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Stormer
04-11-2003, 19:30
i was thinking what will they improve on the maps im hopeing there will be way to climb up mountins as was the case in a Roman siege on a certian fortress on a huge mountin (cant rember name) but anyway the romans that climb up that hill opened the gates for the romans comeing up the hill.

Also i would like to see river crossings where men can go across small rivers to flank etc.

On farm fields men should slow down as the case in Agincourt Some would say that why they lost.

Volcanos would be a nice thing to see and maybe the odd
time it erups why your massucring the enemy http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

hills playing more of an advantage and disadvantage.

anymore ideas....

Orange
04-11-2003, 19:43
I think it would add a great deal to the feeling of reality in the game. Imagine the possibilities when confronted with marshland, underwood, man-high crops like corn, dense and less-dense forests, tiny streams and roaring rivers, plowed fields and hedges.
All would have a certain impact of course, with some units being better able to cope with the terrain than others.
I think this could be a major factor in balancing the barbarian tribes.

So far, good idea Stormer Hope they implement something like it.

Psyco
04-12-2003, 04:03
Agincourt wasn't lost because of farmland (it wasn't even fought on it)
The reason the fench lost was for a few, incredibly stupid reasons
1)the let the english take a good position with both flanks protected by woods
2) the French were so packed together when attacking that many of them suffocated in their armor http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
and 3) They're French, the odds are already stacked against them http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif JK

Hakonarson
04-12-2003, 07:04
To be fair the ones who suffocated had been knocked down face first in the mud

Buthtey were so packed that many of them couldn't use their weapons properly.

OTOH hedges played a huge part in the defeat at Poitiers and many other battles.

Nowake
04-12-2003, 12:48
What I really wnat to see are men crossing shallow waters and small rivers ... It's a must.

Stormer
04-12-2003, 13:24
no the really muddy fields on the ay of agincourt is what let the french down because

1) The french knights could not charge the english

2) men moved so slow because the mud thats why the lost so many

back to the topic yea small rivers are a must and to climb moutins http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

A Nerd
04-14-2003, 18:30
Wouldn't it be fun if men could be soiled with the before mentioned mud, dust and the like? I think so

Stormer
04-14-2003, 20:36
soiled?

HalfDone
04-23-2003, 19:59
how about quicksand http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Stormer
04-23-2003, 20:07
lol quicksand http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

eXistenZi
04-23-2003, 20:50
Quote[/b] (Stormer @ April 14 2003,14:36)]soiled?
Yes lets put a unit in the game whose sole purpose is to disgust the hell out of the enemy by soiling itself. But of course he meant that the soldiers should get dirty from fighting.

Krasturak
04-25-2003, 06:41
Quote[/b] (eXistenZi @ April 23 2003,14:50)]Yes lets put a unit in the game whose sole purpose is to disgust the hell out of the enemy by soiling itself.
Krast already going to be in game.

eXistenZi
04-26-2003, 01:53
Quote[/b] (Krasturak @ April 25 2003,01:41)]
Quote[/b] (eXistenZi @ April 23 2003,14:50)]Yes lets put a unit in the game whose sole purpose is to disgust the hell out of the enemy by soiling itself.
Krast already going to be in game.
Krast?

Stormer
04-26-2003, 08:21
Quote[/b] ]Quote (Krasturak @ April 25 2003,01:41)
Quote (eXistenZi @ April 23 2003,14:50)
Yes lets put a unit in the game whose sole purpose is to disgust the hell out of the enemy by soiling itself.

Krast already going to be in game.

Krast?

LMAO

Div Hunter
04-27-2003, 01:24
What about more places to hide like in brush and crops for infantry but not cav. The ability to use buildings on the battle field esp in defence (cav can't chage a house unless they have REALLY BIG horses http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif oh and weapons). Weather effects more subtle but more important as per the ground getting slippery or icy, deep mud ect ect but only in extreme weather. Blood, much blood. So your enemy can slip in their own mwahahahahaaa.

Stormer
04-27-2003, 20:04
ok.....

A Nerd
04-28-2003, 16:51
Program in TP and Pattons

Stormer
04-30-2003, 07:29
Quote[/b] ]Program in TP and Pattons

Express ur self http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Krasturak
04-30-2003, 07:41
Quote[/b] (Running Backwards @ April 28 2003,10:51)]Program in TP and Pattons
Hmmmmmmmmmmmmmmm...

snottaP dna PT ni margorP

Nope ... still doesn't make any sense to Krast.

rory_20_uk
05-01-2003, 14:51
I laud the idea where one could construce for example pontoon bridges or get the men to swim across (as long as it is shallow, or they are not wearing heavy armour). The enemy on the other side would of course massacre teh troops unless you persuaded them to back off (masses of bows / ballistas and the like).
Even the simple expedient of making troops lie down (or in the case with the barbarian tribes) actively hide in or indeed climb the trees so that far better ambushes can be concoted.
Hiding the troops by lying down was used with great effect at Waterloo, but I am sure that there were other instances of this basic tactic being used.
Other options such as the presence of crops and small streams and the like would be good, but possibly rather CPU intensive to do well.

Krasturak
05-03-2003, 04:32
The one major terrain type missing from the Totalwar series so far is heavy woods.

This should involve much more serious restrictions to movement and combat.