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View Full Version : Unit Collision Modelling w/ Warscape



easytarget
09-15-2013, 17:09
http://www.kshs.org/cool3/graphics/ftballgameclose.jpg

Hooahguy
09-15-2013, 17:14
Uh, maybe a bit more on this?

easytarget
09-15-2013, 17:18
Sure, here's a vid about the problems with empire, it's basically applicable to Rome 2, particular complaint is centered around a problem core to the engine used:

https://www.youtube.com/watch?v=naQaRIaXyAU

And the picture I posted, that's what collision modelling reminded me of from my childhood and resembles about the same level of IQ of the AI handling melee in CA games starting with empire.

BroskiDerpman
09-15-2013, 17:20
I watched that video before; the dude makes perfect sense.

I honestly got to agree with you on unit collision, it barely exists. That's why I think Warscape works better for gun powder but is extremely lacking in melee combat.