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zweihander
02-05-2016, 02:31
http://images.akamai.steamusercontent.com/ugc/311115421201852711/5EB70CA634F0123BB99F881CDC2AB66C4AB1B840/

zweihander
02-05-2016, 13:05
New unit info images for some double-handed sword units:
http://images.akamai.steamusercontent.com/ugc/311115898935096456/303BC74D28340C7A8E4D3B085532042983445FB4/
http://images.akamai.steamusercontent.com/ugc/311115898935095797/B457C16761A671F76E63EB5FDEFFAF0CC5140D2D/
http://images.akamai.steamusercontent.com/ugc/311115898935096193/AFD2F9EEF25BE8BFEBFE96BBA55E16AD410B07DA/
http://images.akamai.steamusercontent.com/ugc/311115898935095351/6D78ABED5C9F00177197E3ABF86050504B319376/

Stazi
02-05-2016, 19:25
Nice to see something new is coming for P&M. Are you going to add a new stuff (like units, buildings, etc.) or you're just polishing what exists?

zweihander
02-05-2016, 23:54
Nice to see something new is coming for P&M. Are you going to add a new stuff (like units, buildings, etc.) or you're just polishing what exists?

Both. But I afraid there wouldn't be too much new stuffs unless I can make a contact with Cegorach.

Stazi
02-06-2016, 08:26
Both. But I afraid there wouldn't be too much new stuffs unless I can make a contact with Cegorach.

The mod was abandoned a long time ago so what's the problem? Just call it a submod and you can add or change whatever you want. I'm sure Cegorach won't have anything against it. Cegorach haven't been visiting any TW forums in years. I've tried to contact him in 2010 or 2011 but no success.

zweihander
02-06-2016, 14:57
Cegorach haven't been visiting any TW forums in years. I've tried to contact him in 2010 or 2011 but no success.
Yeah, he doesn't active any more from 2010, and it is 6 years passed now. I sent him an e-mail to him yesterday but I don't not hope he would reply.


The mod was abandoned a long time ago so what's the problem?
The problem is, I'm not a skillful modder as Cegorach, I'm actually new to MTW modding. Cegorach planed to add many new factions and split some province on the map in PMTW2.0 according to his previews. But I can do nothing to the map so I can't add all things as Cegorach had planed. What I plan to do is add some units, and update some existed graphics(including unit icons, unit animations, unit info images, factions' shields and flags), maybe add a couple of new factions too.

Stazi
02-06-2016, 15:52
I can help with map. I've made entirely new map (https://i394.photobucket.com/albums/pp24/Goblin_Wizard/map_lined_ok_2.png) a few years ago so I think I can add a few provinces here and there. P&M was always my favorite mod. I'll check actual map and let you know how many provinces are still available.

zweihander
02-06-2016, 16:03
I can help with map. I've made entirely new map (https://i394.photobucket.com/albums/pp24/Goblin_Wizard/map_lined_ok_2.png) a few years ago so I think I can add a few provinces here and there. P&M was always my favorite mod. I'll check actual map and let you know how many provinces are still available.
:2thumbsup:
That's cool! Thank you Stazi, so happy that you can help with the map, maybe I can add more factions than my original plan!

----------------------------
And some new screenshots:

New info picture for Highland Clansman:
http://images.akamai.steamusercontent.com/ugc/311115421208504532/C1617858CCD9AC47AE882A07512126F02E1CBB7C/

New info picture for Russian Opolcheniye:
http://images.akamai.steamusercontent.com/ugc/311115421208503212/4E75A49E032BED7031A4C42F6F517239D7459B48/

Bardiche weapon graphic for Opolcheniye(adapted from REDUX mod):


New animation for many Pikeman units, now they hold their pikes correctly(adapted from Tyberius mod):

Stazi
02-08-2016, 22:10
:2thumbsup:
That's cool! Thank you Stazi, so happy that you can help with the map, maybe I can add more factions than my original plan!

Unfortunately, there are no free province slots. I can change shape of existing provinces, move them around, etc. but 107 is the maximum amount.

zweihander
02-12-2016, 10:07
Unfortunately, there are no free province slots. I can change shape of existing provinces, move them around, etc. but 107 is the maximum amount.
That's Ok, the current map still have some room for me to add faction like Bohemia, Pormerania, Plafz and Münster, though not all in the same campaign.

