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Capnahab70
11-26-2002, 17:19
I didn't check to see if this subject was covered on the Gold Membership boards. If so, forgive me.

Does it seem odd, that in the course of a year an army can only move one province? It seems that a unit, particularly a cavalry unit, could move through 2 or 3 friendly provinces in 12 months to get to the front or whatever. If this is a gameplay issue, fine, I understand, and it doesn't diminish my enjoyment of the game so much, but it has been bothering me...look at the first crusade, the crusaders (and I'm going to approximate and generalize here, but if anything is so far off it kills my point I'm SURE someone will let me know) left Western Europe in, what, 1096 or 1097, and fighting the last third or so of the way they were able to capture Jerusaleum in 6 or 7 years, if memory serves. That would take twice as long in the game. Note that I'm note including movement over the sea in any of this...

Thoughts?

KukriKhan
11-26-2002, 17:41
Hi Capnahab70, welcome to theOrg http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

I thought (as you suggested) it was about the gameplay, given the actual distances involved. But we'll see what the rest of theOrg rabble think. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Gregoshi
11-26-2002, 18:07
I believe this was argued when we first found out the turns were yearly, not seasonal.

Gameplay may be at least part of the reason. Also, as was discussed in another thread here in the EH, province sizes are not consistent, so a multi-province move would vary in distance depending upon where you are moving to/from.

A multi-province move would make the game more difficult. With the one province move, you need only worry about that army on your border. With a multi-province move, that army 2-3 provinces away, if you see it at all http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif , is now a threat.

Capnahab70
11-26-2002, 21:28
Provinces may be of different sizes, but I still think 2 in a year wouldn't be out of the question for almost any combo on the board. The fact that someone would be able to attack from two provinces away is not a real problem...I was really only thinking of moves that start and end in friendly provinces, although I realize the example I used made that somewhat unclear. Even if one could attack at the end of a two or three province move, it would only make intelligence that much more important. Currently I find you can slack off in that area a bit and get away with it - it's certainly helpful - but not vital - to know what goes on well outside of one's borders...

Foreign Devil
11-26-2002, 21:52
What about ports? They allow movement all the way across the map.

Brother Derfel
11-26-2002, 22:13
Quote[/b] (Foreign_Devil @ Nov. 26 2002,14:52)]What about ports? They allow movement all the way across the map.
I Medival times it was much faster to transport your troops by sea than it was to march an army (with all of it's camp followers and equipment) across land of a similar size. Another benefit of the sea is that unlike an army that must take rest in it's travells, a ship wich works on a shifts basis, never needs to rest for the night.

I think the one province system is more about gameplay as earlier suggested, i mean you wouldn't want to have to worry about your enemy suddenly sending a monstrous army at you made up of units from provinces that are several provinces apart at you every year http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

I like the way that it works,

thanks/

Azrael
11-27-2002, 04:47
Hey Guys,

While technically it does seem a little weird to think that it could take a year to get from London to Birmingham according to MTW stats, there does seem to be a logic to the MTW time frame.

Think that if you multiply the 366 years it takes to play the game by four, you're looking at 1464 turns in a game.

I'd like a good thing to last for ever as much as the next guy, but I think I can appreciate why turns are yearly instead of seasonal.

Azrael

Gregoshi
11-27-2002, 05:25
I agree, but there are a few people clamoring that the game isn't long enough and seasonal turns is one way to do it. At the rate I'm playing the game is already too long - I got it the day it came out and have yet to finish my first campaign.

Dijeeh
11-27-2002, 09:33
I Don't mind the small move limit, I would be worried if my enemy's armies marched half way across the globe and took my land before i was really prepared for it.


I would like to have the option of requesting to have my armies move through allied factions land, Not just Crusades.

-OR- Have my armies link up with an allied army so my ally can contol the army until it reaches a battle where you fight together.

Just some ideas

It's a pain when the province you want is on the other side of your trusted allies lands and you can't quite reach it.

Azrael
11-27-2002, 10:21
I know what you mean Gregoshi,

There are some times I sit down to play, and hours go by. I've fought countless battles, made my decisions, given my orders and finally say enough is enough.

Then I go to save my game and realise only 4 years have past.

Dijeeh, a few people feel the same way as you do with regards to passing through allied territory, or allowing allies to pass through yours.

Who knows what future patches or expansion sets will bring.

Azrael

Gregoshi
11-27-2002, 16:07
Allowing passage of allied armies would make alliances more meaningful. It would also allow for some nasty treachery http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Dark Angel
11-28-2002, 22:53
That sounds fun but would support costs for an army in allied territory be more or less as they could pillage unprotected provinces?

Still sounds fun

Gregoshi
11-29-2002, 06:28
Good question Dark Angel. Anybody know how armies supported themselves in allied territories?

BTW, welcome to the Org DA.

Knight_Yellow
11-29-2002, 11:05
Didnt they just buy there food with there wages?
but yeah 1500 turns is way too mutch but maybe a special order or sumthin that allows 2 moves per turn but u cant fight next time or sumthin.
*shudders at memory of gamesworkshop rules*
gah
i must admit i was dissapointed that only crusades move through allied countrys, even then i cant do it cos i always attack other christians hehehe. g** damned pope. http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif
yeah i dont like how being allies just means (ha ha we r ur friends until u war with sum1 and leave ur borders vulnerable to a full out assualt).

EDIT: toned-down your papacy curse http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif The pope character in the game annoys me too...but some folks might take extreme offense, not understanding that you were kidding. ~KukriKhan

Cash
11-29-2002, 23:58
All of you make good points, but I miss the season turn base as in Shogun. I like to pick the season when to do battle. After the leaves fall you can see those sneaky archers hiding behind the trees.

Gregoshi, I feel better now after hearing someone else is taking a while to play a campaign. I bought the game when it first came out and have just started the second campaign.

Gregoshi
11-30-2002, 00:29
Cash, it is a bear, isn't it? I'm itching to try other factions too, but don't want to abandon my current campaign until it is resolved one way or the other. I'm still looking up the tech tree and there is a long way to climb yet. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Unfortunately, I haven't been able to play the darn game since the patch came out. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Lehesu
11-30-2002, 17:07
Excuse my stupidity http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif , but I think that I have been able to move units across to very small provinces in one year. Of course, that coulda been a diplomatic unit. Nonetheless, I think that the one move system is a little flawed but there are no really obviously viable alternatives.