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View Full Version : What kind of map do you play on most ?



Shahed
12-30-2002, 13:56
Greetings All

Personally I like to play all the types. Certainly though my preference is hilly.

This poll opened to see what MP guys like to play. Please vote up http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Edit: Why do I ask ? becoz i can then host games, representative of the votes here http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Alrowan
12-30-2002, 14:48
i loathe steppe with a passion... people are so boring... who cares if its balaced.. i want hills and forests and other forms of terrain

CBR
12-30-2002, 15:03
Yep I do hate steppe..yes it can be fun to play maybe once or twice a week heh, but otherwise flatinlands and some of the hillyinlands are my favorites.

As big as possible and with some hills and woods. Orda I want more http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

CBR

Orda Khan
12-30-2002, 18:00
Quote[/b] (CBR @ Dec. 30 2002,08:03)]Yep I do hate steppe..yes it can be fun to play maybe once or twice a week heh, but otherwise flatinlands and some of the hillyinlands are my favorites.

As big as possible and with some hills and woods. Orda I want more http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

CBR
Funny you should say that CBR, I am just starting a new batch http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

The first batch are being posted to Barocca right now.

Btw all will be large and there will be a challenge on each of them, whether its attackers, defenders or both. I agree with Alrowan, it's part of the fun to have a dramatic setting to fight these battles on, it adds to the experience
Don't forget, either, for every map you make there are 4 variables

.......Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

Marco
12-30-2002, 21:47
I prefer maps with some scenery, trees and small hills.
At least then maneovering armies becomes important so that you dont get caught fighting an uphill battle, or fighting in dense woods. More tactics is involved than when you fight on a steppes map where two opposing force would just move to missile range and slog it out.

On the other hand fighting on hilly maps or mountainous ones would give an unfair advantage to the defenders.

Kraxis
12-30-2002, 23:06
I too am a player who fights on the rolling fields. I find flat maps boring and hilly maps impossible.

bosdur
12-31-2002, 00:44
Im a boring person http://www.totalwar.org/forum/non-cgi/emoticons/redface.gif, I love steppes .

baz
12-31-2002, 02:43
flat to be honest, boring but i cant stand ppl camping on massive hills :S

Alrowan
12-31-2002, 03:17
camping on hills??? its not unbeatable at all. I have a tonn of replays in whch the attacker wins on hilly maps. Rout after rout after rout. you just need to learn how to use terrain to ones advantage, how to draw eneamies off the hills, things like that. On a hilly map you want a manouverable army

Knight_Yellow
12-31-2002, 03:51
For me its hills with a good number of forests as i think these provide a wealth of tactical advantages.

artillery and pavs etc. r too dominant in flat maps but if ur on a hilly map it is hard to find good positions for ranged men.

plus the simple fact is in history a defender would always pick the higher or more tacticly sound position ie. Henry V
William Wallace Joan Of Arc etc.

lol im watching Resivoir Dog's and "stuck in the middle with u" just came on. http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Skomatth
12-31-2002, 18:10
Flatinland 05. I love that map but the only time I got to play it recently I had a ton of lag ;(.

Best with 4v4 there's a lump in the middle which no one can deploy on so inevitably there's a battle for it.

Then way on one side its a sooo gradual downhill it doesnt matter but two guys from one team and one from the other are on it. That forces the out numbered guy to call down his ally, on top of a big hill, or tire himself out going up the hill himself.

Oh yeah I hate steppe, and could probably love hilly but they are rarely hosted.

chilliwilli
12-31-2002, 18:53
Flatinlands for me. Not to flat not to hilly, just right.

Alrowan
01-02-2003, 14:58
EVERYONE WHO PLAYS A DEAD FLAT MAP IS DEAD BORING AND IM GOING TO TURN CAPS OFF NOW

honestly.. where is the fun in that... war isnt meant to be fair, i just think you people are weak, and are cheap players who arent that good because you can only play on a boring flat map... and this is turning into a rant now.. anyway, look at it this way, if the game was meant to be played on a flat map, then CA could have saved a lot of time and only made one battlemap for the whole game "steppeinland"

face it steppe is crap, its fair, but crap, and i loathe it. I love to attack people in hills.. more fo a challenge, and more satisfaction when you win


GAH

Puzz3D
01-02-2003, 19:11
I like maps with terrain features. My theory is that the ironing board became popular in WE/MI because the downhill bonus was too large. It's also possible that players who liked the powerful guns prefered wide open terrain. I think some players just carried over the habit of using flat featureless maps to MTW, and they miss out on the additional tactical play that terrain provides. While I like the challenge of attacking hilly maps, you do need an experienced team to do it successfully. The flatinland maps provide some terrain features without being overly difficult.

The quest to make this game a serious competitive encounter cannot be achieved by simply playing flat featureless maps. You have to also remove the army purchasing "game" by designating the same units for all players, and then playing the same map twice with roles reversed.

Kocmoc
01-02-2003, 21:43
thats true puzz

but the hillbonuss we have now is near zero.
u need some bery big hills to feel a bonuss in downhillfighting, to the woods: u cna shoot a bit to far in woods....thats stupid.


koc

Magyar Khan
01-03-2003, 11:33
well koc hillbonusses should not be too high or we all end up on green again, the hillbonusses will do fine if the moralesystem is better balanced overall.

and with teh weak archery better protecting woods would encourage people to sit with all infantry in woods.

increase archery-effectivity before touching hills and woods

Puzz3D
01-03-2003, 18:23
The tree density is 1/2 of what it was in STW, but the trees are larger in diameter, although, that doesn't give the same result. As I recall, this change has something to do with the larger maps and limitations on what the program can handle. Cav sufferes a lot in trees.

Had a 4v4 on a big hill last night with roughly equal opponents, and it was no contest. 3 of the 4 defenders had 3:1 kill ratios. The downhill bonus is 1.5:1 on about a 45 degree slope. ShingenMitch tells me that Dupuy's statistical study of warfare, "Attrition Forcasting", pegs the downhill advantage right at 1.5:1, although, MTW is a game and not reality. The downhill bonus for WE/MI was 2:1 on about a 30 degree slope.

I know even small hills give a good advantage to ranged weapons in the game, and you will get the +2 morale as well. 4 hth units should be able to hold 6 hth on a 45 degree slope in the game unless they get flanked.

Nobunaga0611
01-06-2003, 21:14
I like playing the flatinland maps the best, then hilly maps, depending on which they are. I don't like whole teams getting a mountain to camp on, or run down and attack from. Small hills don't really make much difference, but they're more interesting than strictly flat maps.

ShadesWolf
01-07-2003, 00:51
I like flat maps, so i can use my cavalry.

I also like a little water, not rivers but the sea.....