Zack
06-15-2014, 21:55
https://i.imgur.com/7Oavn.png
https://i.imgur.com/3ptJH.png
This will be loosely based on my previously failed attempt (https://forums.totalwar.org/vb/showthread.php?143262-Duel-of-the-Fates) at a Jedi tournament of the same name.
The basic premise is that a number of Jedi (not necessarily "light side", but force-sensitive lightsaber-wielding guys) are participating in a grand tournament for glory and honor. You know, the Jedi way. There will be a round robin (or swiss bracket, if there's a lot of signups) to determine seeding, then a single-elimination tournament to determine the winner and runners-up.
There are five basic stats:
Lightsaber Attack: Your ability to attack an opponent using a lightsaber.
Lightsaber Defense: Your ability to defend yourself from lightsaber attacks.
Force Attack: Your ability to attack an opponent using the Force.
Force Defense: Your ability to defend yourself from Force attacks.
Health: Your health points, i.e. how much damage you can sustain before defeat. (Note that your actual health will be your health stat * a multiplier).
Players start with 50 points to distribute among these stats.
Add a little r/p/s element:
Lightsaber Form: There are 7 different forms. Each form receives a bonus to lightsaber attack against three other forms. This works out to having 3 strong matchups, 3 weak ones, and the mirror.
Force Powers: There are 5 different powers. Each power receives a bonus to force attack against two other powers. This works out to having 2 strong matchups, 2 weak ones, and the mirror.
Players select one Lightsaber Form and one Force Power to start the game.
Combat generally works in the following manner:
Before each duel, you must send me the following information:
1. Lightsaber Form - You must pick one lightsaber form to use for this battle.
2. Force Power - You must pick one force power to use for this battle.
Once I have both players' information and orders, I will apply any applicable modifiers to their stats based on lightsaber/force forms, and enter in the player's health stat * the health multiplier.
After that, each round of combat is computed in the following manner:
1. Lightsaber Attack - Lightsaber Defense = Lightsaber Damage (can't be lower than zero)
2. Force Attack - Force Defense = Force Damage (can't be lower than zero)
3. Lightsaber Damage + Force Damage = Total Damage
4. A randomly generated modifier between 0.75 and 1.25 is multiplied by the Total Damage.
5. Each player takes the Total Damage dealt by their opponent. This is subtracted from their health.
6. If one player's health reaches zero or lower, they are defeated and their opponent wins. If the health of both players simultaneously reaches zero or lower, the battle is a draw.
7. If the health of both players is still above zero, another round of combat ensues.
After each Round Robin match, players will progress their character:
1. Distribute 5 points among your stats (LA, LD, FA, FD, Health).
2. Learn either one Lightsaber Form or one Force Power.
You cannot save these upgrades for later.
To prevent ridiculous stat distributions (such as 30 Lightsaber Attack, 20 Health, and 0 everything else):
For every five points you put into a stat, the cost to increase that stat increases by 1. For example, if your Lightsaber Attack is 3, then it costs one point to upgrade it to 6. If your Lightsaber Attack is 5, then it costs two points to upgrade it to 6. If your Lightsaber Attack is 12, then it costs four points to upgrade it to 13. And so on.
https://i.imgur.com/3ptJH.png
This will be loosely based on my previously failed attempt (https://forums.totalwar.org/vb/showthread.php?143262-Duel-of-the-Fates) at a Jedi tournament of the same name.
The basic premise is that a number of Jedi (not necessarily "light side", but force-sensitive lightsaber-wielding guys) are participating in a grand tournament for glory and honor. You know, the Jedi way. There will be a round robin (or swiss bracket, if there's a lot of signups) to determine seeding, then a single-elimination tournament to determine the winner and runners-up.
There are five basic stats:
Lightsaber Attack: Your ability to attack an opponent using a lightsaber.
Lightsaber Defense: Your ability to defend yourself from lightsaber attacks.
Force Attack: Your ability to attack an opponent using the Force.
Force Defense: Your ability to defend yourself from Force attacks.
Health: Your health points, i.e. how much damage you can sustain before defeat. (Note that your actual health will be your health stat * a multiplier).
Players start with 50 points to distribute among these stats.
Add a little r/p/s element:
Lightsaber Form: There are 7 different forms. Each form receives a bonus to lightsaber attack against three other forms. This works out to having 3 strong matchups, 3 weak ones, and the mirror.
Force Powers: There are 5 different powers. Each power receives a bonus to force attack against two other powers. This works out to having 2 strong matchups, 2 weak ones, and the mirror.
Players select one Lightsaber Form and one Force Power to start the game.
Combat generally works in the following manner:
Before each duel, you must send me the following information:
1. Lightsaber Form - You must pick one lightsaber form to use for this battle.
2. Force Power - You must pick one force power to use for this battle.
Once I have both players' information and orders, I will apply any applicable modifiers to their stats based on lightsaber/force forms, and enter in the player's health stat * the health multiplier.
After that, each round of combat is computed in the following manner:
1. Lightsaber Attack - Lightsaber Defense = Lightsaber Damage (can't be lower than zero)
2. Force Attack - Force Defense = Force Damage (can't be lower than zero)
3. Lightsaber Damage + Force Damage = Total Damage
4. A randomly generated modifier between 0.75 and 1.25 is multiplied by the Total Damage.
5. Each player takes the Total Damage dealt by their opponent. This is subtracted from their health.
6. If one player's health reaches zero or lower, they are defeated and their opponent wins. If the health of both players simultaneously reaches zero or lower, the battle is a draw.
7. If the health of both players is still above zero, another round of combat ensues.
After each Round Robin match, players will progress their character:
1. Distribute 5 points among your stats (LA, LD, FA, FD, Health).
2. Learn either one Lightsaber Form or one Force Power.
You cannot save these upgrades for later.
To prevent ridiculous stat distributions (such as 30 Lightsaber Attack, 20 Health, and 0 everything else):
For every five points you put into a stat, the cost to increase that stat increases by 1. For example, if your Lightsaber Attack is 3, then it costs one point to upgrade it to 6. If your Lightsaber Attack is 5, then it costs two points to upgrade it to 6. If your Lightsaber Attack is 12, then it costs four points to upgrade it to 13. And so on.