seghillian
10-12-2003, 23:25
I'm sure this issue must have been raised before but I can't find it although I do see some mention of it in the main hall.
First let me say what wonderful strategy games I think MTW and it's predecessor, STW are. MTW has raised the strategy element to new heights from STW (which I tended to win within a maximum of 15 years using a rush strategy and not training any agents at all.)
The only trouble is that it's unnecessarily difficult to get the best out of the strategy game for the following reasons IMHO.
1. Too many units.
All those bishops, agents, princesses, inquisitors, emissaries, spies. Pur-lease Why should I be dragging these around from 1 side of the map to the other? I may sue Activision for repetitive strain injury some day soon I'm sure this aspect of the game could be handled much differently. I'd rather abstract these characters out of the way and off the map. For goodness sake, surely I can send an emissary ANYWHERE in Europe in a single move when that move lasts for 12 whole months. I know transport in those days was slow - but hey - anyone could WALK across that map in 12 months I'd rather just have an option to allocate a certain amount of my budget to diplomatic activity in a turn. Depending on how much I allocate, I could approach any other leader(s) in the game and request some sort of agreement, including marriage - thus getting rid of the need for princesses and emissaries at a stroke. Similarly, I could be spending an amount for espionage and/or religious activity which would enable me to place spies, or bishops/inquisitors in designated provinces. I suggest I should be able to place them anywhere that could be reached without crossing enemy territory. There would be no actual figure to drag around - just an interactive pop-up screen to allocate the diplomatic/religious/espionage activity. The job would be so much simpler - AND regions would hopefully only need to train military units, with agents abstracted off the map, simplifying the process somewhat. Obviously there can still be the same pre-requisits in terms of buildings needed before certain types of activity are allowed - eg - churches needed in order to allocate bishops. Wouldn't this make life so much simpler?
2. User-unfriendly information screens.
OK - I've taken over a new province - and there's that silly scroll sitting on the map waiting to be dragged and dropped on a high acumen general. Where the hell do I find one? That's right - I have to right click on ALL of them. (I usually can never be bothered and drop it on the first 3-acumen guy I can find) How bizarre is that? At turn end I want a list of unallocated titles, and a list of generals showing all their details - loyalty, acumen, dread, location, unit type, any existing title, v&v's, and I want an ability to sort on any of the above - then a simple click on the selected general - and the job is done - should take seconds - and no danger of leaving a title unallocated as I was unaware a governor was killed in the last battle.
And what about managing the taxes/loyalty of all these provinces? Why do I have to scroll through every region one by one? I should be able to adjust tax on the income screen which shows all the provinces on the one sheet. It would be nice to set a global rate for all and just have to manage the exceptions individually.
3. Which units have I not moved yet?
I've built masses of new units (the empire is expanding!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif Where the hell are they? I have to hunt through all those castles and drag them out of hiding to get them to the front line Couldn't an unmoved unit maybe have a flag or some other marker showing it is still to be moved? Or maybe the system scrolls through yr units and allows you to move or pass or wait till later as you wish. (I recall Civilisation does this) Or maybe just show the new units at least, so you can bring them into the game.
I've just completed my latest game - Poland/Early/Expert/GA. Great game - but was getting so tedious for the reasons mentioned above. I play GA but tend to try for total victory anyway - GA is nice just to see the scores every 25 years. I had reached about 1196 and was offered the partial victory which I was happy to take as I was tiring of moving all those damned agents around (And I'm only talking bishops and my one emissary - if I had built spies and assassins I think I would have lost interest sooner). My max income was 59000f in one year. I'd like to have finished it and painted the whole map red - but the battle highlights were getting too separated by ages of tedium in between.
Sorry to ramble on. I love MTW despite the above gripes Do the rest of you agree or disagree that the strategy element could be so much simpler to handle, while still preserving, indeed enhancing, the strategic choices and dilemnas faced by the player?
First let me say what wonderful strategy games I think MTW and it's predecessor, STW are. MTW has raised the strategy element to new heights from STW (which I tended to win within a maximum of 15 years using a rush strategy and not training any agents at all.)
The only trouble is that it's unnecessarily difficult to get the best out of the strategy game for the following reasons IMHO.
1. Too many units.
All those bishops, agents, princesses, inquisitors, emissaries, spies. Pur-lease Why should I be dragging these around from 1 side of the map to the other? I may sue Activision for repetitive strain injury some day soon I'm sure this aspect of the game could be handled much differently. I'd rather abstract these characters out of the way and off the map. For goodness sake, surely I can send an emissary ANYWHERE in Europe in a single move when that move lasts for 12 whole months. I know transport in those days was slow - but hey - anyone could WALK across that map in 12 months I'd rather just have an option to allocate a certain amount of my budget to diplomatic activity in a turn. Depending on how much I allocate, I could approach any other leader(s) in the game and request some sort of agreement, including marriage - thus getting rid of the need for princesses and emissaries at a stroke. Similarly, I could be spending an amount for espionage and/or religious activity which would enable me to place spies, or bishops/inquisitors in designated provinces. I suggest I should be able to place them anywhere that could be reached without crossing enemy territory. There would be no actual figure to drag around - just an interactive pop-up screen to allocate the diplomatic/religious/espionage activity. The job would be so much simpler - AND regions would hopefully only need to train military units, with agents abstracted off the map, simplifying the process somewhat. Obviously there can still be the same pre-requisits in terms of buildings needed before certain types of activity are allowed - eg - churches needed in order to allocate bishops. Wouldn't this make life so much simpler?
2. User-unfriendly information screens.
OK - I've taken over a new province - and there's that silly scroll sitting on the map waiting to be dragged and dropped on a high acumen general. Where the hell do I find one? That's right - I have to right click on ALL of them. (I usually can never be bothered and drop it on the first 3-acumen guy I can find) How bizarre is that? At turn end I want a list of unallocated titles, and a list of generals showing all their details - loyalty, acumen, dread, location, unit type, any existing title, v&v's, and I want an ability to sort on any of the above - then a simple click on the selected general - and the job is done - should take seconds - and no danger of leaving a title unallocated as I was unaware a governor was killed in the last battle.
And what about managing the taxes/loyalty of all these provinces? Why do I have to scroll through every region one by one? I should be able to adjust tax on the income screen which shows all the provinces on the one sheet. It would be nice to set a global rate for all and just have to manage the exceptions individually.
3. Which units have I not moved yet?
I've built masses of new units (the empire is expanding!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif Where the hell are they? I have to hunt through all those castles and drag them out of hiding to get them to the front line Couldn't an unmoved unit maybe have a flag or some other marker showing it is still to be moved? Or maybe the system scrolls through yr units and allows you to move or pass or wait till later as you wish. (I recall Civilisation does this) Or maybe just show the new units at least, so you can bring them into the game.
I've just completed my latest game - Poland/Early/Expert/GA. Great game - but was getting so tedious for the reasons mentioned above. I play GA but tend to try for total victory anyway - GA is nice just to see the scores every 25 years. I had reached about 1196 and was offered the partial victory which I was happy to take as I was tiring of moving all those damned agents around (And I'm only talking bishops and my one emissary - if I had built spies and assassins I think I would have lost interest sooner). My max income was 59000f in one year. I'd like to have finished it and painted the whole map red - but the battle highlights were getting too separated by ages of tedium in between.
Sorry to ramble on. I love MTW despite the above gripes Do the rest of you agree or disagree that the strategy element could be so much simpler to handle, while still preserving, indeed enhancing, the strategic choices and dilemnas faced by the player?