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Catiline
05-20-2003, 13:42
http://e3.wargamer.com/articles.asp?ID=050192003-6

Short so I posted it. Worth poking around the site though.


Quote[/b] ]Reported by: Jeff Vitous
The Wargamer The award-winning Total War series just keeps getting better. The UK-based developer, The Creative Assembly, began working on the latest installment, Rome: Total War at the same time they began working on last year’s hit title, Medieval: Total War. With six months of development time (or more) to go, the leap between the older engine and new, fully-3D environment is simply stunning. And the changes are far more than skin deep: numerous other enhancements will make Rome: Total War the most historically accurate game of the series.

The most apparent change, of course, is the graphics. The zoom is far greater than before, and the detail present on the unit models is already stunning. Individual figures each have their own AI, so while they may march in formation into battle, they will behave differently once engaged. Included in the demonstration we were shown was a combat with charging elephants, stomping enemy units and hurling some into the air (while probably not quite an accurate depiction, it was still great fun to watch).

Buildings are now placed on the main map, and the tech-tree structure has changed somewhat to improve usability. There are less individual buildings, but many have modules that increase functionality. An example would be weapons manufactures, instead of separate buildings, there is a single one with add-ons for archers, swordsmen, spearmen, and the like.

There are five major factions in the game: Roman, Greek, Egyptian, Eastern (Parthian, Scythian, etc.) and Barbarian (Dacian, Germanic, etc.). Within these factions, most important nations are represented, from Persians to Carthaginians. The game begins at 300 BCE, around the time when Rome had consolidated its hold on Italy and the First Punic War was about to begin. There will be a smaller pool of units available, but the armies will be more differentiated than other games.

Other changes will prove a boon to those gamers still languishing with the archaic Great Battles series to play historical tactical battles. The scenario editor will be more complete and better documented than the one included in Medieval or Shogun. Several units can be grouped under a single general, and orders can be queued for all units. This will allow for complex battlefield maneuvers, such as the Roman manipular line extension, where units (maniples) marched in a checkerboard fashion then extended into a solid line prior to engaging the enemy.

Finally, while much of the campaign was not being shown, one tidbit was shared. Medieval: Total War had the players creating ahistorically large empires without consequence. In Rome: Total War, the large empire (Rome) was historical, but there were also consequences. As the tribal factions fall under Roman dominance, the mid-late game will be spiced up with civil wars, not unlike those seen by Julius Caesar and his adopted son, Augustus.

some_totalwar_dude
05-20-2003, 14:01
nice work Catiline http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

now I'm going to read

This is cool---->
Quote[/b] ]Individual figures each have their own AI, so while they may march in formation into battle, they will behave differently once engaged.

The battle engine for the LOTR movies has this to,
I wonder who's been spying who.

Knight_Yellow
05-20-2003, 14:09
i like that "individual" AI he was on about.


sounds rather spiffy http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Nowake
05-20-2003, 14:09
Several units can be grouped under a single general, and orders can be queued for all units.

If this is what I think it is ... http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Stormer
05-20-2003, 15:15
i didnt gett that either Pr fire

Shahed
05-20-2003, 15:24
Wow thx Cat. This looks great, and NO I am not bored. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Nowake
05-20-2003, 15:40
Probably you will be able to mix more troop types in a single unit ... that's my opinion ...

Spino
05-20-2003, 15:48
Quote[/b] ]There are five major factions in the game: Roman, Greek, Egyptian, Eastern (Parthian, Scythian, etc.) and Barbarian (Dacian, Germanic, etc.). Within these factions, most important nations are represented, from Persians to Carthaginians....

What the hell? Five major factions can't be right. Is he referring to five major cultures instead of factions? Eastern?? How vague I'd love to get a straight answer from the developers on this subject instead of these journalists. At least we know the Parthians will be in it. I also wonder if the journalist didn't confuse the Seleucids for the Scythians who should be a minor barbarian faction. However the inclusion of the Scythians would be cause for a small celebration

Seems like either the author got his facts wrong or the presenters were marketing people who were given only a cursory introduction to the historical background depicted in RTW.

Oh, and where are the movies? I NEED MOVIES

BlackWatch McKenna
05-20-2003, 20:13
hooray

RisingSun
05-20-2003, 21:00
This game is gonna be so ultra-mega-super-duper-uber-magnificently sweeeeeeet. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Monk
05-20-2003, 21:14
Quote[/b] (RisingSun @ May 20 2003,15:00)]This game is gonna be so ultra-mega-super-duper-uber-magnificently sweeeeeeet.
exactly http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

JeromeGrasdyke
05-20-2003, 21:44
It is indeed five cultures rather than factions, as Spino said, and Scythia and the Seleucids are distinct factions both present in the game. The Egyptians are a faction and also a culture, since they're rather distinct from everyone else in terms of how the buildings look and so on. I believe Numidia is going to be the only other faction in the Egyptian culture...

Hope that'll keep you going for a while http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Hakonarson
05-20-2003, 22:14
Quote[/b] (pr Fire @ May 20 2003,08:09)]Several units can be grouped under a single general, and orders can be queued for all units.

If this is what I think it is ... http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
I reckon it might mean having sub-commanders on the SP battlefield - much like "groups" at hte moment, but under teh control of a different officer so they pick up his attributes and look to him for leadership & loss of morale if he's killed, etc.

So you can have proper "wings" and reserve maybe.

Thanks for the clarification Jerome.

Spino
05-21-2003, 02:18
Quote[/b] ]It is indeed five cultures rather than factions, as Spino said, and Scythia and the Seleucids are distinct factions both present in the game. The Egyptians are a faction and also a culture, since they're rather distinct from everyone else in terms of how the buildings look and so on. I believe Numidia is going to be the only other faction in the Egyptian culture...

Hope that'll keep you going for a while

Thanks for the clarification Jerome So each of the five cultures corresponds to one of the five distinct 3d object libraries used to depict the various structures and fortifications? Makes sense to me.

And yes, it will keep us going for awhile, perhaps an entire day, maybe two

http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Captain Fishpants
05-22-2003, 16:42
Sorry to be a pedant, and not wishing to trump Jerome on the culture front, but there are currently *six* distinct "cultures" in the game...

A deucedly clever chap, that Jerome, but the fellow just counts differently from the rest of us. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

MikeB ~ CA

Mithrandir
05-22-2003, 16:48
Quote[/b] (Captain Fishpants @ May 22 2003,10:42)]Sorry to be a pedant, and not wishing to trump Jerome on the culture front, but there are currently *six* distinct "cultures" in the game...

A deucedly clever chap, that Jerome, but the fellow just counts differently from the rest of us. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

MikeB ~ CA
I think you're just here to hye things up http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Spino
05-22-2003, 19:01
Quote[/b] ]Sorry to be a pedant, and not wishing to trump Jerome on the culture front, but there are currently *six* distinct "cultures" in the game...

A deucedly clever chap, that Jerome, but the fellow just counts differently from the rest of us.

MikeB ~ CA

OK, so spill the beans Mike. What is the sixth culture?

1) Barbarian
2) Egyptian
3) Greek
4) Persian (Parthians and possibly Seleucids; the former adopted Persian civilization and the latter were Greeks ruling through a Persian power base)
5) Roman

Which leaves us...

6) Carthaginian? (Greek-Semitic influence?)

or possibly

6) Eastern Barbarian? (Scythians) To reflect the obvious differences between them and their European counterparts?

Jacque Schtrapp
05-22-2003, 19:23
Quote[/b] (Catiline @ May 20 2003,07:42)]Finally, while much of the campaign was not being shown, one tidbit was shared. Medieval: Total War had the players creating ahistorically large empires without consequence. In Rome: Total War, the large empire (Rome) was historical, but there were also consequences. As the tribal factions fall under Roman dominance, the mid-late game will be spiced up with civil wars, not unlike those seen by Julius Caesar and his adopted son, Augustus.
While it all sounds fabulous, this is my favorite part. The only problem I had with MTW was how repetitive and predictable it got once you began to stomp all the other factions and your empire inexorably marched onward. With the real threat of unpredictable and unavoidable civil war there will be an effective counter balance to rapid expansion. Sweet http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif