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ShadesWolf
11-30-2002, 00:15
This is very true, I have just played against the Golden horde.


What you need to do is as follows

medieval total war/campmap/startpos/

edit the start files either
early
high
late

to get who every you want to play

ie change mongols to major
and then change russia to minor
and hay presto

MOngols are now availalbe in mp
## however rememeber, the person u play must have the same file

chilliwilli
11-30-2002, 00:18
Let me add that it does not matter which major is made minor and this is new with the patch. Originally you could only play them in campaign. Now you can play them in Custom battle and MP. Oh and if you curious I lost to Shades in MP as Golden Horde http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif. This now means that any minor is available in MP.

tootee
11-30-2002, 04:43
This is indeed very interesting. But what will happen if I change the golde horde to major without converting a current major to minor? And what will happen if not all the players convert.. will there be an out-of-sync?

ShadesWolf
11-30-2002, 22:37
If players dont have the same setup as you, they wont be able to join your game

Orda Khan
11-30-2002, 22:40
I have so many questions about this one.... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Obviously this is music to my ears but as I am a bumbling PC fool I am very loathed to alter things because I am fearful of wrecking the game.

OK.....
What units do u get to choose?
Does it run smooth or is it buggy?
Could we do something like a statswapper for this?

Losing is no worry if you get to play as the Horde, but treat them right and the victories will follow http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

I will definitely try this http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

.........Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

AMPage
11-30-2002, 23:00
We need a built in stat swapper for this or they should just add the factions to the list instead of limiting us to 12 playable factions.

I've tried it and it works fine with a few bugs though. Just way to much hassle trying to get others to change there stats, when playing online.

ShadesWolf
11-30-2002, 23:18
AMPage has a very good point...

It is in fact very nice to see the mongols. But the main problem you are going to have is getting other to change there file inline with yours...

As mongols you get
Mongol heavy Cav
Mongol horse archers
Mongols foot archers
You then get a number of other troops, just basic ones...

But it was good fun, to play against them.

IMO it will take a lot of planning to get a group of people online with the same new stats..

Shades are a medium size clan, and we have enough problems getting three memebers online together at the same time http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Orda Khan
12-01-2002, 13:10
Sorry Shadeswolf, I did all that you outlined, changed France to minor, Horde to major in High era. When I went to a Custom battle all I had was a choice of 11 now instead of 12, France was missing and no Golden Horde http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Did you have to move the Horde from the minor list to the major list or did you just change the commands?

Did you succeed in custom as well as MP?

A statswapper for these settings would be ideal, then you could host a game called 'Horde Stats', whoever wants to join does the old alt/tab swap and away to go. All we need do is determine the sacrificial faction for each stat, this is why I chose France (don't see them fielded often)

I'll go restore now I have failed http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

.......Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

ShadesWolf
12-01-2002, 19:00
This is what you need to change

//========================================
//Active Factions
//which factions are to appear in the game
//and which of these factions are playable
//========================================

SetActiveFaction:: FN_BYZANTINE FT_MAJOR
SetActiveFaction:: FN_DANISH FT_MAJOR
SetActiveFaction:: FN_EGYPTIAN FT_MAJOR
SetActiveFaction:: FN_ENGLISH FT_MAJOR
SetActiveFaction:: FN_FRENCH FT_MAJOR
SetActiveFaction:: FN_GERMAN_HRE FT_MAJOR
SetActiveFaction:: FN_ITALIAN FT_MAJOR
SetActiveFaction:: FN_POLISH FT_MAJOR
SetActiveFaction:: FN_RUSSIAN FT_MINOR
SetActiveFaction:: FN_SPANISH FT_MAJOR
SetActiveFaction:: FN_TURKISH FT_MAJOR
SetActiveFaction:: FN_ALMOHAD FT_MAJOR

//SetActiveFaction:: FN_NOVGOROD FT_MINOR

SetActiveFaction:: FN_ARAGONESE FT_MINOR
SetActiveFaction:: FN_GOLDEN_HORDE FT_MAJOR
SetActiveFaction:: FN_HUNGARIAN FT_MINOR
SetActiveFaction:: FN_PAPIST FT_MINOR
SetActiveFaction:: FN_SWISS FT_MINOR

Also you need to have the patch installed.

