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Makedi
10-15-2003, 10:34
I installed STW:WE last night and after having go (1530 - shimazu) I noticed my Daimos (the original Daimo) first born son was 62. I wonder how long the Generals or daimos can live (if not prematurely killed in battle or by some executed by some other dark force)? Also what clan should a newbie like me play as if i start at 1530 and want to conquer the whole of japan, and how long should it take?

Sorry for posting all these newbie questions but ive searched for the answers and theres very little topics about age.

Just one more:

Has anyones Daimo died of old age?? And if so how old was he??

THX Makedi

Togakure
10-15-2003, 11:24
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Hi Makedi, and welcome to the Org.

Yes, Daimyos definitely do die of old age. The starting age for each Daimyo differs depending on the clan. In the 1530 Sengoku Jidai scenario, the Shimazu and Imagawa Daimyos are very young and will last the longest. Mori, Oda, Takeda, Hojo and Uesugi daimyos are older, and will die sooner.

If Shimazu Takahisa's firstborn son was 62, you must have been well into the game. His line is one of the youngest and most virulant.

The Shimazu are a good starting clan for someone new to the STW. They enjoy an easily defendable starting position, an excellent clan specialty (No Dachi for 225 Koku, and +1 honor if you train them in Satsuma--that's a double whammy). They have lousy starting resources though, so expand quickyly and take Kyushu. Hizen, Chikuzen, Chikugo, and Buzen all offer good farmlands that make sense to improve.

How long a game takes depends on your skill level and your style of play. Some like to blitz and attempt a quick military victory by continuous rapid expansion. Others prefer to develop their territories: economic base, troop producing infrastructure, and intelligence capabilities. The later strategy is a longer game, but richer IMO because you bring all the elements of the game into play, not just the purely militaristic ones.

Hope this is helpful. I'm Toga ... nice to meet you.

Gregoshi
10-15-2003, 16:22
Hello to you Makedi. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Welcome to the wonderful world of Total War and the Org.

As Togakure said, you picked a good starting clan in the Shimazu.

As for age, it has been quite a while since I've played STW, but I'm sure I've had daimyos living into the 70s and possibly the 80s.

Sasaki Kojiro
10-15-2003, 19:25
Someone reported that their Daimyo live to the age of 103 http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Jacque Schtrapp
10-15-2003, 20:35
Quote[/b] (Shinano @ Oct. 15 2003,13:25)]Someone reported that their Daimyo live to the age of 103 http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Yup. My second general as the Hojo clan lived to be 103 He saw most of Japan subjugated beneath the blades of his samurai warriors. Laugh if you want to, but he died without an heir. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

DeadRunner
10-15-2003, 21:27
that was bad Jacque Schtrapp http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif losing the game because of lack of manhood of the daymo is bad (i know what i am talking about) http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
my manners welcome to the forum Makedi http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

sparkmaster4513
10-15-2003, 21:29
My oldest Daimyo only lived to be 86. I dont remember exactly how many sons he had, but I think it was near 15. He must have had some crafty japanese herbal Viagra http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Makedi
10-16-2003, 10:44
Thanks for the welcome http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

I conquered most of japan on that game but lost, not due to my original daimos lack of manhood, but his sons. My original daimo had 12 or 13 sons whereas they (his sons) when they came into power, were in there 50s or older and refused to get jiggy with it.

As to TogakureOjonin's comment, i am the latter. I was constantly building which i must admit did make the game easier in a way and a richer experience, but the downfall was an almost constant lack of ?Koku?

By the end i was proud to admit only one battle lost and none of my daimos killed.

If anyones reading this, could they tell me how and when i can build battlefield ninja?
I would download the tech tree but my computer dosent allow downloads (parents too protective of my little sis)

Makedi
10-16-2003, 10:48
sorry, none of my daimos killed in battle.

They all died in their 70s or 80s of illness.

jean_s
10-16-2003, 14:17
you need a sword dojo and also a developed nija house( I can' exactly remember but I think it's Famous Ninja House).
a fortress is also necesary.
besides you need the ShogunTW Warlord Edition. http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Togakure
10-16-2003, 15:56
Hi Makedi. In regard to running out of koku, there are a number of ways to keep this from happening.

Generating/Acquiring Koku
First , be careful that your troops numbers do not increase so rapidly that your income drops excessively. Balance troop production with farmland improvements, mine construction, and port construction. I always improve my richest farmlands first, and usually, I am always improving farmlands somewhere in my empire, until all provinces with a base koku amount of 200 or more have been improved to 100%.

Second, if you have entered into a trade agreement with the Portuguese, another option for generating koku is becoming a Christian Daimyo and building churches. Before churches can generate income, you must first build a cathedral (which requires a citadel and at least six churches; a church requires a large castle). Once you have built a cathedral, you will receive 100 koku per year for each church in Japan (even if it is not in your empire). Though it takes time and significant investment to get to this point, it can be quite the koku generator by late game.

Note tht turning Christian does have drawbacks. Any province that has a Bhuddist Temple of any kind in it will suffer a significant drop in loyalty. Be sure to garrison these sufficiently to avoid a (Ikko Ikki Buddhist) revolt. One nice side effect of turing Christian is that your troops will no longer suffer a morale penalty when being attacked by or defending against Buddhist Monks.

Finally, you can generate koku by razing the buildings and improvments of conquered enemy territories. I use this technique often, particularly when playing a faction that has poor starting provinces (Shimazu, Mori, Takeda). In the 1580 Tokugawa campaign, this technique is particularly useful, as you start the game with 9 battlefield ninja units and a very meager income. I send emmissaries (or spies, or ninja, or geisha) into enemy back provinces that have ports, and then attack from one of my ports by jumping from my port to theirs. On the turn that I conquer the province, I raze everything but the port (so I can return via a port raid later if the enemy rebuilds the province). On the next turn I either jump to another enemy port and repeat the process (having moved my emmissary/spy/ninja/geisha to it on the turn I attacked the first enemy port province), or jump back to friendly territory. This raiding technique has two benefical effects. First, it generates large amounts of koku instantly. Second, it deprives your enemy of troop building capabilities and koku (if you destroy farmland improvements, which I always do unless my front is nearby and I plan to take the province for myself in the near future). If the enemy is using the province and it's port as a troop mustering point, sometime it makes sense to destroy the port too. If you choose to destroy the port, be sure to do this after moving your attacking army out of that province, or your army will be stranded there.

Many here at the Org feel that using this port raiding technique is taking advantage of a game design flaw, a.k.a cheating. I do not feel this way, but I always play on the Expert difficulty setting. On Expert, the AI will occasionally use port raiding by one or more factions (usually the Shimazu or Mori, as their fronts approach central Japan). My recommendation is to use this technique if you like it, or don't, if you feel it is taking unfair advantage of the game's design.

Battlefield Ninja
To train Battlefield Ninja, you must first build a Castle, Ninja House, Large Castle, Sword Dojo, Fortress, Infamous Ninja House, and Battlefield Ninja Dojo. Of course, you must first activate the Legendary Swordsman event before being able to build a Sword Dojo.

I have found a stack of 16 Battlefield Ninja units to be an awesome port raiding army. The enemy doesn't know what kind of troops you are attacking with, and because the army is small (there are only 12 Battlefield Ninja in a unit), the enemy usually responds with an equal or slightly numerically superior defense army. You will have to fight most of these battles yourself (not autocalculate), but the enemy forces almost always run away in terror of an army totally comprised of Battlefield Ninja. Just remember not to strand them by destroying the port before you move them out of the province you are attacking. They represent a significant investment, and to lose them all to such a mistake is a terrible waste.

In an army made up entirely of Battlefield Ninja, only the Taisho unit (the general) is visible to the enemy. A Battlefield Ninja unit remains invisible until it attacks. This allows for some very interesting battlefield tactics. You can split your army into several groups and surround the enemy before attacking, drawing them to where you want them to be by baiting them with your Taisho unit. Keep in mind though that attacking with throwing stars is still attacking--the instant your ninja begin a ranged attack, they will become visible and can be attacked. To avoid this, remove cancel their default Fire At Will orders before they get within range of enemy units. This way, they will only attack when you specifically order them to.