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View Full Version : Anyone able to use the S-fix with Redux? [resolved]



Mecoatl
04-17-2013, 17:07
I do have one issue. I have installed the RXB1003_Hotfix (the specific one made for compatibility) and all other functions work great. My only problem is the sea regions are now error. The problem goes away as soon as the ddraw.dll is removed. It is such a pain to have to restart the PC every time, just to play at a higher resolution.

Anyone experience similar issues or possible know a resolution?

Here is a quick screen of the problem. I think the regions are set to default Vanilla, after adding the file.



9027


It would be fantastic if the 2 worked 100% together. Seems a lot of previous work went into getting them compatible..so just maybe a little more tweaking is needed?

Axalon
05-11-2013, 16:46
Hi Mecoatl, as I was saying over at the TWC-thread...


Screens are good, always use screens, it makes everything easier, so that’s good. Anyway, that’s just a manual install error, you need to apply the included “lbm”-file in my hotfix, and once that is done successfully, all your problems on this will disappear.

- A

Mecoatl
06-02-2013, 16:35
I'm not sure what the problem is then. I have copied over both of the files manually to the Textures/Campmap folder. Tried it a few times now.

Each time I add the ddraw file to the main directory the sea regions reset to vanilla. If taken out, everything reverts to Beta1003 just fine.

Quick note. I am using the VI upgrade version of Redux, would that cause any problems?

Axalon
06-02-2013, 20:23
I'm not sure what the problem is then. I have copied over both of the files manually to the Textures/Campmap folder. Tried it a few times now.

Each time I add the ddraw file to the main directory the sea regions reset to vanilla. If taken out, everything reverts to Beta1003 just fine.

See post:6 for more details... Also, you must restart/shut down the game/engine for anything to have full effect...

- A

Nagnar
06-03-2013, 04:05
Just my 2 cents, I believe the game can also take vanilla files from the disc if necessary, That happened to me one time way back when there were all Redux map files and no vanilla and i was trying to get Sepheus ddraw to work before there was the Redux hotfix.
I will also reinstall Redux to see if I can reproduce the problem/help out or whatever.

Edit: I get the same problem as in Mecoatl's screenshot, vanilla sea and land highlighted boundaries (also means you can't move things around) I did add the hotfix files correctly.

Axalon
06-03-2013, 11:31
This is what I get for working on two different engines at the same time – Trouble. In short, while there certainly are plenty of mitigating circumstances for me on this mess, it still does not undo that I carelessly provided faulty information because I assumed too much, thinking that both engines would be the same on this. After closer investigation - triggered by Nagnars post - it is now very clear to me that this is not the case. Evidently the V.1.1 and V.2.01-engines does function differently and it does make a difference on all this, in contrast to my previous claims…. Thus I have too take back my previous remarks on that note, as the facts have proved them wrong. In addition, I apologise for whatever inconvenience and problems this may have caused people here….

My findings - after having now investigated both engines - are as follows:


V.1.1-engine + Regular EXE + RXB1003 hotfix = works (as advertised).
V.1.1-engine + No-CD patched EXE + RXB1003 hotfix = works (as advertised).
VI/V.2.01-engine + Regular EXE + RXB1003 hotfix = Don’t work
VI/V.2.01-engine + No-CD patched EXE + RXB1003 hotfix = Don’t work


Reason: The relevant files are named differently in the VI/V.2.01- engine then the V.1.1-engine.
Solution: Change filename in RXB1003-hotfix to match VI/V2.01-engine file-specifications – from LukMap.Lbm to LukUpMap.Lbm.

Result:


VI/V.2.01-engine + Regular EXE + changed RXB1003 hotfix = work (as advertised)
VI/V.2.01-engine + No-CD patched EXE + changed RXB1003 hotfix = work (as advertised)

...

That said, I will also remove the defect hotfix and replace it with a new one that works on ALL engines, straight out of the box - without any manual changes and corrections necessary. The withdraw and release of the replacement hotfix will be made shortly...

- A

Axalon
06-04-2013, 21:34
Alright, I have uploaded the replacement hotfix, it should work on all engines (finally). It would be good if somebody who actually uses this stuff could report in and externally verify that there is no problems with the VI/V.2.01-engines this time. The link....

http://www.atomicgamer.com/files/104446/rxb1003_hotfix2-zip

- A

Nagnar
06-05-2013, 09:35
Yep, the replacement hotfix does work (Gold 2.01 with VI upgrade btw)

Mecoatl
06-23-2013, 00:17
Ah, wonderful.

Thanks for taking another look at this. Works great now (non-Gold user 2.01)

Brilliant!