Ituralde
06-10-2013, 12:32
For those around here that speak German, here is the link to the original article:
http://www.gamestar.de/spiele/total-war-rome-2/artikel/total_war_rome_2,48540,3012769.html
Since it contains some information, I haven't seen mentioned anywhere else I'd like to summarize some of the things here.
Barbarians: From Tribe to Faction
- While you start playing as a tribe in the beginning your ultimate goal is to create your culture specific faction, e.g. The Gauls, The Germans, The Brits.
- You can achieve this through war or peacefully.
- The AI tribes will try to achieve the same goal, so playing as the Romans you could face dispersed Gaul tribes or one unified faction.
- You can earn fame by defeating Roman or other invaders.
Each faction has unique bonuses:
- The Iceni make their populace happy with each war declaration.
- The Averni goldsmiths bring heightened income.
- The Suebi are particularly good at fighting other barbarians.
Roman Factions
- You can choose from the Julii, Corneli oder Junii family.
- Family members can be used in the Senate or to command Armies or Navies.
- You can reduce the influence of the rival families by making their family members generals, but then you risk them amassing an army and overthrowing you.
- Our you can keep armies in your families hands, which will reduce your influence in the Senate.
- The Romans will either be ruled by the Senate or by a single Emperor. The change will come through Civil War, which you can declare yourself or happen to you if rival factions ally against you.
Science:
- Every culture group will have it's own technology tree, split into three parts. It will work similar to the one in Shogun 2.
Agents:
- Every cultural group will have it's own unique set of agents, that can travel the campaign map.
- The barbarian factions will have classic spies, dignitaries and champions.
- Champions will work similarly to the foreign veteran from Shogun 2. The can boos recruitment or boost an army in the field. They can also duel each other to the death.
Line of sight and new battle goals
- Line of sight makes a return, meaning you can only see, what your soldiers can see.
- To avoid protracted battles, most battles will have a set of goals.
- Siege battles will have different battle objectives that the attacker has to conquer, while the defender has to hold them.
- Field battles will feature bagagge trains, that will start on the initial army location. If your bagagge train is destroyed you loose the battle.
That's all the new stuff I could find.
Cheers!
Ituralde
http://www.gamestar.de/spiele/total-war-rome-2/artikel/total_war_rome_2,48540,3012769.html
Since it contains some information, I haven't seen mentioned anywhere else I'd like to summarize some of the things here.
Barbarians: From Tribe to Faction
- While you start playing as a tribe in the beginning your ultimate goal is to create your culture specific faction, e.g. The Gauls, The Germans, The Brits.
- You can achieve this through war or peacefully.
- The AI tribes will try to achieve the same goal, so playing as the Romans you could face dispersed Gaul tribes or one unified faction.
- You can earn fame by defeating Roman or other invaders.
Each faction has unique bonuses:
- The Iceni make their populace happy with each war declaration.
- The Averni goldsmiths bring heightened income.
- The Suebi are particularly good at fighting other barbarians.
Roman Factions
- You can choose from the Julii, Corneli oder Junii family.
- Family members can be used in the Senate or to command Armies or Navies.
- You can reduce the influence of the rival families by making their family members generals, but then you risk them amassing an army and overthrowing you.
- Our you can keep armies in your families hands, which will reduce your influence in the Senate.
- The Romans will either be ruled by the Senate or by a single Emperor. The change will come through Civil War, which you can declare yourself or happen to you if rival factions ally against you.
Science:
- Every culture group will have it's own technology tree, split into three parts. It will work similar to the one in Shogun 2.
Agents:
- Every cultural group will have it's own unique set of agents, that can travel the campaign map.
- The barbarian factions will have classic spies, dignitaries and champions.
- Champions will work similarly to the foreign veteran from Shogun 2. The can boos recruitment or boost an army in the field. They can also duel each other to the death.
Line of sight and new battle goals
- Line of sight makes a return, meaning you can only see, what your soldiers can see.
- To avoid protracted battles, most battles will have a set of goals.
- Siege battles will have different battle objectives that the attacker has to conquer, while the defender has to hold them.
- Field battles will feature bagagge trains, that will start on the initial army location. If your bagagge train is destroyed you loose the battle.
That's all the new stuff I could find.
Cheers!
Ituralde