PDA

View Full Version : Problem with LMM4 and the province/castle sizes



Pat
10-27-2003, 12:57
As I can't post in the Dungeons I'll try this forum.

For some months ago I tried to use the STW map in MTW v.1.1 (using LMM4v1) - it crashed (CTD) when running MTW because the (MTW) castles etc were too big for this
STW map or more precisely the castles were too big to fit in in some provinces.

I saw that Barocca has created a new STW mod for MTW and I'm very curious how you managed to do that

I've sent an e-mail to Wellington and he gave me some hints about this problem. Something about (a quot from Barocca):

you can have a maximum of SEVEN distinct campmap castle pieces,
the lines
SetCastleFlagPos:: 81 20 82 24 84 19 93 26 95 16
SetCastleSelectorPos:: 52 11 53 4 53 4 52 11 52 11

can have a maximum of seven sets of entries, 8 crashes the game,
the SetCastleFlagPos is the Y and -X of the castle flag - where you want the top left corner of the flag to fly from,
remeber first digit is Y and second digit is -X (negative X)
so if image is 120 pixel wide and you want flag in 100(X), 80(Y) the entry
is 80, 20...
weird, but thats CA for you...

the SetCastleSelectorPos is the little circle of arrows that floats below a campmap piece, you need to set that AND fiddle with the extra setting in buf files - bifreader22B works best for that, it takes a bit of fiddling to get it correct - but you CAN make perfect
castles, flying flag 100% perfect with selector 100% perfect, ALSO new campmap army and agent pieces will require fiddling with same extra info setting for buf file versions too :-)

SUBNOTE - campaigns will NOT run with less than EIGHT castles defined, am using seven castles and one upgrade here...upgrades count as defined castles, a BIG bug in my opinion, startpos wont accept more than seven distinct
campmap castle pieces, campaign wont run with less than eight defined castles http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

and later on...

\..ALSO you may need to move some origins and castles to see province names
you paint on the tga,
that will require some fiddling to get the hang of it,
i suggest 200 pixels at a time in one direction until you figure it out.


If I understand this correctly - you have to shrunk (make it proportional) the castles and expand the borders
a bit in order to make it work and look right?

Wellington
10-27-2003, 19:14
Greg,

Could you move this thread to the Dungeon please, so as to elicit Baroccas attention/comments http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

It's such a specific problem (that we've been dicussing recently) it's better in the Dungeon.

Thanks
Welly

Gregoshi
10-27-2003, 19:59
Done. You can find the Dungeon post here: Problem with LMM4... (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=12306;r=1;&#top)

BTW, welcome to the Org Pat. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif You've been very busy behind the scenes I see. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Pat
10-28-2003, 08:18
Thanks Welly and Gregoshi for bringing this up and welcoming me http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

...and I do think others might be interested in this matter as well (e.g how to manage small provinces in MTW).

regards,
Pat