20:28
I would do it like RTR did...If we play as Rome and the enemy conqueres our land then they can build only few types of units,like peltasts,spearmen and cavalry...But three units maximum,not all army...

And I do not like the fact that you change faction colors-some troops like rebels,it is like the some other mods do.It is realistic,yes but our aim is to make it historical and vanilla,so I say we drop things that other mods use...

Hameleona and me can make quite unique units without other mod's as sources...

TwoKnives
01-26-2012, 20:32
Town Watch
Early Legionary Cohort
Early First Legionary Cohort
Legionary Cohort
Legionary First Cohort
Roman Cavalry
Auxilia
Light Auxilia
Archer Auxilia
Ballistas

The Auxilia units should be AoR. The rest are fine. Also the Legionary First Cohort should look the same as the Legionary Cohort (except it should bear an Eagle statue or whatever it is called in English) , have the same numbers, but have higher stats.

Asgaroth
01-26-2012, 20:46
The Auxilia units should be AoR.

Agreed

Suggestions :

Baeleric slingers
Cretean archers
Syrian archers
Foderati infantry

ahowl11
01-26-2012, 21:29
I'm just saying if the troops are AOR troops that they should be rebel colors.. Just like mercenaries are green. Unless you want to make 20 textures for each unit to match the faction colors

Asgaroth
01-26-2012, 21:55
I'm just saying if the troops are AOR troops that they should be rebel colors.. Just like mercenaries are green. Unless you want to make 20 textures for each unit to match the faction colors

I didn't understand,sorry...You are right.

Asgaroth
01-26-2012, 23:26
HY THERE ALL I HAVE MADE NEW SKINS FOR OUR UNITS TO MAKE THE GAME EVEN BETTER :


HAMELEONA-Can you please make screens like the last time ?

The units I skinned are :

Principes,Hastati,Equites romani...

What is new ?

Principes-new gladius texture,new chainmail texture,new bracelet,new shield texture.

Hastati-new gladius texture,new shield texture,new bracelet.

Equites romani :new gladius texture,new shield texture,new belt texture.

hameleona
01-27-2012, 00:45
https://img18.imageshack.us/img18/8422/gladiusk.th.jpg (https://img18.imageshack.us/i/gladiusk.jpg/)
https://img593.imageshack.us/img593/565/unitequitesromanijulii.th.jpg (https://img593.imageshack.us/i/unitequitesromanijulii.jpg/)
https://img846.imageshack.us/img846/1449/unitequitesromanijulii2.th.jpg (https://img846.imageshack.us/i/unitequitesromanijulii2.jpg/)
https://img535.imageshack.us/img535/9900/unitromanhastatijuliitg.th.jpg (https://img535.imageshack.us/i/unitromanhastatijuliitg.jpg/)
https://img577.imageshack.us/img577/9701/unitromanprincipesjulii.th.jpg (https://img577.imageshack.us/i/unitromanprincipesjulii.jpg/)

no words... i simply have no words...

ahowl11
01-27-2012, 02:19
speechless

hameleona
01-27-2012, 11:32
I don't like the idea of the AOR units to be in rebel color-scheme. Let's use ether one of the color-schemes from BI or Alex, or just make them... aaa... colorful? :D
With Many-many-MANY colors :d

TwoKnives
01-27-2012, 12:47
Did Asgaroth make those skins? Holy cow, they're awesome. I can't stop staring at them.

Magneto
01-27-2012, 13:42
I don't like the idea of the AOR units to be in rebel color-scheme. Let's use ether one of the color-schemes from BI or Alex, or just make them... aaa... colorful? :D
With Many-many-MANY colors :d

We shouldn´t make them have slave-colour. I always thought there are "Main-Colours" for the cultures. For example: Red is roman. Green is barbarian. ... . We should just make them have that colour. We can discuss the exact colours, but thats just the way I´d do it.

ahowl11
01-27-2012, 16:42
I like hameleona's idea better. AOR units should have one universal color. I think giving them slave colors makes it easier but if you guys want more work, fine

Asgaroth
01-27-2012, 17:40
Did Asgaroth made those skins. Holy cow, they're awesome. I can't stop staring at them.

Thanks twoknives

Yup guys...Told ya I know how to skin now...

I have learned to skin a long time ago when our mod was falling apart and I had to do that.But now we are all together and even better Primo is back,so we are completed...

I will reskin every unit that can be better in a vanilla way...Me and hameleona work together excelent as a team and in this way I also want to thank him for everything he had thought me about scripting and text editing,THANKS HAMELEONA...

So here is my next move.I will see what can be done with other roman units hameleona made...Primo(I will always call him like this)/Magneto will be working with me and hameleona...Hameleona alone or together with me will do some units,I will reskin them if needed and then Primo will put them ingame and just tell us if they work ingame...

I am happy to see you guys happy and thank you all...


I like hameleona's idea better. AOR units should have one universal color.

I like the idea also.The game will be more interesting then.But we need to choose which color will they be ?



no words... i simply have no words...

Thanks Hameleona...

But to you all :if you take a look at the first picture(the ona facing backwards) you will see the new bracelets on hands of the principes that I have made,BUT what is more important you can see the new gladius model that hameleona has made with my textures.

Skull
01-27-2012, 19:17
@Asgaroth - :-O

Impresivno.
Sada kada se i Primo vratio,ima sve da ide brzo i bez problema...

Samo ja da objavim svoj tajni projekat i onda cu da vam pomognem...:)

(Immpresive.
Now when Primo is back,everything will go fast and without problems

I just need to anounce my seacret project and then I will help you...:) )

hameleona
01-27-2012, 22:54
What can a man say... I love working with Asgaroth (not to mention, that working with him is one of the main reasons i'm here). And since i'm na awful texturer, i can only be happy as a bird that he is so much better than me.

So, you all have around 48 hours without me modeling (god damn snow - i will have to actually work :lol:) so have fun, and make the final decision about the AOR units. Personally i think we should leave them for the end - let's first do the normal units, and then (when we see how much DMB slots we actually have) - we can do the rest.

PS: I still can't find the right words for Asgaroths textures... i'm speechless...

Lord President of Gallifrey
01-28-2012, 20:29
I personally find that Asgaroth's last two textures look fantastic!

But I don't think that slave colours for AOR units will work either. What defines AOR units? Anything with a limited recruitment zone. So will there be units that can be recruited from Scotland to India?

Also, as for the Roman and their allies: (from The Roman Army of the Punic Wars 264-146 BC by Nic Fields)



The amount of allied infantry was slightly greater than that of the Roman infantry in the Army, while there were two-three times more allied cavalry when compared to the Roman cavalry in the army. The allied infantry would also be organised into 10 cohorts varying from 460-600 men.
1/5 of allied infantry and 1/3 of allied Cavalry formed the extraordinarii, a special unit always used in an army. The extraordinarii would be organized into 4 cohorts for the infantry, and I think 20 turmaes for the cavalry


As you can see, there is Allied Infantry, Cavalry, and also the Extraordinarii
I personally wouldnt mind having Allied Infantry, Allied Cavalry, Infantry Extraordinarii, and Cavalry Extraordinarii --- because this would be similar to the way we have Auxilia Skirmishers, and Auxilia Cavalry for the Post Marian Army.

ahowl11
01-28-2012, 20:43
the problem is how do we represent these allied troops? There were Italian troops for AOR and then the Allied. Or were they both? This is where I am confused

TwoKnives
01-28-2012, 21:26
Shouldn't the AoR units have the same purpose of the allied units? The allied ones were recruited in a certain area in real life, so allied troops = AoR troops

Asgaroth
01-28-2012, 23:32
the extraordinarii


http://www.wildfiregames.com/0ad/album_image.php?pic_id=10746

URBAN COHORT

http://en.wikipedia.org/wiki/Cohortes_urbanae

http://www.jstor.org/pss/3294470

Instead of town watch.

Asgaroth
01-29-2012, 00:24
SO HERE ARE 10 MORE UNITS I HAVE DONE :

I haven't done the triarii-I think that we should only keep the later version,not the hoplite one for the pre-marian army and for the post marian army we should make them like legionary cohort with spear...

Pre Marian :

Leaves
Acceseni

Post marian :

Roman equites Praetori
Roman equites Praetori late
Auxilia infantry
Auxilia archer
Legionari I Cohort
Legionari II Cohort
Heavy cavalry
Roman light infantry


I won't explain what I did because it would take me a long time...You will see after hameleona makes pictures.

Ave_Oz
01-29-2012, 00:25
the problem is how do we represent these allied troops? There were Italian troops for AOR and then the Allied. Or were they both? This is where I am confused

Italian troops means just the troops coming from italy, so they're the same. Once they fight for rome they become "allies". So it's just one AoR

hameleona
01-29-2012, 17:27
I declare a full stop on modeling, until we fix something that we will have problems with.I'll post the screens of asgaroth's units soon.

ahowl11
01-29-2012, 18:08
Someone needs to test the models. If I wasn't occupied with homework 24/7 I would

Magneto
01-29-2012, 18:27
Someone needs to test the models. If I wasn't occupied with homework 24/7 I would
I can do it. Just say which files I have to download - Meaning every single one in this thread and in the main works thread, or more/less?

ahowl11
01-29-2012, 18:54
just all the units in this thread, use them with your vanilla files. we are still waiting for Ozman to complete the map for our base.

Magneto
01-29-2012, 20:17
I have encountered an error - I simply replaced the normal equites entry with the equites_romani cas-file and texture. When I tried to load a battle, this error came:

3513

Lord President of Gallifrey
01-29-2012, 20:26
SO HERE ARE 10 MORE UNITS I HAVE DONE :

I haven't done the triarii-I think that we should only keep the later version,not the hoplite one for the pre-marian army and for the post marian army we should make them like legionary cohort with spear...

Pre Marian :

Leaves
Acceseni

Post marian :

Roman equites Praetori
Roman equites Praetori late
Auxilia infantry
Auxilia archer
Legionari I Cohort
Legionari II Cohort
Heavy cavalry
Roman light infantry


I won't explain what I did because it would take me a long time...You will see after hameleona makes pictures.

I thought we would keep English names for everything?

Anyway, Roman Light Infantry? Heavy Cavalry? No Roman Light Infantry or Roman Heavy Cavalry existed during our time frame. There was Roman cavalry, but it provided more support (reconnaissance).

Asgaroth
01-29-2012, 20:38
Roman Light Infantry? Heavy Cavalry?

That are just the names of the files-the units are auxilia and praetorian cavalry.



I thought we would keep English names for everythin

hastatii,principes,triarii also aren't english names,so I am against completely english name...Some will be some won't be.

Would you want us to call the scutarii-oval shield swordsmen ?-I think this shound silly.

ahowl11
01-29-2012, 21:41
Yeah, LPG (short for Lord President of Gallifrey) we will have english names for most of the units except for Hastati etc

hameleona
01-29-2012, 23:27
I have encountered an error - I simply replaced the normal equites entry with the equites_romani cas-file and texture. When I tried to load a battle, this error came:

3513

Are you using the last archive i posted?
Have you tried the other units? Are they giving you problems?

I'll check the models again.

Lord President of Gallifrey
01-29-2012, 23:42
hastatii,principes,triarii also aren't english names,so I am against completely english name...Some will be some won't be.

Would you want us to call the scutarii-oval shield swordsmen ?-I think this shound silly.

In hindsight, you are right. However, we should not go down the route of having completely native names (like EB)

EDIT: Just saw Ahowl's post, which calms my mind

hameleona
01-29-2012, 23:49
Well, people, i have a good and a bad news.
The good one is that the model is OK. The bad news is that the model is horrible for cavalry. I'll have to re-do it from scratch...
https://img513.imageshack.us/img513/1336/lkhkj.jpg (https://imageshack.us/photo/my-images/513/lkhkj.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

Or, maybe not... Concentrate on the differences. And tell me - should i do the model from scratch?

https://img827.imageshack.us/img827/918/56347606.jpg (https://imageshack.us/photo/my-images/827/56347606.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

Magneto
01-30-2012, 15:29
Well, people, i have a good and a bad news.
The good one is that the model is OK. The bad news is that the model is horrible for cavalry. I'll have to re-do it from scratch...
Or, maybe not... Concentrate on the differences. And tell me - should i do the model from scratch?

Well, I can´t see a problem. I like it (tough I can´t really see a difference between the two pics).

I am testing the other units right now:

Hastati:
3517
They seem to be alot like the triarii. This confused me for a few seconds. Also, they appaer to fight only with their Pilla. They throw it and then fight with it. Since I used the normal entry of the Hastatii I don´t know why this happens. They don´t use the gladius even if I explicitly order them to do it. :confused

Triarii_ahowl (why are they named that way?): I have the same problem as above. Edit: Solved it. Here is a screenie:
3518
(...more)

hameleona
01-30-2012, 16:39
hastati - my mistake. There must be a typo in the weapon names in the model. I'll see to it. I don't remember if they have a sword, tho - those i think are the early polibean hastati - so they are spearmen.

ahowl11
01-30-2012, 18:19
The early Hastati have only a spear, they should not even have pilae, same goes for the Principes. And those are the early Triarii, they look awesome!

Asgaroth
01-30-2012, 20:02
Here are the fix units hameleona

Magneto
01-30-2012, 21:23
hastati - my mistake. There must be a typo in the weapon names in the model. I'll see to it. I don't remember if they have a sword, tho - those i think are the early polibean hastati - so they are spearmen.


The early Hastati have only a spear, they should not even have pilae, same goes for the Principes. And those are the early Triarii, they look awesome!

You confused me: The texture and the model were both named "Hastatii". Why are they triarii?

hameleona
01-30-2012, 22:44
You have:

Hastatii (texture)
Principes (texture)

hastati.cas (model)
hastati_late.cas (model)
principi.cas (model)
principi_late.cas (model)

all the hastatii use the same texture. All the principes - to.

Magneto
01-31-2012, 15:48
You have:

Hastatii (texture)
Principes (texture)

hastati.cas (model)
hastati_late.cas (model)
principi.cas (model)
principi_late.cas (model)

all the hastatii use the same texture. All the principes - to.
Ok.

I have looked now at the equites - they look great. There is no need to redo them, if you ask me.
I get a crash when testing the triarii_ahowl_late, tough. No error message this time, just a freeze while loading.

Edit: Is there something different between the Hastati and the late Hastatii? I couldn´t spot any.

ahowl11
01-31-2012, 17:43
the only difference is that the late hastati throw pilae and have the gladius while the early hastati have only a spear

Magneto
01-31-2012, 17:45
the only difference is that the late hastati throw pilae and have the gladius while the early hastati have only a spear
NOW I understand. Ok. This pretty much explains the wierd behavior of the early hastati, which tried to throw a pila and fight with the gladius.

TwoKnives
02-02-2012, 19:44
Heavy cavalry
Roman light infantry


I noticed this, in the post marian unit list that have been done by Asgaroth. What actually happened to the citizen cavalry after the Marian reforms, is quite a mystery. However, the most plausible theory says that light and heavy non-elite cavalry was recruited from the conquered people, mostly Gauls and Iberians, while the citizen cavalry was not recruited anymore, although generals had their bodyguards, which were Roman in most cases. my point is that these units should be AoR, but only for the Romans

Asgaroth
03-21-2012, 21:58
So here are the first units for Carthage I have made...I will make them more but first we must see how do these ones look and if they work ingame....I hope Primo sees these in the next few days....The package includes 5 units of which I have made(reskined) 4 :

Iberian infantry
Iberian Scutarii
Carthaginian peltasts
Town militia
Moorish archers(they are CA's work),but didn't appeared in RTW.

Magneto
03-22-2012, 18:05
So here are the first units for Carthage I have made...I will make them more but first we must see how do these ones look and if they work ingame....I hope Primo sees these in the next few days....The package includes 5 units of which I have made(reskined) 4 :

Iberian infantry
Iberian Scutarii
Carthaginian peltasts
Town militia
Moorish archers(they are CA's work),but didn't appeared in RTW.
Implented. Some screens:

4793
4792

I will upload the files so you can see for yourself.

Btw, what is the correct model for the moorish archers? As you see, the model used in the screen doesn´t fit the texture, as I used the default carthage archers´model.

Asgaroth
03-22-2012, 22:39
First of all thank you very much Primo for the help !!!!

I don't know.I found the file in the RTW folders...

The units look nice.The town militia has a bronze helmet now...

This units aren't finished.The will be after hameleona get's back-Iberian infantry & Scutarii will have a new falcata sword witch hameleona made before,so he will just add it when he gets back...

I need to ask you something Primo since you are a good scripter & coder.I know that it is possible to change unit armor and weapons by scripting(and the other posibility is moding of course),at least I have read it somewhere,so the question is :is it possible ?

Meanwhile I will go and make more units.

Magneto
03-23-2012, 06:34
I need to ask you something Primo since you are a good scripter & coder.I know that it is possible to change unit armor and weapons by scripting(and the other posibility is moding of course),at least I have read it somewhere,so the question is :is it possible ?

What do you mean? It is possible to make a new unit with changed weapons and armor, but it isn´t possible to change it "ingame" through a script or something like that.

And btw, the Units look really nice, you did a good job there.

Asgaroth
03-24-2012, 00:59
Ok then.Thanks for the info.

Thanks.We will make one hell of a job here.

Here are 4 more units :

1.Poeni infantry-they look good but I think that I should somehow remove that thing on the helmet-Everyone will see after you post the screens.

2.Samnite Cavalry-Just make them cavalrymen.

3.Sacred Band of Tanit

4.Poeni Phalangites-give the a sarissa,please.

ahowl11
03-24-2012, 04:39
Good job Asgaroth :) I wish we could get a modeller to help you

Asgaroth
03-25-2012, 13:41
Thanks and no problem(when hameleona gets back we will update the units).I will wait to see how the new units will look after Primo makes the screens and then I will continue.

Hamata
03-25-2012, 13:59
Liking those carthiginian sheilds asgaoroth keep it up

Magneto
03-26-2012, 16:10
New screenie:

4902

Didn´t implent the other units till now. Sorry, but I have some time problems.

I had now half an hour time, and I´m going now to a very important table-tennis game. It will decide whether we advance (this means we move up a liga, right?) or not.

Wish me luck, plz.

Asgaroth
03-26-2012, 16:58
They look nice in my opinion,but it look's like something is wrong with their helmet,from the first unit....

When you make screens of the rest two units I have made then I will start working more.

I wish you the best of luck in your advance in the upper league !

Magneto
03-27-2012, 15:39
They look nice in my opinion,but it look's like something is wrong with their helmet,from the first unit....

When you make screens of the rest two units I have made then I will start working more.

I wish you the best of luck in your advance in the upper league !
So, didn´t went that well yesterday, but we have managed to keep a chance for advancing. If we win the next game clearly, we can still do it. :)

Here is a screen of the samnites, don´t mind their weird standing inside of their horses - I assigned the wrong skeleton. Its fixed now, but I am too lazy to make a new screenshot :P I included the files aswell. Copy descr_model_battle and export_descr_units in the data folder, and the file "HRTW", where I placed all your textures, in data/models_unit.

Then you can see ingame what you still have to change and what looks good. Btw, yes, the Helmet of the above unit is wrong. The "plumes?" are pitch black.

4947

4946

Hamata
03-27-2012, 16:25
lol i have had that same problem too.the way i fixed it is to give the unit the calvary skeleton while it is unmounted then give it a mount :D

Magneto
03-27-2012, 17:51
lol i have had that same problem too.the way i fixed it is to give the unit the calvary skeleton while it is unmounted then give it a mount :D

No. I really just assigned the wrong skeleton, i.e. the unmounted spearmen skeleton instead of the mounted version. Happens if you are tired.

Asgaroth
03-28-2012, 13:34
Btw, yes, the Helmet of the above unit is wrong. The "plumes?" are pitch black.....They are dark blue not black.

The unit on the first screen.The one in front with the dark blue shield should be a swordsmen.You have put the texture for the wrong unit.That texture is for hastati,not poeni infantry.So give the texture to hastati and disable the throwing pilums they throw before charging...

SO :

UNIT_POENI_INFANTRY....Is for hastati.They are swordsmen and disable the throwing pilum....GIVE THE NAME TO THE UNIT-POENI SWORDSMEN,so that no mistakes or missunderstandment are made again.

UNIT_POENI_PHALANGITES.....is for Poeni Infantry-For the unit that was in rtw the phalangite one...The have a different chainmail a look more heavy armored now.

After you fix this,post the screens and I will make more units....Thank you !

If anythig is unclear just ask and I will try to,ake it more cleare to you.

Magneto
03-28-2012, 18:26
....They are dark blue not black.

The unit on the first screen.The one in front with the dark blue shield should be a swordsmen.You have put the texture for the wrong unit.That texture is for hastati,not poeni infantry.So give the texture to hastati and disable the throwing pilums they throw before charging...

SO :

UNIT_POENI_INFANTRY....Is for hastati.They are swordsmen and disable the throwing pilum....GIVE THE NAME TO THE UNIT-POENI SWORDSMEN,so that no mistakes or missunderstandment are made again.

UNIT_POENI_PHALANGITES.....is for Poeni Infantry-For the unit that was in rtw the phalangite one...The have a different chainmail a look more heavy armored now.

After you fix this,post the screens and I will make more units....Thank you !

If anythig is unclear just ask and I will try to,ake it more cleare to you.
You have left me confused.

Could you then please just alway state the model I am supposed to use for the unit? I mean, it is always me guessing, but if you call a texture exactly like a model, I assume you want me to implent it on this model.

Asgaroth
03-28-2012, 20:26
UNIT_POENI_INFANTRY.....rename the file into UNIT_ROMAN_HASTATI_CARTHAGE...Disable the throwing pillum!..In the text files where you can change the unit's name,what it will be called ingame,name it Poeni swordsmen.

UNIT_POENI_PHALANGITES....rename the file into UNIT_POENI_INFANTRY....In the text files where you can change the unit's name,what it will be called ingame,name it Poeni Phalangites.


That should do it.


Tell me after you are done so that we can continue.

hameleona
04-27-2012, 04:25
So, yours truly has done some work at last. And in his divine wisdom (or love-infused madness) has a question with capital "Q".

Carthaginian phalangites? Honestly? The nation famous for their week line infantry?

And, just to show you, that I am NOT sleeping - i made screens for the Carthaginians:

https://img267.imageshack.us/img267/5762/unitpoeniinfantrycartha.th.jpg (https://imageshack.us/photo/my-images/267/unitpoeniinfantrycartha.jpg/)
https://img214.imageshack.us/img214/8981/unitgreekelitehopliteca.th.jpg (https://imageshack.us/photo/my-images/214/unitgreekelitehopliteca.jpg/)
https://img137.imageshack.us/img137/7062/samnitecavalry.th.jpg (https://imageshack.us/photo/my-images/137/samnitecavalry.jpg/)

Last one is the unmounted samnite cavalry. I do have a question here, too. Did the samnites even had anything different from light javelin armed cavalry?

And yes, i have some sort of PC to work on. But as i said it's going to be slow.

Now, i need Asgaroth to decide how many reforms the romans will have, and i think (yeah, i do that some times) we should stay with vanilla recruitment system for now. So if my luck is good, my publisher will pay me in advance, witch will make me do more writers work, but i'll be able to work from home.

I have been working on a model for the past week (see a whole week for just one model... used to be 2 hours). It's almost done. The texture is plain-basic, so don't really laugh much when i submit it.

I again post the full pack of models + textures for HRTW. I have renamed stuff, made stuff more clear. Hope you like it.
http://www.2shared.com/file/hU5ZSaXk/HRTW.html
See ya ;)

PS: We have more models than we need. I'll ask asgaroth to re-update the roman roster - i have just too much roman models for only pre-marian army (5 or so cavalry models is just wrong for the romans).

Asgaroth
04-27-2012, 15:31
Hy there friend.How are things ?


Did the samnites even had anything different from light javelin armed cavalry?

Yes.They had their own army and they were even quite powerful until the romans conquered them.After that they partly appeared in roman or carthaginian armies.



Carthaginian phalangites? Honestly? The nation famous for their week line infantry?

Yes.The Carthaginians did have phalanx units but the thing is that they didn't used them so often as the greeks and their army wasn't so oriented on the phalanx units as the macedonian or seleucid army...In our roaster they will have only two phalanx units.

First one is Liby-Phoenician phgalangites and the second is Sacred Band of Tanit.That is all.

Here you are a link of another game-0 A.D...Scroll down under the title Second Punic War and go to the fifth paragraph.

http://wildfiregames.com/0ad/page.php?p=10678


I'll ask asgaroth to re-update the roman roster

However the roasters are on the first page of this therad and the are re updated as we make units.

Leave the romans for now.We will do them last as they have to many things to do for them.The reforms will be vanilla.


In global,very nice work hameleona !

And don't worry how slow or fast are we.The most important is the intension to do something and by my word we will finish this mod.

hameleona
04-28-2012, 01:31
Hy there friend.How are things ?


Well, not bad, not great. I'm moving around in a bad mood today, but otherwise it's all ok :)


Yes.They had their own army and they were even quite powerful until the romans conquered them.After that they partly appeared in roman or carthaginian armies.

I do know that. The point is, that when i researched them for The Unification of Italy, i didn't find any proof of medium or heavy cavalry. Not to mention, that Italy as a whole is not famos


Yes.The Carthaginians did have phalanx units but the thing is that they didn't used them so often as the greeks and their army wasn't so oriented on the phalanx units as the macedonian or seleucid army...In our roaster they will have only two phalanx units.

First one is Liby-Phoenician phgalangites and the second is Sacred Band of Tanit.That is all.

I see... didn't really know that they had it. But even then, the Sacred Band was destroyed in 310BC. Just for my own interest - what is that new Sacred Band?
I do have some questions for carthage:
What iberian units will they use? Scutiarii? The vanilla Iberian infantry? Iberian Spearmen?
Also what numidian units will they use? Numidian Cavalry is there i suppose, but what about numidian infantry (as light javelin armed skirmishers)?
Baelric slingers?

No need to rush, but i feel in the mood of creating some units :lol:
(actually my gf has a lot of exams coming up and i can model, while she is studying ;) )
(so yeah, that means i need research)

I see, that for now we will have a basic vanilla overhaul, and then new factions. I like the idea of making a strong base, and then moving forward.

Asgaroth
04-28-2012, 11:49
Last night I was stuck with the campaign description for the Brutii,but I found out what was the problem.Now I have problem with the Senate faction,in other words the Bosporans and that is why I am slow.


I do know that. The point is, that when i researched them for The Unification of Italy, i didn't find any proof of medium or heavy cavalry. Not to mention, that Italy as a whole is not famos

I only found that they were used as cavalry units in Carthaginian army,which is reasonable because the Romans took away their homeland.


Just for my own interest - what is that new Sacred Band?

Sacred band of Tanit.

What iberian units will they use? Scutiarii? The vanilla Iberian infantry? Iberian Spearmen?

Half of the Carthaginian roaster is on the first page and it is already done.

The next unit in line to be made is the Celtic infantry :

And I will reskin or add something if necessary.

Model-Warband(Gaul)
Body-Principes
Shield-Nacked fanatics
Weapon-long sword(barbarian swordsmen-gaul)
Helmet-hastati(without feathers of course)


Scutiarii? The vanilla Iberian infantry?


Yes,Yes.About iberian spearmen I will think because 16 units maximum.


Also what numidian units will they use?

Numidian cavalry,numidian skirmishes and slingers they already have(we will just make their status better and change their name into Baeleric slingers)


Remember we are going step by step,but it will be done.I don't like to start 120 thing at once.So for now you can do the Celtic infantry unit,that is all.

hameleona
04-29-2012, 22:45
since Carthage is quite interesting faction, i suggest the following rooster chages (i have taken the DMB in account, so just think if you like the idea)

Units trained everywhere:
Town watch
Peltasts
Sacred Band of Tanit*
Poeni Phalangites*
Poeni swordsmen*

The units marked with * should cost more.

Iberian infantry
Scutarii
(those two are basically one and the same unit if i get the intention of Romes creators. Or the Iberian infantry is the analog of the Poeni swordsmen. Both ways - don't see a need for both)
Samnite Cavalry
Celtic Swordsmen
and all the other units that we think of, should be AOR. Cheaper than the Poeni ones, but limited from the AOR (so that we don't have Scutarii recruited in Thebes)

Since Chartage used many mercs, it won't be a problem to make them a lot of AOR units for them.

Starting the Celtic Swordsmen now. Hope i'll post screens later. :)

Asgaroth
04-29-2012, 23:59
those two are basically one and the same

No.

Scutarii are scutarii and iberian infantry should be the synonime for iberian caetrati,search a bit on the net and you will find the picture OR go to my profile into albums and you will see a bunch of carthaginian units I have put there for you,but something went wrong and I don't know if it works.Youu have the Celtic swordsmen also there.


since Carthage is quite interesting faction, i suggest the following rooster chages

I like the unit roaster,but it is half way done.I will post you the AOR units tomorrow as it is rather late now and you will tell me what you think.


Starting the Celtic Swordsmen now. Hope i'll post screens later. :)

No problem friend.We are going slow but nice !

hameleona
04-30-2012, 00:22
Slow and ugly is my signature from now on... i do not like them. Couldn't add the helmet to the normal infantry for some reason. So i had to work wit a crazy model of the chosen swordsmen. Everything OK, but re-texturing will be a (that B-word) and i have no idea how to add them lorica hamata. Not to mention the helmеt just didn't fit well.

Don't have much time to work today, so i think i will try the basic idea tomorrow. And who knows you may like them with the funny helmet and strange armor.

https://img706.imageshack.us/img706/8453/celticswordsmen.th.jpg (https://imageshack.us/photo/my-images/706/celticswordsmen.jpg/)
https://img577.imageshack.us/img577/2349/celticswordsmen1.th.jpg (https://imageshack.us/photo/my-images/577/celticswordsmen1.jpg/)
https://img225.imageshack.us/img225/7271/celticswordsmen222.th.jpg (https://imageshack.us/photo/my-images/225/celticswordsmen222.jpg/)

oh, yeah, and i have no damn idea if they will work in-game. Someone could test them... AFTER Asgaroth says his WOG (word of God ;)) for their future. I'm honest, friend. If you don't like them - say it, and i'll kill them without mercy. :lol:

have a nice night you all :)

PS: I actually forgot to give you a download link.
http://www.2shared.com/file/OLy-zBd2/celtic_swordsmen.html

PPS: About the iberian infantry:
I see. Technically they are just iberian light swordsmen. I would love to do them, when we come to them. If i get it right from the research they are armed with falca and javelin, helmet, round shield (caerta) and a round bronze peace on the torso. Interesting unit. I like them. :)

Asgaroth
04-30-2012, 13:51
They are awesome !...The look just like I have imagined them to be !...I will just retexture them,to give them Carthaginian colors.You don't need to kill them.



About the iberian infantry:

Did you managed to look at my album at the profile ?...I have all the pictures of the units there.

Yes.They are Iberian light infantry.I like that you like them.