I hope this helps

MagyarKhans Cham
12-01-2002, 19:24
ask yourself why not all these factions are activated on teh host screen....

tootee
12-02-2002, 07:21
.. because its will be the selling point for the add-on? hehe.. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Papewaio
12-02-2002, 11:59
Well at least the CA marketing team strategy is starting to catch up with the developers and programmers strategic ability... at this rate it will be able to reach a bigger audience in its next incarnation and hopefully mean bigger budget and more money to throw at bugs...

of course they could just be bought out by M$ have all the money go on marketing, bloated coding, slower games, undocumented features that are security modified in various hotfixes and service packs... not to mention having to log in through passport to play MP with a max of 7 players (number eight being taken up by the bandwidth as M$ downloads your harddrive and looks for pirate programs).

One advantage about being a pessimist you always know it could be worse so the current situation doesn't always look like the bottom http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif.

Orda Khan
12-02-2002, 17:30
Quote[/b] (ShadesWolf @ Dec. 01 2002,12:00)]This is what you need to change

//========================================
//Active Factions
//which factions are to appear in the game
//and which of these factions are playable
//========================================

SetActiveFaction:: FN_BYZANTINE FT_MAJOR
SetActiveFaction:: FN_DANISH FT_MAJOR
SetActiveFaction:: FN_EGYPTIAN FT_MAJOR
SetActiveFaction:: FN_ENGLISH FT_MAJOR
SetActiveFaction:: FN_FRENCH FT_MAJOR
SetActiveFaction:: FN_GERMAN_HRE FT_MAJOR
SetActiveFaction:: FN_ITALIAN FT_MAJOR
SetActiveFaction:: FN_POLISH FT_MAJOR
SetActiveFaction:: FN_RUSSIAN FT_MINOR
SetActiveFaction:: FN_SPANISH FT_MAJOR
SetActiveFaction:: FN_TURKISH FT_MAJOR
SetActiveFaction:: FN_ALMOHAD FT_MAJOR

//SetActiveFaction:: FN_NOVGOROD FT_MINOR

SetActiveFaction:: FN_ARAGONESE FT_MINOR
SetActiveFaction:: FN_GOLDEN_HORDE FT_MAJOR
SetActiveFaction:: FN_HUNGARIAN FT_MINOR
SetActiveFaction:: FN_PAPIST FT_MINOR
SetActiveFaction:: FN_SWISS FT_MINOR

Also you need to have the patch installed.

I hope this helps
That's what I did except I chose France. I went to Custom to check it out and all I had was 11 shields, with France missing. There was no Golden Horde standard to choose. Could it be that the factions present in the game from early can't be changed?

This is bugging me now

...........Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

Orda Khan
12-02-2002, 17:34
Oh ...and yes I do have the patch loaded. Any suggestions??

......Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

ShadesWolf
12-02-2002, 19:41
Try it in the late file

and let me know if it works for you

AMPage
12-02-2002, 20:24
The mongols only work in late for me, so it seems only a few factions work in each era although i think early era they all work. You can just change them to all major and then you get an arrow to scroll down to acess the added factions in custom/mp. The problem is the arrow dosn't always appear but it's there so you gotta click where it would be when it dosn't show up. Another problem is if you change all the factions in one era to all major and try to play a different era nothing shows up, none of the factions and if you do it with two eras none of the eras factions show up.

Only the golden horde is worth playing custom/mp anyway cause they got 3 special units and i think only two others have one or two. The mongol heavy cavalry is nice. I think they are just as strong as a lancer and only cost 550 florins, i'm not sure. Sucks though the bows aren't very effective, so they aren't really worth having, only for looks. I tried the other factions a few times with thier basic units only cause i liked having a new color for the units. *I hope we can customize our own colors sometime* http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

TosaInu
12-02-2002, 22:15
Hello,

I've edited the files and made a bat selector.

