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Nowake
05-14-2003, 07:48
This topic won't complain, as you may think, about the way ships and fleets were implemented in TW ... It was all done nicely untill now ... I just have a simple suggesion about which, who knows, a CA member could think that will hugely improve things, with almost no extra effort ...

Instead of having one ship, let us have ten ... When I give the construction order, I want to see ten ships on their way, not one ... Simple, no? Now, let's get a bit more deeper ...

~ If I want triremes, when I give the order, just ... 4 of them are going to be build ... If I want simple galleys, 10 will show up; like when you train knights and peasants ... It may seem a small matter, but it will add a more complex naval strategy.
~ As a consequence, retraining will become possible.
~ If one of my fleets is defeated, instead of disappearing it will be pushed in another sector, with the right amount of casualties, of course (it can be totaly crushed, but not quite often as before, no?&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif This way the waters will be clear, the defeated ships will have to challenge the sector again if not completely destroyed, not like now, when they don't retreat and do nothing after the bitter defeated if lucky enough to escape, impeding my victorious fleet to secure the transport of troops and so on ...
~ If a storm will sink some of my ships, I'll not always loose control over the sea sector, as ... it can't kill them all on every occasion, no? So, the unhappy event will weaken my fleet, and reality will be more up to date (well, Octavian's and Cleopatra's sailors might argue on this matter, but heck&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
~ When I'll have to choose between 4 triremes and 10 galleys, I'll have to think even more at the enemy ships I'm going to meet.

Of course, you may say, but you can do this now too ... just issue construction orders from 10 provinces at the same time ... well, let's get real ... when someone is able to construct 10 ships at the same time in MTW, no other fleet is probably present on the campaign map anymore ... or it gets crushed in a turn or 2 after the poorly managed pearl harbour attack style ...
Also, just put 2 ships in every sea region ... well, we all know how frustrating this is, esspecially when you have to build every little ship in three years ...
And, very important, at least for me, hystorical accuracy will be respected ... just an example that now comes in my mind: after Lepanto, Soliman build in a single winter an entire new fleet in Crete, preventing the crusaders'advance to Rhodos ... How many ships can I get in at least 3 years from a single province now?

~ A more difficult question: can't we have a balancing system between the number of ships and the troops we transport over the sea in case of amphibious attack? It will add flavour, and, after all, it's the right thing to happen, no?

Elwe
05-15-2003, 06:41
You have some very good ideas therw, mate. I like it.

Cheers http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

Typo moster strikes again

Efrem Da King
05-22-2003, 12:01
You posted this a .com.

Nowake
05-24-2003, 09:19
well, probably I wanted to find out what the people from here are thinking about it

Efrem Da King
05-28-2003, 10:26
I doubt it.

Nowake
05-29-2003, 15:18
well, I suggest you mind your own bussines

Sockeye
05-29-2003, 16:00
Hmm... but if there are no sectors any more, and movement is implemented by HOMM style movement points, are there going to be any "sea regions" to control?

I like the fleet style build idea, especialy if transporting armies by sea is now dependant on ship carrying capacity and amount of movement a ship can make.

Nowake
05-29-2003, 16:11
We don't know if the sea regions won't be included, and it is sure that any naval power split the maritime area into sectors, and for each it dispatched fleets. It is a logic approach http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif So it may well still remain that way, no?


Cheers ...

Efrem Da King
06-01-2003, 09:15
Quote[/b] (pr Fire @ May 29 2003,09:18)]well, I suggest you mind your own bussines
MAKE ME

Nowake
06-01-2003, 11:27
Efrem, you have serious attitude issues ... but this way of comunicating has big advantages for people like you Anyway, I'll not start a flame war, I find you amusing (really, I'm not being ironic http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif )

hoom
06-01-2003, 16:13
If they did that, I would be very happy http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Of course, if we get fleet built ships etc, then next we'll be demanding tactical naval battles... http://www.totalwar.org/forum/non-cgi/emoticons/flirt.gif I wannit http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Nowake
06-06-2003, 16:23
C'mon, 3D naval battles? This is too much to ask ...

Maedhros
06-19-2003, 08:29
Pr is right too much to ask.

today....


In the expansion to follow we should demand a promotion to full faction for Sparta (assuming it isn't at release) and tactical naval battles.

They would look really kewl.

nations then didn't really have even a ancient equal to the modern blue water navy. Most battles took place outside major ports or in high traffic channels, or yes?

Mentally you might be thinking sector, Aegen, adriatic, coast of Egypt... but functionally you wouldn't need an actual zone beyond the immediate square the fleet occupies.


Once you locate the enemy, just reach him before he can escape.

Nowake
06-28-2003, 02:41
Quote[/b] (Maedhros @ June 19 2003,10:29)]Pr is right too much to ask.

today....


In the expansion to follow we should demand a promotion to full faction for Sparta (assuming it isn't at release) and tactical naval battles.

They would look really kewl.

nations then didn't really have even a ancient equal to the modern blue water navy. Most battles took place outside major ports or in high traffic channels, or yes?

Mentally you might be thinking sector, Aegen, adriatic, coast of Egypt... but functionally you wouldn't need an actual zone beyond the immediate square the fleet occupies.


Once you locate the enemy, just reach him before he can escape.
oh still no info about the fleet http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Lehesu
06-28-2003, 04:41
Efrem, you seem to be out of character a bit, anything that is currently annoying you or anything? This is not a barb, just a question. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Efrem Da King
06-30-2003, 12:18
Can noone take a joke around here??????????

A.Saturnus
06-30-2003, 14:27
I also think, blockading should work different. It`s ridiculous that one ship can block a whole fleet from transporting troops. It should be linked to the size of the enemy fleet. If the enemy has ships around your trade routes, there should be a chance of income loss. When you move troops with this trade route, the enemy should have the possebility to attack you transports. The chance to sink one of them should be determined by the dependend #enemy ships/#own ships. Of course, if they manage to sink your ships, the troops they carry are lost.

Nowake
06-30-2003, 14:28
Quote[/b] (Efrem Da King @ June 30 2003,14:18)]Can noone take a joke around here??????????
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

good enough? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Lehesu
06-30-2003, 14:46
Quote[/b] (pr Fire @ June 30 2003,08:28)]
Quote[/b] (Efrem Da King @ June 30 2003,14:18)]Can noone take a joke around here??????????
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

good enough? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
OHHHHH IT WAS A JOKE In that case,


http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Vlad Tzepes
06-30-2003, 16:52
Good point, pr Fire, I totally agree with you. Anyway, naval warfare and, generally, the way fleets act in MTW or VI is so illogical. So much effort to set up a trade route and it can be so easily blocked by one enemy ship. This is not how things worked. Probably CA thought fleets and naval warfare should be kept at a symbolic level in the game play, but now it ruins part of the fun.