Look take as much time as you need to make the units.I will do the scripting,text editing and 2D art. And Pharoah will do the banners and symbols as you can see.

Iberian roaster as I promised.So some factions will have up to 18 units(but not all of them,just some).Normaly they will have around 14-15.

THIS IS THE WHOLE ROASTER FOR CARTHAGE :

Iberian infantry
Scutarii
Slingers
Moorish slingers(AOR)
Mauretanian archers(AOR)
Archers
Libyan spearmen(AOR)
Numidian javelinmen(AOR)
Peltasts
Poeni phalangites
Sacred Band of Tanit
Celtic swordsmen
Poeni swordsme-heavy infyntry
Heavy cavalry(medium cavalry model-with square shield)
Round shield cavalry-light cavalry
Indian Elephant-will come instead Armored elephants-I alrady have that skin
African Elephants-The second elephants in size that can be recruited in rtw

Hamata
04-30-2012, 14:33
Shouldent there be a sacred band of ba'al? hered he had his own sacred band that fought in the style of greek hoplites

Asgaroth
04-30-2012, 15:48
We wil reame them to Ball although Tanit also had her Sacred band but Ball is better since he uis the god of War.

hameleona
05-01-2012, 02:21
They are awesome !...The look just like I have imagined them to be !...I will just retexture them,to give them Carthaginian colors.You don't need to kill them.


You have no idea how glad i am to read that. I like the model (after my initial frustration of its helmet).

I am sory to say, that i have no idea about what gallery you mentioned (or just the vodka in my head disturbs me), so link? Please? (puppy face)

Like the roster, by simple game-design point of view, the scutarii should be region-based (giving legion-like troops to a faction already having two phalanx units is a uber-combo). Same goes for celtic swordsmen, but i admit it's mostly couse i do not want to see celtic swordsmen recruited for Carthage in Thebes. The faction's units - ok. Foreigners come and import their culture and stile of warfare.

The only recruitment system in historical aspect, that is really different is the roman one. But lately i have come to realize, that Rome never really owned much territory, before the social war. They had allies, protectorates and stuff. So the logic is there - you TAKE a city, you plunder it, and then you import your citizen (or give citizenship to the locals).

But this however is not true for some units. All greeks used thracians, but they practically imported them. Or haired them as mercenaries. Yes, they could have levied Thracian warriors from thrace, but not from italy. I hope all that babel made sense.


So, i need another unit to do. And someone needs to test if the celtic swordsmen are going to appear in-game at all ;)

Asgaroth
05-01-2012, 11:02
So, i need another unit to do. And someone needs to test if the celtic swordsmen are going to appear in-game at all ;)

I will test them after I make all symbols and import them.Then I will focus more on the units.There are only three of us on the mod and it is hard to do 20 things at once.Especially if I have to study much.


I am sory to say, that i have no idea about what gallery you mentioned

No problem.I will post you a picture here.

Iberian infyntry

5359


Same goes for celtic swordsmen, but i admit it's mostly couse i do not want to see celtic swordsmen recruited for Carthage in Thebes.

Well I agree with you.We can make them recruitable only in costal regions on Africa.For example-Carthage,Thapsus,Tingi and so on.Because it makes sense.They come on the ships to the cities to join Carthaginian armies.They will be also recruitable in whole : Iberia and Europe,but not in Africa-only the costal cities.How is that ?


you TAKE a city, you plunder it, and then you import your citizen (or give citizenship to the locals).

Can we even make that happen in the mod ?...It sounds very nice.

hameleona
05-01-2012, 12:46
Iberian infyntry
1. Treating them as light skirmishers or just as swordsmen?
Well I agree with you.We can make them recruitable only in costal regions on Africa.For example-Carthage,Thapsus,Tingi and so on.Because it makes sense.They come on the ships to the cities to join Carthaginian armies.They will be also recruitable in whole : Iberia and Europe,but not in Africa-only the costal cities.How is that ?
2. I think i get it, and i like it.
Can we even make that happen in the mod ?...It sounds very nice.
3. I do think so. Will be a lot of lines in the EDB. We will probably need 21 different barracks for the different factions... (yeah, i know it sucks, but i'll see what can i do about it) or leave the RTR recruitment CTD in play (when you right-click on a building in the building browser and then left click on the available units in it.) I personally don't use it, so i don't care much, but it's up to you. We can reduce the number of needed buildings to 1 per culture (roman, greek, barbarian, chartage, estern, nomad (if we keep it in play) + 1 free slot for now, witch i say we don't need to touch for now).

anyway its ether a lot of work (many Military Complex buildings (MICs)) or not so pretty (the description lines will be like in RTR). It will add +1/2/3 turns to the recruitment of faction-specific units, but otherwise it won't bug game-play much. But i'm set on one thing - only AOR units from your culture can be recruited if you migrate/give citizenship/absorb/whatever the region.

That is it for now, i think. I have good news - i now have my own PC, that could run RTW and 3ds max. Don't have much time tho, so i'll see how much i can do... maybe i'll import the units.

hameleona
05-01-2012, 13:57
OK, i have a lot of images of caetari (or whatever their name is):

https://img705.imageshack.us/img705/8378/caetrati1.th.jpg (https://imageshack.us/photo/my-images/705/caetrati1.jpg/)
https://img256.imageshack.us/img256/5050/caetrati2.th.jpg (https://imageshack.us/photo/my-images/256/caetrati2.jpg/)
https://img27.imageshack.us/img27/6025/caetrati2rebel.th.jpg (https://imageshack.us/photo/my-images/27/caetrati2rebel.jpg/)
https://img31.imageshack.us/img31/3629/caetrati2spain.th.jpg (https://imageshack.us/photo/my-images/31/caetrati2spain.jpg/)
https://img441.imageshack.us/img441/1237/caetrati3.th.jpg (https://imageshack.us/photo/my-images/441/caetrati3.jpg/)
https://img839.imageshack.us/img839/2086/caetrati3rebel.th.jpg (https://imageshack.us/photo/my-images/839/caetrati3rebel.jpg/)
https://img577.imageshack.us/img577/716/caetrati3spain.th.jpg (https://imageshack.us/photo/my-images/577/caetrati3spain.jpg/)

With chartage, rebel and spain textures.

Like them?

Asgaroth
05-01-2012, 14:18
Like them?

Very nice and imaginative work.They are awesome

I can see that you have gave them a falcata-did you make it again in 3dsmax or ?

Next unit :

5363

hameleona
05-01-2012, 14:43
about the falcata - Found it in one of the archive CD's with the spartan model. The rest is history as they say.
About the Scutari - didn't they wore helmets two?
Otherwise there is not much to do with the basic model, except to give it the falcata.

Asgaroth
05-01-2012, 16:21
Otherwise there is not much to do with the basic model, except to give it the falcata.
Ok.Give them the falcata


Found it in one of the archive CD's with the spartan model.
Didn't know that.Nice


didn't they wore helmets two?

Yes.They are heavy infantry ?


Make these three units if you can.

mooriah javelinmen
5364

names on the picture.Out of the cavalrymen make round shield cavalry.
5365

hameleona
05-01-2012, 22:31
Yes.They are heavy infantry ?
Those on your picture didn't had one, so i've asked.

The other three are easy, but good luck with the skintone of the mootiah javelinmen ;)

PS: Have you thought about the recruitment stuff i posted above?

Asgaroth
05-01-2012, 23:18
I am sorry I haven't seen your second post.


Iberian infyntry
1. Treating them as light skirmishers or just as swordsmen?

Swordsmen. Scutarii will have peltasts and swords,like in vanilla.



I think i get it, and i like it.


Ok.Then it is how will it be.


only AOR units from your culture can be recruited if you migrate/give citizenship/absorb/whatever the region.

I leave it up to you to decide what is best to do.

BUT-You must make that non AOR units are recruitable everywhere,I mean the faction's units,for example the iberian infantry.That is all.

You decide what is the best way to recruit units.Make it at your own taste,pleasure.

hameleona
05-01-2012, 23:49
Scutarii

https://img62.imageshack.us/img62/9805/scutarii2.th.jpg (https://imageshack.us/photo/my-images/62/scutarii2.jpg/)
https://img855.imageshack.us/img855/5448/scutarii1.th.jpg (https://imageshack.us/photo/my-images/855/scutarii1.jpg/)
https://img338.imageshack.us/img338/2699/scutarii1merc.th.jpg (https://imageshack.us/photo/my-images/338/scutarii1merc.jpg/)
https://img189.imageshack.us/img189/5323/scutarii1spain.th.jpg (https://imageshack.us/photo/my-images/189/scutarii1spain.jpg/)

I have no idea if i should give them the roman hastati/principi shield in place of the vanilla one. Have to see what shield did i give the HRTW hastati...

Didn't had rebel texture for the shield, so no rebel this time.

PS:
Lost almost a full hour to make the mooriah javelinmen and failed. There isn't even a distantly similar model in RTW, that i can use. And really, i don't get them? They are what? Desert javelinmen? Just didn't worked for me. I'll make something from ether the desert axemen or some other egyptian/libian/numidian unit.

Hamata
05-02-2012, 02:19
My ideas for the roman roster
Eqvetes counsalaras[early generals bodyguard]
Leves
Rorarii
Camilian Hastati
Camilian Princepes
Camilian Triarii[fights in hoplite style]
Eqvtes romani
Poblyian roster
Triarii[uses legionary scutum]
Veletes[forgot this one :P]
Ploybian hastati [uses sword instead of spear]
plyobian princepes
roman light calvary
Eqvetes romani[yet again :P]
Marian roster
Praetorian general
Ceasarin legionary cohort
legionary evotticaii[legionary vetrans[
Praetorian infantry cohort
Praetorian calvary
Agustan reforms
Named and numbered imperial legions


sorry for my bad latin.

Asgaroth
05-02-2012, 21:09
My ideas for the roman roster

It will mostly be like in vanilla.But again we will maybe make different models and use some of the names you have mentioned.

And we will do the romans last as they have a little bit more work to do on them.

Thanks.

Hamata
05-02-2012, 22:05
i've expanded the auguestian section

hameleona
05-02-2012, 22:31
I see you like to make scripts for the reforms :)
So be it :)

And stop flooding the thread, please... there is a thread for the romans.

hameleona
05-03-2012, 02:40
So, i remembered that, and this is what i have made:
http://www.twcenter.net/forums/showthread.php?p=10183008#post10183008

I did combined the two concepts - just couldn't make the helmet for the one here. The armor is easy to change, so i'm not concerned if you want the linothorax i'll give them one. Also i'll add sholderpads tomorrow. Have fun :)

https://img829.imageshack.us/img829/2906/libyphoenicanheavyinfan.jpg (https://imageshack.us/photo/my-images/829/libyphoenicanheavyinfan.jpg/)
https://img84.imageshack.us/img84/2906/libyphoenicanheavyinfan.jpg (https://imageshack.us/photo/my-images/84/libyphoenicanheavyinfan.jpg/)

Asgaroth
05-03-2012, 14:08
I did combined the two concepts - just couldn't make the helmet for the one here.

The unit is great.The helmet is great.


The armor is easy to change, so i'm not concerned if you want the linothorax i'll give them one.

Give them the linothorax then please.


Also i'll add sholderpads tomorrow.

ok

Asgaroth
05-07-2012, 20:49
Here you are the skin for the celtic swordsmen my friend.

Tell me if something is wrong with them,so that I may fix it.

hameleona
05-08-2012, 14:49
https://img542.imageshack.us/img542/7749/chartageheavyspear.th.jpg (https://imageshack.us/photo/my-images/542/chartageheavyspear.jpg/)
https://img100.imageshack.us/img100/4823/chartageheavyspear1.th.jpg (https://imageshack.us/photo/my-images/100/chartageheavyspear1.jpg/)
https://img209.imageshack.us/img209/8154/chartageheavyspear2.th.jpg (https://imageshack.us/photo/my-images/209/chartageheavyspear2.jpg/)

they need retexturing of the armor, maybe a new shield-texture two.

the celtic swordsmen:

https://img856.imageshack.us/img856/8453/celticswordsmen.th.jpg (https://imageshack.us/photo/my-images/856/celticswordsmen.jpg/)
https://img191.imageshack.us/img191/2349/celticswordsmen1.th.jpg (https://imageshack.us/photo/my-images/191/celticswordsmen1.jpg/)
https://img600.imageshack.us/img600/5575/celticswordsmen2.th.jpg (https://imageshack.us/photo/my-images/600/celticswordsmen2.jpg/)

All the Carthage units till now in one:

http://www.2shared.com/file/WMECktAY/Carthage.html

Inside there are:

scutarii*
caetrati*
celtic_swordsmen
Liby_phoenican_heavy_infantry*
Sacred_Band
POENI_INFANTRY_CARTHAGE
samnite_cavalry

units with * behind them haven't had their texture edit by Asgaroth.

Going to see what else needs to be made.

PS:
Just to have it on this page:

Iberian infantry (a.k.a. caetrati) - made.
Scutarii - made.
Slingers - vanilla?
Moorish slingers(AOR) - no idea...
Mauretanian archers(AOR) - no idea...
Archers - vanilla?
Libyan spearmen(AOR) - nah?
Numidian javelinmen(AOR) - vanilla
Peltasts - vanilla
Poeni phalangites - needs re-texturing.
Sacred Band of Tanit - made.
Celtic swordsmen - done!
Poeni swordsme-heavy infyntry
Heavy cavalry(medium cavalry model-with square shield) - the longshield cavalry from vanilla, i suppose?
Round shield cavalry-light cavalry - vanilla
Indian Elephant-will come instead Armored elephants-I alrady have that skin - done?
African Elephants-The second elephants in size that can be recruited in rtw - vanilla?

PPS:
mooriah javelinmen - don't know why aren't they in the roster above.

https://img528.imageshack.us/img528/8840/mauretanianpeltasttga.th.jpg (https://imageshack.us/photo/my-images/528/mauretanianpeltasttga.jpg/)
https://img845.imageshack.us/img845/5270/mauretanianpeltast2.th.jpg (https://imageshack.us/photo/my-images/845/mauretanianpeltast2.jpg/)
https://img401.imageshack.us/img401/1996/mauretanianpeltast1.th.jpg (https://imageshack.us/photo/my-images/401/mauretanianpeltast1.jpg/)

So, enough for today, tonight maybe more ;)

Asgaroth
05-08-2012, 16:10
they need retexturing of the armor, maybe a new shield-texture two.

Will do that.


the celtic swordsmen

They are not good. I haven't done my job right. I will retexture them again.


Iberian infantry (a.k.a. caetrati) - made.
Scutarii - made.
Slingers - vanilla?-However I will just reskin them a bit.
[COLOR="#FF0000"]Moorish slingers(AOR) - no idea...-We have to get the models from RTW- BI.We need berber models
Mauretanian archers(AOR) - no idea...
Archers - vanilla?-Yes
Libyan spearmen(AOR) - nah?-Give them a round big shield,model is the same, and give them a cloack if you can.
Numidian javelinmen(AOR) - vanilla
mooriah javelinmen - don't know why aren't they in the roster above-they will come instead of the numidian javelinmen.I will reskin them.
Peltasts - vanilla-yes
Poeni phalangites - needs re-texturing.-Will do that
Sacred Band of Tanit - made.
Celtic swordsmen - done!- I will retexture them again as I said.
Poeni swordsme-heavy infyntry-Model(hastati),body armor(general's bodyguard-carthage),shield(hastati),helmet(hastati) but without that red thing on the helmet.
Heavy cavalry(medium cavalry model-with square shield) - the longshield cavalry from vanilla, i suppose?-yes
Round shield cavalry-light cavalry - vanilla-yes
Indian Elephant-will come instead Armored elephants-I alrady have that skin - done?- I will upload you the model right away.Just tell me does it need retexturing.
African Elephants-The second elephants in size that can be recruited in rtw - vanilla?-yes


Thank you for the very nice skins and for the screens hameleona.

After I reskin the units I told I will,I will just put them all into one rar file.I will do the work on friday night or saturday night as I have studying to do,but till then they will be done for sure !

Asgaroth
05-08-2012, 16:23
You just need to change the crew or I will reskin them if needed ?

But I thnik that the crew should stay in that way painted.You ?

hameleona
05-08-2012, 16:24
You just need to change the crew or I will reskin them if needed ?

But I thnik that the crew should stay in that way painted.You ?

i'll see to it ;)

hameleona
05-10-2012, 00:19
No units, till the weekend. Tooth-pains. Can't really model well whit them - can't concentrate.

hameleona
05-10-2012, 13:48
Small fixes:

Added the secondary weapon to the Poeni Phalangites.
Removed the plume from the helmet of the Poeni Swordsmen.
Created the Poeni Swordsmen variant with brestplate.
Tested the units above, and liked them!

Screens:
The old swordsmen:
https://img838.imageshack.us/img838/476/poeniswordsmen.th.jpg (https://imageshack.us/photo/my-images/838/poeniswordsmen.jpg/)
The new swordsmen:
https://img39.imageshack.us/img39/133/poeniswordsmennew.th.jpg (https://imageshack.us/photo/my-images/39/poeniswordsmennew.jpg/)

moving forward to the iberian units. Testing is boring.

Edit: No problems with the scutarii. Moving to the iberian infantry.
Edit2: Yup, they work fine two.

Asgaroth
05-10-2012, 15:30
The new swordsmen is twice as better. Nice work hameleona !

So what units am I going to reskin ?.. Tell me after we sattle with the Carthaginian roaster.

hameleona
05-10-2012, 16:09
after i have tested and implemented all of the units, i'll send the whole mod-folder to you if you want to. That way you can see them in-game, decide if they are good or not, play with the textures as much as you want. After YOU like the final result, just send me the textures, so that i can finish the job (renaming-files, UIs, stuff like that).

Asgaroth
05-10-2012, 16:24
Ok then after you make all of them send me the whole mod folder,so we can be done with the Carthaginian units.

hameleona
05-10-2012, 16:35
Still have a lot of work to do (testing and implementing), so i have no idea when will it be.

Asgaroth
05-10-2012, 16:46
We have a lot of time.

No need to rush things.

hameleona
05-12-2012, 12:10
Want me to make the figure on the sacred Band shield in one? I mean like on the spartans and such that we made before?

Edit: Just made the UVW coordinates for the shield, and the elite hoplite. Tell me if you see something weird.

https://img59.imageshack.us/img59/1533/sacredband.th.jpg (https://imageshack.us/photo/my-images/59/sacredband.jpg/)
https://img13.imageshack.us/img13/4818/sacredband2.th.jpg (https://imageshack.us/photo/my-images/13/sacredband2.jpg/)

The Liby Infantry is ready. It's my best to match the concept. Needs retexturing, obviously.

https://img59.imageshack.us/img59/1197/libyinfantry.th.jpg (https://imageshack.us/photo/my-images/59/libyinfantry.jpg/)
https://img252.imageshack.us/img252/1962/libyinfantry2.th.jpg (https://imageshack.us/photo/my-images/252/libyinfantry2.jpg/)

Asgaroth
05-12-2012, 18:26
Want me to make the figure on the sacred Band shield in one?

Sorry,but I don't understand ?

Excellent work with the Liby Infantry.

Ok,but as you said. When you send me that package.

hameleona
05-12-2012, 21:40
Typically the shield texture is only 1/4 of the shield. Now it's the full shield :)

Implementing the units now, and GOD, do i hate RTW sometimes. Out of nothing it stops to read lines of text... gurrrr...

Asgaroth
05-12-2012, 23:37
No problem. I will reskin it when you tell me, or order me .

hameleona
05-13-2012, 13:08
As far as i'm concerned - here you have HRTW 0.01.
http://www.2shared.com/file/jeb2uBW0/HRTW.html

Carthage i finished 3d wise. I leave to you to retexture where you think is necessary. You still cant recruit the new units in the campaign - i'm just starting to do the recruitment stuff, but i hope i'll have it done till the end of the week. When you finish with the textures, i'll make the UI's.

PS: Researched the indian elephants in carthage, and found that if there was any there, probably carthaginians have rid them, so this is what happened with them:
https://img39.imageshack.us/img39/4271/elephantsp.th.jpg (https://imageshack.us/photo/my-images/39/elephantsp.jpg/)


I kinda think i haven't forgotten anything, but if you see some bugs, or anything - tell me right away.

PS: The archive has the whole mod-folder with level 4 and 5 barb. settlements implemented, and the new Carthaginian units. I can not guarantee what will happen if you just paste it in your own HRTW mod-folder, so do a back-up!

hameleona
05-13-2012, 13:19
Now, i've finally uploaded the right archive. Have fun, and report me any bugs you find.

Asgaroth
05-13-2012, 13:22
i'm just starting to do the recruitment stuff, but i hope i'll have it done till the end of the week.


Take your time.


I'm an idiot

No,you arte not !


I kinda think i haven't forgotten anything, but if you see some bugs, or anything - tell me right away.

The Elephants look very nice. There is no problem from the picture,but I will tell you if there will be any.

I will do a backup,but where are the files that I need to download ?

hameleona
05-13-2012, 13:23
http://www.2shared.com/file/jeb2uBW0/HRTW.html

Nah, i thought noone was in the forum, so i just edited the first post. :lol:

hameleona
05-13-2012, 13:34
PS: I have not fixed the stats of the units, nether their speed! So, for example the craetari and scutari are one and the same in stats. I'm still thinking of a good way to do the stats.

Hamata
05-13-2012, 14:21
Typically the shield texture is only 1/4 of the shield. Now it's the full shield :)

Implementing the units now, and GOD, do i hate RTW sometimes. Out of nothing it stops to read lines of text... gurrrr...Rome total war is a text base slash image based engine therefore that's why you see all the text

hameleona
05-13-2012, 14:50
Rome total war is a text base slash image based engine therefore that's why you see all the text

I actually know that. The funny part is, that rtw sometimes just stops reading a part of code. Nothing wrong with the code, but it won't read it. NEWER! So you have to re-write that code on hand. Hate tht part of the moding.

PS: Had a success with the mercenary barracks. Now going to try and create the Military Doctrine System.

Asgaroth
05-13-2012, 21:35
Very good news hameleona ! Thanks you for the units friend !

I will reskin the units on wensday as that day I am only wrighting my second text from biochemistry and I am home till noon.

I will try to do half of them or more that day.

hameleona
05-13-2012, 21:40
No need to hurry ;)
I have made the Mercenary Barracks, making the Doctrine building now. Everything works fine, no bugs for now.

Asgaroth
05-13-2012, 21:50
Very nice.

So, how many units are there for Carthage ? just to remind me.

hameleona
05-13-2012, 22:13
18 with the mercs (i'm not counting the onagers and the pesants).

Not bad, couse, the unique models are only 5 or 6, others will be in other roosters (numidian, iberian) or mercs if i get it right.

The elephants have unique models for the crew (one for each)
The Poeni Swordsmen are unique
Also the Liby infantry, and the Poeni Phalangites.
The upgraded generals unit has an unique model.

So 5 for now. From 10 as a maximum - we are quite good in the DMB.

The full account is with the rooster:

Town Militia (they or the pesants must stay for avoiding a bug). May be used also for spain, as vanilla does, or may not.
Scutarii (iberians will have them)
Craetarii (iberians will have them)
Sacred band (the armored hoplite uses the same model)
Slingers (they are generic, so just a texture change can implement them in iberia, numidia, rome and the greek world)
Peltasts (generic, maybe for iberia/numidia)
Moorish javelinmen (they can be transformed in to something else with texturing only)
Archers (numidians use them in vanilla)
Round Shield Cavalry (it's iberian cavalry in general)
Samnite Cavalry (mercenaries, and maybe AOR for some other factions)
Long shield Cavalry (iberians and numidians use them in vanilla)
Baelric slingers (mercenaries/AOR)
Numidian Cavalry (numidians and mercs).

So for now 18 models in total.
18/200 for the DMB (i leave 40 for officers, standarts, generals, mounts and all the other stuff)

Asgaroth
05-13-2012, 23:16
About the peasants. We will delete all the peasant models and instead of them we will put new weaker units that will be unique for each faction. I will explain it tomorrow as it is too late at night now. It is a good idea. However we will not do that for Carthage as they already have town militia which will be just mooded.

Here I will give you the whole roaster :

Town militia - We will make a new model for them. But delete the model of peasants so you get a free space. MODEL : Same, HELMET : as celtic swordsmen,WEAPON : Same, SHIELD : Round shield,but enlarge it a bit please.
Scutarii
Craetarii
Sacred Band of Tanit
Slingers-There will only be baeleric slingers.
Moorish javelinmen
Peltasts
Archers
Round Shield Cavalry
Long shield Cavalry
Samnite Cavalry
Numidian Cavalry
Mauretanian archers
Indian elephants
African elephants
Liby-poeni phalangites
Libyan spearmen
Celtic swordsmen
Balistas- this will be the only siege unit for them.


I have made three skins for now out of that package you gave me. On some units there is not much to change. The town militia will be the last unit made for Carthage. I am sorry I came up with this right now,but it will bring fresh things in the mod.

hameleona
05-13-2012, 23:41
Well, you can't actually make bigger round shield for a unit, than the vanilla hoplon (except for actual hoplites, using signifire ones animations) . The spear just goes trough the shield. That is why the liby spearmen didn't get one.

Asgaroth
05-13-2012, 23:46
Can you use the hoplite model then and enlarge it? I will give him some clothes by skinning.

So just use the militia hoplite model. All that you need to do on the model is remove the armor on the legs and I will reskin it.

hameleona
05-13-2012, 23:49
Armor in RTW is mostly not from the model. So you basically want them to be militia hoplites?

Asgaroth
05-13-2012, 23:59
Armor in RTW is mostly not from the model. So you basically want them to be militia hoplites?

Yes. but without the armor on the legs. And they will have a spear for a weapon. The helmet will be like the hastati but without the thing,like the one celtic swordsmen.

hameleona
05-14-2012, 00:14
https://img204.imageshack.us/img204/7500/carthagetownmilitia.th.jpg (https://imageshack.us/photo/my-images/204/carthagetownmilitia.jpg/)
https://img860.imageshack.us/img860/5792/carthagetownmilitia2.th.jpg (https://imageshack.us/photo/my-images/860/carthagetownmilitia2.jpg/)
https://img837.imageshack.us/img837/9215/carthagetownmilitia3.th.jpg (https://imageshack.us/photo/my-images/837/carthagetownmilitia3.jpg/)

That is with the big shield. If you want them to have a short spear (as the original militia), i can't guaranty that the overhead thrust animation will work properly. And they'll look like that:

https://img171.imageshack.us/img171/8844/carthagetownmilitiaexp.th.jpg (https://imageshack.us/photo/my-images/171/carthagetownmilitiaexp.jpg/)

I think we both know, that i prefer the first one :)

Asgaroth
05-14-2012, 15:04
I think we both know, that i prefer the first one :)

Oh sorry. I have never told you.

I don't like the overhead animation,so all the hoplites from the mod will not have the overhead hoplite animation.


That is the unit I wanted. So the normal spear with the underhand. Send me the file so I can reskin them.

hameleona
05-14-2012, 15:29
Well, no problem with me, but the normal hoplon shield from vanilla is as big as the round shields can get for spearmen.

hameleona
05-15-2012, 22:41
People, remind me to upload the units i've made. Didn't have time to implement the militia (will do it, when i chose the map) so i'll just give you the model, so that it can be retextured

http://www.2shared.com/file/u_D1ieWb/Carthage_militia.html

note: if you want them to have a whole shield texture - just make a copy of the Sacred Band texture with the appropriate shield symbol and i'll fix the things up when i make the 0.02 version :P
(i feel good, when i speak about versions! Gives me a feeling of progress :))

Asgaroth
05-16-2012, 16:21
As I promissed. Here are the units my friend.

Tell me if something is wrong with the skins after you add them.

NOTE :

Moorish javelinmen- they maybe need to be changed a little,tell me after you add the skin if you see something wrong.

Sacred Band- The shield they have now is good.

In general- Some units are changed, like added new,better textures of chainmail and the shields are changed in some units. The others uncahged that you have on your PC are good. I didn't changed them.

I put only the new reskined units in !

hameleona
05-16-2012, 23:27
I'll test them, than i'll start making UI's. Since nomather what changes may be needed, they'll be small, i think we can say, that we have finished the carthaginians! Preview coming soon. :)

hameleona
05-17-2012, 01:01
Everything is just great! The moors really needed a little touch, but i have handle it. Fixed the Liby Spearmen UVW map, so that they look as they should ;)

https://img72.imageshack.us/img72/4276/moorishjavelinmentga.th.jpg (https://imageshack.us/photo/my-images/72/moorishjavelinmentga.jpg/)
https://img207.imageshack.us/img207/3715/libyinfantrytga.th.jpg (https://imageshack.us/photo/my-images/207/libyinfantrytga.jpg/)

Just a question - is this the Sacred Band texture?

https://img9.imageshack.us/img9/4325/sacredbandtga.th.jpg (https://imageshack.us/photo/my-images/9/sacredbandtga.jpg/)

Making the UI's now, but it's a SLOW process, not to mention, i have to make new UI's for all vanilla units, that are left in the game (just can't make the brightness as it is in vanilla... don't know how).

hameleona
05-17-2012, 12:52
Finished the UI's! I think i can go without redoing the UI's of the vanilla units, but that is for you to decide ;)

5578

A full roster preview is coming up later today ;)

hameleona
05-17-2012, 14:34
Carthaginian Units:

Citizen Militia
https://img339.imageshack.us/img339/8313/carthagetownmilitiainfo.th.jpg (https://imageshack.us/photo/my-images/339/carthagetownmilitiainfo.jpg/)

Libyan Infantry
https://img232.imageshack.us/img232/8323/libyinfantryinfotga.th.jpg (https://imageshack.us/photo/my-images/232/libyinfantryinfotga.jpg/)

Poeni Phalangites
https://img98.imageshack.us/img98/4206/carthagepikephalanxinfo.th.jpg (https://imageshack.us/photo/my-images/98/carthagepikephalanxinfo.jpg/)

Poeni Swordsmen:
https://img848.imageshack.us/img848/2790/poeniswordsmeninfotga.th.jpg (https://imageshack.us/photo/my-images/848/poeniswordsmeninfotga.jpg/)

Sacred Band of Baal
https://img848.imageshack.us/img848/9995/carthaginiansacredbandi.th.jpg (https://imageshack.us/photo/my-images/848/carthaginiansacredbandi.jpg/)

Carthaginian Peltasts
https://img859.imageshack.us/img859/2624/carthaginianpeltastinfo.th.jpg (https://imageshack.us/photo/my-images/859/carthaginianpeltastinfo.jpg/)

Carthaginian Slingers
https://img39.imageshack.us/img39/1954/carthaginianslingerinfo.th.jpg (https://imageshack.us/photo/my-images/39/carthaginianslingerinfo.jpg/)

Poeni Archers
https://img33.imageshack.us/img33/3196/carthaginianarcherinfot.th.jpg (https://imageshack.us/photo/my-images/33/carthaginianarcherinfot.jpg/)

Round-shield Cavalry
https://img710.imageshack.us/img710/3576/carthaginiancavalryinfo.th.jpg (https://imageshack.us/photo/my-images/710/carthaginiancavalryinfo.jpg/)

Long-shield Cavalry
https://img848.imageshack.us/img848/2480/carthaginianmediumcaval.th.jpg (https://imageshack.us/photo/my-images/848/carthaginianmediumcaval.jpg/)

General's Bodyguard (early)
https://img33.imageshack.us/img33/769/carthaginiangeneralscav.th.jpg (https://imageshack.us/photo/my-images/33/carthaginiangeneralscav.jpg/)

General's Bodyguard (late)
https://img88.imageshack.us/img88/769/carthaginiangeneralscav.th.jpg (https://imageshack.us/photo/my-images/88/carthaginiangeneralscav.jpg/)

African Elephants
https://img600.imageshack.us/img600/7930/carthaginianelephantfor.th.jpg (https://imageshack.us/photo/my-images/600/carthaginianelephantfor.jpg/)

Indian Elephants
https://img407.imageshack.us/img407/1959/carthaginianelephantafr.th.jpg (https://imageshack.us/photo/my-images/407/carthaginianelephantafr.jpg/)

Moorish Javelinmen
https://img838.imageshack.us/img838/8046/moorishjavelinmeninfotg.th.jpg (https://imageshack.us/photo/my-images/838/moorishjavelinmeninfotg.jpg/)

Craetarii
https://img805.imageshack.us/img805/32/craetariinfotga.th.jpg (https://imageshack.us/photo/my-images/805/craetariinfotga.jpg/)

Scutarii
https://img811.imageshack.us/img811/6971/scutariiinfotga.th.jpg (https://imageshack.us/photo/my-images/811/scutariiinfotga.jpg/)


Numidean Cavalry
https://img85.imageshack.us/img85/7645/carthagenumidianinfotga.th.jpg (https://imageshack.us/photo/my-images/85/carthagenumidianinfotga.jpg/)

Samnite cavalry
https://img526.imageshack.us/img526/3167/samnitecavalryinfotga.th.jpg (https://imageshack.us/photo/my-images/526/samnitecavalryinfotga.jpg/)

hameleona
05-17-2012, 14:38
EDIT: There you go - the unit rooster preview :)

Asgaroth
05-17-2012, 17:04
Finished the UI's! I think i can go without redoing the UI's of the vanilla units, but that is for you to decide ;)

Just one more thing to do about the units. You need to delet the peasants and add the balista.

I need to make the celtic swordsmen texture. I forgot it. They are also part of the roaster.

After all this we are done with Carthage.

I am here by my PC,so we can work now.

The rest of the units are great!


I will retexture a few units now.

hameleona
05-17-2012, 17:39
Yeah, celtic swordsmen... forgot about them.

Pfff don't ask how i'll make the ballista UI's, couse i don't know ether.

Asgaroth
05-17-2012, 18:16
You have them in the original vanilla ?

I am making some textures now.

Asgaroth
05-17-2012, 20:04
Here are the fixed skins. These are the real skins for the units.

You need to add the throwing javelins for the Scutarii....


So this is it. After this. Carthaginian units are done!

hameleona
05-17-2012, 22:35
Carthage does not own a ballista in vanilla. Only onagers.

I'll do the UI's tomorrow, then i'll start replacing the pesants in the files (it's a long and boring job, that is why i haven't remove them till now) with the militia.Then i'll start fixing some stats. Haven't implemented the doctrine system yet - tested it, then removed it - it will be the last thing I'll add. The mercenary barracks work like a charm.

Scutarii have the throwing spear. They don't have extras on the shield, since... well i don't have a solid reason. Mostly couse i don't like the way a throwing weapon looks on a scutum. If you want them to have a pair - say it, and i'll add them. But they still throw a javelin.

Asgaroth
05-17-2012, 22:56
Ok. Then Nobody will have siege engines- less work and more space.


tested it, then removed it - it will be the last thing I'll add. The mercenary barracks work like a charm.

Nice to hear that.


scutarii have the throwing spear. They don't have extras on the shield, since... well i don't have a solid reason. Mostly couse i don't like the way a throwing weapon looks on a scutum. If you want them to have a pair - say it, and i'll add them. But they still throw a javelin.

leave them the way you like them. Just that they throw a spear,that's all.

hameleona
05-19-2012, 22:47
Speed research needed! Really fast.

Tomorrow, or the day after i'm getting away from town. It's for fun, not for work, so i'll have tons of free time. Don't know when i'll be back, and the whole week is somewhat shitty (proms and such stuff), so i will ask you for some research. I need to have several (5-10) units to do, so that we can close another roster. Probably i wont code anything till the end of the month (have to do something for the uni, that includes 150 pages of code), but i like to model stuff in 3ds max. So, if you can (i'm not rushing you it will just be so much better if you can) post something for research for some faction (or factions) i'll be more than gratefull, and we can move further for the mod.

I personally suggest to do the numidians (couse it's a small roster) and iberians (couse then we can go to the other barbarians) and go from there on.

If you can't - no problem, but i'll do thracians, and i think you wont like my vision for them (yeah, they are my weak spot) :P

So, if you have something - i'll do it the next week. If not, i'll sleep and play StarCraft 1&2 and Dragon Age Origins :P

Hamata
05-20-2012, 02:35
Sorry if this is a bit off topic if your wondering why it's taking me so long to make a banner which will get made i'm busy making my own mod. which will take up some of my time. if your intrested in following it you can here https://forums.totalwar.org/vb/showthread.php?141483-Pharaoh-s-kings-and-heros-A-biblical-era-mod-focussing-on-the-mid-east!&p=2053451239#post2053451239

Asgaroth
05-22-2012, 15:33
NUMIDIANS

Desert infantry -vanilla
Numidian javelinmen -laca
Numdidan cavalry- laca
Archers-vanilla
Long shield cavalry-vanilla
Numidian camel riders- laca
Numidian light infantry- laca
Numidian imitation legionaires- laca
Numidian auxilia - laca
Numidian militia- laca
African Elephants- Vanilla- I will make them now. Can you add a tower with crew on them maybe ?
Slingers-vanilla
Massylii archers-Model & skin(numidian javelinmen laca)-give them a bow.

DELETE :

Peasants
Catapults

hameleona
05-25-2012, 12:50
1. Numidians having more than 3 infantry units? WTF? Every account that we have actually suggests only two - the javeliners and the imitation legionaries.
2. African Elephants- Vanilla- I will make them now. Can you add a tower with crew on them maybe ? - no, i can not. Not to mention, that African elephants wore to small for a tower.
3. When did we go from making our own units to - just put a good unit pack in the mod?

PS: I'm ill, so i'm in a bad mood.

Asgaroth
05-25-2012, 15:19
Numidians having more than 3 infantry units? WTF? Every account that we have actually suggests only two - the javeliners and the imitation legionaries.

Why would there be just two units ?

And those two units you mentioned were the best known.

hameleona
05-25-2012, 23:17
They are the only, if we think of it.
numidians, probably had some sort of melee infantry, but all the accounts i have seen for them prove CA right when creating them - they used light javelin troops as a main force. Every nation has some sort of chosen warriors to protect the king, but don't forget, that numidians wore actually a nomadic tribe, not a settled one. And not to mention, that even when they adopted roman tactics, they still weren't match for the legions.
This can come only from the fact, that there was no heavy infantry tradition there. Many people wore credited as equal or even superior to the romans in hand-to-hand battle, so i think that they didn't had any real heavy infantry.

CA did a great job making their roster in my eyes. Even when it comes to modeling/

But, as i said - i'm just saying. Implementing several units is very easy, and i think that we should not touch the numideans much.

(hell, i hate being ill - i'm cranky.)

Asgaroth
05-26-2012, 01:42
And not to mention, that even when they adopted roman tactics, they still weren't match for the legions.

I know that. They learned from the Romans.


This can come only from the fact, that there was no heavy infantry tradition there



None of those units I posted are heavy. They are all light except Imitation legionaires that are lets say medium.


Implementing several units is very easy, and i think that we should not touch the numideans much.

I still think that we should implement laca's units. Because at the time they were a kingdom they were nomads as you say by their origin by they didn't live a nomadic life as they did before.

And If they are a Kingdom then they should in my mind have some sort of army. Not just two- three units for the whole army.

And as said before. All of the units are light except the imitation legionaires,which are we could say medium.

They have 13 units and that is fair enough for a kingdom.

Hamata
05-26-2012, 01:55
Check your pms

hameleona
05-26-2012, 09:58
You put too much on the word kingdom.
They are nomads.

PS: LAca's Numidean Auxilia has body armor, big shield, helmet, spear and sword.
The other unit has round shield, sword and lorica hamata if i see correctly.
What exactly is light about those units? Not to mention, that they'll need a total re-skin ;)

Asgaroth
05-26-2012, 11:49
It just makes sense if they are a kingdom that they don't travel around on horse and steal things and kill people.

That is how those primitive tribal societies do. At this stage they are advanced into a kingdom and that means something.

You belive that the Numidians can just stay alive and beat for exaple the Poeni phalangites or the Sacred Band with javelinmen ? Come on. They at least have to have two stronger units and that will be imitation legionaires and those spearmen,which we can call royal guard.

I also found that Numidian general's bodyguard were celtic horsmen,so I will reskin the celtic bodyguard and you will add them to the Numidians. But that will just be the early bodyguard,the later one will say as it is in the vanilla game.

That is just my par of view.

I will reskin them,no problem.

hameleona
05-30-2012, 13:23
Actually light infantry is better than heavy infantry, when you don't have a landmark that you have to protect. This leads to RTW's engine problems - the number of javelins, the speed of the units, and so much more...

When you leave in a tribal system you don't need to win the battles. You need to win the war, and that is not hard, when you can run around your opponent. btw, i have won the grand campaign with the numidians a few times - if you know what to do, the javeliners and their great cavalry are killers. But yeah, it is hard, when you have to fight something as strong as the macedonians or the romans. But.. .well that is why it is VH campaign.

I see your point, but i don't get why screw with the "H" in HRTW ;)

BTW: in the antiquity "king" just means "ruler", and "Kingdom" - "Country ruled by one-man". There was only one way to call them rulers then. "Imperator" (known as Emperor in modern days) is just a commander (if i recall correctly not even the supreme commander). So, yeah, they are kongdom. But don't forget, the Odrissy Kingdom, that didn't had even one real town in it, until the celts got here. ;)

I don't know why i discuss this actually. My opinion is clear - i see no need of twisting the history and giving the numideans more units than they had in vanilla. :)

Asgaroth
05-30-2012, 15:45
The fact is that numidian auxilia and numidian legionaires were in the Numidian army,they did existed. Light infantry and town militia were just here to for no reason.


I see your point, but i don't get why screw with the "H" in HRTW ;)

Because I like it and I want it that way ?... Eventhought ahowl 11 started this mod I told him and I will make it clear to all now:

I had the 95 % same idea for a mod as ahowl11 did, but he started it before me,so I joined his mod. I wish the game to be like this.

If anyone doesn't like the mod they can always step off from the mod because I am not pushing anyone against their will to do something.

Now : If you can hameleona,please, implement numidian units,that is the Numidian auxilia & the Numidian legionaires(as the vanilla ones can't stay like that because they look very inacurrate).For the light infyntry,you don't need to implement them if you don't want and the town militia were just subtitutes for the peasants.

So I give my final roaster for them,the skins and the models that will be used.


Desert infantry -vanilla-OK
Numidian javelinmen -laca-OK
Numdidan cavalry- laca-OK
Archers-vanilla-OK
Long shield cavalry-vanilla-OK
Numidian camel riders- laca-OK
Numidian imitation legionaires- laca-OK
Numidian auxilia - laca-OK
Numidian militia- laca-OK-They are instead of the peasants !
African Elephants- Vanilla- I will make them now. Can you add a tower with crew on them maybe-OK
Slingers-vanilla-OK

And hameleona,while searching the net for the units Numidia armies used I came across the Thracian Cohort that you mentioned some time ago for the Romans,so we will put them in also.

Hamata
05-31-2012, 03:49
delete nvm

hameleona
05-31-2012, 09:28
Desert infantry -vanilla-OK
Numidian javelinmen -laca-OK
Numdidan cavalry- laca-OK
Archers-vanilla-OK
Long shield cavalry-vanilla-OK
Numidian camel riders- laca-OK
Numidian imitation legionaires- laca-OK
Numidian auxilia - laca-OK
Numidian militia- laca-OK-They are instead of the peasants !
African Elephants- Vanilla- I will make them now. Can you add a tower with crew on them maybe-OK
Slingers-vanilla-OK

And hameleona,while searching the net for the units Numidia armies used I came across the Thracian Cohort that you mentioned some time ago for the Romans,so we will put them in also.

Just one thing. I think, that the tire 0 infantry unit (a.k.a. the replacement for the peasants) should be the numidean javeliner - they are natural in that stuff, same as the thracians. They are unique those two factions in the fact, that they had it natural, from the inside to... well hit and than run. :lol:
it's my last though.

In the same time i purpose to give them the light infantry (or the auxilia) after the marian reforms as tire 1 or 2 unit, to reflect the more... civilized way of warfare that they used.

So, how i see it they can be:

Tire 0 - Numidian levies (the vanilla javelinmen?)

Infantry:
Tire 1: Desert infantry
Tire 2: Desert infantry (exp 1), Numidian auxilia* (post-marian)
Tire 3: Numidian imitation legionaires (post-marian)

Cavalry:
Tire 1: Numdidan cavalry
Tire 2: Long shield cavalry
Tire 3: Numidian camel riders*
Tire 4: African Elephants

Ranged:
Tire 1: Slingers
Tire 2: Archers

* I red somewhere, that there was no camels in africa, till the Arab caliphate. Can't seem to find a real good proof for that, tho. Maybe we should check? I actually like the unit pretty much.

PS: I don't think that they should have more than 3 melee infantry units. Just don't fit well somehow for nomads.
PPS: Told ya, 'bout the thracian cohort :P

Asgaroth
05-31-2012, 13:24
Just one thing. I think, that the tire 0 infantry unit (a.k.a. the replacement for the peasants) should be the numidean javeliner - they are natural in that stuff, same as the thracians. They are unique those two factions in the fact, that they had it natural, from the inside to... well hit and than run. :lol:
it's my last though.

I agree,but :

Tire 0 - Numidian javelinmen

Infantry:
Tire 1: Desert infantry
Tire 2: Desert infantry (exp 1), Numidian auxilia* (post-marian)
Tire 3: Numidian imitation legionaires (post-marian)

Cavalry:
Tire 1: Numdidan cavalry
Tire 2: Long shield cavalry
Tire 3: Numidian camel riders*
Tire 4: African Elephants

Ranged:
Tire 1: Slingers
Tire 2: Archers

I still don't get why are you sticking to the word nomads.

I will make a search for them.

Hamata
05-31-2012, 14:26
most mods depict them as civilized tribesmen but with traditional armies but i cant be certan

ahowl11
05-31-2012, 18:04
The Numidians were a nomadic people around 280 BC. They were divided into two major tribes with many smaller ones inside of the major ones. They were mainly used as mercenaries during the Punic War and they helped Rome defeat Carthage. However with the defeat of Carthage, Numidia became united and had a little kingdom. They extended to the African coastline and I read somewhere that they had Royal Troops such as cavalry and infantry and that they also had many troops trained in a fashion similar to the Polybian Roman Armies. This is around 130 - 107 BC before the Marian Reforms as they fought Rome around this time in the Jugurthine War. I suggest if you have not already to look it up, it's a nice little war that Rome dealt with.

So basically the vanilla Roster is quite accurate but there can be some additions as well. I think the roster you have set up now is good, but maybe add in a Noble Cavalry unit? Long Shield cavalry is decent but it's just medium cav. I think Numidia should have a heavy cav unit in there somewhere.
Just my two cents

hameleona
06-01-2012, 02:36
Finished Carthage's UI's at last.
Carthaginian Units:

Citizen Militia
https://img339.imageshack.us/img339/8313/carthagetownmilitiainfo.th.jpg (https://imageshack.us/photo/my-images/339/carthagetownmilitiainfo.jpg/)

Libyan Infantry
https://img232.imageshack.us/img232/8323/libyinfantryinfotga.th.jpg (https://imageshack.us/photo/my-images/232/libyinfantryinfotga.jpg/)

Poeni Phalangites
https://img98.imageshack.us/img98/4206/carthagepikephalanxinfo.th.jpg (https://imageshack.us/photo/my-images/98/carthagepikephalanxinfo.jpg/)

Poeni Swordsmen:
https://img848.imageshack.us/img848/2790/poeniswordsmeninfotga.th.jpg (https://imageshack.us/photo/my-images/848/poeniswordsmeninfotga.jpg/)

Sacred Band of Baal
https://img443.imageshack.us/img443/9995/carthaginiansacredbandi.th.jpg (https://imageshack.us/photo/my-images/443/carthaginiansacredbandi.jpg/)

Carthaginian Peltasts
https://img859.imageshack.us/img859/2624/carthaginianpeltastinfo.th.jpg (https://imageshack.us/photo/my-images/859/carthaginianpeltastinfo.jpg/)

Carthaginian Slingers
https://img39.imageshack.us/img39/1954/carthaginianslingerinfo.th.jpg (https://imageshack.us/photo/my-images/39/carthaginianslingerinfo.jpg/)

Poeni Archers
https://img33.imageshack.us/img33/3196/carthaginianarcherinfot.th.jpg (https://imageshack.us/photo/my-images/33/carthaginianarcherinfot.jpg/)

Round-shield Cavalry
https://img710.imageshack.us/img710/3576/carthaginiancavalryinfo.th.jpg (https://imageshack.us/photo/my-images/710/carthaginiancavalryinfo.jpg/)

Long-shield Cavalry
https://img848.imageshack.us/img848/2480/carthaginianmediumcaval.th.jpg (https://imageshack.us/photo/my-images/848/carthaginianmediumcaval.jpg/)

General's Bodyguard (early)
https://img33.imageshack.us/img33/769/carthaginiangeneralscav.th.jpg (https://imageshack.us/photo/my-images/33/carthaginiangeneralscav.jpg/)

General's Bodyguard (late)
https://img88.imageshack.us/img88/769/carthaginiangeneralscav.th.jpg (https://imageshack.us/photo/my-images/88/carthaginiangeneralscav.jpg/)

African Elephants
https://img600.imageshack.us/img600/7930/carthaginianelephantfor.th.jpg (https://imageshack.us/photo/my-images/600/carthaginianelephantfor.jpg/)

Indian Elephants
https://img407.imageshack.us/img407/1959/carthaginianelephantafr.th.jpg (https://imageshack.us/photo/my-images/407/carthaginianelephantafr.jpg/)

Moorish Javelinmen
https://img36.imageshack.us/img36/8046/moorishjavelinmeninfotg.th.jpg (https://imageshack.us/photo/my-images/36/moorishjavelinmeninfotg.jpg/)

Craetarii
https://img805.imageshack.us/img805/32/craetariinfotga.th.jpg (https://imageshack.us/photo/my-images/805/craetariinfotga.jpg/)

Scutarii
https://img811.imageshack.us/img811/6971/scutariiinfotga.th.jpg (https://imageshack.us/photo/my-images/811/scutariiinfotga.jpg/)

Celtic Swordsmen
https://img233.imageshack.us/img233/7374/celticswordsmeninfotga.th.jpg (https://imageshack.us/photo/my-images/233/celticswordsmeninfotga.jpg/)

Numidean Cavalry
https://img85.imageshack.us/img85/7645/carthagenumidianinfotga.th.jpg (https://imageshack.us/photo/my-images/85/carthagenumidianinfotga.jpg/)

Samnite cavalry
https://img526.imageshack.us/img526/3167/samnitecavalryinfotga.th.jpg (https://imageshack.us/photo/my-images/526/samnitecavalryinfotga.jpg/)

Maybe a preview in the TWC is not a bad idea ;)

If you have downloaded HRTW 0.01 and want the full Carthaginian roster for custom battles (just to stare at them, since no stast have been fixed :lol:) - this is the update - just extract it in the RTW folder and click "Yes" to replace the files.
Make a backup copy of your modfolder first!
Asgaroth - this update should not intervean with your current work, since only the DMB and EDU txt files are replaced.

RomeTotalWar
06-01-2012, 09:17
Omg they look unbelievably awesome!!! Well done both of you

Asgaroth
06-01-2012, 17:03
HAMELEONA :

I made a preview over at the TW forums.

Thanks for the UI's and nice job.

I will downloda them now.

I will try to make as much scripts as I can today.

RTW:

Thanks.