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View Full Version : What tweaks to MTW do you play with?



+DOC+
11-13-2002, 18:05
Ok this is simply a thread for trading and sharing ideas to help each other enhance their SP campaign experience. Like many of you i play the campaign my own way with several excellent modifications to the various moddable text files (campaigns, units, buildings and projectiles files)..... and some of these ideas have been sparked from other patrons' ideas....

So, what do you tweak? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Here are some of my finer additions:

1. Campaigns:

a) All AI factions start with 10K florins for all eras.

b) In the early era, the AI Danes start with a castle4, shipyard with longboat, royal palace with emissary and level1 improved farmland. In all eras Denmark's province income is doubled. This now makes them a very competitive AI faction. When i play as the Danes i play as they were intended.

2. Units:

a) Peasants are now 150 man units.

b) Fanatics are now 125 man units.

c) Number of men in all siege units x1.5. Stops them being made redundant from casualties so quickly.

d) Hashishin and naptha throwers x1.5 men.

e) Crossbows and pavise crossbows available in all eras.

f) All catholic factions can now build a type of crusader knight and the order foot. They still can't build chapter houses, but if they capture one through conquest they can now construct effective crusades. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

g) Differentiated the crusader knights:
IMHO melee and defence are better so,
Templar gain +1 melee (+ another 1 to compensate for their poor charge) giving +2 melee.
Santiago gain +1 defence.
Teutonic gain +2 charge (since they already have a habit of spontaneously charging).
Hospitaller get +2 armour.

h) All archers now have 30 ammo.

3. Buildings:

a) Churches/mosques, reliquaries/ribats and cathedrals/grand mosques all give extra +1 morale.

I'm still thinking of something for the University building, since it currently doesn't do anything, so any ideas for an applicable bonus?

4. Projectiles:

a) Accuracy
Short bow 0.60 to 0.65
Longbow 0.60 to 0.65
Mounted bow 0.40 to 0.50
Javelin 0.15 to 0.20
Handgunner 0.05 to 0.08
Arquebusier 0.07 to 0.10
Grenade 0.03 to 0.05
Ballista 0.9 to 1.0

b) Lethality
Short now 0.63 to 0.70
Longbow 0.63 to 0.8
Mounted bow 0.63 to 0.70

c) Siege weapon movement
Even the big immobile siege engines can now rotate, albeit very slowly.

Come on, share your ideas... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

KukriKhan
11-14-2002, 16:24
Deleted your dupe post, per your request (and my inclination http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ). Thanks for posting here, +DOC+, where no topic is off-topic.

Sadly, I have little to add content-wise to your query: so far, the game is still magical to me, as is. No tweaks here.

EDIT: I see you've started the same topic in MTW Main Hall, with good responses; so I'll mark this thread for closing in a day or so. Any problems?

+DOC+
11-15-2002, 15:45
No, not at all, i simply posted here because some obviously can't respond to the one in the Main Hall, but if there's no interest here then just delete it.

Thanks http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

IceCold
11-17-2002, 15:32
I good thing ive done in my sp campaign is linking certain buildings and unit tpyes together also get the crusade units to be able to build with certain buildings for example

Knight Templar English needs Catheral, Master Swordsmith, Master Horsebeeder, Barional Courts, Master Armourer certain period only to build ie high period only, Ive also increased the unit size and tweaked the abilitys of this unit.

Basically is rocks another thing not to make the sp campaign to easy ive also increased the building cost of certain buildings. IE The Catheral cost a bomb to build. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Magyar Khan
11-17-2002, 15:40
well doc if teh battlegame AI would be any good i would play with your stats.

what about loosening more the peasant unit so it looks more like an horde.... will that work?