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Sir Kuma of The Org
08-10-2002, 09:24
Read the topic about the rules before posting Thanks.

KukriKhan
08-12-2002, 19:04
Simply a test to see if posting works, per Sir Kuma's request. http://www.totalwar.org/ubb/smile.gif

DrNo
08-14-2002, 21:49
I posted this before but we really could do with having STW and MTW modding forums seperate.
I am sure some people are finding it a bit of a problem finding posts relating to the version they want to mod etc...

NagatsukaShumi
08-17-2002, 01:22
I think we need some new forums, instead of having clan recruitment etc but I think we should have Clan Discussion and a forum where clans and people post for recruitment and one where clans discuss things, two seperate ones then.

TosaInu
08-17-2002, 14:14
Konnichiwa DrNo san,

STW and MTW share quite some bits: knowledge for modding STW will prove useful for MTW as well.

Just recall RSW's BifReader which can also be used with MTW.

At times, people post something about another game that will push forward the modgroup or just some general info.

It may be good to state what's modded: STW or MTW.

The edit forum shouldn't be split.

------------------
Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi

http://www.takiyama.cjb.net

Sjakihata
08-22-2002, 02:04
I think it would be nice to add a counte, which would count the number of active guests, users, and mods.

------------------
*bows* - Power to the Sultan!

Sjakihata
08-27-2002, 19:35
Suggestion:

Make "two" orgs. One that have samurai based graphics, and one with European Medieval graphic. So when you log on, you can choose between the two. All the contents should be the same, but main graphic and icons (do not know if this is possible, but it is said among mods and admins that they have the true power, then prove it http://www.totalwar.org/ubb/wink.gif

------------------
*bows* - Power to the Sultan!

Clan Seljuk

Ithaskar Fëarindel
08-28-2002, 05:59
I don't think that would be possible...

------------------
Fëa-Quendi

Funky Phantom
08-28-2002, 15:03
Perhaps if you just made two "skins" available for the site, same content just different colour scheme\style...

As for the icons, maybe we should have a medieval set (peasant, archer, knight etc...) and a shogun set (ronin, samurai etc...) for those who want to keep their current icons http://www.totalwar.org/ubb/smile.gif

Ithaskar Fëarindel
08-28-2002, 18:24
The prolem with that Phantom is that there can only be one set of icons used. When you reach X amount of posts you get a new icon. The only exceptions are if admin have given you your own icon... or if you are an admin or moderator yourself.

------------------
Fëa-Quendi

[This message has been edited by Ithaskar Fëarindel (edited 08-28-2002).]

Sjakihata
08-28-2002, 20:53
Phantom that was exactly what I meant!

Oh well.. the heck with the icons, as long you can choose between two skins for the Org, a shogun theme, and medieval theme!



------------------
*bows* - Power to the Sultan!

Clan Seljuk

Ithaskar Fëarindel
08-29-2002, 04:38
I think what is more likely to happen is that there will be a compromise between MI/STW/MTW - perhaps with a slight bit more emphasis on MTW. That way all can be comfortable.

------------------
Fëa-Quendi

Arcane
11-17-2002, 13:45
G'day

Whilst reading the Forum Rules (http://www.totalwar.org/cgi-bin/forum/Rules.shtml) I decided to propose a revised rules list to be posted as a locked sticky forum topic (not a seperate web page) so that it is more easilly updatable in future.

I also took the liberty of cleaning up (removing what I percieve as waffle) certain aspects of the existing rules and adding several new rules which I believe better represent the forums in their current format. Please feel free to comment, discuss, criticise, ignore or implement this format if you choose.

==============================================

Welcome to The Guild,

These forums are primarily to facilitate open discussion of the Total War (http://www.totalwar.com) games, created by the Creative Assembly (http://www.creative-assembly.co.uk), in a manner that respects other members' right to have alternate opinions or perceptions on all aspects encompassing the mechanics, strategies, tactics, units and all other facets of the Total War (http://www.totalwar.com) games. We are advocates for free speech as long as members are respectful of others who differ in perspective, to this end we have the following rules:

Legally Orientated:

1. Posts containing addresses of warez sites or anything piracy-related are forbidden; anything pertaining to software piracy is highly discouraged and this information will be edited from all posts upon discovery by a forum moderator/administrator. Note: this includes “hacks” designed to enable the playing of any of the Total War games to run without a CD.

2. Posts asking for any of the Total War game CD key codes are forbidden; people who have legitimately lost their CD key need to contact the distributor of their Total War game. Relevant information (CD keys) will be edited from all posts and the thread locked upon discovery by a forum moderator/administrator.

Etiquette

a. Posts containing any reference on how to cheat in Multiplayer games are forbidden; either providing or requesting information or links is forbidden. Posts containing such information will have the references removed and be locked upon discovery by a forum moderator/administrator.

b. Posts accusing others of cheating in the multiplayer game are forbidden; as conclusive evidence of cheating in the multiplayer game is impossible to obtain, threads containing such accusations will have the names removed and be locked upon discovery by a forum moderator/administrator Note: these forums will not be the battleground for "flame wars".

c. Posts or signatures containing "spam", such as advertisements, chain letters, pyramid schemes or solicitations et cetera are forbidden; Recommending a game is acceptable providing you are not trying to sell it. User accounts created exclusively for the purpose of posting inconsequential advertisements will be unceremoniously banned.

d. Posts containing objectionable material are forbidden; knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually explicit, threatening, invasive of a person's privacy, or otherwise in violation of any law. Remembering that this is an international forum members need to be mindful that people in other places might not interpret your words as you might expect them to, the offending text will be removed upon discovery by a forum moderator/administrator.

e. Posts in inappropriate forums are strongly discouraged; In order to more easily locate related threads The Guild have activated numerous boards with different topics. In the event a member creates a post on an inappropriate board the moderators/administrators reserve the right to move the thread to the correct forum.

Repetitive Rule Breaches

In that the event that a member chooses to continue their inappropriate behaviour the administrators reserve the right to take the following action:

If the member is currently restricted to the Entrance Hall (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=SF;f=15) the administrators may delete the users account at their discretion.

If the member currently has full access to all forums the administrators reserve the right to modify the users account so that they have restricted access to the Entrance Hall (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=SF;f=15) only.

Password Security

The Guild administrators have implemented encrypted cookies and the internal encryption of member passwords in a password protected MySQL database, which whilst a deterant to unauthorised use of the members' password it can in no way guarantee that unscroupulous people cannot access them. In this instance we administrators would highly recommend that members follow the policy of having unique passwords for every internet forum account so that in the event somebody does obtain one of your passwords all of your forum accounts are not compromised.

===============================================

Legal disclaimers would still need to be added to the bottom.

Arcane

Krasturak
11-22-2002, 09:43
I was very surprised to learn about this:

http://pub42.ezboard.com/ftotalw....5.topic (http://pub42.ezboard.com/ftotalwar58324frm5.showMessage?topicID=65.topic)

There is no reference in the rules about this marking of people. Perhaps the rules should be expanded to include it?

TosaInu
11-25-2002, 20:24
Konnichiwa,

The staff was discussing whether the forumrules should be changed when we shifted from UBB to this board. It wasn't exactely decided that this should not be done, more that the excisting ones were 'good/clear enough'. We may look at it again.

Thanks for the input Arcane. The rules are in 1 html page right now, it's posible to insert them into the help section (1st of three buttons in the top right corner of every page), and have the link point to that. That would be easy to update and accessible from anywhere.

ToranagaSama
11-28-2002, 01:57
What happened to the, for want of a better term, the location identifer?

You know, under the Avatar,

Group:
Posts:
Joined:
Location: USA

It helps a great deal to have some idea where a person is from. Especially, in some of the topics that arise in the Tavern. Also, in the other forums as well. Its helpful to know if English is not a person's primary language.

Was there some discussion about this that I missed? Can this please be corrected?

Rob The Bastard
11-28-2002, 08:26
It would be good to know where people are from again...but of course when we do know where people are from we all start stereotyping them...

ToranagaSama
11-28-2002, 19:34
Its annoying as H

Just read a post by Swoosh So, who I guess is home from school and doesn't have internet access at home. He was wondering if he should go to a internet cafe to d/l the patch.

At first, I start thinking, gosh the guy doesn't have, at least, AOL or something, and then I faintly recall that he lives outside the US and probably in an Asian country. His post makes much more sense now.

Read another by Apeboy, who is STILL complaing about rebellions While his English was pretty good, it took a couple of reads to discern the post. Thought maybe he'd be better forgetting about the rebellions and work on the writing skills. Then it hits me, that his primary language must not be English.

As an American, I find it impressive that so many are able to communicate so well in a non-primary language and marvel at the power of the internet which brings so many diverse people together in a rather intimate way.

Yes, some might fall to stereotyping, but I haven't noticed it to be a problem in the Dojo or the Guild.

Please bring back "Location", thanks

TosaInu
11-28-2002, 19:58
Konnichiwa,

Show 'location' is not positioned under the avatar with this software. Check the profile information for that, there's an icon in the bottomleft corner of each post.

Swoosh So
12-05-2002, 16:43
Can we have clan icons or perhaps small symbols? at least for the longstanding clans?


Swooooooooooooooshooooooooooooowl

Someone mentioned this on the boards the other day i just thought it was a good idea http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

TosaInu
12-05-2002, 18:10
UBB had 1 file where you could use normal html code for a given member to customize his/her avatar, titles, color, extra pics.

This board requires a different approach. The badge system had to be made. That was something that required an edit in more than 1 file. It's probably possible to add a 3th placeholder, but I'm not sure how to position it (in the code). I'll give it a try. Please realize that it may take some time, and that this is not a promiss that it will be implemented.

Swoosh So
12-05-2002, 18:34
Ok thanks, it should be handy not all usernames in the forum depict the clan they are part of http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

TosaInu
12-05-2002, 19:25
Figured out how to add it: it's technically possible. It's an expansion of the badge system. It can be placed below ones avatar (individually). Not sure whether we should do it nor how large such a badge should be.

I saw how to add ones location, so that's visible in the avatar as well.

Swoosh So
12-06-2002, 13:57
Lol i just realised you werent replying to me http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Swoosh So
12-06-2002, 14:12
Never assume toranaga Im 27 and use the internet at work the reason i dont have the internet at home is that british telecom are a shit company, Btw im scottish http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif and live in scotland. Also he is a she.

TosaInu
12-06-2002, 18:11
I was replying to you Swoosh and also mentioned the Location thing to ToranagaSama. It was Swoosh question about clanbadges that put me on the right track to learn about Location.

Swoosh So
12-06-2002, 18:31
Lol and to think i just got a pay rise at work


http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Kongamato
12-14-2002, 07:04
Hi, does the "MP stats discussion" thread that has been closed still deserve to be a sticky in the JF? I think it ought to be archived.

baz
12-14-2002, 19:11
i agree, when we gonna get clan badges?

TosaInu
12-14-2002, 21:20
Hello Kongamato. I'm not the moderator there, but I guess not.

Baz, it's possible to make a clan skin. So who's interested to see clanbadges can select that skin. I think we should use the MedGuild skin as a 'template' for that?

The clanbadge would appear below the avatar. Dimensions should be some 50*17 (w*h) pixels. 17 seems very narrow, maybe 50*25?

I'm not looking forward to change tens of them a day and the clans aren't looking forward to anyone being able to select them. The 'clanleader' should submit the list and can update it once in 2 weeks. I will then activate the badge for the listed members.

I'ld also like the clans to design the badge themselves. I have the right to reject one (offensive etc).

baz
12-16-2002, 01:26
fair enough http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Alrowan
12-16-2002, 12:11
clan skins is an awesome idea, would love to see it implemented

TosaInu
12-16-2002, 21:18
ClanSkin is added to the skinlist. You can see a badge below my avatar if you use that skin.

Swoosh So
12-19-2002, 10:55
????

Swoosh So
12-19-2002, 11:06
Ahh now i see http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

baz
12-21-2002, 19:26
what are the guidelines for the badges?
25x50?
filesize?
fileformat?

btw can i get my posts merged with barrynodachi's as im the same person? if so you can delete his account http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif weird how we both got 273 lol

TosaInu
12-22-2002, 01:05
25*50 max
10 kb max
Any web format should do. (animated) gif, PNG, BMP, JPG. Could consider Flash.

I'll try the formats soon, anyone got a simple Flash for me to check?

Kas
12-22-2002, 20:56
Why make it complicated?

All clans can design their own badge or whatever flashy thing they like and put it in their signature.

Copyright Clan only...if used by others the clanleader can make a complaint (by email) so a mod or another Org guy can remove it and give the offender a warning..or ban if you like.

Why obsessed by a silly personal icon/title/clanbadge if you can make what you want yourself?

Life can be easy...if you want to http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Kas http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

TosaInu
12-22-2002, 23:42
The badge is already there now.

Kas
12-23-2002, 02:00
Ah

TosaInu
12-25-2002, 16:46
I failed to make this flash work as badge, probably because it's way too big. It's possible to post flashmovies now.

gif, BMP, jpg and PNG all work for the clanbadge.

WesW
12-29-2002, 14:17
I would like to see a forum for modification threads. The dungeon is good for talking about modification issues, but I would like to see a forum for threads about posted mods and those in development, where the authors can officially release their mods as well as post betas, and players can test them and provide feedback and suggestions.
There is so much traffic in the Dungeon that mods can fall off the front page, which is the only one most people check, before very many people have a chance to see them. This is really important for mods under development that are not ready to be sent in to you guys for posting on the org yet. Also, the description of the Dungeon in the forum list doesn't mention anything about discussing mods themselves, but only mod issues, so people looking for mods to try out are likely not to go there.
Myself, I don't know where to post the thread for the public release version of my mod, which will be ready very soon. Should it go in the dungeon, or the Main Hall? When I was making the Call-to-Power mods at Apolyton, there were times when my threads got a dozen posts a day, so staying on the front page was not that hard, but things are different here, where many more people are making mods for the game, which results in more mod threads and more issue threads as well.

TosaInu
01-02-2003, 21:20
Interesting suggestion WesW.

Sjakihata
01-02-2003, 23:20
I just got a wierd thought...

What about making the org into a democrhacy? where you can elect the mods etc... ?

Rob The Bastard
01-24-2003, 01:29
Now thats just plain crazy http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Some of the junior patrons are coping flak for posting off topic posts in the Entrance Hall...but I was under the impression that it was the only place that they could post.

If this is the case perhaps the guild rules should reflect that junior patrons only post game related questions...as it has also been pointed out the "old " excuse of knowing that a post does not belong but doing it anyway just doesn't cut it with the Mods.

TosaInu
01-24-2003, 21:05
Coping flak for posting OT in the Entrance Hall?

All forums are 'dedicated' to some topics, and patrons should post in the right forum. Just to keep things organised. The Entrance Hall is an exception to this.

WesW
01-29-2003, 10:00
I posted a thread in the Dungeon about creating a new forum for game mods (that's modification packages, not site moderators), and after discussing it back and forth for a while, I think we agreed that it would be good to have a "read-only" forum, where only admins could post mod threads for the files sent in for posting on 3D, and also maybe for the mods that people are continually developing and updating on their own sites.
This thread would also contain a link to a thread in the Dungeon where people could post to. In that way, the new forum would be kept clutter-free, and mod discussions would still be confined to one forum.

In the download area, you could describe the minimum info needed in the mod's readme to be eligible for a thread, and also state that additional info would be welcomed.

TosaInu
01-30-2003, 19:51
Thank you WesW. I'll have a talk with The Dungeon moderators about this.

solypsist
01-30-2003, 23:11
once mods are finished and ready for download from the Org, Barocca usually posts the notice and link on the title page.

ichi
02-08-2003, 07:42
Moderators:

I feel that we need at least one separate forum for Rome, Viking Invasion, games or expansions that may come out/are coming out. Maybe one for each.

One thread in this forum has a poll asking if we need a Rome forum. Good question. Maybe we do not need a Rome forum, but . . .

we do need to get all of the posts that do not relate to the current playable version of MTW out of the main hall.

domo

ichi

ichi
02-12-2003, 01:29
Moderators:

You are to be commended for listening to the rabble.

RFJ (real fine job) on the RTW forum.

domo aregato

ichi

Nobunaga0611
02-14-2003, 19:29
Just a suggestion, I don't know if someone already mentioned it. But I think Junior Patrons should be able to post in the Apothecary forum as well as the Entrance Hall. I noticed some who post in the Entrance Hall have to have everything they say copied into the Apothecary by someone else, unless someone goes there and links to their post in the Entrance Hall. It might help to keep posts in their correct forums, and wouldn't really harm at all imo.

WesW
02-15-2003, 07:33
Quote[/b] (solypsist @ Jan. 30 2003,15:11)]once mods are finished and ready for download from the Org, Barocca usually posts the notice and link on the title page.
Well, since I have been here, I just see a notice like "a bunch of new files have been posted," and that is it.
What I, and I think a good many others here would like, is a couple of minutes taken with each mod, in a forum dedicated to mods. I would not think it would be a big deal, just a short description taken from the mod's readme, like what you see for other downloads on 3D, and a link to a thread in the Dungeon, if the author wants one, where people can post regarding the mod.

Given the way files are displayed on 3D, there may not be a need for a separate forum for the readmes. It may work fine to post the short description and a link to the mod's thread in the Dungeon.

I am not trying to be a nuisance, it's just that I know there are a *lot* of people working on mods, and I know from my own experiences that it can be hard generating interest and input for your efforts.
And on the other hand, I know that a lot of people are interested in trying out mods, and offering suggestions, but it can be hard to know what's out there unless you tune in to the Dungeon every day.

ICantSpellDawg
02-16-2003, 00:35
Quote[/b] (WesW @ Feb. 15 2003,00:33)]
Quote[/b] (solypsist @ Jan. 30 2003,15:11)]once mods are finished and ready for download from the Org, Barocca usually posts the notice and link on the title page.
Well, since I have been here, I just see a notice like "a bunch of new files have been posted," and that is it.
What I, and I think a good many others here would like, is a couple of minutes taken with each mod, in a forum dedicated to mods. I would not think it would be a big deal, just a short description taken from the mod's readme, like what you see for other downloads on 3D, and a link to a thread in the Dungeon, if the author wants one, where people can post regarding the mod.

Given the way files are displayed on 3D, there may not be a need for a separate forum for the readmes. It may work fine to post the short description and a link to the mod's thread in the Dungeon.

I am not trying to be a nuisance, it's just that I know there are a *lot* of people working on mods, and I know from my own experiences that it can be hard generating interest and input for your efforts.
And on the other hand, I know that a lot of people are interested in trying out mods, and offering suggestions, but it can be hard to know what's out there unless you tune in to the Dungeon every day.
that is a GREAT idea

i second that - if it isnt too much trouble, itd be a really neat feature

thanks

Kongamato
02-16-2003, 01:23
Hi, I couldnt help noticing that when reading the list of threads in a section such as The Jousting Fields or Tavern, on the far right of the thread title where it says "Last Post by: xxxxx", a hidden link exists to the left of where "Last Post by:" is written. Now I checked the properties, and it says that the image is of "none".

Shouldnt there be an arrow or visible button there?

baz
02-16-2003, 17:45
its a feature that can be used to show new posts
ie.
new post = blue pic
no new post = red pic
etc....

anyway i been noticing some changes round here and thought id make some suggestions

500 comp wins? how is this viable without the ranking system in mtw? can an equivalent be made to allow ppl to still achieve this??

also map making icon, what exactly is the requirment to receive one?

TosaInu
02-17-2003, 20:35
None.
This board had some pictures making the forums look like a lighthouse. I replaced those with a transparent gif: none.

The patron once earned it: enough justification.
I wouldn't know about an alternative, the registration of comps seems quite buggy. Let's see what VI will bring.

The Map Making Icon. It's more generally an Edit badge right now. You'll get it when you contribute a lot to editing TW games. Be it by making maps, mods, units, testing of mods...

A good game is great, but mods make it really prolific. The game needs to be opened by the developers to allow modding, but we also need dedicated people to take advantage of the possibilities and people to explore what more is 'needed'.

The Edit Badges are a small 'thank you' to those who put lots of efforts in enhancing the game for all of us.

Concerning the extra mods forum. I'm still discussing it with the Dungeon Moderators.

baz
02-18-2003, 03:25
thnx for reply tosa .. can we still have clan badges, i notice your example has gone?

TosaInu
02-18-2003, 12:38
Sure, RTK clan just submitted one, they also sent me a list with names. I removed my 'example'.

Kenchi still needs an org representative: leader or emissary (up to the clan, only one tough). I changed the name in that account from ClanLeader to the more general Clan.

baz
02-18-2003, 23:27
Well Rath and I are the clan leaders at present, but i guess since he holds a mod position i could take it let me see what he says http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif will get back soon ..

PanthaPower
02-21-2003, 11:11
Quote[/b] (TosaInu @ Feb. 17 2003,19:35)]None.
This board had some pictures making the forums look like a lighthouse. I replaced those with a transparent gif: none.

The patron once earned it: enough justification.
I wouldn't know about an alternative, the registration of comps seems quite buggy. Let's see what VI will bring.

The Map Making Icon. It's more generally an Edit badge right now. You'll get it when you contribute a lot to editing TW games. Be it by making maps, mods, units, testing of mods...

A good game is great, but mods make it really prolific. The game needs to be opened by the developers to allow modding, but we also need dedicated people to take advantage of the possibilities and people to explore what more is 'needed'.

The Edit Badges are a small 'thank you' to those who put lots of efforts in enhancing the game for all of us.

Concerning the extra mods forum. I'm still discussing it with the Dungeon Moderators.
Hey, just noticed a little Edit above my name too. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif I had it on light skin so I didn't see it till now. Thanks to my reinstalled computer I noticed it now. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Is there a page/post where I can see all HOF and EDIT awards just like the Senior Patron post?

TosaInu
02-21-2003, 12:05
No, there isn't.

econ21
03-04-2003, 01:05
I was wondering if there is any way in the forum to mark threads to which CA programmers have contributed? Currently, I can see which threads I've posted to by a white star, which is a nice feature. But I am especially interested in threads where CA programmers divulge little gems of information and to be able to spot those at a glance would be really good. CA programmers already have nice shield icons and so flagging when they post may be possible.

This occurred to me when out of the blue a CA programmer replied to a thread on the RTW forum I'd started about the possibility of an infinite battlefield. It was really unexpected and if someone else had started that thread, I might have missed it.

TosaInu
03-04-2003, 13:03
Simon Appleton

There isn't a topic tracker like feature to learn where developers posted. But you can use the Search function. You can search for a MemberName. LongJohn2, Target, GilJaysmith, JeromeGrasdyke, Captain Fishpants, eat cold steel, The Shogun.

econ21
03-05-2003, 11:23
TosaInu, thanks - a search is a good idea. BTW, there seems to be a problem with the links in the TOC. All the ones I tried today seemed broken but they worked a few days ago.

Heraclius
03-12-2003, 06:18
Why are only junior members and up allowed to delete their posts? When I was a newbie there were quite a few posts of mine I would have liked to delete but there was no option for doing so. Then when I became a junior member I suddenly was allowed to do just that. I think that junior and senior patrons are just as big screw-ups as us junior members http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif and should also be allowed to delete old posts.

Stormer
03-20-2003, 20:23
when can i have my own profile picture like some people have or do i have to be an "uber kid" http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

TosaInu
03-30-2003, 18:27
500 posts. The UBB had a ranksystem with 1,000 posts. 1,000+ posts was not a guarantee that you would get a new avatar. Now you can choose 1 out of over 400, and switch any time you like.

WesW
06-06-2003, 11:17
This isn't about the forums persae, but since I can't start a new topic...

I just received a private message from another member. When I replied to it, and hit send, I was informed that I would have to delete the original message first, since my limit was 1 message.
I admit I am not the most knowledgeable person when it comes to private messages, but how are we supposed to reply to something when we have to delete it first?
Luckily I had saved the text of my reply, in case of just such an emergency, but I don't know if I entered the right member name in the address line, or not.

Would someone explain to me what the procedure is for replying to messages? I think there used to be a link to the sender's email in previous messages I had received, so you could reply by normal email, but there was not this time.

theadept
06-11-2003, 19:47
how bout forum which contains all topics in all the forums

TosaInu
06-11-2003, 20:44
Hello nicolasredfern,

Could you explain the benefit of this please?

some_totalwar_dude
06-21-2003, 21:53
The chat function,

we need a chat function that works http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Rob The Bastard
06-22-2003, 09:30
some_totalwar_dude... do you mean that you cannot access the chat room?? or that hardly anyone bothers using it??

TosaInu
06-22-2003, 20:03
Do you have problems to enter some_totalwar_dude?

some_totalwar_dude
06-22-2003, 20:09
I can access the room but after I logged in the room is just empty. If I typ something it doensn't appear on the chat window and it keeps saying connecting to 66.252.. ect

Am I doing someting wrong?

TosaInu
06-22-2003, 20:49
It takes time to load. It varies for me from 2 to 15 seconds. Some firewalls block the chat. I'll contact the host to ask about alternatives. Chat applications tend to put some stress on servers (this one use an external one), I'm a bit pessimistic about what the host would allow here.

A PHP chat integrated with this forums userdatabase would be great.

some_totalwar_dude
06-23-2003, 14:21
Quote[/b] (TosaInu @ June 22 2003,21:49)]Some firewalls block the chat.
I think that could be it. I've had more problems with with the firewall like not being able to use a webcam on msn messenger.

And the waiting doens't take 2-15 sec, after 5 minutes it's still connecting.

TosaInu
06-23-2003, 22:39
5 mins is too long. It's probably your firewall. I'll look for an alternative soon.

some_totalwar_dude
06-26-2003, 11:25
dank u wel http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

(thank you)

TosaInu
06-29-2003, 18:18
I've contacted the host about these chats, they won't be allowed at the server since they consume too much resources.

Did you try turning the firewall off when joining the chat?

Catiline
06-29-2003, 23:57
I can't connect to it, but I htink i's the university firewall

some_totalwar_dude
07-07-2003, 13:35
I got several pc at home. I got mine on my room and it's connected with a lan to a router with a firewall system on it. You have to program the router some way to turn the firewall of, and I realy don't know how to do this.

Besides my dad wouldn't allow it because of hackers and virusses.

Kekvit Irae
11-27-2003, 14:24
There are WAY too many stickies in the Dungeon Alchemist Lab. Half the threads on the first page are stickies, leaving scant few actual threads to view. By the time someone posts a new thread, it's already pushed back to page two by the rising tide of current discussions.

hoom
12-13-2003, 04:36
Somebody has made all the smiley alt text/tooltips say 'smilie' rather than eg 'rolleyes' http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
They should say egCode Sample :rolleyes:[/QUOTE]

TosaInu
12-13-2003, 19:41
Quote[/b] (arrrse @ Dec. 12 2003,21:36)]Somebody has made all the smiley alt text/tooltips say 'smilie' rather than eg 'rolleyes' http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
They should say egCode Sample :rolleyes:[/QUOTE]
You're very right about that, thanks for spotting. I noticed that it's not the case on other boards. I'll ask around as I have no idea where that file is, it's not possible to change in the ControlPanel.

I'll also look at some other things like the small message compile box here.

TosaInu
12-14-2003, 02:24
Larger postboxes. Too big, still too small, quote or poll boxes need to be changed too?

Still no news about the alt text.

TosaInu
12-15-2003, 11:59
Alt text should work properly now, thanks again arrrse.