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GeneralHankerchief
08-03-2012, 23:30
The Presence (https://forums.totalwar.org/vb/showthread.php?121936-Pirate-Ship-Mafia-Concluded) sails again.


https://i113.photobucket.com/albums/n231/GeneralHankerchief/sailing-ship-in-the-distance.jpg

NOW IN DEVELOPMENT.

Askthepizzaguy
08-04-2012, 10:44
FIRST SECOND THIRD AND FOURTH


I must has in.

Zack
08-05-2012, 06:35
Fifth.

Beefy187
08-06-2012, 01:02
Beeth
Can't wait :yes:

Memnon
08-06-2012, 05:45
I would like in, please.

GeneralHankerchief
08-08-2012, 23:35
After several long brainstorming sessions, I'm pleased to announce that the premise and balancing have been finished. :medievalcheers: I'll be rolling out some of the features you'll be seeing over the next month as we draw closer to game time. Here's the first one:

Individual treasure accumulation will once again play a part. Additionally, for every player you recruit to play, you will gain a moderate treasure bonus.

So it's worth it to pester your friends. :wink:

DaveShack
08-09-2012, 19:12
DaveShack pesters DaveShack
DaveShack is in


bonus? ~:cool:

GeneralHankerchief
08-17-2012, 19:32
Townie PM? Townie PM. Oh yeah, you guys are gonna have fun in this game. :smoking:


Your role is:

Able Seaman (townie)

"[Pirate Quote Here]"
~ [Quote Author Here]

Welcome aboard! You signed onto the crew of the Presence seeking treasure and adventure, and boy, are you getting both. You fought well in the boarding action against the Spanish Treasure Fleet and now possess a king’s ransom of treasure just waiting to be spent in Nassau… provided you get back alive, for it is apparent that the dreaded Guardacosta has snuck agents aboard. It is going to take some work if you ever want to see dry land again, but you’re confident in your abilities. Besides, history is on your side. The last time the Presence was in such danger, it was ordinary crewmen such as yourselves – not the officers - that was the biggest factor in the ship making it home, taking down four enemies in random vigilante hits. Not bad for the unwashed masses, eh?

Your goals: You have two main goals, each of which is equally important.

First of all, you want to eliminate every last threat on board the Presence. Naturally, this threat comes mainly in the shape of the Guardacosta but there could be other enemies looming…

Secondly, you want to acquire as much gold for yourself as possible. While there will most likely be a winning faction on Pirate Ship Mafia, in essence there can only be one *true* winner, and that’s whoever has the most gold. However, you will also score well if you survive and stay on board period, accumulate a lot of treasure before dying, or abandon ship with a lot of treasure and the Presence crew ends up losing.

You will not score so well if you die early on, abandon ship with little treasure, or abandon ship and later witness the Presence crew win.

If there is a Presence victory, the game will end the first night there are no kill attempts after all outside threats have been eliminated.

Powers: Each night, you may perform one of the following actions:
- Sleep. This means you will do nothing for the night. However, still sending in the order will net you a small gain in treasure.
- Protect a target with a group of at least three people, including yourself. The chances for a successful protection increase with numbers. All orders must match for a successful protection. You will be awarded the full amount of treasure if the target is still alive at the end of the night, even if he is not attacked.
- Kill a target with a group of at least four people, including yourself. The chances for a successful kill increase with numbers. All orders must match for a successful kill.
- Individually steal gold from a target of your choice. You will receive anywhere from 5-20 gold, unless your target is guarding his gold.
- Choose to guard your stash of gold. Should anyone try to steal from gold the nights you are guarding, they will be unsuccessful and their identity will publicly be revealed.
- If offered an event by me, you may choose to take part in that event as opposed to your normal night actions. Further details will follow in my “event” PM.
- Abandon Ship: Leave the Presence with all of your treasure. Abandoning ship means you depart the game permanently, so choose wisely when you do this.

In addition, you may perform the following actions during the day:
- Vote to determine who will walk the plank.
- Vote for a new Captain on Day 1 and whenever else it is necessary.
- In addition to this, you may also try to remove the Captain by voting for a mutiny. The proper way to do this in the thread is Vote: Mutiny. If 50% or more of living players vote for a mutiny, the Captain is removed from his position and executed along with whoever has the most votes. You automatically gain 10 treasure for a successful mutiny, plus the Captain’s entire stash of gold is evenly divided up among mutineers. In addition, only those who mutinied will be eligible to select the next Captain.

At any time, you may privately send me a Will detailing who your treasure goes to in the event of your death. You will automatically lose 50 treasure upon dying, but you can dictate who that treasure goes to, if anybody. Wills will only be considered valid if they are sent to me/updated at least three hours prior to your death.

Furthermore, you are allowed to transfer small amounts of treasure between crew members. The caveats to this are that is a maximum 10 treasure per person per day, the transfer must be for services rendered, and the services must be publicly available (in other words, no breaking the game by pooling all of your gold into one source).

Lastly… good luck!

Thermal
08-18-2012, 03:20
That is a delectable PM, GH. I don't believe I played your 1st Pirate Ship Mafia. I'll be sticking around for this one no doubt. :bounce:

Zack
08-19-2012, 21:36
Your role is:

Able Seaman (townie)
You know, I was once part of a crew on a vessel filled to the brim with [nope]. :clown:

Anyways, obligatory joke out of the way, it looks really promising so far.

Double A
08-21-2012, 16:52
You disappoint me, Chaotix. GH, on the other hand, has made me a very happy sailor.

Zack
08-21-2012, 17:19
It was just a harmless pun. :sweatdrop:

TinCow
08-22-2012, 18:56
I will return to mafia for this one.

GeneralHankerchief
08-26-2012, 20:04
Seeing as we're getting closer to the game's start date, I figured that now would be as good of a time as any to present you with the excuse plot to have a game on board a pirate ship. :laugh4:


May 23, 1720
Aboard the Spanish Treasure Galleon Marquesa

The impact of the Spanish treasure fleet had on its country’s economy could not be overstated. Every year since the 1590s, a flotilla of the largest ships imaginable would make their way around the Caribbean picking up gold, silver, and other riches from all the Spanish colonies and then take them back to Mother Spain. Even though the Spanish Empire had been on the downswing for quite a while now, the amount of riches that the treasure fleet held was incalculable.

Naturally, the men on board the Presence wanted some for themselves.

One ship trying to take down the entire fleet would be folly, of course – only a Dutch admiral and a Category 5 hurricane had ever accomplished that – but it wouldn’t be too much trouble to pick off two or three ships, coming up from the rear. It would be risky and bloody, of course, but that had never stopped the pirates before. And so, it fell to the Marquesa, being the rearmost ship in the fleet, to be especially on the alert for pirate attacks.

Unfortunately for the Marquesa, the pirates quite literally caught the Spaniards napping. At around two in the morning, Diego Sanchez, the sailor who was supposed to be manning the Crow’s Nest, was instead sound asleep, and thus unable to spot the dark silhouette coming up on the horizon. The Presence took the Marquesa in complete surprise.

The ship was taken easily, but the next two closest ships in the treasure fleet had more alert sailors, and pretty soon a sneak attack had turned into an all-out battle on the high seas. The Spanish had the numbers, but the pirates had better men, and at the end of the fighting the men of the Presence triumphed in a very bloody victory.

The survivors of the battle quickly hauled as much treasure as they could off the three Spanish ships and onto the Presence, wanting to make a clean getaway before the rest of the treasure fleet could realize what had happened. And so, a little after four in the morning, the Presence sailed off in the direction of its base at Nassau with an incredible haul. The entire attack, wildly successful, had only taken a little over two hours.

However, the attack had not come without a price. Once the chaos had subsided, the men on board did an impromptu roll call and found out that their Captain and most of the ship’s officers had died in the fighting.

“Right, boys,” said the seniormost sailor on board after the roll call had concluded, “It’s been a long night and there be no sense in dragging it out any longer. Let’s all get some sleep now, and come morning we’ll be electin’ a new Captain. Sound good?”

He was met with a chorus of hearty “ayes”, and everybody went below decks to get some much-needed sleep. The mission had been completed, the attack an unqualified success.

The adventure, however, was just about to begin.

Zack
08-26-2012, 20:36
Seeing as we're getting closer to the game's start date, I figured that now would be as good of a time as any to present you with the excuse plot to have a game on board a pirate ship. :laugh4:
Is it possible for a mafia game to have something besides an excuse plot? The decision for a few people to represent the town, with the knowledge that the mafia have infiltrated these representatives, in order to brutally murder townspeople one by one until the mafia are eliminated while the mafia brutally murder townspeople one by one until the townspeople are eliminated is completely and utterly loony and nonsensical for both mafia and townspeople, regardless of the context.

GeneralHankerchief
08-26-2012, 20:47
Is it possible for a mafia game to have something besides an excuse plot? The decision for a few people to represent the town, with the knowledge that the mafia have infiltrated these representatives, in order to brutally murder townspeople one by one until the mafia are eliminated while the mafia brutally murder townspeople one by one until the townspeople are eliminated is completely and utterly loony and nonsensical for both mafia and townspeople, regardless of the context.

Well, it does actually work better in this setting. Confined space, everyone's represented, no actual law enforcement present, etc. etc. etc.

Hah! My game's more realistic! :tongue:

Zack
08-26-2012, 21:08
Well, it does actually work better in this setting. Confined space, everyone's represented, no actual law enforcement present, etc. etc. etc.

Hah! My game's more realistic! :tongue:
I know, I'm just saying the entire concept of a mafia game is extremely unrealistic.

GeneralHankerchief
08-26-2012, 21:15
How dare he speak the truth. To the brig with you!

TinCow
08-27-2012, 13:44
I know, I'm just saying the entire concept of a mafia game is extremely unrealistic.

That sounds like scum talk. :stare:

Askthepizzaguy
08-27-2012, 17:11
YARRR!!!

Thar be nuthin' unrealistic transpirin' here, matey. Now watch as I feed my parrot a cracker using only my hook hand while balancing on my peg leg.

Double A
08-28-2012, 08:04
a game on board a pirate ship

icwutudidthar