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dge1
06-07-2013, 13:04
Several links containing write-ups and details out of the Battle of the Nile historical campaign.

http://www.eurogamer.net/articles/2013-06-06-total-war-rome-2-preview-fights-of-the-old-republic


http://www.strategyinformer.com/pc/totalwarromeii/1044/preview.html

http://www.strategyinformer.com/pc/totalwarromeii/1043/preview.html

They include the pictures posted elsewhere.

Barkhorn1x
06-07-2013, 13:53
TY. Good stuff.

Loved this:

A note on Roads – Roads now develop organically depending on the relative prosperity of the two points (provinces, towns etc…) which they connect – they can develop and decline in real-time (well, on a turn by turn basis, we assume), and each part of the road network will be unique and individual.


Not sure about this:

That being said, the playable factions will all get minor bonuses to ensure they have a chance to remain relevant, especially when it comes to interacting with their neighbours.


Like this:

Sidenote - Barbarian factions of the same culture-group also have a chance to merge and ‘confederate’, which provides a diplomatic route to growth. We’re not sure if other culture groups also have this ability.


...read it all as there's good nuggets of info. scattered throughout.

The Outsider
06-08-2013, 09:08
Thanks for sharig mate, this makes for good reading.

Rhyfelwyr
06-09-2013, 00:28
I really like the sound of the barbarian confederacies feature.

edyzmedieval
06-09-2013, 19:08
I like the idea of the roads, adding to the wealth and prosperity of a province, along with the each part unique and individual.

I wonder if there's historical roads, like the Silk Road or the Amber Road.