cugel
11-23-2002, 20:16
Hi This is my first post. I just registered with this forum and I was surprised that I couldn't post to the modding discussion over at the main forum. I assumed that it was just a problem with my server and figured that I would probably just not bother to post, when I saw that the main forum is restricted Oh, wellHopefully the administrator will post any relevant questions to the right persons over in the main hall.
I a junior novice modder and wanted information regarding modding & what some of the code sections mean. I read Giskard's fine article explaining some of the features of modding and installed Palladin's fine 1092 mod. Thanks guys for making those materials available http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Are there any other articles on what the code sections mean?
For example, I saw a post by King David in the What is modding and how will it affect my game? topic in the Dungeon (the one I really wanted to post to). He gives as an example adding the line:
AddTitle:: ID_KHAZAR Warrior Master +6 +6 +6 0 0
I think that's a great idea After all, Subetai was probably a better general than any European of the time and it should be difficult to fight him. I am going to add this line to the startpos/early.txt file to create a greater challange from the Khan, but I wonder: what causes the Horde to appear only in 1220? IF I add this line to the addtitle section as King David suggests, will this cause the initial set-up in early to assign this title (warrior) to the general created at the beginning of the game (1087)in Khazan? That wouldn't be good. (I assume from testing that it doesn't but how does this work?)
I was also wondering what strings are called by the faction behavior? I noticed that most of the faction behaviors aren't used by the developers. For example, what does:
SetBehaviour:: FN_ALMOHAD MUSLIM_DEVOUT do?
or some of the other unused behaviors such as //ORTHODOX_EXPANSIONIST
//ORTHODOX_DEFENSIVE, //POVERTY_STRICKEN,//DESPERATE_DEFENCE,//CLOSE_TO_SUPPORT_LIMIT do?
I assume (without really knowing) that the Set Behavior:: FN_PAPACY POPE calls a predefined function entitled POPE, but what is it and where is it? Is is possible to modify the Pope's behavior by changing this file? What I'd really like to be able to do is make it possible to bribe the Pope if he's excommunicated me. I don't suppose that's possible however. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Thanks guys and any help would be appreciated Modding this game really adds a lot http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
I a junior novice modder and wanted information regarding modding & what some of the code sections mean. I read Giskard's fine article explaining some of the features of modding and installed Palladin's fine 1092 mod. Thanks guys for making those materials available http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Are there any other articles on what the code sections mean?
For example, I saw a post by King David in the What is modding and how will it affect my game? topic in the Dungeon (the one I really wanted to post to). He gives as an example adding the line:
AddTitle:: ID_KHAZAR Warrior Master +6 +6 +6 0 0
I think that's a great idea After all, Subetai was probably a better general than any European of the time and it should be difficult to fight him. I am going to add this line to the startpos/early.txt file to create a greater challange from the Khan, but I wonder: what causes the Horde to appear only in 1220? IF I add this line to the addtitle section as King David suggests, will this cause the initial set-up in early to assign this title (warrior) to the general created at the beginning of the game (1087)in Khazan? That wouldn't be good. (I assume from testing that it doesn't but how does this work?)
I was also wondering what strings are called by the faction behavior? I noticed that most of the faction behaviors aren't used by the developers. For example, what does:
SetBehaviour:: FN_ALMOHAD MUSLIM_DEVOUT do?
or some of the other unused behaviors such as //ORTHODOX_EXPANSIONIST
//ORTHODOX_DEFENSIVE, //POVERTY_STRICKEN,//DESPERATE_DEFENCE,//CLOSE_TO_SUPPORT_LIMIT do?
I assume (without really knowing) that the Set Behavior:: FN_PAPACY POPE calls a predefined function entitled POPE, but what is it and where is it? Is is possible to modify the Pope's behavior by changing this file? What I'd really like to be able to do is make it possible to bribe the Pope if he's excommunicated me. I don't suppose that's possible however. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Thanks guys and any help would be appreciated Modding this game really adds a lot http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif