+DOC+
11-13-2002, 18:05
Ok this is simply a thread for trading and sharing ideas to help each other enhance their SP campaign experience. Like many of you i play the campaign my own way with several excellent modifications to the various moddable text files (campaigns, units, buildings and projectiles files)..... and some of these ideas have been sparked from other patrons' ideas....
So, what do you tweak? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Here are some of my finer additions:
1. Campaigns:
a) All AI factions start with 10K florins for all eras.
b) In the early era, the AI Danes start with a castle4, shipyard with longboat, royal palace with emissary and level1 improved farmland. In all eras Denmark's province income is doubled. This now makes them a very competitive AI faction. When i play as the Danes i play as they were intended.
2. Units:
a) Peasants are now 150 man units.
b) Fanatics are now 125 man units.
c) Number of men in all siege units x1.5. Stops them being made redundant from casualties so quickly.
d) Hashishin and naptha throwers x1.5 men.
e) Crossbows and pavise crossbows available in all eras.
f) All catholic factions can now build a type of crusader knight and the order foot. They still can't build chapter houses, but if they capture one through conquest they can now construct effective crusades. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
g) Differentiated the crusader knights:
IMHO melee and defence are better so,
Templar gain +1 melee (+ another 1 to compensate for their poor charge) giving +2 melee.
Santiago gain +1 defence.
Teutonic gain +2 charge (since they already have a habit of spontaneously charging).
Hospitaller get +2 armour.
h) All archers now have 30 ammo.
3. Buildings:
a) Churches/mosques, reliquaries/ribats and cathedrals/grand mosques all give extra +1 morale.
I'm still thinking of something for the University building, since it currently doesn't do anything, so any ideas for an applicable bonus?
4. Projectiles:
a) Accuracy
Short bow 0.60 to 0.65
Longbow 0.60 to 0.65
Mounted bow 0.40 to 0.50
Javelin 0.15 to 0.20
Handgunner 0.05 to 0.08
Arquebusier 0.07 to 0.10
Grenade 0.03 to 0.05
Ballista 0.9 to 1.0
b) Lethality
Short now 0.63 to 0.70
Longbow 0.63 to 0.8
Mounted bow 0.63 to 0.70
c) Siege weapon movement
Even the big immobile siege engines can now rotate, albeit very slowly.
Come on, share your ideas... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
So, what do you tweak? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Here are some of my finer additions:
1. Campaigns:
a) All AI factions start with 10K florins for all eras.
b) In the early era, the AI Danes start with a castle4, shipyard with longboat, royal palace with emissary and level1 improved farmland. In all eras Denmark's province income is doubled. This now makes them a very competitive AI faction. When i play as the Danes i play as they were intended.
2. Units:
a) Peasants are now 150 man units.
b) Fanatics are now 125 man units.
c) Number of men in all siege units x1.5. Stops them being made redundant from casualties so quickly.
d) Hashishin and naptha throwers x1.5 men.
e) Crossbows and pavise crossbows available in all eras.
f) All catholic factions can now build a type of crusader knight and the order foot. They still can't build chapter houses, but if they capture one through conquest they can now construct effective crusades. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
g) Differentiated the crusader knights:
IMHO melee and defence are better so,
Templar gain +1 melee (+ another 1 to compensate for their poor charge) giving +2 melee.
Santiago gain +1 defence.
Teutonic gain +2 charge (since they already have a habit of spontaneously charging).
Hospitaller get +2 armour.
h) All archers now have 30 ammo.
3. Buildings:
a) Churches/mosques, reliquaries/ribats and cathedrals/grand mosques all give extra +1 morale.
I'm still thinking of something for the University building, since it currently doesn't do anything, so any ideas for an applicable bonus?
4. Projectiles:
a) Accuracy
Short bow 0.60 to 0.65
Longbow 0.60 to 0.65
Mounted bow 0.40 to 0.50
Javelin 0.15 to 0.20
Handgunner 0.05 to 0.08
Arquebusier 0.07 to 0.10
Grenade 0.03 to 0.05
Ballista 0.9 to 1.0
b) Lethality
Short now 0.63 to 0.70
Longbow 0.63 to 0.8
Mounted bow 0.63 to 0.70
c) Siege weapon movement
Even the big immobile siege engines can now rotate, albeit very slowly.
Come on, share your ideas... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif