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Monk
06-04-2003, 21:24
taken from a preview of R:TW on ugo.com, i dont know if you all have read it, but if nothing else it can be sat in the pile of all those other nice previews we have seen here.


Quote[/b] ]
Over the past decade, we've seen many a large battle scene in movies. Everything from Braveheart to Lord of the Rings has featured a people-heavy clash in which thousands run at thousands, arms flailing, soldiers screaming and dying by the handful. And, while we've seen several RTS games bring these grand battles to life in pre-rendered form, there's never really been a strategy game that made you believe you are in control of it all...that you could rush with your pikemen or call in your heavy infantry whenever you wanted...that you could mortar the main gates or try to bust it down with man-power. Not in the thousands, that is, until Rome: Total War.

The critically acclaimed Total War series has always been lauded for its massive battles. The previous games in the series (namely the Shogun and Medieval versions), featured RTS combat with armies numbering in the hundreds. The conflicts were fierce, strategic, and an overall blast. But with that said, the games didn't look especially good, graphically. Due to the number of units, each had to be rather limited in its detail and animation. The result was that you had fields lined with hundreds of soldiers that looked about as realistic as plastic army men

So imagine my surprise when I sat down with some guys from Creative Assembly (the Total War gurus), to take a look at their latest in the franchise, Rome: Total War. This game looks bloody fantastic. Each individual unit is now articulated with fully 3D animations, and modeled with utmost precision. Roman gladiators and legionnaires come equipped with massive shields and Marvin the Martian-esque brush hats. Horses having flailing tails and powerful strides. Catapults will rock with the momentum of each hurl. And, contrary to the game's moniker, the units aren't limited to Roman warriors. You'll see everything from the Arabian war hounds to the Egyptian special guard. And the famous elephants of the Carthanginians? Well, you'd best be packin' peanuts, because they make a strong showing.

What's so impressive about the game's engine is that even with the detail on each unit, the engine is still able to handle thousands of units on the screen (the official word is 10,000-plus at once&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif. Obviously, when you zoom out, the models become slightly less detailed, but not to the point at which they look bad. In fact, it's at a distance that you'll be playing most of the game, and it's probably the most impressive view of them all. Just seeing a strong regiment of archers laying siege to an enemy city with flaming arrows is enough to make me smile. But when a team of elephants rides into that tight regiment, hurling and stomping unlucky bastards as they flee in terror, I just gotta do a jig.

Another improvement in the game engine involves in-depth unit interaction during combat. Whereas most RTS games feature minimal interaction when fighting (i.e., point rifle at enemy and fire), the units in Rome: Total War will actually battle each other. You'll see gladiators fighting, knocking enemies over with their shields and stabbing them while they're down. You'll see invading barbarian hordes throwing up ladders (Helm's Deep, anyone?) for easy entry into castle courtyards. You'll even see defending heroes pushing those invaders off the walls to their doom. It's this in-depth interaction among the units that really sells the game as a war of soldiers rather than a war of statistics.

But, surprisingly, the whole procedure is extremely statistics based. Higher terrain will give your ranged units an advantage, and heavy rain will cause your men to slow their pace, leaving them searching for a foothold. Hell, even morale is calculated, so if you start losing a ton of men within the first few minutes of the war, the remaining few might just turn tail. The system is in-depth, for sure, but you'll never have to worry about what's going on under the hood. The developers' idea is to keep all the statistics behind the scenes, so you'll never deal with percentage signs and 12-sided dice. What you're left with is a straight action-based RTS, for the majority of the game.

There is, however, a large strategy portion, similar to that of past Total War games. When not in battle, you'll be playing a trumped-up version of Risk, sending armies into foreign lands, conquering territory, and protecting weak assets. The only difference is that, when you run into an enemy's base, a dice roll is replaced by a full-on RTS battle to capture the town. Just a tad more interesting than board game night, no?

And Creative Assembly is also taking steps to ensure that their audience of History Channel fanatics is appeased by including real rulers from the time period. You'll be able to take on leaders from Julius Caesar to Hannibal to the Egyptian Pharaoh, some of whom might be in the field when you try to take their territory. And, as we all know, cut off the head, and the body goes with it. Killing the major units will deal a significant blow to your enemy's morale, so aim for those crowns, people.

OK, granted, Rome: Total War is not pitting orcs against elves for the battle of the Ring, but I don't care. The intense real world skirmishes are making me pine for some stomping elephants of my own. And besides, the developers have stated that they plan on making the game fully customizable, so if any modders out there are feeling particularly ambitious, we might just see a Lord of the Rings RTS at a scale worthy of the movies. As for release dates, Rome: Total War is currently in the "When it's done, it's done" pile of games I can't wait for, but keep an eye on this one. It's going to blow the roof off the strategy genre and then send some pachyderms to stomp on the remains.

Knight_Yellow
06-04-2003, 21:28
"Another improvement in the game engine involves in-depth unit interaction during combat. Whereas most RTS games feature minimal interaction when fighting (i.e., point rifle at enemy and fire), the units in Rome: Total War will actually battle each other. You'll see gladiators fighting, knocking enemies over with their shields and stabbing them while they're down"

no words can describe my feelings right now

akk what the hell..

OMFG COOL I WANT IT NOW

Sir Robin
06-04-2003, 21:31
I might and I repeat just might break down in tears when I get my hands on this game.

"send some pachyderms to stomp on the remains." http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif

RisingSun
06-04-2003, 21:48
Shouldn't that be BARBARIAN war hounds, not Arabian?? And they forgot the part about moving armies anywhere... Unless its changed... YEAH RIGHT *Does a little dance* I CANT WAIT

scsscsfanfan
06-05-2003, 01:50
[QUOTE]the developers have stated that they plan on making the game fully customizable.
Have you seen that? FULLY customizable - is that mean for all the units/agents/buidings and even the stratmap? that will make me very happy if that is the case.

can't wait.
or someone from CA can clarrify that please?

Monk
06-06-2003, 00:12
in another post about the game's flexibility, a dev stoped in (Jerome to be exact ) and said this


Quote[/b] ]This is a topic quite close to my (and the rest of the programming team's) heart ;-) The Rome engine is very modable indeed - we think you will be pleasantly surprised... Unit skins and stats are only the tip of the iceberg, and total conversions should be very possible.


hope this answers you question about customizing scsscsfanfan

scsscsfanfan
06-06-2003, 01:56
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Then we shell celebrate when it's out.

But that's anther 7 month - and may be a year given the usual delay and then because I'm in Australia, the end of the world, God knows when RTW will reach me. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Wilbo
06-06-2003, 02:19
My first post outside of the Entrance Hall http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

So does this mean, we could have a fully 3D remake of Shogun? Ye Godz that would reign supreme http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Does anyone have any information about the new strategy map, like what it covers, and whether it is 3D, as rumoured?

Monk
06-06-2003, 02:42
Quote[/b] (Wilbo @ June 05 2003,20:19)]My first post outside of the Entrance Hall http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

So does this mean, we could have a fully 3D remake of Shogun? Ye Godz that would reign supreme http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Does anyone have any information about the new strategy map, like what it covers, and whether it is 3D, as rumoured?
first question: can there be a complete coversion to STW, probley yeah and im sure all those modders out there will be trying

to the next bit: yes its fully 3d, it covers everything from Britian to the middle east and north africa and Europe. but alas no screenshots have been released to this date

Maedhros
06-19-2003, 08:34
perhaps fans in Australia can buy stateside and have shipped Fedex? I'd pay the diffence.

But then I don't spend my days hanging around upside down.

todorp
06-22-2003, 09:54
links to the known previews, news, screenshots and movies of RTW. If you know other ones add it please

http://www.gamerankings.com/htmlpages2/589390.asp

Cheers,
todorp

Nowake
06-22-2003, 10:33
thx for info, todorp, very usefull even if I read all those almost in the same day they appeared.

Cobra
06-22-2003, 15:39
Yup, the mods are going to be great, this means all those people wanting a fantasy or LotR:TW will probably get some, And, I'll giddily wet my pants with glee when Shogun 3D mod hits my PC.

Mamushi
06-26-2003, 00:20
I cannot wait...I am starting to feel like a 7 year old,who sees the greatest toy in the world in June,and Mom and Dad say the most dreaded phrase known to kids....."Maybe you will get that for Christmas,you never know..." Aaaarrrrggghhh I am 33 for the love of all that is holy, I should be past this stage of life http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

Sockeye
06-27-2003, 08:21
LOL@Mamushi - you captured the feeling perfectly (My wife would also agree with the "7 year old" part, by the way - and that's at my most mature moments&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Sockeye

Mamushi
06-27-2003, 11:13
Do you think it would help if we all lined up in front of CA and/or Activision and fell to the ground,kicked our feet, pounded our fists and cried like babies and threatened to hold our breath till we turned blue they would work any faster? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif