PDA

View Full Version : Creative Assembly Flexibility



Lehesu
05-09-2003, 22:54
Everything about Rome seems to be great, and I eagerly await its arrival. However, there is one question I want answered above all. How moddable will Rome be? Medieval is very Mod friendly and allows users to edit units and civs, as well as making completly new mods. Will the new game have this versatility? A 3d engine and dynamic map would complicate matters, wouldn't it?

some_totalwar_dude
05-10-2003, 22:38
Well I'm not realy sure. I heard that sprites are harder to mod that textures over a polygon unit.
and I'm sure CA will make rome as mod friendly as they can, they realy are paying attention to modders on the forums.

Leet Eriksson
05-11-2003, 02:25
in terms of modding unit stats it would probably be alot easier than MTW i beleive.

Lehesu
05-11-2003, 02:58
That's mainly what I am concerned with, the stats. That and allocating units to different time periods and civs. CA does it's best, but sometimes I think that certain units belong elsewhere or should have different stats.

BDC
05-11-2003, 19:40
Generally 3d games are a lot easier to mod than 2d ones, and as the whole of RTW is 3d it should be much easier to mod the maps and stuff.

Shahed
05-11-2003, 19:44
Do we know for sure if the battle engine will continue to use stats ? or will we have a completely new battle engine ?

Stormer
05-11-2003, 20:37
hmm http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

Nelson
05-11-2003, 22:59
Access to the unit skins would be great.

Monk
05-14-2003, 02:54
Quote[/b] (Nelson @ May 11 2003,16:59)]Access to the unit skins would be great.
yes it would be great...great indeed http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

JeromeGrasdyke
05-14-2003, 23:23
This is a topic quite close to my (and the rest of the programming team's) heart ;-) The Rome engine is very modable indeed - we think you will be pleasantly surprised... Unit skins and stats are only the tip of the iceberg, and total conversions should be very possible.

Jerome ~ CA

Lehesu
05-15-2003, 02:30
Thanks a lot, Jerome. It really is great to have CA members in the forums. http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

JeromeGrasdyke
05-15-2003, 14:41
It's been a while, mainly because we've all been very busy over here in the runup to E3. Now that the rush is over, you should be seeing more posts by CA devs...

BDC
05-18-2003, 19:38
Sounds really hopeful, might be worth learning to model just so I can help out more with some mods...

Efrem Da King
05-23-2003, 08:16
Same, Imagine WW1 with that engine It would workd perfectly if you scale down the squares you could get a great western front mod. Cause if building things on strat goes into battle you could put trenches and stuff

Sir Robin
05-23-2003, 23:30
I wonder if we could do RTW Medieval mods.

If we could alter factions and units it might not be to hard to create a medieval mod.

Though that would be alot of work if we can alter architecture.

Efrem Da King
05-24-2003, 02:20
Quote[/b] (Sir Robin @ May 23 2003,17:30)]I wonder if we could do RTW Medieval mods.

If we could alter factions and units it might not be to hard to create a medieval mod.

Though that would be alot of work if we can alter architecture.
Not really only for for britain and france and then basically only adding windmills and stuff.

Lehesu
05-25-2003, 17:17
Yeah. I hope that if CA ever runs out of time periods for there games, they will redo the old one's with the new engine. I like Medieval, but really like the whole Japanese theme of Shogun. If Shogun was brought up to Rome TW or even Medieval TW... http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Nowake
05-25-2003, 17:28
I don't know about MTW, but I definitely want to have a 3D STW http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif But I think that it could be nicely put in a China TW.

some_totalwar_dude
05-25-2003, 18:50
Lord of the rings totalwar... in 3D *drools*

Efrem Da King
05-28-2003, 10:29
*BOOO HISSSSSSSSSSS*

Lehesu
05-29-2003, 04:22
It's amazing how this thread has been answered, but it still clings to life. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

Efrem Da King
06-01-2003, 09:21
IT is the way of the spam cycle my friend.

Lehesu
06-01-2003, 18:50
I see, Oh Master.
*bows*
http://www.totalwar.org/forum/non-cgi/emoticons/redface.gif -------> (He's subservient)

Efrem Da King
06-02-2003, 09:37
A thread can go on forever I have seen it happem many times.

Catiline
06-02-2003, 11:51
No Spamming boys.