Nowake
05-14-2003, 07:48
This topic won't complain, as you may think, about the way ships and fleets were implemented in TW ... It was all done nicely untill now ... I just have a simple suggesion about which, who knows, a CA member could think that will hugely improve things, with almost no extra effort ...
Instead of having one ship, let us have ten ... When I give the construction order, I want to see ten ships on their way, not one ... Simple, no? Now, let's get a bit more deeper ...
~ If I want triremes, when I give the order, just ... 4 of them are going to be build ... If I want simple galleys, 10 will show up; like when you train knights and peasants ... It may seem a small matter, but it will add a more complex naval strategy.
~ As a consequence, retraining will become possible.
~ If one of my fleets is defeated, instead of disappearing it will be pushed in another sector, with the right amount of casualties, of course (it can be totaly crushed, but not quite often as before, no?!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif This way the waters will be clear, the defeated ships will have to challenge the sector again if not completely destroyed, not like now, when they don't retreat and do nothing after the bitter defeated if lucky enough to escape, impeding my victorious fleet to secure the transport of troops and so on ...
~ If a storm will sink some of my ships, I'll not always loose control over the sea sector, as ... it can't kill them all on every occasion, no? So, the unhappy event will weaken my fleet, and reality will be more up to date (well, Octavian's and Cleopatra's sailors might argue on this matter, but heck!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
~ When I'll have to choose between 4 triremes and 10 galleys, I'll have to think even more at the enemy ships I'm going to meet.
Of course, you may say, but you can do this now too ... just issue construction orders from 10 provinces at the same time ... well, let's get real ... when someone is able to construct 10 ships at the same time in MTW, no other fleet is probably present on the campaign map anymore ... or it gets crushed in a turn or 2 after the poorly managed pearl harbour attack style ...
Also, just put 2 ships in every sea region ... well, we all know how frustrating this is, esspecially when you have to build every little ship in three years ...
And, very important, at least for me, hystorical accuracy will be respected ... just an example that now comes in my mind: after Lepanto, Soliman build in a single winter an entire new fleet in Crete, preventing the crusaders'advance to Rhodos ... How many ships can I get in at least 3 years from a single province now?
~ A more difficult question: can't we have a balancing system between the number of ships and the troops we transport over the sea in case of amphibious attack? It will add flavour, and, after all, it's the right thing to happen, no?
Instead of having one ship, let us have ten ... When I give the construction order, I want to see ten ships on their way, not one ... Simple, no? Now, let's get a bit more deeper ...
~ If I want triremes, when I give the order, just ... 4 of them are going to be build ... If I want simple galleys, 10 will show up; like when you train knights and peasants ... It may seem a small matter, but it will add a more complex naval strategy.
~ As a consequence, retraining will become possible.
~ If one of my fleets is defeated, instead of disappearing it will be pushed in another sector, with the right amount of casualties, of course (it can be totaly crushed, but not quite often as before, no?!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif This way the waters will be clear, the defeated ships will have to challenge the sector again if not completely destroyed, not like now, when they don't retreat and do nothing after the bitter defeated if lucky enough to escape, impeding my victorious fleet to secure the transport of troops and so on ...
~ If a storm will sink some of my ships, I'll not always loose control over the sea sector, as ... it can't kill them all on every occasion, no? So, the unhappy event will weaken my fleet, and reality will be more up to date (well, Octavian's and Cleopatra's sailors might argue on this matter, but heck!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
~ When I'll have to choose between 4 triremes and 10 galleys, I'll have to think even more at the enemy ships I'm going to meet.
Of course, you may say, but you can do this now too ... just issue construction orders from 10 provinces at the same time ... well, let's get real ... when someone is able to construct 10 ships at the same time in MTW, no other fleet is probably present on the campaign map anymore ... or it gets crushed in a turn or 2 after the poorly managed pearl harbour attack style ...
Also, just put 2 ships in every sea region ... well, we all know how frustrating this is, esspecially when you have to build every little ship in three years ...
And, very important, at least for me, hystorical accuracy will be respected ... just an example that now comes in my mind: after Lepanto, Soliman build in a single winter an entire new fleet in Crete, preventing the crusaders'advance to Rhodos ... How many ships can I get in at least 3 years from a single province now?
~ A more difficult question: can't we have a balancing system between the number of ships and the troops we transport over the sea in case of amphibious attack? It will add flavour, and, after all, it's the right thing to happen, no?