-------------------------
Screenshot:
New shield graphic for Papal State, EU2 style.
http://images.akamai.steamusercontent.com/ugc/311115898936387909/7002E5A5060DE41CCC0DCBD05C36DECCB8ECB950/

Stazi
02-12-2016, 20:24
You know what really bugs me? All those shields from EU2 that don't fit and don't cover the default shield on campaign map pieces. So, could you post a link to those EU2 shields? I'd like to test something. I've tried to find packages like that but failed (EU4 and CK2 too). Also I don't play those games so I know nothing about extracting assets from them.

zweihander
02-13-2016, 02:50
You know what really bugs me? All those shields from EU2 that don't fit and don't cover the default shield on campaign map pieces. So, could you post a link to those EU2 shields? I'd like to test something. I've tried to find packages like that but failed (EU4 and CK2 too). Also I don't play those games so I know nothing about extracting assets from them.

I played EU2 for many years, even now I'm playing EU2-FTG. If I remember correctly, EU2 changes his shields graphics many times through various patches like 1.05, 1.07, 1.08, 1.09 and FTG, FTG1.3... I just have some of them, can't give you all...

See the attachment(s).

---------------

Edit: Sorry, I forgot something important: use the Template17532 to make shields in your own!

Stazi
02-13-2016, 12:10
Great stuff. Thanks a lot!

zweihander
02-13-2016, 12:56
Screenshots:
New shield and flag for the Cossacks and Crimean:
http://images.akamai.steamusercontent.com/ugc/311115898941122169/B005BE888F857DD1DA3AC075C104A0981D2969DD/
http://images.akamai.steamusercontent.com/ugc/311115898941120909/665636C7954F2D3167C429BF68D70C64427169B2/
http://images.akamai.steamusercontent.com/ugc/311115898941119649/548196DD6195DC1AAC8B037C92A4D383D1990A58/
http://images.akamai.steamusercontent.com/ugc/311115898941123208/4D87D63CDA24464245D2B4B4C56C171A36BFA392/

cegorach
02-14-2016, 15:08
Hi!

Recent e-mails lured me back.

Enough to say is that I've experienced some changes in my life and felt that modding something like this is too trivial pursuit compared to other challenges. It got worse in recent years due to political situation in the region (war, 'illiberal' democracies appearing like a cancer etc).

Still... frankly I've never given up hope that I will find time and support necessary to finish this mod.

English Civil War using VI map and Napoleonic TW fortresses, new period called Lion of the North, numerous new factions, several ways to field some unites such as nomadic camps for nomadic factions, new historical battles and new animations - all this and more was to be implemented...

Fortunatelly even if XP is the last Windows (to my knowledge) to support the game I STILL have the files for the mod.


There were certain problems I never could resolve properly

- the new map which is very time consuming because several provinces had to be rearranged and the map should work without glitches. I am no graphic expert and always 'outsourced' as much work as I could, but this was just too difficult.

- castle maps. Again time consuming - the idea was to bind NTW maps (I have the permission) to more modern fortresses or create my own based on fortification plans from that period. For some reason it never worked.

- animations. Rather optional all things considering - there are quite many in the game from various sources and contributors.

And other problems...


Of course anyone who is willing to work on this mod has my full support.

After all it took me some time to deal with it and it remains my biggest modding project - 2 year long contribution to CORE mod for Arsenal of Democracy is large, but nothing compared to that).



I have to add that my knowledge about this period of time is considerably larger than in the past, but it was a while since I've done anything real when it comes to modding of MTW VI.

Frankly I thought the game is too old and almost nobody really plays it anymore.

To me it is the best in TW series when it comes to batlefield AI and modding possibilities - for example way before PMTW I've spent two days working on my Warhammer Fantasy Battles mod to play c. 60 games with a friend - over 20 factions, 250+ units etc and only now I see the actual game is coming (or came? I am way out of touch).



Since there is a number of players interested I think we can do something with PMTW, how much we will see.

Of course my contribution will not be as large as before, but if we can have something better so why not?

cegorach
02-14-2016, 15:09
In a separate reply I want to apologise for lack of activity.

I realise there are people interested in this mod and I am the sole person responsible for lack of actual progress.

As a mercurial and rather lazy (repeating my posts from TW Center is another proof) person I definetelly could do more.

zweihander
02-14-2016, 16:38
There is nothing more surprising and inspiring than Cegorach is back!:laugh4::rtwyes:



Fortunatelly even if XP is the last Windows (to my knowledge) to support the game I STILL have the files for the mod.

I strongly recommend you to buy a copy of gold version of MTW:VI from steam, because CA improves its compatiablity and it is very compatiable from winXP to win10.



There were certain problems I never could resolve properly

- the new map which is very time consuming because several provinces had to be rearranged and the map should work without glitches. I am no graphic expert and always 'outsourced' as much work as I could, but this was just too difficult.

- castle maps. Again time consuming - the idea was to bind NTW maps (I have the permission) to more modern fortresses or create my own based on fortification plans from that period. For some reason it never worked.

- animations. Rather optional all things considering - there are quite many in the game from various sources and contributors.

And other problems...

I suggest to lie over all thing which are impossible to do now and release a patch with what we can improve. And a good new is that Blastoise Groudon would help with the unit animations.



To me it is the best in TW series when it comes to batlefield AI and modding possibilities - for example way before PMTW I've spent two days working on my Warhammer Fantasy Battles mod to play c. 60 games with a friend - over 20 factions, 250+ units etc and only now I see the actual game is coming (or came? I am way out of touch).

Yup! I have saw that mod from here (https://forums.totalwar.org/vb/showthread.php?80593-In-the-dark-ages-of-modding-abandoned-mods) ~:)


Please tell us what we can help -- I think everyone who still active here are willing to help with PMTW!

I have sent an e-mail to you including the graphic files I did for PMTW, but I forgot something so I post it here: I did some changes to the factions' colours, to avoid confusion and more historical accuracy, see the startpos.rar (http://www.twcenter.net/forums/attachment.php?attachmentid=334776&d=1455464798)

Stazi
02-14-2016, 20:27
Since there is a number of players interested I think we can do something with PMTW, how much we will see.

Of course my contribution will not be as large as before, but if we can have something better so why not?

:horn:Great to see you again!:jumping: I sent you a few emails like 3-4 years ago and really lost hope you'll ever come back. I've already send you a PM with some of my thoughts. I can handle campaign map modifications for sure. Other graphic changes probably too. Just let me know what you need.

cegorach
02-15-2016, 15:45
:horn:Great to see you again!:jumping: I sent you a few emails like 3-4 years ago

It is very likely those e-mails were lost, landed in a spam box or were obscured by the fact that I am using two e-mails and eBay messages, Facebook and Twitter notes are all using them.

Cyprian2
02-24-2016, 05:36
Wonder of wonders! cegorach is back! While I cannot contribute much of substance to the mod (except perhaps text/descriptions, if and when they might be required) I wish to wholeheartedly voice my support. It's wonderful to see work going forward after some time. Also, Stazi and zweihander: great work so far!

zweihander
02-24-2016, 06:22
:happy2: Thank you Cyprian2!

I think Cegorach would actually need some unit descriptions for PMtW2.0, the thread he post here (https://forums.totalwar.org/vb/showthread.php?125890-New-descriptions) 6 years ago still dosen't have any reply.~;p

Besides, supporting the mod doesn't need to actually contribute some texts or graphics, discuss and make comments or suggestions on our new progress would be also a great support IMo.:yes:

cegorach
02-24-2016, 10:18
Wonder of wonders! cegorach is back! While I cannot contribute much of substance to the mod (except perhaps text/descriptions, if and when they might be required) I wish to wholeheartedly voice my support. It's wonderful to see work going forward after some time. Also, Stazi and zweihander: great work so far!

Well, I assume they will do a large share of the work (don't tell them), so from my part it is digging through staff which was already there, in my 2.0 files and adjusing it to the needs of the new map, new events etc.


If you can you might propose new music tracks - there is some space for that and the new release of music can wait so no hurry.

Use the music thread for the proposals.

Stazi
02-24-2016, 10:35
Wonder of wonders! @cegorach (https://forums.totalwar.org/vb/member.php?u=7236) is back! While I cannot contribute much of substance to the mod (except perhaps text/descriptions, if and when they might be required) I wish to wholeheartedly voice my support. It's wonderful to see work going forward after some time. Also, @Stazi (https://forums.totalwar.org/vb/member.php?u=30016) and @zweihander (https://forums.totalwar.org/vb/member.php?u=97432): great work so far!

As others said, every opinion, criticism counts. Don't hesitate to tell us what you think or what you'd like to see in the mod.

Stazi
03-02-2016, 21:58
A little Quiz - How many soldiers will survive 80 Organ Guns salvo?
17716

Not many :laugh4:
17715


Ok, jokes aside. I think we can change musketeers shooting javelins to musketeers caring portable organ guns and shooting cannonballs. At least organ guns have smoke and own firing sound (which can be changed to musket sound). The only disadvantage is the sound of cannonball hitting ground. There are 3 different sounds for this event for all artillery. I think we can just mute them or change the sound to something else. We can do the same for darts, ninja stars, etc. IMHO we don't need all those stationary artillery, especially AI doesn't have an idea how to use it properly.

cegorach
03-03-2016, 10:05
Ok, jokes aside. I think we can change musketeers shooting javelins to musketeers caring portable organ guns and shooting cannonballs. At least organ guns have smoke and own firing sound (which can be changed to musket sound). The only disadvantage is the sound of cannonball hitting ground.

Organ Guns are in the game. Javelin entry is sufficient for muskets because ALL gunpowder weapons get smoke and a sound - it is worse than in Shogun TW, but I've upgraded the smoke at least.

The only flaw is that if you look very hard you can see a javelin moving at incredible speed.

There are several entries used for various hanguns - pistols, calivers, muskets of various kinds. Differences are sometimes marginal, but each of them is there for a reason.
Radical changes of this scale is something which has to have very good justification and I worked for years on researching XVI-XVIIth warfare, even consulted some aspects with historians. Organ guns are a marginal feature, but they did exist during the period and I see no reason to have them removed. Besides I like them.




There are 3 different sounds for this event for all artillery. I think we can just mute them or change the sound to something else. We can do the same for darts, ninja stars, etc. IMHO we don't need all those stationary artillery, especially AI doesn't have an idea how to use it properly.

Changing the sounds seems like a good idea. If it works well I am positive.



Stationary artillery.
During that period artilery was usually stationary because redeploying it during a battle was very hard, took a lot of time and usually wasn't even attempted.

The AI cannot use it well, but neither it could work well with catapults or trebuchets etc. Those types are just a piece from two centuries of development of various kinds of artillery and they are here also for a reason.
Differences in range, reload time and destructive power against fortifications are here. I cannot agree to make a poor feature even poorer - there aren't that many projectile entries we can use.

I am thinking about turning flaming arrows into rockets - which existed in the period - but almost nothing else is there to use and even using flaming arrows as something else comes at a cost of something - would that deprive nomadic factions of a nice feature?

Always a matter of choice I am afraid.

Reverend Joe
03-05-2016, 20:37
I just want to voice my support as well; P&M:TW was one of my two favorite MTW mods back in the day, along with Maximus's Fall of Rome, and kept me playing MTW long after even M2TW had come out. Really goad to see you back, Cegorach, and good luck, especially with all your new knowledge of the period. I'm excited to see what comes out of this.

zweihander
03-08-2016, 16:46
Nothing special, just want to show some screenshots of one of my MP battles today:

The Imperial army losing the battle against the Swiss

http://www.twcenter.net/forums/attachment.php?attachmentid=335357&d=1457452013
http://www.twcenter.net/forums/attachment.php?attachmentid=335358&d=1457452013

cegorach
03-08-2016, 20:52
Which reminds me.

Do you think you could propose genuine early XVIth century panel? There is one for Poland, one for muslim factions, one for western Europe, but some improvements can be made.

cegorach
03-08-2016, 21:46
BTW Multi Player?

I remind people that some factions are supposed to be available only for MP mode - that is why 'prohibited' animation directories can be used for such factions. They are usually there to replace the Pope so no risk of CTD.