-default 1.1 startpos files.
-all factions in a given era are playable in the campaign (except the rebels).
-all factions (20) are playable in any era in online and custom games (this one also 'works' in campaigns but that's not what they are for).

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/FactSel.zip

Use Winzip to extract the file to the MTW maindirectory (do not use drag and drop). Win XP users need to install choice.com (supplied with zip). Run factions.bat to make your choice.

Mongols play in the late era campaign.

Have fun and thanks to ShadesWolf for mentioning it.

Orda Khan
12-02-2002, 23:27
Hello Tosa...and thanks. This is brilliant news, I'm just off to saddle the horses http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Domo arigato gosaimashita

.......Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

Lehesu
12-03-2002, 00:09
I know that you can play with all the factions in the game but what about the ones that appear in the middle of campaign, (Orda that was your problem, the Horde is not in the High at the beginning of the campaign so is not playable.)Is it possible to make the Burgundians playable, even though they only appear in the middle of the high?

Kraxis
12-03-2002, 04:31
About the bows are not worth it, well that depends. The Mongol Warriors are 100 man units, meaning you have 100 bows firing, and you have melee capabilities along the lines of FMAA.

The Mongol Horse Archers are Mamluke Horse Archers that are fast and cost the same. That means they are strong attackers and weak defenders.

All in all I would say Horse Archer lovers would like to play this.

AMPage
12-03-2002, 05:41
Well, i play with default unit size, so the mongol warriors are a unit size of 60. In late and high era bows don't cut it when matched up agaisnt pasive arbs. If you have mongol warriors in early era they will hold there own.

TosaInu
12-03-2002, 13:03
Yes, it's possible to play mongols in high or early. I think it's not possible to play them as the 'pop-up' faction.

You have to make a faction viable or it won't show up and it will 'bug' MP games. Viable means that it's present as major, has at least 1 province, a 'king' in that province, not completely sure about these: heirs and faction specific units and buildings.

If you select option C, you'll be able to play the high campaign with any of the 20 available factions (wanted all 20 in MP). Some of the new factions are impossible hard to play, since they have nothing more than just 1 province and some 3 units.

The early, high and late campaign are identical with option C, except for the starting year (that set was only intended for MP).

Kraxis
12-03-2002, 19:42
Hmmm... it seems you are correct AMPage.

I just seem to remember that the Warriors were 100 man units.

CBR
12-03-2002, 20:46
Well in the few battles I fought in the Mongol campaign I saw several 100 man units. Unitsize in these types of battles is not a fixed value like in custom battle.

CBR

Orda Khan
12-03-2002, 20:55
Yup But they are going to take some time to master. The Horse Archers are quite strong in h2h but they do suffer the same fate as most archers, that is their arrows bounce off the enemy. Besides Mongol Warriors they have very limited infantry choice. There is a nice cavalry choice, the Lithuanian cav seems similar to Retainers?

I've not tried MP yet but in custom I found them to be quite weak, too weak really, a bit like the Horde in SP. I struggled to win against most factions (destroyed the Turks though) and disappointingly I completely crushed the Horde when I chose a 'faction'

To be any real threat they really do need to sharpen their arrows but they are so much fun to play it's worth it, though I think you will need a drink after all the micro management required

It's great to have the Horde http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

........Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

Kraxis
12-03-2002, 21:03
Orda, have you modded the projectiles?

I have made a mod of them and various other things. I'm still in the middle of testing but so far I'm quite happy about it. Not too powerful but you need to take care when facing Horse Archers and eastern archers.

Orda Khan
12-03-2002, 22:42
No Kraxis I haven't. I've heard that mods are being tested and it sounds good as I was disappointed at the effectiveness of all archers in the game. I just feel it's a shame to have these units more or less ignored on the battle field.
After a few battles I feel that the Horde are a bit compromised by the fact that one of their best(and most enjoyable) units is not able to inflict enough damage.
An example of the case in point......
Horde v Byzantines
Out on left flank were 2 horse archers shadowed by a unit of Alans. As the Byzantines advanced they attacked with 2 units of Alans. The horse archers fell back, loosing their arrows, my Alans engaged the first of the enemy in their flank and the second enemy unit also hit my Alan unit, completely ignoring the horse archers...
Ok, nearby there was backup in the shape of Mongol Heavy Cav but I would have liked to have held these back for later, however I dared not commit horse archers to melee this early in the battle since there were 5 units of v4 infantry in his army ( http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif )so I needed all the arrows I could get. Well I was a little bit crushed in that battle, though I did do better in the next. Better it was but alas still a defeat, those Byzantine infantry just ignored the arrows and marched and marched http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

Horde v Turks
This was a different ball game A crushing defeat for the Turks and kills of 725 - 197. This made me wonder about the armour of the western armies. I have posted my concerns that the Muslim factions do not have sufficient armour or rather, the western factions have armour that is too strong. This has always been my main concern.

...........Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

Kraxis
12-03-2002, 23:44
Ahh... that sounds like what I thought it would.

The Horse is supperior to the Turks in terms of ranged combat, but the ranged combat is not strong enough to beat down western infantry.

I have just come from several tests with Shadeswolf, and I can say that the Turks are very powerful now and I need to change the costs quite much. My Jannisary Archers killed like there was nothing else and my Turcoman Foot (a very good combo) soaked up everything thrown at them, even Gothic knights.

Orda Khan
12-05-2002, 18:24
I have now tried various combinations of units for the Golden Horde and have come to the conclusion that they will not pose much of a threat to any but the least experienced MP players. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

As it stands, they can only be selected in 'Late' and what infantry do they get? Urban Militia and Woodsmen

The Heavy Cav won't win the day for you.

Unless you can arrange Muslim v Mongol I think we need that Mod because without it against the western armies the Horde will be no threat at all......

...and that's just got to be wrong http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Why has nobody thought of a statswapper? In MI we had a swapper with 3 sets of stats plus 5 empty slots for other custom stats. What we need is a swapper with v1.1 and 7 spares that would be enough to handle any custom stat u want to use.

Anyway it was just an idea

........Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

chilliwilli
12-07-2002, 22:42
Yeah The Horde is fun, but I never said they were good http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif. Surprisingly I almost beat Shadewolf, but I failed to chase down a few routing units and I had to commit more and more Mongol Warriors(foot archers) to melee against his units of spears(his general was in one of them) since my general was about to die along with all of the other Mongol Cav. When he rallied his units he tipped the scales in a battle he probably would have won without those units anyway.

barocca
12-09-2002, 09:53
there is a statswapper in tosa's download

you can grab the file from the medieval tools or the medieval stats downloads pages

Medieval Downloads here (http://www.totalwar.org/Downloads/MTW_Index.shtml)

Orda Khan
12-09-2002, 19:57
Hi Barocca...We have found a problem while playing Golden Horde online. Trying to swap back to v1.1 we have found the faction shields are all missing, so can only assume that a restart of the game is necessary.
Any ideas?

.......Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

TosaInu
12-09-2002, 20:13
Swapping startpos files indeed seem to make a restart of MTW necessary (for 'best' results).

I guess I know which problem you ran into. Hotswapping from 1.1 to all, makes all factions available, but the arrows to scroll the list are not visible (Amp experienced that). The opposite can happen too: swap from all to 1.1 when you were in the new faction list and 'all' shields will disappear. You've to scroll up (visible or invisible arrows) to get the original 12 factions.

Orda Khan
12-09-2002, 21:31
Quote[/b] (TosaInu @ Dec. 09 2002,13:13)]Swapping startpos files indeed seem to make a restart of MTW necessary (for 'best' results).

I guess I know which problem you ran into. Hotswapping from 1.1 to all, makes all factions available, but the arrows to scroll the list are not visible (Amp experienced that). The opposite can happen too: swap from all to 1.1 when you were in the new faction list and 'all' shields will disappear. You've to scroll up (visible or invisible arrows) to get the original 12 factions.
Hehe.......
When I swapped from 1.1 to all I was lucky, though Toda at first could not select the Horde....but then he found the invisible arrows http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif On the change back we had no shields and this time no invisible arrows http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

....Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif